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SC2 Minimalist UI - Page 2

Forum Index > SC2 General
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Whatson
Profile Blog Joined January 2012
United States5356 Posts
August 17 2012 20:46 GMT
#21
lol can you PM me how you did this? This actually looks really nice
¯\_(シ)_/¯
Akta
Profile Joined February 2011
447 Posts
Last Edited: 2012-08-17 20:55:00
August 17 2012 20:51 GMT
#22
Much better than default but I would make it take up less space if I had full control over the UI. The unit icons take up massive space for no special reason, if I could I would probably make them 30-50% smaller, and so on.
Also, personally I think the minimap wins the "block vision" UI priority list by far so I'd much rather block important screen space with the map than the unit window. Ergo, I would move the minimap a bit closer to the center and keep the unit window away from the center.

Would be sweet with a module based customizable UI but not sure how they could make it work with observers and replays.

But I doubt they will ever let us make our own UI's in sc2, I don't think the fact that WoW has it means anything here. WoW 'had to have it' because Everquest did, which made it important back then.
SuperSloth
Profile Joined April 2012
38 Posts
August 17 2012 20:52 GMT
#23
This needs to happen.
shineq
Profile Joined July 2010
United Kingdom1453 Posts
August 17 2012 20:57 GMT
#24
On August 18 2012 05:29 skeldark wrote:
if blizzard add gamefunctions on request they do it

A) in a very basic unusable way ( chat windows)
B) if the work is already done in a mod so they understand how to do it


I think blizzard dont want to change anything because it cost money and also cant change anything because of lack of program skill


It's not because they don't have the money or resources - they won't do it because the game is out for too long. Imagine waking up one day and the entire UI is switched - you pretty much would have to re-learn the game. The UI works imo, at least from the player's perspective, it's similar to SC1 and WC3 - and that's what it should be. It's not like they can give us options to pick one or the other - the minimalist UI would be way too advantageous.

They said often in the past "technologies is not there", or "we cant do that" for basic stuff that a 16 year old hoby programmer could do in 1 day. ( working search function / decent custom map system / chat system / replay from replay / labels in ui in d3 / ... )


I hate that logic. Just because it looks easy for a consumer, it doesn't necessarily mean it is. It's not just a "bool restartFromReplay = true;", it's something a bit more complicated that requires planning and testing. It's not a mod made by a fan so being buggy is OK, it's a commercial product.

Oh, and also, the "technology is not there" was a joke coined by TotalBiscuit, not something that Blizzard said.

So nice idea with 0% chance that its in the game unless you write a mod yourself.


...aaand get banned within a femtosecond. It could be pretty awesome for a custom map, though.

Having said that, it's a pretty nice concept. I think I like the one with the interface split in the two corners the most, this one seems to give you the most space, as opposed to the "wiggle around the two bits of the UI to micro", but the command card would still need to be there somewhere.

+ Show Spoiler +
Oh and by the way, it says "advamced" on the images
"If you can chill, chill." - Liquid`NonY, "david some do it T>T" - SlayerSBoxeR || Twitter: http://twtter.com/shineqGAMING || http://twitch.tv/shineq
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 17 2012 21:00 GMT
#25
Haha we WISH blizzard would implement something along these lines! I can see minor graphical improvements, but have never thought they would consider moving where these things are displayed.

If I had a wish list, I'd also go a little beyond minimalist to display 2 pages of selected units at once (aka stretch your selected unit bar further along the bottom). I want to instantly see that drone that's accidentally a part of it, or an infestor I accidentally picked up at a glance and Ctrl-Shift it out immediately!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
vorxaw
Profile Joined April 2011
Canada245 Posts
August 17 2012 21:08 GMT
#26
Whatson: I just used photoshop, couple screenshops from a replay, masking, moving stuff around, nothing special
shineq: obviously advamced is even more gosu than advanced just whipped it up during my breakfast break while eating muffins, stupid photoshop no spellcheck haha
RobiTL
Profile Joined July 2010
France55 Posts
August 17 2012 21:11 GMT
#27
Blizzard: please, please, please, implement this!
Born to be Zerg
Spray
Profile Blog Joined July 2011
United States402 Posts
August 17 2012 21:12 GMT
#28
I hope they add something where it counts all the units you have boxed. that would be cool.
HuK Fighting~~!
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 17 2012 21:14 GMT
#29
Can you click where the old UI is supposed to be? Or is it just transparent?
ESPORTS ILLUMINATI
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 17 2012 21:21 GMT
#30
I dislike it. Now you suddenly got less of a rectangle-like game area but that plus some kinda 'random' game area too. But if you go too far to the right/left you accidentally click other UI features. On top of that, for the somewhat same reason I don't think I'd do much visually for me. I just don't think if the game field is formed like that it really ends up better than before even though yeh, you do have some additional clear vision.
And aesthetically it's just worse to me personally.

Next thing, hiding the command card is definitely no option. You can actually acquire important information more quickly than you could without it. Upgrades are just one example. You can also see if the unit's current command is casting a spell (e.g. you want to Storm an area a bit further away, if you click the Templar while he's moving you'll see the brighter border around Psy Storm indicating that.
Or is the current unit on hold position command?
Then there are abilities with cooldowns.

Also I don't know if I actually want to have everything located in the very same place. I'm not sure if I'd actually prefer looking at this supply/resource indicator rather than the old one. Yeh my eyes won't have to move as much but is that really better? Maybe it ends up hindering you actually, I dunno.
That's just a small concern, but I wanna mention it.

And last but not least, in a tightly competitive game like this I just don't think UI modding is the way to go. When players play with (even just slightly) different UIs, that has an influence that I'm not sure I like. I also don't feel like the situation with the ingame UI is even so bad that it's asking for something like that.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 17 2012 21:23 GMT
#31
UI blocks should be movable and able to hide or show. Like we want minimap in right top corner for example.

But I think Blizz will never implement this because their interface is very limited and it's a 3D model now
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
August 17 2012 21:31 GMT
#32
I like this as long as everything keeps its normal postition.
I think the minimap being in the buttom left and reasources in top right is part of the game.
With this UI your are instanly reminded if you have lots of money, which makes the game easier.
A good player would spend his money and constantly check how much money he has.

4th August 2012...Never forget.....
Rokit5
Profile Joined April 2010
236 Posts
August 17 2012 21:37 GMT
#33
cloning units will be more difficult this way
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 17 2012 21:38 GMT
#34
I was actually working on a mod like this where I made the textures for the UI transparent, but realised there'd be no point releasing it because people would complain that if not everyone was using it, it could be seen as people who were using it had a visual advantage over their opponents. Obviously it's useless now because of 1.5, but funny coincidence. This should definitely be implemented.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
babbaj
Profile Joined April 2012
20 Posts
August 17 2012 21:42 GMT
#35
As I try does not seem far off. But personally I think it has a serious problem.

The current UI (and most of them) occupies the spaces completely, ie, draw a line on the screen and clearly define the area that is intended to play and that area is for menus, commands, etc..

In this case the parts are such as "blurring" in space. These blocks "bother" the scene. The Original UI gets a visual balance that is more pleasing to the eye.

Nice try anyway;) Great job.
Kasu
Profile Joined April 2011
United Kingdom345 Posts
Last Edited: 2012-08-17 21:50:33
August 17 2012 21:49 GMT
#36
On August 18 2012 06:08 vorxaw wrote:
Whatson: I just used photoshop, couple screenshops from a replay, masking, moving stuff around, nothing special
shineq: obviously advamced is even more gosu than advanced just whipped it up during my breakfast break while eating muffins, stupid photoshop no spellcheck haha

Looks cool. Does anyone know if anybody has actually played with this sort of thing in-game?
Cuce
Profile Joined March 2011
Turkey1127 Posts
August 17 2012 21:54 GMT
#37
I would not preffer any sort of playerside modification to interface.

interface limiting visible game area? well thats part of the game too.
64K RAM SYSTEM 38911 BASIC BYTES FREE
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2012-08-17 21:56:33
August 17 2012 21:54 GMT
#38
On August 18 2012 05:45 monitor wrote:
Only problem with this is that if it isn't covering a symmetrical part of the screen, there could be "positional imbalances" on maps where the player spawning on the left (vs right) would have more vision in certain areas like the main choke, etc.


I think this issue is fairly big depending on how the interface is arranged. Imagine starting at top right vs top left on shakuras with the bottom right visible. Top right spawn has so much more view space since the minimap isn't in the way.
Ars longa, vita brevis, principia aeturna.
Moonsalt
Profile Joined May 2011
267 Posts
August 17 2012 23:50 GMT
#39
It would be nice if there were much more addons for SC2 just like WoW.
Btw nice idea of the UI! Kinda reminds me of Bartender4.
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
August 17 2012 23:54 GMT
#40
Resources at the bottom may be too drastic of a change.

Awesome job though, gj.
Zed's dead, baby, Zed's dead.
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