After a championship drought that lasted exactly two years, ST_Bomberfinally climbed his way back to the top of the mountain, overcoming all of the best players in the world to win the WCS Season 2 title. Struggling with a maddening lack of consistency ever since he took the championship at 2011's MLG Raleigh, Bomber truly shined for one weekend in Cologne as he finally put everything together and delivered some of the best Starcraft he had played to date.
His TvP was nothing short of unstoppable in the Ro16, going 4 - 0 with aggressive timings that finished off First and Grubby before the late game. Going up against Scarlett in the Ro8, Bomber didn't let his long time weakness of TvZ stop him as he pulled through in game five with a clever build saved for the occasion. It seemed as if his 'law' was finally going to be enforced after he nearly blew a 2 - 0 lead against TaeJa in the semi-finals—but instead it was Bomber who kept his composure while TaeJa fell apart in the final game.
While Bomber's TvZ had looked shaky for months, and he only barely edged out Scarlett 3 - 2 in the quarterfinals, none of that seemed to matter as he dominated Jaedong 4 - 0 in the grand finals. Bomber seemed to have ironed out some of the holes in his play from his games against Scarlett, and utilized a number of old-school strategies from before Jaedong's time, ranging from marine-tank to hellion-less openers. All the while his trademark macro never faltered, and every mistake from Jaedong was punished by ten more marines rallying in.
For every victor there is a loser, and Bomber's redemption came at the cost of EG.Jaedong's damnation to the Kong line. Jaedong found himself with yet another silver medal—his fourth in just over two months, and his second loss in a clean 4 - 0 sweep. It was a bitter ending for Jaedong who seemed to have exorcised all of his ZvP demons, convincingly beating MC, Rain, NaNiwa and First to reach the finals. But in the stead of the once infamously bad JvP's, the Tyrant has found a new weakness in his ZvT.
Though he fought valiantly against Bomber's very WoL-esque playstyle, he looked like yet another ordinary Zerg in the end, unable to keep up with Terran's unrelenting macro and cost-effective units. Jaedong attempted a variety of strategies to shut Bomber down before his bio-mine play could take over the map, but despite using everything ranging from early zergling attacks to quick third bases (he declined to go for any straight up all-ins), he could not faze the Startale Terran. Two months of bile and venom, Bomber might have reminded Jaedong, is not enough to fight someone who had been waiting for this moment for two years.
With his Season 2 victory, Bomber rises to third place in the WCS point rankings with 4350 points, and is virtually assured a spot at the global finals at Blizzcon. Jaedong managed to least outdo Bomber in this regard, rising to second place in the standings with 4425 points, many of them earned through his second place finishes at non-WCS events.
The game opened up fairly standard as both players opted for macro builds, with Jaedong going hatch-pool and Bomber with a CC on the high ground before his first rax. Jaedong attempted to throw Bomber off with a hit squad of 16 zerglings, but Bomber was prepared for the attack. The game settled into a rather standard bio-mine vs. Muta/ling/bane ZvT from that point, with Bomber getting a few tanks to stay safe from roach/bane aggression.
Making the crucial mistake of getting baneling speed late, Jaedong was unable to cost-efficiently engage Bomber once he decided to move out. While Jaedong managed to hold on for a while after losing his fourth base, Bomber's seamless play allowed him to slowly but surely strangle Jaedong to take a 1-0 lead.
Game 2 – Star Station
With openings similar to game 1, Jaedong opted for a quick third with double evo chambers whereas Bomber threw down several barracks before getting a third, also getting a few tanks in case of roach/bane aggression. The game played out similarly to game one from that point, but with Jaedong getting earlier baneling speed to be able to properly engage Bomber's forces. In response to the upgraded banelings, however, Bomber moved out carefully, pre-spreading his forces to minimize splash damage while getting a fourth.
Ahead on upgrades, Bomber was able to hold Jaedong off long enough to take out the Zerg's third and fourth in a trade for his own third. With his income being cut off, Jaedong went for some desperation backdoor attacks, but it wasn't enough to level the playing field and he was forced to surrender the second game in a row.
Game 3 – Neo Planet S
Knowing full well that he'd just won two convincing macro games, Bomber went for a change of pace and employed a two-rax bunker all-in on Neo Planet S. Jaedong spotted the attack but was not able to get enough defenses up in time, and three bunkers of marines tore down his natural expansion for a quick GG.
Game 4 – Whirlwind
On the biggest map in the pool and the most important map of the series, Jaedong knew that he had to do something to get an edge against Bomber in a macro game. Going for triple hatch before pool, Jaedong could not have asked for a much better opening against Bomber's 1rax expand, with Bomber only causing a slight hiccup in mining with an empty bunker next to Jaedong's expansion. However, he did not expect the follow-up, an old school combat-shield marine rush at the 8-minute mark. Despite the surprising nature of the attack, Jaedong seemed to deal with it well, his drones and queens lost not being all that bad considering Bomber's early investment in units.
The game continued to play out a lot like games 1 and 2 from that point, with both players going into their favored mid-game compositions: Bomber with bio-mine and a few tanks sprinkled in, Jaedong with mutalisk-heavy ling/bane/muta play. And much like games 1 and 2, it was a slow grind toward Jaedong's inevitable defeat.
As drops began to come into play, it became apparent that Jaedong was unprepared to deal with the harassment, losing an expansion and being put on equal footing with Terran. With +3 weapons about to finish and 14 marines in production at a time, Bomber's superior economy allowed him to constantly stream units across the map and force desperate defenses from Jaedong. Although Jaedong traded as well as he could against Bomber's lethal composition, it wasn't enough and he tapped out at 16 minutes, surrendering the game and the championship to the StarTale Terran.
nice recap. however, i miss some sort of overall, longer tournament recap, with thinks like "best game" or "biggest upset" and stuff like that. this used to exist, if i remember correctly. GJ regardless
On August 28 2013 00:47 Paljas wrote: nice recap. however, i miss some sort of overall, longer tournament recap, with thinks like "best game" or "biggest upset" and stuff like that. this used to exist, if i remember correctly. GJ regardless
Yeah something like what they did for TI3, a slightly humorous recap of overall happenings.
Would've liked to see Jaedong overcome the BW Champion's curse, but grats to Bomber, both are equally deserving. They gave it their all, and there can only be one victor!
On August 28 2013 00:47 Paljas wrote: nice recap. however, i miss some sort of overall, longer tournament recap, with thinks like "best game" or "biggest upset" and stuff like that. this used to exist, if i remember correctly. GJ regardless
Yeah something like what they did for TI3, a slightly humorous recap of overall happenings.
All of that is too obvios I believe. Best game = Taeja vs Innovation map 3 Biggest upset = + Show Spoiler +
So happy to see Bomber reach the top. He's had such a back and forth career, but is now peaking at the right time. Could this be the moment Bomber overcomes his TvZ demons? To take down Scarlett and Jaedong, certainly makes a big statement. There's not many zergs not named SK better than those two.
was really hoping for taeja to win this one, since its the equivalent to winning a GSL but Bomber winning is still good, anything better than a Zerg champion :D Am i being a racist here? :3
The law is still not broken, you guys fotget the second part of the law: if bomber doesn't dissapoint it's to set up a bigger dissapointment later. the law doesn't say he can't win.
That pictures brings tears to my eyes. Way to go Bomber. It's been rough lately for Startale players and so this should definitely lift the team's spirits.
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
Painful to watch a BW god lose 0-4 a man i respect so much for his hard work and utter focus, to not just gaming but to be the best at it. May your anger for this silly kong line fuel you, for you are a champion and the the tyrant cometh. Mark these words.
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
There is no such controversy for like two years now. People just missed it since 2011 and now they act surprised.
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
There is no such controversy for like two years now. People just missed it since 2011 and now they act surprised.
I'm not surprised in the slightest; I was here when beat Mvp to win Code A, and I'm a Bomber fan. I still don't think his triple crown is legitimate.
On August 28 2013 01:17 seoul_kiM wrote: My favorite top 3 games ever in SC2 history is finalized.
1. Squirtle vs. MVP 2. Innovation vs. Taeja 3. MMA vs. DRG
hell yea that inovation vs taeja game was the second best sc2 (if not the best) i ve ever seen , liked it even more than that mvp vs squirtle game xD (althought that game was not #1 for me , that spot has the ZvZ of Nestea vs Losira on taldarim in gsl finals )
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
There is no such controversy for like two years now. People just missed it since 2011 and now they act surprised.
I'm not surprised in the slightest; I was here when beat Mvp to win Code A, and I'm a Bomber fan. I still don't think his triple crown is legitimate.
I want to say that Code A was a premier tourney since it was definitely more difficult than anything pre-MLG Columbus (especially when we look at that Code A's Ro8 lineup).
But honestly, MVP and Bomber didn't even take that match seriously since they already clinched picking their up/down groups. So why should we consider it premier?
This was one of the reasons they kept changing the Up/Down and Code A formats in later seasons (bigger groups; Code A winner straight to Code S, ect).
On August 28 2013 01:17 seoul_kiM wrote: My favorite top 3 games ever in SC2 history is finalized.
1. Squirtle vs. MVP 2. Innovation vs. Taeja 3. MMA vs. DRG
Damn I completely agree. Many other games come close, but what I remember about these games are
1. Battlecruisers in Archon Toilet 2. Medivac picking/dropping bio vs. mech, just the nonstop action 3. Broodlords pushed MMA back into his main on Shakuras, but his eventually held with his micro
On August 28 2013 03:23 Lysanias wrote: Painful to watch a BW god lose 0-4 a man i respect so much for his hard work and utter focus, to not just gaming but to be the best at it. May your anger for this silly kong line fuel you, for you are a champion and the the tyrant cometh. Mark these words.
the way he systematically obliterated his JvP weakness makes me hopeful for a vT solution for the Dong, but at the same time he certainly isn't he only one having a hard time in the ZvT matchup. something tells me we're either going to need blizzard intervention or a true revolutionist to come along to turn the matchup on its head.
On August 28 2013 03:23 Lysanias wrote: Painful to watch a BW god lose 0-4 a man i respect so much for his hard work and utter focus, to not just gaming but to be the best at it. May your anger for this silly kong line fuel you, for you are a champion and the the tyrant cometh. Mark these words.
the way he systematically obliterated his JvP weakness makes me hopeful for a vT solution for the Dong, but at the same time he certainly isn't he only one having a hard time in the ZvT matchup. something tells me we're either going to need blizzard intervention or a true revolutionist to come along to turn the matchup on its head.
On August 28 2013 03:23 Lysanias wrote: Painful to watch a BW god lose 0-4 a man i respect so much for his hard work and utter focus, to not just gaming but to be the best at it. May your anger for this silly kong line fuel you, for you are a champion and the the tyrant cometh. Mark these words.
the way he systematically obliterated his JvP weakness makes me hopeful for a vT solution for the Dong, but at the same time he certainly isn't he only one having a hard time in the ZvT matchup. something tells me we're either going to need blizzard intervention or a true revolutionist to come along to turn the matchup on its head.
where art thou Stephano
He was getting bombed in tunisia not too long ago. Fucking terrans grouping together to assasinate zergs only hope...
On August 28 2013 01:17 seoul_kiM wrote: My favorite top 3 games ever in SC2 history is finalized.
1. Squirtle vs. MVP 2. Innovation vs. Taeja 3. MMA vs. DRG
Damn I completely agree. Many other games come close, but what I remember about these games are
1. Battlecruisers in Archon Toilet 2. Medivac picking/dropping bio vs. mech, just the nonstop action 3. Broodlords pushed MMA back into his main on Shakuras, but his eventually held with his micro
Guess I like this conversation a bit more than talking about 1 completely one-sided finals..
1 - Grubby vs HasuObs on Whirlwind (1 hour a bit sloppy, but damn good PvP) 2 - GosWser vs Hyun on Star Station (At one point NO HATCHERY alive, and won the game anyways after complete tech-reset and rebuild.. ) 3 - MVP Dream vs Scarlett on Red-City (1 hour TvZ, came down to one base vs Infestors)
(both were played pretty recently - EU Premier ro16, Dreamhack semi-finals, ATC finals, respectively)
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
There is no such controversy for like two years now. People just missed it since 2011 and now they act surprised.
I'm not surprised in the slightest; I was here when beat Mvp to win Code A, and I'm a Bomber fan. I still don't think his triple crown is legitimate.
I don't think that winning WCG in 2011 was easier than Code A and yet it counts as Korean title (probably...). It also means that Mvp his korean premier titles for like three more Triple Crowns.
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
There is no such controversy for like two years now. People just missed it since 2011 and now they act surprised.
I'm not surprised in the slightest; I was here when beat Mvp to win Code A, and I'm a Bomber fan. I still don't think his triple crown is legitimate.
I don't think that winning WCG in 2011 was easier than Code A and yet it counts as Korean title (probably...). It also means that Mvp his korean premier titles for like three more Triple Crowns.
Honestly it's very sad that Code A never had the prestige or prize pool that its skill level deserved, considering it was the 2nd hardest tournament in the world. It might be hard for some of the newer fans to understand, especially since nowadays Code S is absolutely stacked with talent, but back then it had some very weak players that only stuck around because of a defective system, whereas Code A was arguably much more cut-throat.
So if skill is all we're considering, it's pretty dubious to call the MLGs and DreamHacks of 2011 "premier tournaments" but not Code A. (with the exception of MLG Providence I guess) I mean don't get me wrong, they were great events, but let's be honest here, Code A was pretty fucking stacked. Let's not forget how our foreigner heroes fared in Code A in 2011. Hell, let's not forget that some of the biggest SC2 legends faltered repeatedly in Code A only to win their Code S spots by stomping through MLG and then go on to achieve massive success.
As for WCG Korea, I'd say it was probably between Code A and Code S at the time, since it had some fairly weak players but also Mvp, MarineKing, GanZi.
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
There is no such controversy for like two years now. People just missed it since 2011 and now they act surprised.
I'm not surprised in the slightest; I was here when beat Mvp to win Code A, and I'm a Bomber fan. I still don't think his triple crown is legitimate.
I don't think that winning WCG in 2011 was easier than Code A and yet it counts as Korean title (probably...). It also means that Mvp his korean premier titles for like three more Triple Crowns.
Honestly it's very sad that Code A never had the prestige or prize pool that its skill level deserved, considering it was the 2nd hardest tournament in the world. It might be hard for some of the newer fans to understand, especially since nowadays Code S is absolutely stacked with talent, but back then it had some very weak players that only stuck around because of a defective system, whereas Code A was arguably much more cut-throat.
So if skill is all we're considering, it's pretty dubious to call the MLGs and DreamHacks of 2011 "premier tournaments" but not Code A. (with the exception of MLG Providence I guess) I mean don't get me wrong, they were great events, but let's be honest here, Code A was pretty fucking stacked. Let's not forget how our foreigner heroes fared in Code A in 2011. Hell, let's not forget that some of the biggest SC2 legends faltered repeatedly in Code A only to win their Code S spots by stomping through MLG and then go on to achieve massive success.
As for WCG Korea, I'd say it was probably between Code A and Code S at the time, since it had some fairly weak players but also Mvp, MarineKing, GanZi.
I meant WCG Finals, not WCG Korea Because in 2011 it was in Korea.
On August 28 2013 03:13 nimdil wrote: When Polt won his triple crown there was big announcement and now when Bomber won his there is not even a mention? :-(
Not a "real" triple crown since there is some controversy as to whether or not Code A counts as a Premier KR tournament
There is no such controversy for like two years now. People just missed it since 2011 and now they act surprised.
I'm not surprised in the slightest; I was here when beat Mvp to win Code A, and I'm a Bomber fan. I still don't think his triple crown is legitimate.
I don't think that winning WCG in 2011 was easier than Code A and yet it counts as Korean title (probably...). It also means that Mvp his korean premier titles for like three more Triple Crowns.
Honestly it's very sad that Code A never had the prestige or prize pool that its skill level deserved, considering it was the 2nd hardest tournament in the world. It might be hard for some of the newer fans to understand, especially since nowadays Code S is absolutely stacked with talent, but back then it had some very weak players that only stuck around because of a defective system, whereas Code A was arguably much more cut-throat.
So if skill is all we're considering, it's pretty dubious to call the MLGs and DreamHacks of 2011 "premier tournaments" but not Code A. (with the exception of MLG Providence I guess) I mean don't get me wrong, they were great events, but let's be honest here, Code A was pretty fucking stacked. Let's not forget how our foreigner heroes fared in Code A in 2011. Hell, let's not forget that some of the biggest SC2 legends faltered repeatedly in Code A only to win their Code S spots by stomping through MLG and then go on to achieve massive success.
As for WCG Korea, I'd say it was probably between Code A and Code S at the time, since it had some fairly weak players but also Mvp, MarineKing, GanZi.
DRG and MC come to mind as people who couldn't make it through Code A -> Up/Downs, although they both only played a single Code A before getting their seeds via MLG, so who knows.
But let's also not forget that the players didn't really care about winning Code A (other than MKP I guess). You had MVP and Bomber basically saying f-it, let's just play it like it's a custom. Supernova and his I don't know how to TvZ, but that's ok I'll just pick two Terrans to pick on finals against Losira.
Of course, when they changed the format to the big up/down groups players started caring, but before then they just saw it as a way into Code S. Even though it was harder than foreign tourneys at the time and sometimes on par with the early rounds of Code S in terms of difficulty, but that's what the system was intended to do: shuffle out the bottom of Code S with the top of Code A.
On August 29 2013 04:40 Wuster wrote: DRG and MC come to mind as people who couldn't make it through Code A -> Up/Downs, although they both only played a single Code A before getting their seeds via MLG, so who knows.
MMA. Him and DongRaeGu were far and away top dogs in GSTL at the time, and MC was destroying foreigners left and right overseas. That says quite a bit about the difficulty of Code A.
On August 29 2013 04:40 Wuster wrote: But let's also not forget that the players didn't really care about winning Code A (other than MKP I guess). You had MVP and Bomber basically saying f-it, let's just play it like it's a custom. Supernova and his I don't know how to TvZ, but that's ok I'll just pick two Terrans to pick on finals against Losira.
Here you have two examples. And even if you're right, making it to the finals of Code A is still an arduous task. Hell, even qualifying for Code A was an arduous task (need I cite the players above again? as well as many others that took quite a while to break out of the wallows of Code B...)
On August 29 2013 04:40 Wuster wrote: Of course, when they changed the format to the big up/down groups players started caring, but before then they just saw it as a way into Code S. Even though it was harder than foreign tourneys at the time and sometimes on par with the early rounds of Code S in terms of difficulty, but that's what the system was intended to do: shuffle out the bottom of Code S with the top of Code A.
I think you're looking at the early Code S seasons through a mighty pair of rose-tinted glasses. The system was pretty pitifully flawed in terms of shuffling players around, which lead to some incredible talent stuck in Code A for seasons on end, whereas players like FruitDealer, TSL_Rain, anypro, Kyrix etc lingered on the fringe of Code S for far too long. So it's very much an understatement to say it was "sometimes on par with the early rounds of Code S" when the early rounds of Code S were generally pretty terrible, except for an interesting group here and there.
Besides, I don't see how the fact that it was a tournament intended to "shuffle out the bottom of Code S with the top of Code A" is remotely meaningful when all we're talking about here is difficulty. And difficult it was.
On August 29 2013 04:40 Wuster wrote: DRG and MC come to mind as people who couldn't make it through Code A -> Up/Downs, although they both only played a single Code A before getting their seeds via MLG, so who knows.
MMA. Him and DongRaeGu were far and away top dogs in GSTL at the time, and MC was destroying foreigners left and right overseas. That says quite a bit about the difficulty of Code A.
Somehow, I totally forgot about MMA. But some players just have problems going from team to individual formats though, I mean where's Yonghwa all these years later? Hero has a lot of issues getting over his nerves too.
On August 29 2013 04:40 Wuster wrote: But let's also not forget that the players didn't really care about winning Code A (other than MKP I guess). You had MVP and Bomber basically saying f-it, let's just play it like it's a custom. Supernova and his I don't know how to TvZ, but that's ok I'll just pick two Terrans to pick on finals against Losira.
Here you have two examples. And even if you're right, making it to the finals of Code A is still an arduous task. Hell, even qualifying for Code A was an arduous task (need I cite the players above again? as well as many others that took quite a while to break out of the wallows of Code B...)
I'm not denying that making it into Code S, through Code A was hard, I'm just saying the progamers didn't take winning the thing as that important. The first winner, Top, also complained about how unimportant Code A was being treated (poor prize money, no trophy, no automatic qualification into Code S, also only 1 day prep time between Ro4 and finals).
That was something people on TL used to complain about for the first 3 Code A's too. The fact that the difference between first and second place was meaningless in terms of getting into Code S. All of that is why they changed the format, so that people would take it more seriously. But that happened after Bomber won.
On August 29 2013 04:40 Wuster wrote: Of course, when they changed the format to the big up/down groups players started caring, but before then they just saw it as a way into Code S. Even though it was harder than foreign tourneys at the time and sometimes on par with the early rounds of Code S in terms of difficulty, but that's what the system was intended to do: shuffle out the bottom of Code S with the top of Code A.
I think you're looking at the early Code S seasons through a mighty pair of rose-tinted glasses. The system was pretty pitifully flawed in terms of shuffling players around, which lead to some incredible talent stuck in Code A for seasons on end, whereas players like FruitDealer, TSL_Rain, anypro, Kyrix etc lingered on the fringe of Code S for far too long. So it's very much an understatement to say it was "sometimes on par with the early rounds of Code S" when the early rounds of Code S were generally pretty terrible, except for an interesting group here and there.
The corollary is it's easy to underestimate some of those early Code-S players for their skill *relative* to the time. Sure Ensnare and Virus would be considered terrible now, but they both beat Nestea during Nestea's prime. I never thought much of Top back then, but he did make a finals. So did Inca.
Funny enough you name Rain one of those terrible Code S vets, and he did drop into Code A, but guess what? He made through Code A and right back into Code S two seasons later...
The fact that MVP and Leenock fell out of Code S during the 2 Code S + 1 Code A mini-brackets means it that the other early Code S players couldn't have been that much of a joke (even if Leenock did lose to someone that retired the next season... although, that probably says more about Leenock's skill back then and how much he's improved).
Of course, the fact that the up/downs favored Code S players was controversial back then and Gom even admitted it was intentional that Code S players were given an advantage to stay in Code S. So ya, some undeserving players stayed too long in Code S.
So it's likely we're both being too skewed in our evaluation of early Code S rounds =p.
On August 29 2013 05:39 MasterOfPuppets wrote: Besides, I don't see how the fact that it was a tournament intended to "shuffle out the bottom of Code S with the top of Code A" is remotely meaningful when all we're talking about here is difficulty. And difficult it was.
Is that all we're talking about? I was talking about the prestige around Code A in my post. So my point is using difficulty, when Code A was intended to be difficult, doesn't grant it extra prestige when the players / org involved didn't give it prestige (look how casually they killed the tourney format a few seasons ago).
Edit: I'm turning into a bit of a devil's advocate here, so let me clarify my position, which I said in my first post on the topic.
I want to consider Code A a premier tourney, but it wasn't considered one by those closest involved. Plus like other's said, it was never considered a premier tourney by most of the community either (like during the Protoss-never-wins-anything-months, few considered Puzzle - VansVans as a valid counter example)
The last Sunday was a bad day for Starcraft. I watch 3 days of group stages, quarter finals and such, only to be disappointed by 4:0`s and shit like that. Typical CodeS Style final day... Huge disappointment through and through. Oh yea.. and a Terran wins....
On August 29 2013 19:14 Dorfmatratze wrote: Can some1 gibe me a link where I can watch the whole WCS S2 Tournament? I missed it and really want to rewatch it =(
Yeah it would've been awesome for Taeja to win...but imo Jaedong needed that tourney.
Totally agree. I was there and it felt like the audience was cheering for Jaedong and Taeja the most (after all non-koreans were out). I hope he wins his next big tournament, he really deserves it.
Yeah it would've been awesome for Taeja to win...but imo Jaedong needed that tourney.
Totally agree. I was there and it felt like the audience was cheering for Jaedong and Taeja the most (after all non-koreans were out). I hope he wins his next big tournament, he really deserves it.
On August 28 2013 00:47 Spriki wrote: Fought? More like crushed it!
GJ for defying the laws of the universe Bomber!
I think we're in the eye of the storm. I'm a believer. I sense that Bomber will lose in the first round of everything, and fail to qualify for the Global Finals, finishing at 17th place. Bomber's successes set you up for bigger disappointments, don't forget that.
On August 28 2013 02:20 ThePrince wrote: Guys. Bomber didn't break the law. If he did he would be in jail.
In fact, the only explanation here is BW Champions Curse > Bomber's Law.
Or it could've just been this. I still feel like it'd be funnier if Bomber gets 17th at the end of the rankings and doesn't manage to make the Global finals because of losing to people he shouldn't be losing to, in standard Bomber fashion. I love the guy's play, but some things you can't stop wondering if it's truly over, or if we're not noticing the giant natural disaster coming from behind.
On August 28 2013 01:17 seoul_kiM wrote: My favorite top 3 games ever in SC2 history is finalized.
1. Squirtle vs. MVP 2. Innovation vs. Taeja 3. MMA vs. DRG
Is that MVP vs Squirtle game 7 Code S finals BCs vs Archon Toilet? Please tell me it's not. INnoVation vs Taeja was played amazingly from start to finish (with INnoVation's AMAZING defensive positioning and movement, and Taeja's amazing offensive control vs tanks). The MMA vs DRG series had some iffy moments, but was probably one of the best WoL series ever, if not the best (I dropped out of SC2 for a while after the stupid changes Blizzard made that destroyed TvZ). The MMA vs DRG game in the GSTL where they first met was also played insanely well (a time when DRG's ZvT was unbreakable, and MMA was being the most annoying Terran ever, though anytime they played each other, except that series, was basically always a great game).
On August 28 2013 01:17 seoul_kiM wrote: My favorite top 3 games ever in SC2 history is finalized.
1. Squirtle vs. MVP 2. Innovation vs. Taeja 3. MMA vs. DRG
Is that MVP vs Squirtle game 7 Code S finals BCs vs Archon Toilet? Please tell me it's not. INnoVation vs Taeja was played amazingly from start to finish (with INnoVation's AMAZING defensive positioning and movement, and Taeja's amazing offensive control vs tanks). The MMA vs DRG series had some iffy moments, but was probably one of the best WoL series ever, if not the best (I dropped out of SC2 for a while after the stupid changes Blizzard made that destroyed TvZ). The MMA vs DRG game in the GSTL where they first met was also played insanely well (a time when DRG's ZvT was unbreakable, and MMA was being the most annoying Terran ever, though anytime they played each other, except that series, was basically always a great game).
The BC vs Archon Toilet game on Metropolis was set 5 if I recall correctly. And what a pathetic way to end an otherwise great and entertaining game.
Game 7 of the series was the most intense and nail-biting 2rax in SC2 history.
Also, since seoul_kiM says "games", I guess he's referring to the rubber match for MMA vs DRG, not necessarily the entire series, and that one most definitely earns its place as one of the best TvZ games ever played.
I always thought the only way he could have disappointed us more was not to lose the finals, but to win it, get everyone hyped up then lose in the Ro32.
On September 12 2013 21:55 neoghaleon55 wrote: I always thought the only way he could have disappointed us more was not to lose the finals, but to win it, get everyone hyped up then lose in the Ro32.
Especially since it would fit so well with Jaekong and all that stuff.