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Getting more out of your units. - Page 8

Forum Index > SC2 General
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taitanik
Profile Joined December 2011
Latvia231 Posts
January 02 2012 06:35 GMT
#141
people complain about units clumping in sc2 so why not to use skill to move with units splitted?
"the game is over only when you make it over"
clever_us
Profile Blog Joined January 2011
United States329 Posts
January 02 2012 06:47 GMT
#142
On January 02 2012 15:35 taitanik wrote:
people complain about units clumping in sc2 so why not to use skill to move with units splitted?


because clumping is actually beneficial in most situations. a tight ball of marines fares better against zerglings, for instance. Part of the micro in BW, as I understand it, was dealing with the fact that you couldn't get things to clump very easily.
glhf <3
Krejven
Profile Joined August 2010
Sweden105 Posts
Last Edited: 2012-01-02 06:52:03
January 02 2012 06:51 GMT
#143
On January 02 2012 15:47 clever_us wrote:
Show nested quote +
On January 02 2012 15:35 taitanik wrote:
people complain about units clumping in sc2 so why not to use skill to move with units splitted?


because clumping is actually beneficial in most situations. a tight ball of marines fares better against zerglings, for instance. Part of the micro in BW, as I understand it, was dealing with the fact that you couldn't get things to clump very easily.


Part of the micro in SC2, as I understand it, is dealing with the fact that units clump up very easily. Spread zerglings fare better against sieged tanks, for instance.

See what I did there? Different games and different mechanics but it's still possible to micro. But maybe not in the same way.
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
scarper65
Profile Blog Joined January 2011
1560 Posts
January 02 2012 06:58 GMT
#144
I don't get what the problem people have with units being extremely effective. The main problem I had with bw is all the units being ridiculously hard to control, even such things as just simply moving up your own ramp. I prefer the units being extremely effective without having to have a lot of micro and control. It rewards better macro
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 02 2012 08:04 GMT
#145
On January 02 2012 15:58 scarper65 wrote:
I don't get what the problem people have with units being extremely effective. The main problem I had with bw is all the units being ridiculously hard to control, even such things as just simply moving up your own ramp. I prefer the units being extremely effective without having to have a lot of micro and control. It rewards better macro


ROFL? SC2's macro is SO EASY that they needed to artificially make it harder by adding in "macro mechanics." Too bad as terran you can wait til 199 energy before you gotta actually drop mules and you don't even NEED chrono past midgame as protoss. Only zerg actually has to do anything macro-wise, and they have the easiest baseline-macro of all cause all you have to do is put every hatchery on 5 or something and tada you can select EVERY SINGLE LARVA YOU HAVE.

I'm going to cry in a corner now.
Statists gonna State.
Polygamy
Profile Joined January 2010
Austria1114 Posts
January 02 2012 08:10 GMT
#146
On January 01 2012 06:10 triforks wrote:
i think more terrans should be repairing there mech. it should be standard to include a handful of scvs with any army that can be repaired.

agreed
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