• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:22
CEST 18:22
KST 01:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Total Annihilation Zero Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11662 users

Designated Balance Discussion Thread - Page 528

Forum Index > SC2 General
Post a Reply
Prev 1 526 527 528 529 530 1266 Next
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 26 2013 06:17 GMT
#10541
On June 26 2013 14:34 Salient wrote:
Show nested quote +
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

No it shouldnt ... because higher level players can cope with more stuff and faster stuff while wood league players would have no chance to deal with a Hellbat drop or whatever ... unless they specifically prepared for that (and then they get beaten by some other strat they didnt prepare for).

This is a GAME and it is supposed to be FUN TO PLAY. It isnt fun if you lose to stuff you are incapable of dealing with. "l2p" doesnt work, because people will not be motivated enough to learn to improve.

So ... design the game for FUN has to be the first rule and balancing it for progamers is secondary to that.
If you cant say what you're meaning, you can never mean what you're saying.
Sissors
Profile Joined March 2012
1395 Posts
June 26 2013 06:22 GMT
#10542
On June 26 2013 14:34 Salient wrote:
Show nested quote +
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

Then we get that fallacy again, where the state of the game is irrelevant for everyone who isn't a pro? And why the completely arbitrary limit of pros? Why not gold? Diamond? Deep Blue (after they bother to write an ai to run on deep blue)?
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
June 26 2013 06:44 GMT
#10543
On June 26 2013 14:34 Salient wrote:
Show nested quote +
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.
saddaromma
Profile Joined April 2013
1129 Posts
June 26 2013 08:14 GMT
#10544
On June 26 2013 15:44 SupLilSon wrote:
Show nested quote +
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.
armada[sb]
Profile Joined August 2011
United States432 Posts
June 26 2013 08:30 GMT
#10545
On June 26 2013 17:14 saddaromma wrote:
Show nested quote +
On June 26 2013 15:44 SupLilSon wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.


Just my opinion, but Flash and Innovation are, in general, playing at a much higher level than any other Korean terran.
#Hitpoint @ GameSurge (IDLE=BAN)
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
June 26 2013 08:31 GMT
#10546
On June 26 2013 17:14 saddaromma wrote:
Show nested quote +
On June 26 2013 15:44 SupLilSon wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.


I didn't really push any views.. no idea what you are saying. Flash/Innovation are the only 2 Terrans in the top 10 for Proleague. 7 Terrans in the top 30. I didn't say Protoss or Zerg are OP, but it would seem even at the level of Korean pros, Terran seems to be underrepresented.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 26 2013 08:35 GMT
#10547
On June 26 2013 17:31 SupLilSon wrote:
Show nested quote +
On June 26 2013 17:14 saddaromma wrote:
On June 26 2013 15:44 SupLilSon wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.


I didn't really push any views.. no idea what you are saying. Flash/Innovation are the only 2 Terrans in the top 10 for Proleague. 7 Terrans in the top 30. I didn't say Protoss or Zerg are OP, but it would seem even at the level of Korean pros, Terran seems to be underrepresented.


At the highest level? No, not really. Protoss has always been the race that's underrepresented at the very highest level. Terran is doing fine. TY, Taeja, Fantasy, Mvp, Innovation, Flash are all doing prettttttty well.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
playa
Profile Blog Joined December 2010
United States1284 Posts
June 26 2013 09:01 GMT
#10548
On June 26 2013 15:17 Rabiator wrote:
Show nested quote +
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

No it shouldnt ... because higher level players can cope with more stuff and faster stuff while wood league players would have no chance to deal with a Hellbat drop or whatever ... unless they specifically prepared for that (and then they get beaten by some other strat they didnt prepare for).

This is a GAME and it is supposed to be FUN TO PLAY. It isnt fun if you lose to stuff you are incapable of dealing with. "l2p" doesnt work, because people will not be motivated enough to learn to improve.

So ... design the game for FUN has to be the first rule and balancing it for progamers is secondary to that.


Big whoop. I was playing Toss in BW on money maps. Making mass cannons was standard. Tanks obviously outranged cannons. It seemed so unfair that they outranged everything, and did so much damage. So, I switched to Terran. Problem was solved, in my mind. Point is, if you're noob and you really don't have much time invested in any race or skill with any, then you're pretty much free to change races on a whim. If you want to be the "fun" race, then nothing is stopping you.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-06-26 09:02:56
June 26 2013 09:02 GMT
#10549
The game shouldn't be balanced around fun. EVER EVER EVER EVER EVER. Unit and race concepts and ideas should be designed to be fun but numbers, etc. should never be. If you're anything but GM then balance has zero effect on you.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-06-26 09:20:04
June 26 2013 09:12 GMT
#10550
On June 26 2013 18:01 playa wrote:
Show nested quote +
On June 26 2013 15:17 Rabiator wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

No it shouldnt ... because higher level players can cope with more stuff and faster stuff while wood league players would have no chance to deal with a Hellbat drop or whatever ... unless they specifically prepared for that (and then they get beaten by some other strat they didnt prepare for).

This is a GAME and it is supposed to be FUN TO PLAY. It isnt fun if you lose to stuff you are incapable of dealing with. "l2p" doesnt work, because people will not be motivated enough to learn to improve.

So ... design the game for FUN has to be the first rule and balancing it for progamers is secondary to that.


Big whoop. I was playing Toss in BW on money maps. Making mass cannons was standard. Tanks obviously outranged cannons. It seemed so unfair that they outranged everything, and did so much damage. So, I switched to Terran. Problem was solved, in my mind. Point is, if you're noob and you really don't have much time invested in any race or skill with any, then you're pretty much free to change races on a whim. If you want to be the "fun" race, then nothing is stopping you.

There is a big difference between "mass cannons" and "mass tanks" in BW to the "super effective stuff in SC2" and that is you LOSE almost instantly. That never happened in BW, because even Siege Tank contains can be beaten AND you have the time (minutes) for it whereas the strong SC2 stuff only leaves you less than a second to react perfectly. This is a DESIGN ISSUE.

The big point is that even as a noob you could have FUN in BW because you had the illusion of having a chance. In SC2 that isnt the case anymore because you instantly lose to the Hellbat drop which you arent prepared for.

---

If you tried to "counter" Siege Tanks in BW by using mass cannons you were worse than me ... and I am not that good at BW. Even in BW the Siege Tank had its vulnerability to air and adding a Shield Battery, an Arbiter and a Carrier or two to defend deals with that easily IMO. Protoss does have sufficient countermeasures to being sieged and I remember one really awesome TvP where the Protoss was sieged and contained by a wide line of turrets, Vultures, Spider Mines and Tanks for minutes and the Protoss still managed to win ... through the magic of recalling into the Terran Production.

On June 26 2013 18:02 DarkLordOlli wrote:
The game shouldn't be balanced around fun. EVER EVER EVER EVER EVER. Unit and race concepts and ideas should be designed to be fun but numbers, etc. should never be. If you're anything but GM then balance has zero effect on you.

And why is a Hellbat drop (or Oracle harrass, or ...) NOT overpowered in a TvZ at lowest level of play? You have far fewer resources because of bad macro and the investment into that drop is minimal. You are basically doing a "/finger" towards anyone of less than GM level.

You seem to confuse "fun" with "imbalanced", but that isnt the case. Fun also includes balancing the game around multiplayer ... which includes more than just 1v1. If you dont know what I mean watch Day[9]'s BGH game from BW (daily 65 or so)
If you cant say what you're meaning, you can never mean what you're saying.
DemigodcelpH
Profile Joined August 2011
1138 Posts
June 26 2013 09:42 GMT
#10551
On June 26 2013 17:35 DarkLordOlli wrote:
Show nested quote +
On June 26 2013 17:31 SupLilSon wrote:
On June 26 2013 17:14 saddaromma wrote:
On June 26 2013 15:44 SupLilSon wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.


I didn't really push any views.. no idea what you are saying. Flash/Innovation are the only 2 Terrans in the top 10 for Proleague. 7 Terrans in the top 30. I didn't say Protoss or Zerg are OP, but it would seem even at the level of Korean pros, Terran seems to be underrepresented.


At the highest level? No, not really. Protoss has always been the race that's underrepresented at the very highest level. Terran is doing fine. TY, Taeja, Fantasy, Mvp, Innovation, Flash are all doing prettttttty well.


2 in the top 10, and 7 in the top 30 isn't "pretttttty well".
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-06-26 09:50:09
June 26 2013 09:50 GMT
#10552
On June 26 2013 18:02 DarkLordOlli wrote:
The game shouldn't be balanced around fun. EVER EVER EVER EVER EVER. Unit and race concepts and ideas should be designed to be fun but numbers, etc. should never be. If you're anything but GM then balance has zero effect on you.

this is plain wrong. I want to remember you to the 1-1-1 era. But I guess, back then balance had also zero effect on all those master league protoss.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-06-26 10:04:51
June 26 2013 09:59 GMT
#10553
On June 26 2013 18:42 DemigodcelpH wrote:
Show nested quote +
On June 26 2013 17:35 DarkLordOlli wrote:
On June 26 2013 17:31 SupLilSon wrote:
On June 26 2013 17:14 saddaromma wrote:
On June 26 2013 15:44 SupLilSon wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.


I didn't really push any views.. no idea what you are saying. Flash/Innovation are the only 2 Terrans in the top 10 for Proleague. 7 Terrans in the top 30. I didn't say Protoss or Zerg are OP, but it would seem even at the level of Korean pros, Terran seems to be underrepresented.


At the highest level? No, not really. Protoss has always been the race that's underrepresented at the very highest level. Terran is doing fine. TY, Taeja, Fantasy, Mvp, Innovation, Flash are all doing prettttttty well.


2 in the top 10, and 7 in the top 30 isn't "pretttttty well".


The top 30? There's no such ranking and if there is it's pretty subjective. You could look at WCS Korea Ro16 (P3/T6/Z7) and Finals (3/5/8) where terran was and is (3/5/5 as of today with 3 more terrans competing for Ro16 today) not underrepresented. Add to that Mvp's WCS EU win, Ryung's semifinals in WCS AM only barely knocked out by the eventual champion.

Terran's doing just fine representationwise.

On June 26 2013 18:50 TeeTS wrote:
Show nested quote +
On June 26 2013 18:02 DarkLordOlli wrote:
The game shouldn't be balanced around fun. EVER EVER EVER EVER EVER. Unit and race concepts and ideas should be designed to be fun but numbers, etc. should never be. If you're anything but GM then balance has zero effect on you.

this is plain wrong. I want to remember you to the 1-1-1 era. But I guess, back then balance had also zero effect on all those master league protoss.


It didn't. It was a problem because GMs and pro players were having the same problems with it until the immortal range buff happened.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-06-26 10:14:27
June 26 2013 10:09 GMT
#10554
On June 26 2013 18:42 DemigodcelpH wrote:
Show nested quote +
On June 26 2013 17:35 DarkLordOlli wrote:
On June 26 2013 17:31 SupLilSon wrote:
On June 26 2013 17:14 saddaromma wrote:
On June 26 2013 15:44 SupLilSon wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.


I didn't really push any views.. no idea what you are saying. Flash/Innovation are the only 2 Terrans in the top 10 for Proleague. 7 Terrans in the top 30. I didn't say Protoss or Zerg are OP, but it would seem even at the level of Korean pros, Terran seems to be underrepresented.


At the highest level? No, not really. Protoss has always been the race that's underrepresented at the very highest level. Terran is doing fine. TY, Taeja, Fantasy, Mvp, Innovation, Flash are all doing prettttttty well.


2 in the top 10, and 7 in the top 30 isn't "pretttttty well".


and the highest level is more than proleague, where 2/10 (when it should be 3.333333) and 7/30 (when it should be 10) is as statistically significant as the fact that Terran is 1st and 3rd in the rankings, when in a perfect statistical world with 3races the second best Terran shouldn't appear in the top3. So not at all.
It's astounding how people keep on yelling "statistically insignificant" when someone presents stats of a few hundred games (which in real world statistics can be more than enough if you know how to treat data), but the moment out of 30players the playeramount of one race is still within a confidence intervall of 50% (or something like that) but not perfect at the peak of the gaussian, people start crying.

Not to mention that 3/3 Terrans that are not Innovation/Flash went through their OSL groups. Leagues that are considered not the highest level like WCS Europe and WCS America have race distributions of 10/10/12 and 12/11/9, or Homestory Cup 11/11/10. All three of those without featuring Flash/Innovation.

It's getting sickening to hear martyr stories of Terran only being held up by 1 or 2 exceptional players while the rest suffers oh so hard.
faderedguy
Profile Joined June 2013
Indonesia58 Posts
June 26 2013 10:18 GMT
#10555
I think adding manual reload to widow mines would be really fantastic way to make ZvT MU in lower levels slightly favors the biomine player. If u compare the amount of things lower z has to do to counter it to the amount of things the same level of T needs to do is just a bit too much of a discrepancy
work hard to achieve victory, don't whine your way into it
Usernameffs
Profile Joined February 2013
Sweden107 Posts
Last Edited: 2013-06-26 11:00:44
June 26 2013 10:57 GMT
#10556
One thing i don't get is why did terrans start using 3cc in hots. Mines arent even that good vs allins, they fire one time then its over. So i don't really get it. If you scout 3 cc and do a baneling attack you should win especially of they go mines without tanks. You can scout with the reaper but you can still do the bane attack after you have speed so i dont get that.
eXdeath
Profile Joined August 2011
France66 Posts
Last Edited: 2013-06-26 10:59:54
June 26 2013 10:58 GMT
#10557
The top priority should always be to balance the game for the highest level, while making it fun to play and to watch.
If the priority was to make it balanced for lower leagues, the pro scene would become awful imo.

Plus, lower leagues players are ALWAYS biased, because battle.net always make you face people who can beat you.. And every race has something to complain about. The a-move argument is so biased and childish.
It doesn't mean they should ignore lower level of play, it just shouldn't be the priority, but of course they should fix anything abusive.
Finally, sc2 being e-sport oriented is not just a "game", it's not mario kart (and I love mario kart).
Deleted User 261926
Profile Joined April 2012
960 Posts
June 26 2013 11:54 GMT
#10558
On June 26 2013 15:17 Rabiator wrote:
Show nested quote +
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
On June 14 2013 04:09 freetgy wrote:
don't see how protoss has the stronger lategame army, a lategame MMMGV + Mines is not even closely cost efficiently beatable without a major fuck up by the T in standard game.


Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

No it shouldnt ... because higher level players can cope with more stuff and faster stuff while wood league players would have no chance to deal with a Hellbat drop or whatever ... unless they specifically prepared for that (and then they get beaten by some other strat they didnt prepare for).

This is a GAME and it is supposed to be FUN TO PLAY. It isnt fun if you lose to stuff you are incapable of dealing with. "l2p" doesnt work, because people will not be motivated enough to learn to improve.

So ... design the game for FUN has to be the first rule and balancing it for progamers is secondary to that.


There is League of Legends for that. I don't want THE esports to get slaughtered because of some babbies wanting the game to be balanced around their level. Those who made the effort to improve with constant playing (or with sheer talent) DESERVE to have the game balanced around them: they are the best ones. If it isn't fun to play for you just quit, don't expect to have the whole game balanced around your laziness and stupidity.
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2013-06-26 11:54:37
June 26 2013 11:54 GMT
#10559
oops double
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-06-26 12:37:07
June 26 2013 12:35 GMT
#10560
On June 26 2013 19:09 Big J wrote:
Show nested quote +
On June 26 2013 18:42 DemigodcelpH wrote:
On June 26 2013 17:35 DarkLordOlli wrote:
On June 26 2013 17:31 SupLilSon wrote:
On June 26 2013 17:14 saddaromma wrote:
On June 26 2013 15:44 SupLilSon wrote:
On June 26 2013 14:34 Salient wrote:
On June 26 2013 13:08 Sabu113 wrote:
On June 14 2013 04:55 stratmatt wrote:
On June 14 2013 04:52 Prog455 wrote:
[quote]

Maybe at pro level and High Master/GM, but in high Diamond it is ridiculous how hard it is to beat a Protoss army of equal size as Terran, compared to how incredibly easy it is to a-move the Protoss army to win.



bingo, as a high-damond / low-master terran player, protoss is the only race that i feel like i can lose to a player considerably worse than i amif the toss is able to turtle and macro effectively, the difference in difficulty when it comes to the 'big battle' is humungous.



Maybe you're just not that good. PvT is very management focused for toss with a lot of moments where they can screw themselves if they let a certain situation occur. Lategame devolves down to these very binary scenarios typically.


I totally agree. Who cares that one race is "easier" to play in the wood league. The game should be balanced around the higher levels of play.

lol.. it's not just wood league... Look at the huge discrepancy between Flash/Innovation and every other professional Terran, Korean or foreign.

No need to push your own subjective views.
Fantasy, MVP, Taeja, TY... these players are on same level as Flash/Innovation, or atleast very close.


I didn't really push any views.. no idea what you are saying. Flash/Innovation are the only 2 Terrans in the top 10 for Proleague. 7 Terrans in the top 30. I didn't say Protoss or Zerg are OP, but it would seem even at the level of Korean pros, Terran seems to be underrepresented.


At the highest level? No, not really. Protoss has always been the race that's underrepresented at the very highest level. Terran is doing fine. TY, Taeja, Fantasy, Mvp, Innovation, Flash are all doing prettttttty well.


2 in the top 10, and 7 in the top 30 isn't "pretttttty well".


and the highest level is more than proleague, where 2/10 (when it should be 3.333333) and 7/30 (when it should be 10) is as statistically significant as the fact that Terran is 1st and 3rd in the rankings, when in a perfect statistical world with 3races the second best Terran shouldn't appear in the top3. So not at all.
It's astounding how people keep on yelling "statistically insignificant" when someone presents stats of a few hundred games (which in real world statistics can be more than enough if you know how to treat data), but the moment out of 30players the playeramount of one race is still within a confidence intervall of 50% (or something like that) but not perfect at the peak of the gaussian, people start crying.

Not to mention that 3/3 Terrans that are not Innovation/Flash went through their OSL groups. Leagues that are considered not the highest level like WCS Europe and WCS America have race distributions of 10/10/12 and 12/11/9, or Homestory Cup 11/11/10. All three of those without featuring Flash/Innovation.

It's getting sickening to hear martyr stories of Terran only being held up by 1 or 2 exceptional players while the rest suffers oh so hard.


EDIT: I misread your post. sorry.
Prev 1 526 527 528 529 530 1266 Next
Please log in or register to reply.
Live Events Refresh
Yamato Cup
15:00
#8
killerbeecast7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzStarbuck 195
BRAT_OK 63
StarCraft: Brood War
Britney 60130
Shuttle 1829
Mini 535
Rush 197
firebathero 180
Snow 148
Dewaltoss 89
Mong 81
Hyun 67
Sea.KH 36
[ Show more ]
Bale 31
HiyA 21
sorry 18
Trap 17
Sexy 17
Rock 14
ajuk12(nOOB) 5
Dota 2
Gorgc5877
qojqva3314
Counter-Strike
Fnx 1157
edward5
Super Smash Bros
Mew2King41
Heroes of the Storm
Khaldor455
MindelVK14
Other Games
Liquid`RaSZi1847
B2W.Neo1056
Beastyqt708
ArmadaUGS153
KnowMe130
QueenE92
Organizations
StarCraft 2
WardiTV1486
Other Games
BasetradeTV261
StarCraft 2
angryscii 26
StarCraft: Brood War
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 46
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV501
Other Games
• Shiphtur283
Upcoming Events
BSL Open Qualifier
2h 38m
BSL Open Qualifier
2h 38m
OSC
6h 38m
Replay Cast
7h 38m
Afreeca Starleague
17h 38m
Soma vs Jaedong
WardiTV Weekly
18h 38m
Monday Night Weeklies
23h 38m
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Leta vs Soulkey
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.