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On July 13 2012 12:06 WaKai wrote:Show nested quote +On July 13 2012 12:03 Lineridarz wrote: I wouldn't say WoL was sub-par, i would just say it was unfinished, even despite the huge development time.. unfinished is kinda like sub par, but all the ui changed they're doing in hots could have been easily put into WOL a year ago, but instead they decided to make HOTS look like a better upgrade. Blizz has gone to the dark side with activision showing them the way.
to be honest Activision wouldn't have ever put the features in, not if the game sold well. If it sells well then they will release a sequel and thats it.
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Considering we are half way through July, so much for all the end of June predictions. Maybe peoples feed back from playing it at MLG made blizzard push it back. Or maybe they are holding HOTS back until the next WoW expansion is out?
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On July 13 2012 12:06 WaKai wrote:Show nested quote +On July 13 2012 12:03 Lineridarz wrote: I wouldn't say WoL was sub-par, i would just say it was unfinished, even despite the huge development time.. unfinished is kinda like sub par, but all the ui changed they're doing in hots could have been easily put into WOL a year ago, but instead they decided to make HOTS look like a better upgrade. Blizz has gone to the dark side with activision showing them the way.
WoL is far away from sub-par game.... It's your opinion anyway. Many people are looking forward to HotS if you don't then it's fine.
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there is no need for hots beta to come out yet. wol isn't close to even being dead. its still going reasonably strong.
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On July 13 2012 12:14 Phanekim wrote: there is no need for hots beta to come out yet. wol isn't close to even being dead. its still going reasonably strong.
but I want widow mine.
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Where the heck are all of you guys who hate WoL coming from? I love Starcraft 2! I thought the single player was cool and well-paced, I think the multiplayer is fun, intense and diverse, and I love the community that surrounds it!
Blizzard can take their time.
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Yeah, WoL was good. It was missing a ton of features from battle.net 1.0 at the beginning but it got better.
Plus, the map editor rocks is even better than Warcraft 3's map editor (no more memory leaks, no more having to do fancy stuff to do things... though I admit I did like showing off my vJASS skills in my maps [actually no, I just used someone's library >.>] in Warcraft 3), etc.
Now, if only they could allow us to use Diablo III assets in Starcraft 2...
(Comparing Warcraft III to Starcraft II, I think they're almost equal. Warcraft III by itself can't do much but with things like vJASS [which technically doesn't add any functions] and other stuff, it allows a lot of freedom, nearly equaling that of Starcraft 2. The only problem with WC3 compared to SC2 is the UI can't be as customized and some hardcoded limitations.)
In fact, Warcraft 3's map editor is so good that it even allows malware to be spread by playing infected Warcraft 3 maps (till Blizzard patched it) >.>.
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Everytime I see this thread on the side bar I get my hopes up.
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On July 13 2012 12:41 Lunares wrote: Everytime I see this thread on the side bar I get my hopes up.
Was gonna say the same, though I assume as with WoL the pros and contestwinners will get their keys first before us pre-ordering schmucks.
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On July 13 2012 12:30 Goldfish wrote: Yeah, WoL was good. It was missing a ton of features from battle.net 1.0 at the beginning but it got better.
Plus, the map editor rocks is even better than Warcraft 3's map editor (no more memory leaks, no more having to do fancy stuff to do things... though I admit I did like showing off my vJASS skills in my maps [actually no, I just used someone's library >.>] in Warcraft 3), etc.
Now, if only they could allow us to use Diablo III assets in Starcraft 2...
(Comparing Warcraft III to Starcraft II, I think they're almost equal. Warcraft III by itself can't do much but with things like vJASS [which technically doesn't add any functions] and other stuff, it allows a lot of freedom, nearly equaling that of Starcraft 2. The only problem with WC3 compared to SC2 is the UI can't be as customized and some hardcoded limitations.)
In fact, Warcraft 3's map editor is so good that it even allows malware to be spread by playing infected Warcraft 3 maps (till Blizzard patched it) >.>.
And yet sc2 maps are not even close to BW maps, and further away from WC3 ones. The only custom I like so far is mafia.
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On July 13 2012 12:50 empty.bottle wrote:Show nested quote +On July 13 2012 12:30 Goldfish wrote: Yeah, WoL was good. It was missing a ton of features from battle.net 1.0 at the beginning but it got better.
Plus, the map editor rocks is even better than Warcraft 3's map editor (no more memory leaks, no more having to do fancy stuff to do things... though I admit I did like showing off my vJASS skills in my maps [actually no, I just used someone's library >.>] in Warcraft 3), etc.
Now, if only they could allow us to use Diablo III assets in Starcraft 2...
(Comparing Warcraft III to Starcraft II, I think they're almost equal. Warcraft III by itself can't do much but with things like vJASS [which technically doesn't add any functions] and other stuff, it allows a lot of freedom, nearly equaling that of Starcraft 2. The only problem with WC3 compared to SC2 is the UI can't be as customized and some hardcoded limitations.)
In fact, Warcraft 3's map editor is so good that it even allows malware to be spread by playing infected Warcraft 3 maps (till Blizzard patched it) >.>. And yet sc2 maps are not even close to BW maps, and further away from WC3 ones. The only custom I like so far is mafia.
That's only because of the popularity system (which is part of battle.net 2.0), rather than the actual map making tool SC2 provides (I used enough WC3 to know that SC2 really allows more freedom).
I think a good way of saying it is WC3's map editor is easy to use but hard to master.
SC2's map editor is tedious (and hard to get into) to use but more easy to master.
So, there is a drawback. In WC3, almost anything can be done (damage detecting, custom spells, even FPS like games, etc) but it just requires fancy scripting (and there were plenty of modding sites to help).
SC2 makes doing complicated stuff more easier "but" it does make doing easy stuff (like creating a new unit) harder or more tedious.
However, I think SC2 overall wins out because I'd say SC2's editor is easier to use "overall". I mean, making a tower defense map is harder in SC2 than in either BW or WC3, but making more complicated maps is much easier in SC2 than in WC3 or BW. I was an avid map maker in WC3 and am too SC2 (though I admit, it is a lot more tedious than in WC3).
I think the thing that makes SC2 really win out is it's much less buggy than WC3 (which makes SC2 editor, while complicated to use, less prone to certain frustrating bugs or glitches that were present in WC3).
SC2 is fine, just battle.net 2.0 could use some more work (like a custom game lobby).
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On July 13 2012 12:14 Phanekim wrote: there is no need for hots beta to come out yet. wol isn't close to even being dead. its still going reasonably strong.
Nah, WOL is getting pretty stale.
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On July 13 2012 13:13 Aeroplaneoverthesea wrote:Show nested quote +On July 13 2012 12:14 Phanekim wrote: there is no need for hots beta to come out yet. wol isn't close to even being dead. its still going reasonably strong. Nah, WOL is getting pretty stale.
Even without HotS WoL's metagame will continue to evolve for quite sometime.
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Concerning the SC2 editor and SC2 maps: There is probably a chunk of people sitting on map ideas that they havent released/made because of the map marketplace, where they want to make some money off of their work.
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They will release beta in agost because in a interview Chris Sigaty said that they were going to release the beta in "about 2 months" and he said that in june...
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On July 13 2012 13:22 Wildmoon wrote:Show nested quote +On July 13 2012 13:13 Aeroplaneoverthesea wrote:On July 13 2012 12:14 Phanekim wrote: there is no need for hots beta to come out yet. wol isn't close to even being dead. its still going reasonably strong. Nah, WOL is getting pretty stale. Even without HotS WoL's metagame will continue to evolve for quite sometime.
Only because of the patches. Were this the game that was released and blizzard didn't patch I think it'd be pretty stale by now.
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On July 13 2012 13:01 Goldfish wrote:Show nested quote +On July 13 2012 12:50 empty.bottle wrote:On July 13 2012 12:30 Goldfish wrote: Yeah, WoL was good. It was missing a ton of features from battle.net 1.0 at the beginning but it got better.
Plus, the map editor rocks is even better than Warcraft 3's map editor (no more memory leaks, no more having to do fancy stuff to do things... though I admit I did like showing off my vJASS skills in my maps [actually no, I just used someone's library >.>] in Warcraft 3), etc.
Now, if only they could allow us to use Diablo III assets in Starcraft 2...
(Comparing Warcraft III to Starcraft II, I think they're almost equal. Warcraft III by itself can't do much but with things like vJASS [which technically doesn't add any functions] and other stuff, it allows a lot of freedom, nearly equaling that of Starcraft 2. The only problem with WC3 compared to SC2 is the UI can't be as customized and some hardcoded limitations.)
In fact, Warcraft 3's map editor is so good that it even allows malware to be spread by playing infected Warcraft 3 maps (till Blizzard patched it) >.>. And yet sc2 maps are not even close to BW maps, and further away from WC3 ones. The only custom I like so far is mafia. That's only because of the popularity system (which is part of battle.net 2.0), rather than the actual map making tool SC2 provides (I used enough WC3 to know that SC2 really allows more freedom). I think a good way of saying it is WC3's map editor is easy to use but hard to master. SC2's map editor is tedious (and hard to get into) to use but more easy to master. So, there is a drawback. In WC3, almost anything can be done (damage detecting, custom spells, even FPS like games, etc) but it just requires fancy scripting (and there were plenty of modding sites to help). SC2 makes doing complicated stuff more easier "but" it does make doing easy stuff (like creating a new unit) harder or more tedious. However, I think SC2 overall wins out because I'd say SC2's editor is easier to use "overall". I mean, making a tower defense map is harder in SC2 than in either BW or WC3, but making more complicated maps is much easier in SC2 than in WC3 or BW. I was an avid map maker in WC3 and am too SC2 (though I admit, it is a lot more tedious than in WC3). I think the thing that makes SC2 really win out is it's much less buggy than WC3 (which makes SC2 editor, while complicated to use, less prone to certain frustrating bugs or glitches that were present in WC3). SC2 is fine, just battle.net 2.0 could use some more work (like a custom game lobby).
I was agreeing with you, that's why it's kind of shocking that there isn't a lot of good maps.I think it has a lot to do with the core mechanics of Sc2. For example: all of the LOTR maps aren't as funny as they were before, all the units die in a second, and they were released by the same team that made the W3 ones. Even maps based on other W3 maps such as Worms are not as good,and all the RPG's suck. Can you recommend me any decent maps?
On July 13 2012 13:24 TheRabidDeer wrote: Concerning the SC2 editor and SC2 maps: There is probably a chunk of people sitting on map ideas that they havent released/made because of the map marketplace, where they want to make some money off of their work.
Maybe, but they have to prove that they can make good maps if they don't there's not going to be any market waiting.
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I don't really want it TBH. Feels like its too soon. If they do release it though, it will probably be around the time of the 2 year sc2 anniversary at the end of the month.
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too soon? it's two years already, release this damn thing, is only an expansion after all...
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On July 13 2012 17:01 Garmer wrote: too soon? it's two years already, release this damn thing, is only an expansion after all... Yeah, normally with Blizzard games the expansion used to come just one year later.
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