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HotS 21 Hour Launch Party - Page 138

Forum Index > SC2 General
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Prev 1 136 137 138 139 140 275 Next
iSunrise
Profile Joined June 2011
3302 Posts
March 11 2013 19:15 GMT
#2741
God I love Vipers. No more deathball. HotS is a great game.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
March 11 2013 19:15 GMT
#2742
On March 12 2013 04:14 Boucot wrote:
I love vipers, great unit to watch !


The best is when they grab speedivacs, looks hilarious.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Musicus
Profile Joined August 2011
Germany23577 Posts
March 11 2013 19:15 GMT
#2743
So how long are casters allowed to call abducts amazing and beautiful before we can complain that it's super easy and nothing special?
Maru and Serral are probably top 5.
paradoxOO9
Profile Joined January 2011
United Kingdom1123 Posts
March 11 2013 19:15 GMT
#2744
Think Grubby needs some HT's to feedback the vipers
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 11 2013 19:15 GMT
#2745
Didn't see it, but yeah, 100k viewers!
Boucot
Profile Blog Joined October 2011
France15997 Posts
March 11 2013 19:15 GMT
#2746
On March 12 2013 04:15 DJHelium wrote:
Show nested quote +
On March 12 2013 04:14 Boucot wrote:
I love vipers, great unit to watch !


The best is when they grab speedivacs, looks hilarious.

Can't wait to see chain abducts !
Former SC2 writer for Millenium - twitter.com/Boucot
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
March 11 2013 19:16 GMT
#2747
Wow. Mid-abduct feedback!
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
March 11 2013 19:16 GMT
#2748
On March 12 2013 04:15 iSunrise wrote:
God I love Vipers. No more deathball. HotS is a great game.


When they first announced the Viper many players went to the Imba corner, but blizz made a good gameplay call; breaking up the deathball is enjoyable for everyone watching a sc2 game.
월요 날 재미있
iSunrise
Profile Joined June 2011
3302 Posts
March 11 2013 19:16 GMT
#2749
On March 12 2013 04:15 Musicus wrote:
So how long are casters allowed to call abducts amazing and beautiful before we can complain that it's super easy and nothing special?

Just because you can click on it doesn´t make it easy. Seen the flash vs. Life game? That certainly wasn´t easy for Life.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 11 2013 19:16 GMT
#2750
On March 12 2013 04:15 Musicus wrote:
So how long are casters allowed to call abducts amazing and beautiful before we can complain that it's super easy and nothing special?


Thing is, abducts are single target and very expensive so picking where to use it and on what is actually a very complex decision.
paradoxOO9
Profile Joined January 2011
United Kingdom1123 Posts
March 11 2013 19:16 GMT
#2751
Swarm Host upgrade, can't wait!
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
March 11 2013 19:16 GMT
#2752
The abduct on the HT was badass, but the FEEDBACK by the HT as it was abducted was amazing.
Salvation a la mode and a cup of tea...
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
March 11 2013 19:16 GMT
#2753
Man the new physics and effects are just so cool, just those Zealots dying their at the edge looked cool already :p
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Gandhi
Profile Joined November 2011
United States78 Posts
March 11 2013 19:16 GMT
#2754
Doesn't abduction just ruin one of the most important thing about the game- positioning? I'm sure there has already been an extensive argument about this, I just haven't kept up.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
March 11 2013 19:16 GMT
#2755
I want to see a viper abducting a raven with the HSM loading
Terran & Potato Salad.
TwilightRain
Profile Joined March 2011
Germany351 Posts
March 11 2013 19:17 GMT
#2756
Grubby's play in this game reminds me a lot of Rain in the OSL.
Leporello
Profile Joined January 2011
United States2845 Posts
Last Edited: 2013-03-11 19:19:48
March 11 2013 19:17 GMT
#2757
Grubby's multitasking, harassing and split-attacking, is truly impressive. Top notch.

edit: and then he throws away a group of HTs.
Big water
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 11 2013 19:18 GMT
#2758
Stephano with the epic mineral bank.
Bora Pain minha porra!
PhoenixVoid
Profile Blog Joined December 2011
Canada32747 Posts
March 11 2013 19:18 GMT
#2759
I've seen HyuN utilize Vipers and Spore Crawlers in interesting fashion on this map. He does a Spore Crawler push and plants them near the typical rally point between the 5 o'clock and the six, then constantly uses Consume (or whatever it is called in HotS), to have nearly infinite energy for Abducts and Blinding Cloud.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 11 2013 19:18 GMT
#2760
On March 12 2013 04:16 Gandhi wrote:
Doesn't abduction just ruin one of the most important thing about the game- positioning? I'm sure there has already been an extensive argument about this, I just haven't kept up.


I would say it puts more emphasis on positioning, keeping your valuable units covered so they don't get abducted.
Prev 1 136 137 138 139 140 275 Next
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