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Hi, Just wanted to share something I have always had at the back of my mind but never time to do. I'm sure others have done this as well, but wanted to get your opinions on this. Seems like it would streamline the game 
Hope Blizzard is watching! I decided to make the command box optional because even though I never click it, I still use it to check what upgrade has been researched.
Thanks, Comments and suggestions welcome + Show Spoiler + http://imgur.com/a/IkvIX#VLQzZ
edit: thanks y0su, images posted in spoiler
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oh wow, this would be absolutely amazing!!!!
Wish blizzard would implement this or allow addons to do this (kinda of like how people couild adjust their WoW ui)
ps. i just saw your pictures fine, now its just a link
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could you be so set as to achieve the UI? please!
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Good work! I kinda like it. Especially having the min/gas count in the control box where I'm more likely to notice it.
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Looks interesting but I'm not sure how much I like the minerals at the bottom
I'm sure we all would like addon support for sc2 like sc2 or HoN but I think Blizzard would be wary about how different addons would effect the game :D
Nice idea though
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That's very nice. I'd use it, if it were possible and legit. The less stuff on screen, the better.
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Really like this, i hope blizzard takes notes.
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I like it... reminds me of all the custom UIs from WoW. No problems for me to post images (just make sure you use the address of the image itself)+ Show Spoiler +
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On August 18 2012 05:15 y0su wrote:I like it... reminds me of all the custom UIs from WoW. No problems for me to post images (just make sure you use the address of the image itself) + Show Spoiler + Thanks, I see. So it must be in a spoiler thing then?
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omg, i would totally use it, if blizz would implement such a thing! great work!
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I would love that to be possible, one of my favorite aspects of the mmo swtor is the fact that you can customize the ui to your needs, I think having an ui editor should be the standard for any modern game tbh.
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I like it, a lot. Especially as a zerg when you have to spread out your units.
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if blizzard add gamefunctions on request they do it
A) in a very basic unusable way ( chat windows) B) if the work is already done in a mod so they understand how to do it
I think blizzard dont want to change anything because it cost money and also cant change anything because of lack of program skill They said often in the past "technologies is not there", or "we cant do that" for basic stuff that a 16 year old hoby programmer could do in 1 day. ( working search function / decent custom map system / chat system / replay from replay / labels in ui in d3 / ... )
So nice idea with 0% chance that its in the game unless you write a mod yourself.
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France1919 Posts
Amazing, i want it ! Why no full size screenshots ? -_-
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I wish Blizz would implement a way to make the UI really small and just keep the minimap the same size. I'm not saying it gets in the way but I'd enjoy it much more if the UI wasn't so in your face.
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I've always wanted the resource and supply counters near the minimap so you don't have to look back and forth in opposite corners of the screen all the time.
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Only problem with this is that if it isn't covering a symmetrical part of the screen, there could be "positional imbalances" on maps where the player spawning on the left (vs right) would have more vision in certain areas like the main choke, etc.
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Canada13389 Posts
On August 18 2012 05:41 Kamwah wrote: I wish Blizz would implement a way to make the UI really small and just keep the minimap the same size. I'm not saying it gets in the way but I'd enjoy it much more if the UI wasn't so in your face.
You can use the wireframe to micro and do other things. Its not actually in the way at all :/ I find it quite helpful. Command card is there idk because it is but it wouldnt help to remove it.
Also, by having more space on the map not covered by UI, it would provide advantage to people who use the limited UI over those who dont since it is clickable space.
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lol can you PM me how you did this? This actually looks really nice
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Much better than default but I would make it take up less space if I had full control over the UI. The unit icons take up massive space for no special reason, if I could I would probably make them 30-50% smaller, and so on. Also, personally I think the minimap wins the "block vision" UI priority list by far so I'd much rather block important screen space with the map than the unit window. Ergo, I would move the minimap a bit closer to the center and keep the unit window away from the center.
Would be sweet with a module based customizable UI but not sure how they could make it work with observers and replays.
But I doubt they will ever let us make our own UI's in sc2, I don't think the fact that WoW has it means anything here. WoW 'had to have it' because Everquest did, which made it important back then.
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On August 18 2012 05:29 skeldark wrote: if blizzard add gamefunctions on request they do it
A) in a very basic unusable way ( chat windows) B) if the work is already done in a mod so they understand how to do it
I think blizzard dont want to change anything because it cost money and also cant change anything because of lack of program skill
It's not because they don't have the money or resources - they won't do it because the game is out for too long. Imagine waking up one day and the entire UI is switched - you pretty much would have to re-learn the game. The UI works imo, at least from the player's perspective, it's similar to SC1 and WC3 - and that's what it should be. It's not like they can give us options to pick one or the other - the minimalist UI would be way too advantageous.
They said often in the past "technologies is not there", or "we cant do that" for basic stuff that a 16 year old hoby programmer could do in 1 day. ( working search function / decent custom map system / chat system / replay from replay / labels in ui in d3 / ... )
I hate that logic. Just because it looks easy for a consumer, it doesn't necessarily mean it is. It's not just a "bool restartFromReplay = true;", it's something a bit more complicated that requires planning and testing. It's not a mod made by a fan so being buggy is OK, it's a commercial product.
Oh, and also, the "technology is not there" was a joke coined by TotalBiscuit, not something that Blizzard said.
So nice idea with 0% chance that its in the game unless you write a mod yourself.
...aaand get banned within a femtosecond. It could be pretty awesome for a custom map, though.
Having said that, it's a pretty nice concept. I think I like the one with the interface split in the two corners the most, this one seems to give you the most space, as opposed to the "wiggle around the two bits of the UI to micro", but the command card would still need to be there somewhere.
+ Show Spoiler +Oh and by the way, it says "advamced" on the images 
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Haha we WISH blizzard would implement something along these lines! I can see minor graphical improvements, but have never thought they would consider moving where these things are displayed.
If I had a wish list, I'd also go a little beyond minimalist to display 2 pages of selected units at once (aka stretch your selected unit bar further along the bottom). I want to instantly see that drone that's accidentally a part of it, or an infestor I accidentally picked up at a glance and Ctrl-Shift it out immediately!
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Whatson: I just used photoshop, couple screenshops from a replay, masking, moving stuff around, nothing special shineq: obviously advamced is even more gosu than advanced just whipped it up during my breakfast break while eating muffins, stupid photoshop no spellcheck haha
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Blizzard: please, please, please, implement this!
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I hope they add something where it counts all the units you have boxed. that would be cool.
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Can you click where the old UI is supposed to be? Or is it just transparent?
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I dislike it. Now you suddenly got less of a rectangle-like game area but that plus some kinda 'random' game area too. But if you go too far to the right/left you accidentally click other UI features. On top of that, for the somewhat same reason I don't think I'd do much visually for me. I just don't think if the game field is formed like that it really ends up better than before even though yeh, you do have some additional clear vision. And aesthetically it's just worse to me personally.
Next thing, hiding the command card is definitely no option. You can actually acquire important information more quickly than you could without it. Upgrades are just one example. You can also see if the unit's current command is casting a spell (e.g. you want to Storm an area a bit further away, if you click the Templar while he's moving you'll see the brighter border around Psy Storm indicating that. Or is the current unit on hold position command? Then there are abilities with cooldowns.
Also I don't know if I actually want to have everything located in the very same place. I'm not sure if I'd actually prefer looking at this supply/resource indicator rather than the old one. Yeh my eyes won't have to move as much but is that really better? Maybe it ends up hindering you actually, I dunno. That's just a small concern, but I wanna mention it.
And last but not least, in a tightly competitive game like this I just don't think UI modding is the way to go. When players play with (even just slightly) different UIs, that has an influence that I'm not sure I like. I also don't feel like the situation with the ingame UI is even so bad that it's asking for something like that.
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Russian Federation4295 Posts
UI blocks should be movable and able to hide or show. Like we want minimap in right top corner for example.
But I think Blizz will never implement this because their interface is very limited and it's a 3D model now
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I like this as long as everything keeps its normal postition. I think the minimap being in the buttom left and reasources in top right is part of the game. With this UI your are instanly reminded if you have lots of money, which makes the game easier. A good player would spend his money and constantly check how much money he has.
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cloning units will be more difficult this way
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I was actually working on a mod like this where I made the textures for the UI transparent, but realised there'd be no point releasing it because people would complain that if not everyone was using it, it could be seen as people who were using it had a visual advantage over their opponents. Obviously it's useless now because of 1.5, but funny coincidence. This should definitely be implemented.
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As I try does not seem far off. But personally I think it has a serious problem.
The current UI (and most of them) occupies the spaces completely, ie, draw a line on the screen and clearly define the area that is intended to play and that area is for menus, commands, etc..
In this case the parts are such as "blurring" in space. These blocks "bother" the scene. The Original UI gets a visual balance that is more pleasing to the eye.
Nice try anyway;) Great job.
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On August 18 2012 06:08 vorxaw wrote:Whatson: I just used photoshop, couple screenshops from a replay, masking, moving stuff around, nothing special shineq: obviously advamced is even more gosu than advanced  just whipped it up during my breakfast break while eating muffins, stupid photoshop no spellcheck haha Looks cool. Does anyone know if anybody has actually played with this sort of thing in-game?
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I would not preffer any sort of playerside modification to interface.
interface limiting visible game area? well thats part of the game too.
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On August 18 2012 05:45 monitor wrote: Only problem with this is that if it isn't covering a symmetrical part of the screen, there could be "positional imbalances" on maps where the player spawning on the left (vs right) would have more vision in certain areas like the main choke, etc.
I think this issue is fairly big depending on how the interface is arranged. Imagine starting at top right vs top left on shakuras with the bottom right visible. Top right spawn has so much more view space since the minimap isn't in the way.
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It would be nice if there were much more addons for SC2 just like WoW. Btw nice idea of the UI! Kinda reminds me of Bartender4.
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Brunei Darussalam566 Posts
Resources at the bottom may be too drastic of a change.
Awesome job though, gj.
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Good idea and nice execution but Blizzard will never accept that. Bad UI just as bad controls are vital parts of rising skill-celling in the game. It will be considered unfair advantage and banned from use.
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That looks really ugly in my opinion. I like the current UI.
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i dunno, i mean, the numbers in the top right arent blocking anything, and theres really no way to free up enough of the bottom of the screen to make it significant. i think turning off the menus on the top and notifications on the left are good enough for me...
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