• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202529RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Corsair Pursuit Micro? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 777 users

Bunker vs Units - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
March 19 2012 15:58 GMT
#21
i think it depends, i dont have solid number but you can try to do a calculation like how fast your FULL army can kill a bunker then marine, and how fast your army can kill the marine then the REMAINING kill the bunker. then how much dps marine can deal during that time.
also, take into consideration: marine are usually position behind bunker, making it harder for your whole army to attack (zealot need to walk around)
and also, how about your stalker alone dps is not enough to kill marine in 1 shot, they can micro marine-bunker by popping the full health marine from bunker out and push the low health marine into the bunker.
its a lot of calculation and decision, but generally you can see that in many case, targeting bunker is easier since its static, while marine can run away. in such situation where you have to do a lot of stuff, just going by the rule of thumb to attack bunker first is most sensible. unless u can make accurate on-the-fly calculation
ELqQQT_T
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-03-19 16:07:28
March 19 2012 16:00 GMT
#22
What to target is allways game depending.

If you atack as p a terran and only fight 1 bunker this means you are 1 base allin against an techallin or an early expansion.
In both cases you have to end the game with this attack. You have to kill rines and bunkers and you have an army that can do that or you lost the game already.

So the question is: what to target first, if you are committed and have to kill both NOW.

A) If workers can come to reapair fast : you go with all for the bunker
B) f not (e.g. downramp and ff block the ramp): You go with stalker sentry for the rines and zealots for the bunker.
C) if there is no wall and the bunker is not down ramp you can consider: run by.



Save gaming: kill esport
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
March 19 2012 16:05 GMT
#23
On March 19 2012 21:12 T.O.P. wrote:
You target the bunker because you want to kill it before the scvs get in position to repair.

Useless wet fish.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
March 19 2012 16:06 GMT
#24
The point of a bunker is to tank damage for your marines without letting them be killed. If the marines are available to kill, kill them first.

Thing is, the bunkers are usually placed in front. You'd have to walk up while they shoot you just to get at the other marines. In that common scenario, it's better to isolate the bunkers with force-fields and kill them first.
My strategy is to fork people.
meadbert
Profile Blog Joined October 2010
United States681 Posts
March 19 2012 16:10 GMT
#25
You kill the marines first because that will lower their DPS the fastest.

If SCVs come "repair" the bunker it won't matter because the bunker is unhurt. Kill all marines outside the bunker.
When you are done they will have 4 marines in a bunker.


When pros focus down the bunker it is usually because they have used Forcefields to isolate it from the other units.
If you can lands FFs behind the bunkers so all the marines outside the bunker cannot fight then using your whole army vs their 1-3 bunkers is cost efficient.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
March 19 2012 16:12 GMT
#26
The marines will most likely kite-- if you target the marines with your zealots/stalkers, only your stalkers will be shooting the marines while the zealots walk around chasing them. If you target the marines with your stalkers and the bunker with your zealots, you're splitting up dps, and you might not kill the marines anyways if they get behind the bunker and range your stalkers, thus you wasted several shots.
Salvation a la mode and a cup of tea...
Kashll
Profile Blog Joined May 2008
United States1117 Posts
March 19 2012 16:18 GMT
#27
You need to kill the bunker first. It gets more effective as army sizes get smaller. (This assumes repair of course). The whole idea is you need enough damage to kill it faster than repair.

Burst > Bunker
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
TG Manny
Profile Blog Joined September 2011
United States325 Posts
March 19 2012 16:23 GMT
#28
I think it depends on your style of pressure. If its an invested 3 gate pressure (lots of sentries) you want to kill that bunker ASAP because you can warp reinforcements that'll be stronger than his reinforcements. Once the bunker is down, the terran is stripped from a lot of tanking and a saving grace to punish a greedy protoss who doesn't runby but try and kill the bunker and SCvs repairing.

If you're doing light pressure off of 3 gates or other types of early pressure before either t or p tech kicks in, you have to decide how much you want to commit to doing damage rather than freaking out the opponent/scouting for army counts to determine infrastructure.

Another situation is if you're setting up an allin/timing, such as going 6/7/8 gate off 2 base with +1, you may want to prioritize army over the bunker so your later attack hits relatively harder.
Singularity is at hand...
cari-kira
Profile Joined March 2011
Germany655 Posts
March 19 2012 17:05 GMT
#29
as some people here said: when you killed the units outside, you lower the terran dps first and after that the terran has only the units in the bunkers left.
plus: when he has scvs pulled they do absolutely nothing, because the bunkers are not damaged.
you can deal with the bunker and the scvs, when the army outside is gone.
conclusion: you first kill the outside army, then the scvs waiting for repair, while 4 marines shoot at you (haha), and from that point on you have basically won the game.

btw: i made a thread about 1 year ago with the exact same content but got roflstomped from people saying the same things like in this thread, "he will get scvs to repair, you dont have enough units after that to finish the bunker" etc. i am still shocked that even players thinking they're really good are not able to think analytically.
Live and let live
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 19 2012 17:07 GMT
#30
It would make sense to kill the marines to reduce the overall DPS but as T.O.P. mentioned, you want to kill the bunker before the scvs get there to infinite repair
Life's good :D
SolidMoose
Profile Joined June 2011
United States1240 Posts
March 19 2012 17:11 GMT
#31
You target down the bunker while you have the units to actually do so. If you kill the marines first, you will lose too many units to later focus it down. Also, if ANYTHING targets the bunker while you're attacking the marines, you are wasting dps. Whereas if you are focusing the bunker but something attacks a marine instead, you aren't wasting anything.
TemNoc
Profile Joined November 2011
18 Posts
Last Edited: 2012-03-19 17:19:53
March 19 2012 17:16 GMT
#32
I think it's kinda easy:

Scenario 1: Sole Bunker, no SimCity. If you try sniping the marines, the Terran can just kite you, while you take lots of damage from the bunker (4 Marines with increased range, who might even stim in the bunker). In theory, if you can snipe a few marines while only taking shield damage on a few zealots/stalkers, I think that would be a goodie, but in reality a good Terran will just deny you that comfort.

Scenario 2: Bunker with surrounding SimCity (i.e. Depots, Rax). Your zealots can only attack the Bunker to begin with. Since you dont want to split up your fire, you focus the Bunker with your entire army. Period.

On March 20 2012 02:05 cari-kira wrote:
as some people here said: when you killed the units outside, you lower the terran dps first and after that the terran has only the units in the bunkers left.
plus: when he has scvs pulled they do absolutely nothing, because the bunkers are not damaged.
you can deal with the bunker and the scvs, when the army outside is gone.
conclusion: you first kill the outside army, then the scvs waiting for repair, while 4 marines shoot at you (haha), and from that point on you have basically won the game.

btw: i made a thread about 1 year ago with the exact same content but got roflstomped from people saying the same things like in this thread, "he will get scvs to repair, you dont have enough units after that to finish the bunker" etc. i am still shocked that even players thinking they're really good are not able to think analytically.


1) SCVs pulled can still tank/block plus he has instant-repair once you start attacking the bunker.
2) Like stated above, the terran is unlikely to let you snipe his Units. Either he has SimCity or he will kite you around his bunker, resulting in free damage for him.
Heweree
Profile Joined July 2011
United Kingdom497 Posts
March 19 2012 17:18 GMT
#33
On March 19 2012 21:12 T.O.P. wrote:
You target the bunker because you want to kill it before the scvs get in position to repair.


This.
willverrecken
Profile Joined March 2012
80 Posts
March 19 2012 17:22 GMT
#34
it bothers me to no end to see people attacking a bunker that is mass repaired with their whole army. even pro games used to do this all the time up until a few months ago.
even when it was perfectly possible to just run past they just stood there and lost their whole army for practically nothing.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 19 2012 17:24 GMT
#35
On March 20 2012 02:22 willverrecken wrote:
it bothers me to no end to see people attacking a bunker that is mass repaired with their whole army. even pro games used to do this all the time up until a few months ago.
even when it was perfectly possible to just run past they just stood there and lost their whole army for practically nothing.


I think running past a bunker is more of a commitment that attacking a bunker that is mass repaired. You don't really know what could be behind that bunker
Life's good :D
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 19 2012 17:30 GMT
#36
i wish i would meet more people on ladder that want to focus the marines first. But on the other hand bunker placement is often really horrible so it doesn't really matter what you do.
But i agree its important to prevent repair, if the terran gets a repair surround you have a problem. Also marines have a higher range in the bunker, meaning you can't kite with stalkers, without the bunker you can kite with your stalkers again and still do nice damage to the marines and workers, even if you attack didn't go to well.
Personally i like that the sentry push got more popular again, since you can play alot of mind games with bunkers baiting your opponent to do big mistakes. Just hope taking immortals along with you will stay unpopular heh.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 19 2012 17:35 GMT
#37
If you can't break through with him having repaired the bunker, target the bunker before SCVs get there. If you can roll him pretty easily then just a-move and kill loose units to mitigate some overall damage. Of course the second option wouldn't happen unless he either didn't scout the attack, is bad, or you're already ahead, so yeah, target the bunker for the most part.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
willverrecken
Profile Joined March 2012
80 Posts
March 19 2012 17:38 GMT
#38
On March 20 2012 02:24 MaV_gGSC wrote:
Show nested quote +
On March 20 2012 02:22 willverrecken wrote:
it bothers me to no end to see people attacking a bunker that is mass repaired with their whole army. even pro games used to do this all the time up until a few months ago.
even when it was perfectly possible to just run past they just stood there and lost their whole army for practically nothing.


I think running past a bunker is more of a commitment that attacking a bunker that is mass repaired. You don't really know what could be behind that bunker


but you have to know if there can be anything threatening behind that bunker otherwise you wouldn't be attacking in the first place. the only times you should be attacking terran is when you know he can't possibly have many units/tech.
if you don't know that then why are you attacking anyway?
you shouldn't just randomly attack just cause you're bored.
Raid
Profile Joined September 2010
United States398 Posts
March 19 2012 18:04 GMT
#39
Thats silly bunker = lifeline of terran

Kill all bunkers and eliminate army fast gg. As a terran player I do w.e. I can to keep my bunkers alive..
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 38
ForJumy 8
StarCraft: Brood War
Barracks 750
Larva 536
Mini 429
Stork 167
Aegong 73
scan(afreeca) 27
League of Legends
Dendi1097
Grubby1093
Counter-Strike
fl0m1837
oskar242
byalli236
Foxcn96
Heroes of the Storm
Liquid`Hasu360
Khaldor349
Other Games
summit1g2283
ceh91498
FrodaN1070
Hui .298
ToD116
Trikslyr58
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• davetesta132
• LUISG 39
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 17
• Michael_bg 15
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3854
• masondota21177
• WagamamaTV526
League of Legends
• Nemesis3948
• TFBlade759
Other Games
• imaqtpie1103
• Shiphtur535
Upcoming Events
Esports World Cup
15h 16m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
Esports World Cup
1d 15h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.