• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:27
CEST 00:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)61Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
JaeDong's ASL S22 Ro. 8 Review Bot on ladder Data analysis on 8 million games BW General Discussion Fantasy returning?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9652 users

My "Secret" New Project

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
Dakota_Fanning *
Profile Joined January 2008
Hungary2370 Posts
Last Edited: 2013-07-30 12:58:44
July 30 2013 12:47 GMT
#1
For those who are interested here are some info about my new project that I've been working on in the past 5 months.


The new project is the successor of Sc2gears™.
(I let its name still be a secret for now.)

I started the successor from ground zero almost 5 months ago.

But wait...

What has led to a successor instead of just updating Sc2gears™?

Many things. To mention the main reasons:
  • Sc2gears has become big. Too big. I never thought I will add so many features to it in the beginning and so it was becoming harder and harder to maintain.
  • Many claimed Sc2gears was difficult to use. It has so many features, many didn't understand a lot of them.
  • I have also received complaints about the UI design of Sc2gears.
  • Blizzard finally decided to provide official support for parsing replays: they released a low-level open source python library called 's2protocol'.
  • During the last 3-year development and maintenance of Sc2gears, I improved a lot and gained an enormous experience, I got to know the SC2 replay format more and more, and Blizzard included more and more information in replays.
  • Java 7 became standard, and it has new features which can be put to use.

Due to the aforementioned improvements, if I were to rewrite Sc2gears, I would do many things quite differently. It is much easier to do these different things in a fresh new project than to refactor an existing huge and complex project. Without refactoring on the long-run I would just make my job even worse.
No question it would've been easier to just update Sc2gears than to create something entirely new. But I plan a much longer and more important role for my project than to just choose the easier path.


Main design aspects of the successor of Sc2gears:
  • RISK: Rethink everything (from Sc2gears). Invent new things. Simplify the complicated things. Keep the good things.
  • Unified and more user friendly interface. Be intuitive, productive, and provide context sensitive help and tips for those who need it.
  • Users have quite different computer skills. Make the user interface, the displayed information, options, settings and controls scalable based on this.
  • Even more customization and configuration than in Sc2gears, but also with a more pleasing presentation; it should be easier to find the settings you're looking for.
  • Provide the deepest and most comprehensive insight into replays both on low level and on high level.
  • Be professional.
  • Much higher quality overall. Something that is easy, fun and profitable to use.



I think this is all I wanted to say for now.

If you have questions, suggestions, I'm open to them (e.g. what are the things you most missed from Sc2gears, the things that you loved about Sc2gears, the things that most bothered you in Sc2gears etc.). Every suggestion helps making the successor better.
+
https://repmastered.icza.net
Cosmos
Profile Joined March 2010
Belgium1077 Posts
July 30 2013 12:54 GMT
#2
Can't wait to see and try it :D
http://www.twitch.tv/becosmos
grindC
Profile Blog Joined October 2010
Germany274 Posts
July 30 2013 13:03 GMT
#3
I look forward to it. I'm actually planning on using SC2 gears to create a corpus for sc2 replays, so this will only help me even more. I love the tag cloud feature so much.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
July 30 2013 13:05 GMT
#4
I'll be honest, I only use sc2 gears for APM alert. Just keep that in and I'll be happy ^_^
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
logic13
Profile Blog Joined August 2009
Sweden128 Posts
July 30 2013 13:09 GMT
#5
Sounds great!
TaphrWesley
Profile Joined February 2011
Netherlands64 Posts
July 30 2013 13:09 GMT
#6
As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate?

And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway.

Good luck, looking forward to a new version
Dakota_Fanning *
Profile Joined January 2008
Hungary2370 Posts
Last Edited: 2013-07-30 13:52:03
July 30 2013 13:18 GMT
#7
On July 30 2013 22:09 TaphrWesley wrote:
As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate?

And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway.

Good luck, looking forward to a new version

To mention a few reasons that immediately pops into my mind:

-A web based application can't analyze thousands of replays located on your computer instantly.
-A web page can't even access them.
-Many users don't want to upload their replays to a server.
-Even those who would agree to upload their replays would not want to pay for the resources it requires to store and/or process them.
-A web based application can't provide you services like replay auto-save, APM alert, On-top info dialogs etc.
-A web based application is slower than a desktop app.

Don't get me wrong, I'm not against web programming (doing that for a living for 10 years), but there are things which are better off the web.
https://repmastered.icza.net
BurningRanger
Profile Joined January 2012
Germany303 Posts
July 30 2013 13:20 GMT
#8
I love the MMR stats plugin so I hope you're in contact with those guys to get support for it into the new tool as well.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
Last Edited: 2013-07-30 13:32:49
July 30 2013 13:22 GMT
#9
Just spit-balling ideas since you said you were open to suggestions.

What if it a user could create a build order "template" (according to some predetermined optimized timings) and compare the template to data pulled from relevant replays (tag the replays some how?). It would be interesting to visually see improvement in game play "accuracy" insofar as performing basic build orders are concerned.

Taking it a step further, what if advanced players could then look at their replays and using all the other tools given in the program, assess why they deviated from the build order with respect to specific events in-game. Using this information these players can go back and add a modification or even a "branch" to the template (and perhaps be able to note why a deviation or change was needed). This could ultimately result in a build order "tree" with branches dictated by reactions to the opponents build/game play. This would then be useable as a template for future comparisons.

I'm not sure how best this can be visualized other than a basic tree diagram going from left to right with the horizontal axis being game time and vertical axis used for branching space.

The neat part would be this would be useful for both players trying to master the most basic builds, all the way up to the most complex builds. Not mention it offers the possibility of being able to visualize and extend build orders beyond say the typical 10-15 minute or so mark (where begins to get hazy due to specific in game events) by helping with long-term pattern recognition.

I guess simply put, we normally deal with static build orders that are more or less independently designed relative to the opponents behavior or various other circumstances. I'm suggesting being able to map the dynamic build order with consideration given to the "if" factor. If you scout this, if you sustain x amount of damage here, if you expand here, if you on this map with these spawns. Make a note of it on a branch and map it out. Player can organize different trees as they see fit. For example by map, race, spawn, etc.

I hope I was able to explain my idea clear enough. Also, my programming background is limited so if what I just suggested requires a 50 member team and million dollars with 4 year development time to complete, by all means ignore me.
OskO
Profile Joined February 2011
Argentina369 Posts
July 30 2013 13:41 GMT
#10
Sounds really interesting. I'm looking forward to it!
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 30 2013 13:43 GMT
#11
waiting!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-30 13:50:56
July 30 2013 13:49 GMT
#12
I dont think SC2 gears is difficult to use... there are many options and huge menus, it is overall too much, but that is just question of interface design. (Mouse cursor game, ingame apm alert are jsut over the top, beyond "nice to have")

My little idea: make it possible to put some stats on the start page like: APM over the last 100 games, winrate over the last 10 games, best map this season etc...
Also: Opponent database to allow easy searching and takeing notes (I hate being allined by the same guy )
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
July 30 2013 13:55 GMT
#13
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2
Incredible Miracle
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 30 2013 13:58 GMT
#14
You suck at keeping your project secret. And we love you for it <3
Hark, what baseball through yonder window breaks?
Dakota_Fanning *
Profile Joined January 2008
Hungary2370 Posts
Last Edited: 2013-07-30 14:05:14
July 30 2013 14:04 GMT
#15
On July 30 2013 22:55 winthrop wrote:
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2

First hit for Googleing BWHF:
https://code.google.com/p/bwhf/

StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool

It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-30 14:17:48
July 30 2013 14:06 GMT
#16
On July 30 2013 23:04 Dakota_Fanning wrote:
Show nested quote +
On July 30 2013 22:55 winthrop wrote:
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2

First hit for Googleing BWHF:
https://code.google.com/p/bwhf/

StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool

It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.


Did you ever think about an antihack tool for SC2? Is it even possible?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
July 30 2013 14:11 GMT
#17
Damn, keeping us a bit in the dark there. Always loved using SC2Gears, so really excited to see what's next! :D
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Dakota_Fanning *
Profile Joined January 2008
Hungary2370 Posts
July 30 2013 14:14 GMT
#18
On July 30 2013 23:06 graNite wrote:
Show nested quote +
On July 30 2013 23:04 Dakota_Fanning wrote:
On July 30 2013 22:55 winthrop wrote:
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2

First hit for Googleing BWHF:
https://code.google.com/p/bwhf/

StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool

It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.


Did you ever thought about an antihack tool for SC2? Is it even possible?

Yes, I have. To an extent, yes. But I think the time is not (yet) right.
https://repmastered.icza.net
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
July 30 2013 14:20 GMT
#19
Caaaaaaaan't wait!!!
Celebrating Starcraft since... a long time ago.
Garnet
Profile Blog Joined February 2006
Vietnam9055 Posts
July 30 2013 14:26 GMT
#20
Can't wait.
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
07:00
Masters Cup #151: Group B
davetesta13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE60
Nina 37
StarCraft: Brood War
White-Ra 194
Dewaltoss 91
Hyuk 63
Noble 17
Bale 14
Dota 2
NeuroSwarm122
League of Legends
Doublelift3754
Counter-Strike
Fnx 752
Super Smash Bros
Mew2King100
Heroes of the Storm
Grubby5748
Khaldor767
Other Games
summit1g8092
FrodaN2163
shahzam547
KnowMe286
JimRising 241
C9.Mang0202
ZombieGrub101
ArmadaUGS100
Trikslyr40
PPMD34
CosmosSc2 21
Organizations
Dota 2
PGL Dota 2 - Main Stream67
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH357
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2305
Other Games
• imaqtpie877
• Shiphtur235
Upcoming Events
CranKy Ducklings
11h 33m
Online Event
12h 33m
FEL
17h 33m
AI Arena Tournament
18h 33m
BSL: Ladder Tournament
20h 33m
Sparkling Tuna Cup
1d 11h
INu's Battles
1d 13h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 20h
BSL Open Qualifier
1d 20h
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-01
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Proleague 2026-10-02
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.