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New HotS Units/Abilities in Blizzcon - Page 324

Forum Index > SC2 General
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Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 18:38 GMT
#6461
On October 23 2011 03:36 RavenLoud wrote:
Well fuck, I really don't know why we complain that the whole package of t1-t3 units can actually beat t1 barracks unit with medivacs...but I like the terran changes. The shredder absolutely need a nerf against workers though...a couple of them will own/shut down the mineral line way better than any storm or baneling drops ever could.


Nonsense. Storm and baneling drops are instantaneous. Shredders need to deploy, which gives you more than enough time to move your workers. By the time see the blip on the minimap that happens to be a warp prism, its too late. Same for an overlord.

In terms of damage, the banelings would do almost twice as much damage as storm or the shredder, which effectively does the same damage as storm.
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 18:39 GMT
#6462
On October 23 2011 03:28 Aiurr wrote:
Show nested quote +
On October 23 2011 03:18 ToguRo wrote:
On October 23 2011 03:12 Aiurr wrote:
If that gay warhouds are for real then I am switching to zerg. Terran is no fun anymore. Blizzard makes it into a stupid turtle race... I didn't want more turtling... I wanted more mobility...



Terran cant have everyting ... mech is what terran is really supposed to be


I am talking about mobiility, not about mech units. And I don't agree with you that mech units must be gay and immobile.

Not to derail this, but is "gay" really a good adjective for describing robots? >_>
Fear is freedom! Subjugation is liberation! Contradiction is truth!
kardinal
Profile Joined May 2010
Sweden154 Posts
Last Edited: 2011-10-22 18:47:20
October 22 2011 18:41 GMT
#6463
On October 23 2011 03:38 Reaper51 wrote:
new dt rush: oracle disables spores and dts rape ur base since u need a spire to get mobile detection now...


It's not exactly a "rush" when you tech to dark templars AND a gas expensive stargate unit. And this is why protoss are QQ'ing.

So far, the very design idea of the oracle is bad. We want an early-midgame harasser. Blizzard has confirmed this to be a protoss problem.

Combining the oracle with warpprism harass and/or dts makes it an even bigger of an all-in and investment which defeats the entire purpose of it.

Running around with the oracle by itself bubbling enemy mineral patches in early game means that the enemy army is going to be in his base being ready to destroy the bubbles asap. Again defeating the purpose of an early-midgame raider unit.

The mechanic of delaying tech and unit production was tried on the overseer. The overseer is cut because it wasn't interesting enough. I saw ONE professional game a long time ago where Zenio spammed goop on Idra's hatch for a timing attack. At no other point in the entirety of sc2:wol have I seen a professional game where this type of "raiding" actually made a difference when compared to your traditional "blow shit up raiding".
Reaper51
Profile Joined January 2011
Canada64 Posts
October 22 2011 18:42 GMT
#6464
On October 23 2011 03:41 kardinal wrote:
Show nested quote +
On October 23 2011 03:38 Reaper51 wrote:
new dt rush: oracle disables spores and dts rape ur base since u need a spire to get mobile detection now...


It's not exactly a "rush" when you tech to dark templars AND a gas expensive stargate unit.


even without the orcale dts can easily snipe spores
Aiurr
Profile Joined May 2010
Poland80 Posts
October 22 2011 18:43 GMT
#6465
On October 23 2011 03:39 Daralii wrote:
Show nested quote +
On October 23 2011 03:28 Aiurr wrote:
On October 23 2011 03:18 ToguRo wrote:
On October 23 2011 03:12 Aiurr wrote:
If that gay warhouds are for real then I am switching to zerg. Terran is no fun anymore. Blizzard makes it into a stupid turtle race... I didn't want more turtling... I wanted more mobility...



Terran cant have everyting ... mech is what terran is really supposed to be


I am talking about mobiility, not about mech units. And I don't agree with you that mech units must be gay and immobile.

Not to derail this, but is "gay" really a good adjective for describing robots? >_>


if they look like anal probes then yes
Go for the eyes, Boo, go for the eyes!
roymarthyup
Profile Joined April 2010
1442 Posts
October 22 2011 18:43 GMT
#6466
this is the true use of the oracle


Step 1) go 3gate/voidray all-in against terran every game

Step 2) disable every bunker the terran has with a single 200gas unit from the stargate. (so for 150 gas you can get a extra voidray, or for 200gas you can disable all the bunkers. oracle wins in the comparison)

Step 3) win
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 22 2011 18:44 GMT
#6467
On October 23 2011 01:13 roymarthyup wrote:
Show nested quote +
On October 23 2011 01:11 YoiChiBow wrote:
On October 23 2011 01:09 mordk wrote:
I think the replicant might be a bit too strong in certain scenarios, its probably gonna be key in:

1-1-1 defense: It effectively nullifies 1-1-1 as a viable build; replicate a siege tank to control the area, or replicate a raven then HSM the marines.
Late game caster battles: The replicant counters ghosts if well played, and there's something else that hasn't been considered. The replicant is effectively a khaydarin amulet.

I could write up a few more situations in which it can really be an amazing unit, maybe too amazing.



The high cost of the replicant (being 400/400 and 4 supply cost) seems very unfeasible with stopping the 1-1-1. This is a real time strategy and the biggest factor in dealing with the 1-1-1 is time because the fact that it comes so early.


the replicant is 200/200 and turns into a 3 supply siege tank and this is NOT A BAD DEAL at all for toss. the replicant will essentially make it so terran can NEVER go tanks against toss, because the moment terran gets 1 tank the toss will replicate a few tanks for himself and now the terran must fight against tanks+collossi


the replicant will kill the 1-1-1 strategy


Does not quite work that way. Supply is still 4 for the "Replicated Siege Tank/DT/Viking/etc" in exchange for FULL MP and FULL tech. i.e. VS MMMVG bio-ball, a well-timed replication of ghosts (via observer) will result in 8 snipes PER ghost or 7 snipes while cloaked. Or if lacking micro like most players, just EMP enemy ghosts and consider that a victory.

Likely HuK would be able to turn the tables on Terran. Such as replicating typical bio comp that has Medivacs and Vikings.

IMHO the hate is retarded, Blizzard clearly wants HotS to a different game from WoL.

That being said, each of the new units revolutionises their respective matchups.
TvT, 6-rax all in is basically dead. Two of these babies at the choke in front of the natural with two seiged tanks and it's pretty much go home, nothing to see here.

TvP, more mech included, battle hellions and warhounds joining in the typical MMMVG death ball. I am curious if warhounds would use their anti-mech weapon vs. Colossus or their AoE AtA attack.

TvZ, wow, battle hellions and/or shredders would be a critical counter to swarmhosts. Everything else would still be the same though, except maybe using vipers to pull-in seiged tanks for roaches to snipe off. Reapers will still be gimp.
Cauterize the area
PhyreHazard
Profile Joined September 2010
Canada298 Posts
October 22 2011 18:44 GMT
#6468
Does anyone know if the shredder will hit air?
¯\_(ツ)_/¯
Reaper51
Profile Joined January 2011
Canada64 Posts
October 22 2011 18:45 GMT
#6469
On October 23 2011 03:44 PhyreHazard wrote:
Does anyone know if the shredder will hit air?


it does
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 18:45 GMT
#6470
On October 23 2011 03:44 PhyreHazard wrote:
Does anyone know if the shredder will hit air?

It will, unless Blizz changes their minds.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
TALegion
Profile Joined October 2010
United States1187 Posts
October 22 2011 18:46 GMT
#6471
Question, can Shredders be put into medivacs and dropped?... I cringe at the thought.

And I don't like the new Terran units. I don't have the credentials to comment on balance, but the concepts and reasoning seem strange to me.

-Uber thors? I never liked uber units or heroes.
-Shredders? Terran definitely needed more ability to hold positions and defend, right?
-Battle Hellions? This is prolly my biased opinion, but were those things really in need of this? They were pretty fucking efficient as is, and now they've become firebats that can become super mobile?
-Warhounds? Were mechanical units really an enormous problem for terran? I've never heard of one complaining about powerful stalkers were.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 22 2011 18:46 GMT
#6472
On October 23 2011 03:42 Reaper51 wrote:
Show nested quote +
On October 23 2011 03:41 kardinal wrote:
On October 23 2011 03:38 Reaper51 wrote:
new dt rush: oracle disables spores and dts rape ur base since u need a spire to get mobile detection now...


It's not exactly a "rush" when you tech to dark templars AND a gas expensive stargate unit.


even without the orcale dts can easily snipe spores


Hmmm, from the video, it only stuns the building not remove from the game (building stasis, BW), so detection would still be in effect.
Cauterize the area
EnclaveUSA
Profile Joined August 2011
United States18 Posts
October 22 2011 18:46 GMT
#6473
even without the orcale dts can easily snipe spores

No, they can't. Zerglings will kill dts
sitromit
Profile Joined June 2011
7051 Posts
October 22 2011 18:47 GMT
#6474
On October 23 2011 03:25 Fungal Growth wrote:
Think the Swarm Host's are getting a bad rap in the thread... In WOL, zerg doesn't have a cloak attack unit (burrowed roaches don't count) so this forces the opposition to get detection. Very important when zerg wants to maintain a defenders advantage. Many protoss builds skip the robo bay vs zerg...they will no longer be able to do this (well also because banelings will be able to move underground as well...but they will probably be too slow to be effective).

The other major advantage the swarm host will have is that it finally has a non-broodlord siege unit with great range. Very important for defenders advantage and forcing unseiges. In fact (it's not clear from the videos) the Swarm Host may be able to outrange the tank and the locusts may not lose their range going around corners (they may have 'as the crow flies' range like creep tumors) which would be very powerful.


How does it force detection? The actual attacking units themselves, unlike DTs or Banshees, aren't invisible. You can still stop them by killing the attacking units, which spawn very slowly and are very few in number.
Reaper51
Profile Joined January 2011
Canada64 Posts
October 22 2011 18:49 GMT
#6475
On October 23 2011 03:46 EnclaveUSA wrote:
Show nested quote +
even without the orcale dts can easily snipe spores

No, they can't. Zerglings will kill dts


not always before detection is destroyed

my other concern is with the new terran mech deathball which is easily better than the bio ball and can be attainable by midgame
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
October 22 2011 18:50 GMT
#6476
Pointless balance whining used to be a bannable offense, now it feels like the new norm. Even regarding units we haven't used or seen in action!



I'm glad I play random so that I don't succumb to the partisan mentality of "OMG NOW MY RACE WILL DIE TO THIS! NO FAIR!"
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Teejing
Profile Joined January 2009
Germany1360 Posts
October 22 2011 18:51 GMT
#6477
seems like position becomes less and less immportant, hots seems to take a step towards C&C and away from sc bw.
gosuMalicE
Profile Joined March 2011
Canada676 Posts
October 22 2011 18:52 GMT
#6478
On October 23 2011 03:39 Daralii wrote:
Show nested quote +
On October 23 2011 03:28 Aiurr wrote:
On October 23 2011 03:18 ToguRo wrote:
On October 23 2011 03:12 Aiurr wrote:
If that gay warhouds are for real then I am switching to zerg. Terran is no fun anymore. Blizzard makes it into a stupid turtle race... I didn't want more turtling... I wanted more mobility...



Terran cant have everyting ... mech is what terran is really supposed to be


I am talking about mobiility, not about mech units. And I don't agree with you that mech units must be gay and immobile.

Not to derail this, but is "gay" really a good adjective for describing robots? >_>

+ Show Spoiler +
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Reaper51
Profile Joined January 2011
Canada64 Posts
October 22 2011 18:52 GMT
#6479
On October 23 2011 03:51 Teejing wrote:
seems like position becomes less and less immportant, hots seems to take a step towards C&C and away from sc bw.


yes all we need is the sidebar : )
Fealthas
Profile Joined May 2011
607 Posts
October 22 2011 18:55 GMT
#6480
On October 23 2011 02:35 Chloroplaste wrote:
[image loading]

Hello everyone,

What do you think of new terran units from a design point of view?

I'm not really found of it and I prefer the firebat and goliath style...


Yeah I like the old style better too.
I wouldn't mind if starcraft 2 was just revamped BW.
IF IT AINT BROKEN DONT FIX IT.
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