• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:22
CET 18:22
KST 02:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1379 users

Designated Balance Discussion Thread - Page 1116

Forum Index > SC2 General
Post a Reply
Prev 1 1114 1115 1116 1117 1118 1266 Next
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 28 2014 19:12 GMT
#22301
When did you last see an scv pull? It's become quite rare, methinks.
Cry 'havoc' and let slip the dogs of war
WombaT
Profile Blog Joined May 2010
Northern Ireland26457 Posts
September 28 2014 19:25 GMT
#22302
It's a stylistic thing, some are more prone to boy pulling than others. Flash used to regularly do them and Bomber loves it.

There's actually more variation in TvP styles shown by a whole bunch of players than is credited by many IMO.

Taeja - Almost plays for the lategame, such is his confidence in his MMMVG control (especially his phenomenal Ghost control)
Maru - When looking his best in TvP played pretty much relentless Bio pushes from the midgame onwards.
Polt - Tried to almost circumvent the army entirely and snipe bases
Bbyong - Tried to Mech it happen

Etc etc
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 28 2014 20:02 GMT
#22303
Are scv pulls common in brood war? The structure of terran in bw & hots is more or less the same, and scvs are even stronger. I can't remember ever seeing it in pro level though, but maybe they were figured out and not sufficient to win (but still a strong option)? Of course there are other differences between bw & sc2 but I'd like to hear opinions.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
September 28 2014 20:12 GMT
#22304
On September 29 2014 05:02 Grumbels wrote:
Are scv pulls common in brood war? The structure of terran in bw & hots is more or less the same, and scvs are even stronger. I can't remember ever seeing it in pro level though, but maybe they were figured out and not sufficient to win (but still a strong option)? Of course there are other differences between bw & sc2 but I'd like to hear opinions.



in sc2 you have mules to fuel your economy for a bit longer.
The mind is like a parachute, it doesnt work unless its open. - Zappa
Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 28 2014 20:43 GMT
#22305
On September 29 2014 05:02 Grumbels wrote:
Are scv pulls common in brood war? The structure of terran in bw & hots is more or less the same, and scvs are even stronger. I can't remember ever seeing it in pro level though, but maybe they were figured out and not sufficient to win (but still a strong option)? Of course there are other differences between bw & sc2 but I'd like to hear opinions.

They have never in the history been working to attack other than the 2rax marine+scv rush.

On paper they look the pretty much the same but that is not the case. Workers in broodwar have a very weird movement which makes them really hard to use overall.
Its their acceleration/decelleration or something.

4Lings running through the protoss wall=game ending since the workers are very hard to micro. If you watch bisu it might look like its easy but in fact, its really hard.

There is no autorepair in broodwar, and their movement is really weird. That is why they were nerfed in starbow btw since there, they could be used in other ways which wasnt possible in broodwar.
Lexender
Profile Joined September 2013
Mexico2656 Posts
September 28 2014 20:51 GMT
#22306
On September 29 2014 05:02 Grumbels wrote:
Are scv pulls common in brood war? The structure of terran in bw & hots is more or less the same, and scvs are even stronger. I can't remember ever seeing it in pro level though, but maybe they were figured out and not sufficient to win (but still a strong option)? Of course there are other differences between bw & sc2 but I'd like to hear opinions.


Pulling SCVs was done for proxys and other cheeses, however it wasn't done in the same way that in SC2, SCVs would just die to tank and spider mines friendly fire if they were used for 2 base timings altough they were pulled for repairs sometimes
daboss9635
Profile Joined September 2014
Canada21 Posts
September 28 2014 22:23 GMT
#22307
Hey guys it's me daboss here, and I was wondering. Do you guys think that it would be a beneficial if forcefields would be destroyed if casted on an enemy building?
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
September 28 2014 22:48 GMT
#22308
On September 29 2014 04:25 Wombat_NI wrote:
It's a stylistic thing, some are more prone to boy pulling than others. Flash used to regularly do them and Bomber loves it.

There's actually more variation in TvP styles shown by a whole bunch of players than is credited by many IMO.

Taeja - Almost plays for the lategame, such is his confidence in his MMMVG control (especially his phenomenal Ghost control)
Maru - When looking his best in TvP played pretty much relentless Bio pushes from the midgame onwards.
Polt - Tried to almost circumvent the army entirely and snipe bases
Bbyong - Tried to Mech it happen

Etc etc

Taeja doesn't really play for the lategame much imo. He tends to try to max out with a good composition and then hit a timing before Protoss has the unbeatable number of flanking templar/cannons/huge warpgate count. His play isn't geared toward lategame (no massing of orbitals early on, no early fourth, no double ups.) He seems to just want to max out with 16 vikings, 10 ghosts, bio, and medivacs by around 17 minutes, push, and win. No high level korean terrans play specifically for the lategame. Even those who seem comfortable in it, like YoDa, still try to end it before Protoss gets to the 4 bases, cannons and high templars everywhere, insta-win if Terran doesn't have 40 supply left after a battle stage.
Taeja the one true Byunjwa~
TokO
Profile Joined July 2011
Norway577 Posts
September 29 2014 12:29 GMT
#22309
On September 29 2014 07:23 daboss9635 wrote:
Hey guys it's me daboss here, and I was wondering. Do you guys think that it would be a beneficial if forcefields would be destroyed if casted on an enemy building?


It kind of violates the equal rule-set rule that Blizz have in SC2. In this case that a "neutral" spell would work differently on enemy and friendly buildings.
_Epi_
Profile Joined February 2014
Germany158 Posts
September 29 2014 12:35 GMT
#22310
On September 29 2014 21:29 TokO wrote:
Show nested quote +
On September 29 2014 07:23 daboss9635 wrote:
Hey guys it's me daboss here, and I was wondering. Do you guys think that it would be a beneficial if forcefields would be destroyed if casted on an enemy building?


It kind of violates the equal rule-set rule that Blizz have in SC2. In this case that a "neutral" spell would work differently on enemy and friendly buildings.


Well that rule does not apply everywhere from what i know.
Just think about collossus and tanks applying splash damage to friend units and enemy units.
TokO
Profile Joined July 2011
Norway577 Posts
September 29 2014 12:43 GMT
#22311
On September 29 2014 21:35 _Epi_ wrote:
+ Show Spoiler +
On September 29 2014 21:29 TokO wrote:
Show nested quote +
On September 29 2014 07:23 daboss9635 wrote:
Hey guys it's me daboss here, and I was wondering. Do you guys think that it would be a beneficial if forcefields would be destroyed if casted on an enemy building?


It kind of violates the equal rule-set rule that Blizz have in SC2. In this case that a "neutral" spell would work differently on enemy and friendly buildings.


Well that rule does not apply everywhere from what i know.
Just think about collossus and tanks applying splash damage to friend units and enemy units.


I think tank splash is a little bit different, as you probably have a main attack portion and a neutral splash portion. The whole beam of a colossus is part of the main animation, and therefore only does damage to enemies. Same is with Ultralisks, they splash only enemy units.

Instead, I'd compare storms and blinding clouds with forcefields. They all affect both sides regardless of who casts them.
WombaT
Profile Blog Joined May 2010
Northern Ireland26457 Posts
September 29 2014 13:02 GMT
#22312
On September 29 2014 07:48 PinheadXXXXXX wrote:
Show nested quote +
On September 29 2014 04:25 Wombat_NI wrote:
It's a stylistic thing, some are more prone to boy pulling than others. Flash used to regularly do them and Bomber loves it.

There's actually more variation in TvP styles shown by a whole bunch of players than is credited by many IMO.

Taeja - Almost plays for the lategame, such is his confidence in his MMMVG control (especially his phenomenal Ghost control)
Maru - When looking his best in TvP played pretty much relentless Bio pushes from the midgame onwards.
Polt - Tried to almost circumvent the army entirely and snipe bases
Bbyong - Tried to Mech it happen

Etc etc

Taeja doesn't really play for the lategame much imo. He tends to try to max out with a good composition and then hit a timing before Protoss has the unbeatable number of flanking templar/cannons/huge warpgate count. His play isn't geared toward lategame (no massing of orbitals early on, no early fourth, no double ups.) He seems to just want to max out with 16 vikings, 10 ghosts, bio, and medivacs by around 17 minutes, push, and win. No high level korean terrans play specifically for the lategame. Even those who seem comfortable in it, like YoDa, still try to end it before Protoss gets to the 4 bases, cannons and high templars everywhere, insta-win if Terran doesn't have 40 supply left after a battle stage.

I agree with your points there, I would just consider the mass orbital style etc as more geared towards the ill-defined 'super lategame'
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 29 2014 14:03 GMT
#22313
On September 29 2014 22:02 Wombat_NI wrote:
Show nested quote +
On September 29 2014 07:48 PinheadXXXXXX wrote:
On September 29 2014 04:25 Wombat_NI wrote:
It's a stylistic thing, some are more prone to boy pulling than others. Flash used to regularly do them and Bomber loves it.

There's actually more variation in TvP styles shown by a whole bunch of players than is credited by many IMO.

Taeja - Almost plays for the lategame, such is his confidence in his MMMVG control (especially his phenomenal Ghost control)
Maru - When looking his best in TvP played pretty much relentless Bio pushes from the midgame onwards.
Polt - Tried to almost circumvent the army entirely and snipe bases
Bbyong - Tried to Mech it happen

Etc etc

Taeja doesn't really play for the lategame much imo. He tends to try to max out with a good composition and then hit a timing before Protoss has the unbeatable number of flanking templar/cannons/huge warpgate count. His play isn't geared toward lategame (no massing of orbitals early on, no early fourth, no double ups.) He seems to just want to max out with 16 vikings, 10 ghosts, bio, and medivacs by around 17 minutes, push, and win. No high level korean terrans play specifically for the lategame. Even those who seem comfortable in it, like YoDa, still try to end it before Protoss gets to the 4 bases, cannons and high templars everywhere, insta-win if Terran doesn't have 40 supply left after a battle stage.

I agree with your points there, I would just consider the mass orbital style etc as more geared towards the ill-defined 'super lategame'


I've never heard of terran only hitting late game *if* they're mass producing Orbitals. I've heard of it as a "OMG He's massing orbitals! Nerd Chills!" that casters love doing, but not as a "this is how we know terran has hit the late game"
Hark, what baseball through yonder window breaks?
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
September 29 2014 14:42 GMT
#22314
On September 29 2014 23:03 Thieving Magpie wrote:
Show nested quote +
On September 29 2014 22:02 Wombat_NI wrote:
On September 29 2014 07:48 PinheadXXXXXX wrote:
On September 29 2014 04:25 Wombat_NI wrote:
It's a stylistic thing, some are more prone to boy pulling than others. Flash used to regularly do them and Bomber loves it.

There's actually more variation in TvP styles shown by a whole bunch of players than is credited by many IMO.

Taeja - Almost plays for the lategame, such is his confidence in his MMMVG control (especially his phenomenal Ghost control)
Maru - When looking his best in TvP played pretty much relentless Bio pushes from the midgame onwards.
Polt - Tried to almost circumvent the army entirely and snipe bases
Bbyong - Tried to Mech it happen

Etc etc

Taeja doesn't really play for the lategame much imo. He tends to try to max out with a good composition and then hit a timing before Protoss has the unbeatable number of flanking templar/cannons/huge warpgate count. His play isn't geared toward lategame (no massing of orbitals early on, no early fourth, no double ups.) He seems to just want to max out with 16 vikings, 10 ghosts, bio, and medivacs by around 17 minutes, push, and win. No high level korean terrans play specifically for the lategame. Even those who seem comfortable in it, like YoDa, still try to end it before Protoss gets to the 4 bases, cannons and high templars everywhere, insta-win if Terran doesn't have 40 supply left after a battle stage.

I agree with your points there, I would just consider the mass orbital style etc as more geared towards the ill-defined 'super lategame'


I've never heard of terran only hitting late game *if* they're mass producing Orbitals. I've heard of it as a "OMG He's massing orbitals! Nerd Chills!" that casters love doing, but not as a "this is how we know terran has hit the late game"

I meant mostly that by not doing things like producing orbitals, Taeja doesn't intend to play beyond 20 minutes. He doesn't want to go into a long-term lategame army dance.
Taeja the one true Byunjwa~
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 29 2014 14:53 GMT
#22315
You guys forget that as Terran goes into the "late late game" they have a much larger army size because they can start cutting SCVs and add Orbitals (for MULEs).

Protoss needs to keep a certain amount of supply in Probes the whole time to keep their economy going. So when you say "Terran is dead if he doesn't finish an engagement with 40 supply left" it's actually not as bad as it sounds.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
September 29 2014 14:56 GMT
#22316
On September 29 2014 21:35 _Epi_ wrote:
Show nested quote +
On September 29 2014 21:29 TokO wrote:
On September 29 2014 07:23 daboss9635 wrote:
Hey guys it's me daboss here, and I was wondering. Do you guys think that it would be a beneficial if forcefields would be destroyed if casted on an enemy building?


It kind of violates the equal rule-set rule that Blizz have in SC2. In this case that a "neutral" spell would work differently on enemy and friendly buildings.


Well that rule does not apply everywhere from what i know.
Just think about collossus and tanks applying splash damage to friend units and enemy units.

Collosi don't have friendly splash.

Splash with Friendly Fire;
T: Sieged Tanks, EMP, Nuke, Seeker Missile, Widow Mines
P: Psionic Storm
Z: Blinding Cloud

Splash without Friendly Fire:
T: Hellions, Hellbats, Thor Aerial Attack
P: Archon, Collosi
Z: Banelings (That'd be fun ), Fungal, Ultralisk, Mutalisk Bounce

I think I got them all now.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
WombaT
Profile Blog Joined May 2010
Northern Ireland26457 Posts
September 29 2014 14:58 GMT
#22317
Even when Terran get to the SCV-saccing stage it's no guarantee, more due to a slower remax than Protoss can manage at that stage/Protoss using Warp Prisms to get in top of production facilities.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 29 2014 15:01 GMT
#22318
On September 29 2014 23:56 SC2Toastie wrote:
Show nested quote +
On September 29 2014 21:35 _Epi_ wrote:
On September 29 2014 21:29 TokO wrote:
On September 29 2014 07:23 daboss9635 wrote:
Hey guys it's me daboss here, and I was wondering. Do you guys think that it would be a beneficial if forcefields would be destroyed if casted on an enemy building?


It kind of violates the equal rule-set rule that Blizz have in SC2. In this case that a "neutral" spell would work differently on enemy and friendly buildings.


Well that rule does not apply everywhere from what i know.
Just think about collossus and tanks applying splash damage to friend units and enemy units.

Collosi don't have friendly splash.

Splash with Friendly Fire;
T: Sieged Tanks, EMP, Nuke, Seeker Missile, Widow Mines
P: Psionic Storm
Z: Blinding Cloud

Splash without Friendly Fire:
T: Hellions, Hellbats, Thor Aerial Attack
P: Archon, Collosi
Z: Banelings (That'd be fun ), Fungal, Ultralisk, Mutalisk Bounce

I think I got them all now.


Banelings with friendly splash would be unusable. Colossus can't have friendly fire because friendly Zealots (melee) would melt instantly. Tanks can have friendly fire because Marines are ranged).

I think it's just good game design.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-09-29 15:05:32
September 29 2014 15:04 GMT
#22319
On September 29 2014 23:58 Wombat_NI wrote:
Even when Terran get to the SCV-saccing stage it's no guarantee, more due to a slower remax than Protoss can manage at that stage/Protoss using Warp Prisms to get in top of production facilities.


With ~40 supply you should be able to clear up warpins on your production facilities.

Sure Protoss can theoretically remax faster... but if Terran ends the fight with enough army left there's nothing P can do. Gateway units alone aren't accomplishing anything and Colossus/Templar take time to get ready. Again, it all comes down to how the last fight goes down. The Protoss remax is useless against a big enough Terran bio ball because it's all Zealots/Stalkers and no Colossus/Storm.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 29 2014 15:08 GMT
#22320
On September 29 2014 04:25 Wombat_NI wrote:
It's a stylistic thing, some are more prone to boy pulling than others. Flash used to regularly do them and Bomber loves it.

There's actually more variation in TvP styles shown by a whole bunch of players than is credited by many IMO.

Taeja - Almost plays for the lategame, such is his confidence in his MMMVG control (especially his phenomenal Ghost control)
Maru - When looking his best in TvP played pretty much relentless Bio pushes from the midgame onwards.
Polt - Tried to almost circumvent the army entirely and snipe bases
Bbyong - Tried to Mech it happen

Etc etc


Taeja is a God at sniping observers. I think that's what makes him good (along with his ghost control).

Polt's TvP is kind of funny. He's just flying around sniping Nexuses until he has enough army advantage.

Maru skips/delays Ghost/Viking to constantly trade against his opponent's splash damage. It's a style that says "my mechanics are better than yours."

Lol bbyong "mechin it happen."
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Prev 1 1114 1115 1116 1117 1118 1266 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV758
RotterdaM450
IndyStarCraft 155
Rex78
3DClanTV 56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 450
elazer 178
IndyStarCraft 155
Rex 78
Codebar 25
DivinesiaTV 20
MindelVK 17
StarCraft: Brood War
Britney 18986
Calm 3176
Sea 2924
EffOrt 604
Horang2 572
Shuttle 341
firebathero 218
Dewaltoss 149
Backho 87
Rush 78
[ Show more ]
Soulkey 56
sSak 54
HiyA 48
soO 34
Shinee 27
Free 19
Bale 19
Shine 18
scan(afreeca) 15
zelot 14
Hm[arnc] 13
ivOry 5
eros_byul 0
Dota 2
Gorgc7188
Counter-Strike
fl0m1675
byalli172
Other Games
Grubby1387
B2W.Neo945
Beastyqt395
DeMusliM199
Hui .144
KnowMe132
crisheroes128
QueenE91
ArmadaUGS90
C9.Mang076
Mew2King69
oskar55
Trikslyr50
Organizations
Other Games
gamesdonequick1083
StarCraft 2
ComeBackTV 473
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 37
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1864
League of Legends
• Nemesis5039
• Jankos1401
• TFBlade828
Other Games
• imaqtpie411
• Shiphtur156
Upcoming Events
OSC
38m
Replay Cast
6h 38m
WardiTV Team League
18h 38m
Big Brain Bouts
23h 38m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 16h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 18h
Platinum Heroes Events
1d 21h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.