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StarCraft Map Analysis: StarGraphed - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 All
Doz
Profile Joined July 2010
United States145 Posts
February 09 2012 03:34 GMT
#61
Looks awesome so far.

Haven't read all of the thread, but if this hasn't been mentioned yet, to be able to play out a fast forward version of the data points over the time in which they happened in the game would be very interesting for filler between casts. Would create a sweet overall strategic vision of the game in terms of troops movements.

Keep up the good work! Don't let this project go like happened with SC2Buddy
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
February 09 2012 11:15 GMT
#62
Impressive work, guys. 10GB bandwidth used in 4 days. Will have to swap hosting.
I will reduce you to a series of numbers.
Nolari
Profile Joined November 2010
Netherlands51 Posts
February 09 2012 13:18 GMT
#63
Could you show spawn locations on the heat map as well?
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
February 09 2012 13:48 GMT
#64
Yes, that is one of the things I am looking to add. It's not as easy as I thought it would be, but it should be possible to at least work it out from what you can get from the map information.
I will reduce you to a series of numbers.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
March 15 2012 23:17 GMT
#65
Okay I'm getting ready to do a release of this in the near future (the next couple of weekends).
It will come in two flavours:
Live, Single Game Stat Capture
This looks like the verison you see in the OP
- Will work on some maps that I publish on EU ("+ SG" maps)
- Is run at the same time as SC2
- Will know who is playing and who is observing
- Will only output to those that are observing
- Instructions will be provided for use on here

Silent Stat Capture/Multi Game Stat Tracking
- Will run with the same maps
- Will provide a mod for map makers to add to their maps to track output (if I can figure out how to do that - anyone know?)
- Will provide heatmaps for many versions of maps
- Can filter by map and matchup (TvP, etc)

Future versions:
- Filter by spawn position
- Track expansion order
- Some other stuff if people request it.

Check back here for updates!
I will reduce you to a series of numbers.
leova
Profile Joined April 2011
266 Posts
Last Edited: 2012-03-16 00:26:07
March 16 2012 00:25 GMT
#66
would be nice to show who spawned where on the Combat Heat Maps

edit - whoops, 2 posts above me, heh
anyway, the program looks pretty sweet, i especially love the heat-map idea!
dsjoerg
Profile Joined January 2012
United States384 Posts
April 17 2012 02:21 GMT
#67
I am super excited about this. MOAR DATA plZ! nom nom nom
card-carrying grubby fan. developer of GGTracker.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 17 2012 02:39 GMT
#68
We need a program that can output the p-values of stuff casters say based on historical data.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 17 2012 09:35 GMT
#69
On April 17 2012 11:39 Torpedo.Vegas wrote:
We need a program that can output the p-values of stuff casters say based on historical data.


Omg amen brother
card-carrying grubby fan. developer of GGTracker.
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 17 2012 09:52 GMT
#70
I would like to see some of the big tournaments utilize this amazing program.
I'm Quotable (IQ)
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