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i think it depends, i dont have solid number but you can try to do a calculation like how fast your FULL army can kill a bunker then marine, and how fast your army can kill the marine then the REMAINING kill the bunker. then how much dps marine can deal during that time. also, take into consideration: marine are usually position behind bunker, making it harder for your whole army to attack (zealot need to walk around) and also, how about your stalker alone dps is not enough to kill marine in 1 shot, they can micro marine-bunker by popping the full health marine from bunker out and push the low health marine into the bunker. its a lot of calculation and decision, but generally you can see that in many case, targeting bunker is easier since its static, while marine can run away. in such situation where you have to do a lot of stuff, just going by the rule of thumb to attack bunker first is most sensible. unless u can make accurate on-the-fly calculation
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What to target is allways game depending.
If you atack as p a terran and only fight 1 bunker this means you are 1 base allin against an techallin or an early expansion. In both cases you have to end the game with this attack. You have to kill rines and bunkers and you have an army that can do that or you lost the game already.
So the question is: what to target first, if you are committed and have to kill both NOW.
A) If workers can come to reapair fast : you go with all for the bunker B) f not (e.g. downramp and ff block the ramp): You go with stalker sentry for the rines and zealots for the bunker. C) if there is no wall and the bunker is not down ramp you can consider: run by.
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On March 19 2012 21:12 T.O.P. wrote: You target the bunker because you want to kill it before the scvs get in position to repair.
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The point of a bunker is to tank damage for your marines without letting them be killed. If the marines are available to kill, kill them first.
Thing is, the bunkers are usually placed in front. You'd have to walk up while they shoot you just to get at the other marines. In that common scenario, it's better to isolate the bunkers with force-fields and kill them first.
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You kill the marines first because that will lower their DPS the fastest.
If SCVs come "repair" the bunker it won't matter because the bunker is unhurt. Kill all marines outside the bunker. When you are done they will have 4 marines in a bunker.
When pros focus down the bunker it is usually because they have used Forcefields to isolate it from the other units. If you can lands FFs behind the bunkers so all the marines outside the bunker cannot fight then using your whole army vs their 1-3 bunkers is cost efficient.
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The marines will most likely kite-- if you target the marines with your zealots/stalkers, only your stalkers will be shooting the marines while the zealots walk around chasing them. If you target the marines with your stalkers and the bunker with your zealots, you're splitting up dps, and you might not kill the marines anyways if they get behind the bunker and range your stalkers, thus you wasted several shots.
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You need to kill the bunker first. It gets more effective as army sizes get smaller. (This assumes repair of course). The whole idea is you need enough damage to kill it faster than repair.
Burst > Bunker
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I think it depends on your style of pressure. If its an invested 3 gate pressure (lots of sentries) you want to kill that bunker ASAP because you can warp reinforcements that'll be stronger than his reinforcements. Once the bunker is down, the terran is stripped from a lot of tanking and a saving grace to punish a greedy protoss who doesn't runby but try and kill the bunker and SCvs repairing.
If you're doing light pressure off of 3 gates or other types of early pressure before either t or p tech kicks in, you have to decide how much you want to commit to doing damage rather than freaking out the opponent/scouting for army counts to determine infrastructure.
Another situation is if you're setting up an allin/timing, such as going 6/7/8 gate off 2 base with +1, you may want to prioritize army over the bunker so your later attack hits relatively harder.
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as some people here said: when you killed the units outside, you lower the terran dps first and after that the terran has only the units in the bunkers left. plus: when he has scvs pulled they do absolutely nothing, because the bunkers are not damaged. you can deal with the bunker and the scvs, when the army outside is gone. conclusion: you first kill the outside army, then the scvs waiting for repair, while 4 marines shoot at you (haha), and from that point on you have basically won the game.
btw: i made a thread about 1 year ago with the exact same content but got roflstomped from people saying the same things like in this thread, "he will get scvs to repair, you dont have enough units after that to finish the bunker" etc. i am still shocked that even players thinking they're really good are not able to think analytically.
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It would make sense to kill the marines to reduce the overall DPS but as T.O.P. mentioned, you want to kill the bunker before the scvs get there to infinite repair
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You target down the bunker while you have the units to actually do so. If you kill the marines first, you will lose too many units to later focus it down. Also, if ANYTHING targets the bunker while you're attacking the marines, you are wasting dps. Whereas if you are focusing the bunker but something attacks a marine instead, you aren't wasting anything.
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I think it's kinda easy:
Scenario 1: Sole Bunker, no SimCity. If you try sniping the marines, the Terran can just kite you, while you take lots of damage from the bunker (4 Marines with increased range, who might even stim in the bunker). In theory, if you can snipe a few marines while only taking shield damage on a few zealots/stalkers, I think that would be a goodie, but in reality a good Terran will just deny you that comfort.
Scenario 2: Bunker with surrounding SimCity (i.e. Depots, Rax). Your zealots can only attack the Bunker to begin with. Since you dont want to split up your fire, you focus the Bunker with your entire army. Period.
On March 20 2012 02:05 cari-kira wrote: as some people here said: when you killed the units outside, you lower the terran dps first and after that the terran has only the units in the bunkers left. plus: when he has scvs pulled they do absolutely nothing, because the bunkers are not damaged. you can deal with the bunker and the scvs, when the army outside is gone. conclusion: you first kill the outside army, then the scvs waiting for repair, while 4 marines shoot at you (haha), and from that point on you have basically won the game.
btw: i made a thread about 1 year ago with the exact same content but got roflstomped from people saying the same things like in this thread, "he will get scvs to repair, you dont have enough units after that to finish the bunker" etc. i am still shocked that even players thinking they're really good are not able to think analytically.
1) SCVs pulled can still tank/block plus he has instant-repair once you start attacking the bunker. 2) Like stated above, the terran is unlikely to let you snipe his Units. Either he has SimCity or he will kite you around his bunker, resulting in free damage for him.
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On March 19 2012 21:12 T.O.P. wrote: You target the bunker because you want to kill it before the scvs get in position to repair.
This.
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it bothers me to no end to see people attacking a bunker that is mass repaired with their whole army. even pro games used to do this all the time up until a few months ago. even when it was perfectly possible to just run past they just stood there and lost their whole army for practically nothing.
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On March 20 2012 02:22 willverrecken wrote: it bothers me to no end to see people attacking a bunker that is mass repaired with their whole army. even pro games used to do this all the time up until a few months ago. even when it was perfectly possible to just run past they just stood there and lost their whole army for practically nothing.
I think running past a bunker is more of a commitment that attacking a bunker that is mass repaired. You don't really know what could be behind that bunker
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i wish i would meet more people on ladder that want to focus the marines first. But on the other hand bunker placement is often really horrible so it doesn't really matter what you do. But i agree its important to prevent repair, if the terran gets a repair surround you have a problem. Also marines have a higher range in the bunker, meaning you can't kite with stalkers, without the bunker you can kite with your stalkers again and still do nice damage to the marines and workers, even if you attack didn't go to well. Personally i like that the sentry push got more popular again, since you can play alot of mind games with bunkers baiting your opponent to do big mistakes. Just hope taking immortals along with you will stay unpopular heh.
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If you can't break through with him having repaired the bunker, target the bunker before SCVs get there. If you can roll him pretty easily then just a-move and kill loose units to mitigate some overall damage. Of course the second option wouldn't happen unless he either didn't scout the attack, is bad, or you're already ahead, so yeah, target the bunker for the most part.
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On March 20 2012 02:24 MaV_gGSC wrote:Show nested quote +On March 20 2012 02:22 willverrecken wrote: it bothers me to no end to see people attacking a bunker that is mass repaired with their whole army. even pro games used to do this all the time up until a few months ago. even when it was perfectly possible to just run past they just stood there and lost their whole army for practically nothing. I think running past a bunker is more of a commitment that attacking a bunker that is mass repaired. You don't really know what could be behind that bunker
but you have to know if there can be anything threatening behind that bunker otherwise you wouldn't be attacking in the first place. the only times you should be attacking terran is when you know he can't possibly have many units/tech. if you don't know that then why are you attacking anyway? you shouldn't just randomly attack just cause you're bored.
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Thats silly bunker = lifeline of terran
Kill all bunkers and eliminate army fast gg. As a terran player I do w.e. I can to keep my bunkers alive..
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