Breadth of Gameplay in SC2 - Page 25
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Supah
708 Posts
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Damnight
Germany222 Posts
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Talin
Montenegro10532 Posts
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NeThZOR
South Africa7387 Posts
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UniQ.eu
Sweden82 Posts
When I played I severely felt the loneliness which so many threads have talked about, luckily it seems that Blizzard finally has started to adress this problem, however: we should encourage them to do more! On top of this thread pops up, and seems to have an answer to everything I though of as stale and boring when I played. Less resources will truly lead to more expanding and therefore players will be more spread out, allowing for smaller army clashes, stronger static defense and more multitasking. As I said, this sounds simply amazing! There may be some balance issues coming from this, but if this gets mainstream then Blizzard will not ignore it (Just like they do not ignore the demand for GSL maps and longer). Now, I am too lazy to do what I am about to propose; but I feel like som active person within the community needs to get at least this thread and make a poll on about every SC2 hompage there is and then let blizzard know the results. More importantly though this needs to be discussed and tested by pros or semi-pros, so in some way must give them an incentive to do so! Hopefully they will want to try it because of the OP though, since I've figured that most of the pros must want mor exciting gameplay ![]() You've convinced me that this is an amazing idea and possibly a solution to what i refer to as "SC2's problems". | ||
SiroKO
France721 Posts
because of the average number of minerals it logically follows that.. Ossabandus, nequeys, nequer, potarinum, quipsa milus. And this is why you get sometimes bored of watching/playing Starcraft II. | ||
Thrombozyt
Germany1269 Posts
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Krigs
Norway9 Posts
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Beef Noodles
United States937 Posts
On March 17 2012 18:59 Perseverance wrote: Holy shit that was a lot of reading! Raise supply cap to 250 and 7m1hyg = awesome for esports imo C'mon HotS!!! +1 Yes. Raise the supply cap, change the minerals/gas numbers, and make units spread out (just a little bit more). Then I would completely stop complaining about the game ![]() edit: apart from stupid unit designs like current design of forcefields, zergling, PF, etc. ![]() | ||
zeross
France310 Posts
Also, with less unit beiing produced, you increase too much the power of spellcaster/AoE... particulary storms, fungals and banelings. A well placed storm or fungal will melt your smaller army. Yes you can spread a smaller army more easly, but sc2 don't allow lesser skilled player to spread unit easly enough for this. While you could say that lesser skilled played just need to get better, i think the game need to adapt to everyone. What i'm trying to say here is that this would need a general AoE units debuff, and a mutalisk speed nerf. There is already too much "shit didn't see that bane comming, just loose the game in 2s", and would hate to see more of it. | ||
UniQ.eu
Sweden82 Posts
On March 17 2012 20:08 zeross wrote: I already hate the mobility the mutas have, thus the harass potential they have vs 3 base, so i would just hate to see it vs 4-5 base. Also, with less unit beiing produced, you increase too much the power of spellcaster/AoE... particulary storms, fungals and banelings. A well placed storm or fungal will melt your smaller army. Yes you can spread a smaller army more easly, but sc2 don't allow lesser skilled player to spread unit easly enough for this. While you could say that lesser skilled played just need to get better, i think the game need to adapt to everyone. What i'm trying to say here is that this would need a general AoE units debuff, and a mutalisk speed nerf. There is already too much "shit didn't see that bane comming, just loose the game in 2s", and would hate to see more of it. While I can understand what you are thinking about, I do not think that it'll be a problem. You have to acknowledge that mutas will come later and at a slower pace initially, therefore giving you more time to prepare accordingly. I'm not saying that it'll be easy, but I don't think it'll be much harder than it is now. It is also too early to say that this change will have this or that impact on the game. And the terms will be equal for everyone! I personally think that this will give more intereseting gameplay, and that is (to me) what's important! Balance will follow eventually. On topic; I'm very excited about trying this out! Is there a chat channel for this on the EU server? | ||
Honner
United Kingdom65 Posts
Would be interesting to hear some insights from more of the pro's thoughts on this (I spotted StrifeCro posted here, not any others). | ||
Kompicek
Czech Republic245 Posts
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tsango
Australia214 Posts
Also, very fast muta/speedling based armies would become even more powerful in a game where your base was even more spread out. You have to remember the units that exist are designed to balance the game with respect to the current game design - changing the game design without rebalancing the units would probably destroy any semblance of balance in the game, atleast in the short term untill it was re-adjusted. | ||
cristo1122
Australia505 Posts
i.e. a 6m base will have 5000minerals less (100 marines, 200 lings, 50 zealots ) if u say that a there is a fast expand then that is (200 marines, 400 lings, 50 zealots less) | ||
Andreas
Norway214 Posts
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SeaSwift
Scotland4486 Posts
PvP currently works with a ton of different builds that are really hard to scout effectively without being coinflippy, normally off of one base. The main limiting factor in PvP is gas - therefore, the less gas intake you have on one base, a) you get less guesswork on which build your opponent is going and b) expanding becomes far more attractive. If there is less gas/minerals available at home, builds like 3gate pressure expand become far more standard/flexible, and the less gas off 2bases/3bases even improves the absurd Colossus wars situations, making it more starved for gas increases the viability of less gas intensive units in the mid-lategame (Immortals, Warp Prisms, Gateway units) and makes PvP less of a tech battle. | ||
Ventil
Sweden414 Posts
Seeing skirmishes like this + Show Spoiler + | ||
Osmoses
Sweden5302 Posts
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NeonFlare
Finland1307 Posts
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