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I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception.
Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer?
Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
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GRAND OLD AMERICA16375 Posts
Im not even surprised. When you get a finals in a Ice arena, of course there will be many views.
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On December 06 2011 23:05 Liquid`Nazgul wrote:I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception. Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
I think they offered more indepth explanation last winter dreamhack. Not sure why it's so spares this time. Maybe they'll release something more indepth later. *dunno*
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I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number.
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On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number.
Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates.
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hahaha those are definitely fake numbers. One can only dream that they can reach those numbers some day!
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I think it just takes MLG longer to compile everything. They did stream on multiple platforms while DH only used twitch. MLG used their own stream service, youtube, twitch and maybe come others.
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On December 06 2011 23:05 Liquid`Nazgul wrote:Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? He mentiones records for attendance, network capacity and usage, not stream numbers. I don't really buy the 1.7 unique viewers though with ~90k peak concurrent viewers. It's probably really easy to play around with the numbers to make them look more impressive.
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Very cool to see e-sports growing so fast. I hope SC2 can become more mainstream and grow even more.
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On December 06 2011 23:05 Liquid`Nazgul wrote:I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception. Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
I would bet that it is unique views per stream, all added togheter. With 21 streams running for 3 days, the figure sounds ok with that way of counting.
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Tbh if they had LoL there these numbers would have been sooo much bigger.
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Thats awesome, HUGE numbers.
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1.7million!? I first thought they meant 1.7 hundred thousand and thought shit not bad. This is just surreal holy shit.
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On December 06 2011 23:17 Spaceneil8 wrote:I think it just takes MLG longer to compile everything. They did stream on multiple platforms while DH only used twitch. MLG used their own stream service, youtube, twitch and maybe come others.
Oh yea, totally forgot about those and the fact that MLG is partnered with a huge ass company like IMG.
Man I'm so hyped for 2012 season.
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On December 06 2011 23:17 Logros wrote:Show nested quote +On December 06 2011 23:05 Liquid`Nazgul wrote:Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? He mentiones records for attendance, network capacity and usage, not stream numbers. I don't really buy the 1.7 unique viewers though with ~90k peak concurrent viewers. It's probably really easy to play around with the numbers to make them look more impressive.
It's not unreasonable high. The average viewing time is usually not that high for each unique viewer. I'm trying to find a pdf on this that I used to have.
I bet you that MLG will have a fairly equal relation between concurrent and total view.
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On December 06 2011 23:05 Liquid`Nazgul wrote:I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception. Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
I wish I knew where I saw it, but someone posted the number of viewers/per stream during Dreamhack (as reported by the streaming service). The numbers during the finals were close to the peak concurrent viewers quoted here and most of them were on a single stream, so the 94k number seems legit (+-20%),
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dude, not everybody can watch the event at the same time so i dont know why people are doubting this,, so while there might have been 94K people watching at the same time, That does not mean they were the only people watching, . Unique views means unique ip's thus equaling 1 person. Concurrent means how many people tuned into something at the same time.
These numbers suggested sound very reasonable.
Also when you consider 1 unique view does not always mean just 1 person ( could be a barcraft or a group of friends watching) these numbers could be WAYYYYYYY higher .
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MLG's numbers are in, and this makes DH numbers look correct, if not less then what they actually are for peaks...
"Major League Gaming (MLG), the world's largest competitive video game league, today announced that the 2011 Pro Circuit season was the largest season in eSports history, reaching more than 3.5 million unique stream viewers during combined Pro Circuit weekends. The recent 2011 Pro Circuit National Championships held in Providence, Rhode Island, on November 18-20, drew an all-time high of 241,000 peak concurrent online viewers and more than 3.6 million hours of video were consumed over the weekend. "
The rest of the article on MLG's site
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