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The Rhino in the Room - Page 13

Forum Index > SC2 General
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Kazius
Profile Blog Joined August 2009
Israel1456 Posts
July 13 2011 12:17 GMT
#241
On July 13 2011 14:08 aimless wrote:
Do you really think Flash would still be Flash and Jaedong would still be Jaedong?

Yes. Yes I do. Those two specifically are NOT normal. Any other player, you could legitimately ask that question. But these are the two greatest RTS players of all times, and the best gamers, by a HUGE margin. Those guys are unbelievable.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
kingchipo
Profile Joined July 2011
United States1 Post
July 13 2011 12:18 GMT
#242
as some stated above.. Brood war took years to become as refined as it is. Give SC a few before judging it so harshly... ( you might also consider theirs still 2 expansions to come )
karpo
Profile Joined October 2010
Sweden1998 Posts
July 13 2011 12:19 GMT
#243
On July 13 2011 21:17 Kazius wrote:
Show nested quote +
On July 13 2011 14:08 aimless wrote:
Do you really think Flash would still be Flash and Jaedong would still be Jaedong?

Yes. Yes I do. Those two specifically are NOT normal. Any other player, you could legitimately ask that question. But these are the two greatest RTS players of all times, and the best gamers, by a HUGE margin. Those guys are unbelievable.


They are awesome for sure but saying they are the best gamers is kinda weird as there's other competitive games and comparing them isn't really possible.
aimless
Profile Joined January 2011
United States57 Posts
July 13 2011 12:33 GMT
#244
On July 13 2011 14:57 Primadog wrote:
If I am interested in testing this "skill ceiling" hypothesis, one way I will go about it is to collate the Elo data from TLPD BW and compare that to TLPD SC2 by graphing its frequencies. A "skill ceiling" can been seen if rather than having a bell-shaped curve with a long tail, there'll be a sharp cut-off where much higher porportion of players at the same "maximum Elo level" on the top, comparing to TLPD BW.

Preliminary glance at the datasets don't give me that vibe, both sets of Elos seem to approximate the same bell curve, because of this I see no reason to spend anymore time in this poor "skill ceiling" hypothesis. At least, at this moment, sc2 is not hampered by an imaginary skill ceiling.


Borrowed from Wikipedia page on the ELO Rating system:
Subsequent statistical tests have shown that chess performance is almost certainly not normally distributed. Weaker players have significantly greater winning chances than Elo's model predicts. Therefore, both the USCF and FIDE have switched to formulas based on the logistic distribution. However, in deference to Elo's contribution, both organizations are still commonly said to use "the Elo system".

The Elo system was originally designed for chess and initally assumed a normal distribution of skill. Which later turned out to be wrong. So you claim SC2 performance is normally distributed, even though other games (chess) are not. And how is the Elo rating used in SC2 distributed? Does it use the old normal distribution or a more "modern" logistic distribution? SC2 black boxes their rating system. I don't use statistics when I have no idea how they are designed or what they assume. Because then I'm just gettting a clearer picture of something I can't see.

And that doesn't begin to answer the selection bias problems. What if the best players are, in fact, all playing BW? Then you'd only be getting a portion of the sample and your statistic would be skewed. So this frequency table might not capture what you intend it to.

And that doesn't begin to answer what Elo is even measuring. Wins and losses are only a proxy measurement for skill. Bad players playing bad sometimes beat good players in SC2. I hate to use this as a example, but when it first came out the whole "BitByBit" style. Not indicative of skill, but it won games. I think the Colossus-Void Ray turtle style could also be mentioned here. IT won a bunch of games, but didn't require much skill to execute. Players doing those tactics would have artificially high Elo ratings (i.e. their win-loss record would not match their ability to play the game) and the players that get beat by those strategies would have artificially low Elo ratings. So maybe Elo isn't even the best way to describe a person's actual skill level?

On July 13 2011 15:09 Primadog wrote:
Show nested quote +
On July 13 2011 15:03 aimless wrote:

A sham you say? It is theoretical, because I'm theorizing (theoretical: of, pertaining to, or consisting in theory; not practical). And yes, it's opinionated, because as I stated from the start, it's my opinion. So I literally don't understand what you're problem with it is. It's more a conversation piece than some empirical work of majesty. And it is actually achieving it's goal quite nicely.


Starting threads making a serious claim, then fall back to this is my opinion and I am just trying to strike a conversation are probably the worst way to get your start on TL... I even point out ways on how you CAN back up your arguments with data back in page 3. I am willing to wait for you to do that work. You can even pm me the graphs if this topic end up getting locked.

So long story short, I didn't make a statistical analysis. Not because I can't (I happen to have a wealth of eductation and training devoted to the subject), but because the task is much more complicated than you make it out to be. I would only spend time to really explore the subject if I can come to any reasonable conclusions. And that is assuming it is practical to do so (where practical here means under 100 hours of labor; I'm not getting paid for this), which my preliminary glance suggests it might not be.

Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
July 13 2011 12:34 GMT
#245
Can we please reserve judgment until the game has been out for more than 1 year? Please do not jump to the conclusion that there will never be an SC2 bonjwa. The first person to get a golden mouse in BW in the OSL was NaDa, who took about 4 years to do it start to finish.

Additionally, BW and SC2 are completely different games. FlaSh, Jaedong, and Bisu would all be awful at SC2 if they switched today. They would be terrible until they played for a couple months. Look at Moon-- he was the worst player in Korea for like 3 months before he started performing well. It takes people a long time to perfect their SC2 play to the point where it's as good as their BW play. SC2 pros right now have had the entire life-span of the game to improve their play. That intrinsically puts BW pros behind.

Thirdly, micro in SC2 is difficult in a different way than BW. In BW, micro is difficult because the AI is awful. It's really cool to see pros make idiotic units do intelligent things. In SC2, micro is easier with better AI and pathing, but it's also so much more important. In TvP, when both armies are maxed, unit movement and points of engagement are the most important part of the game. Hitting good EMPs on Sentries/HT and kiting Zealots while vikings focus Colossi down is paramount. BW micro is cooler to watch, but macro is more important in deciding the game at high levels.

Finally, macro in SC2 is still difficult. BW may be harder, but the cyclical natures of macro in both games are inherently different. In BW, you have to be able to manage a lot of unit production structures with limited hotkeys. In SC2, the cycles of macro is easier to manage, but it's also a lot bigger. There's straight up more to do. In BW, all you have to do is make units, supply, and upgrade. In addition to all of those, in SC2 you have to manage MULEs, chrono, or larva injects/creep spread. Macro is easier at lower levels, but at top levels of play, missing one cycle of production is much more unforgiving than in BW.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
aimless
Profile Joined January 2011
United States57 Posts
July 13 2011 12:47 GMT
#246
On July 13 2011 19:17 Sbrubbles wrote:
Wait, I'm confused.
Less mechanical skills needed = lower quality play?

Waaaaaaaaaaaaaaaaaat?

That is not what I said. At all.

Less mechanical skills needed = Easier to become an elite talent (possibly too easy?) = More players all around the same "elite" skill level.

That's a more closer simplification of my argument, at least as I understood it.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
July 13 2011 12:47 GMT
#247
On July 13 2011 21:18 kingchipo wrote:
as some stated above.. Brood war took years to become as refined as it is. Give SC a few before judging it so harshly... ( you might also consider theirs still 2 expansions to come )
This damn argument... will never... die...

On July 13 2011 21:34 mbr2321 wrote:
Can we please reserve judgment until the game has been out for more than 1 year?

Alright, so in two weeks, we can start talking again? Seriously?

Oh and...
On July 13 2011 21:34 mbr2321 wrote:
Additionally, BW and SC2 are completely different games. FlaSh, Jaedong, and Bisu would all be awful at SC2 if they switched today. They would be terrible until they played for a couple months. Look at Moon-- he was the worst player in Korea for like 3 months before he started performing well. It takes people a long time to perfect their SC2 play to the point where it's as good as their BW play. SC2 pros right now have had the entire life-span of the game to improve their play. That intrinsically puts BW pros behind.

Thirdly, micro in SC2 is difficult in a different way than BW. In BW, micro is difficult because the AI is awful. It's really cool to see pros make idiotic units do intelligent things. In SC2, micro is easier with better AI and pathing, but it's also so much more important. In TvP, when both armies are maxed, unit movement and points of engagement are the most important part of the game. Hitting good EMPs on Sentries/HT and kiting Zealots while vikings focus Colossi down is paramount. BW micro is cooler to watch, but macro is more important in deciding the game at high levels.

Finally, macro in SC2 is still difficult. BW may be harder, but the cyclical natures of macro in both games are inherently different. In BW, you have to be able to manage a lot of unit production structures with limited hotkeys. In SC2, the cycles of macro is easier to manage, but it's also a lot bigger. There's straight up more to do. In BW, all you have to do is make units, supply, and upgrade. In addition to all of those, in SC2 you have to manage MULEs, chrono, or larva injects/creep spread. Macro is easier at lower levels, but at top levels of play, missing one cycle of production is much more unforgiving than in BW.

This is literally all wrong. I seriously doubt that you've watched a game of professional BW.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
karpo
Profile Joined October 2010
Sweden1998 Posts
July 13 2011 12:54 GMT
#248
On July 13 2011 21:47 tree.hugger wrote:
Show nested quote +
On July 13 2011 21:18 kingchipo wrote:
as some stated above.. Brood war took years to become as refined as it is. Give SC a few before judging it so harshly... ( you might also consider theirs still 2 expansions to come )
This damn argument... will never... die...

Show nested quote +
On July 13 2011 21:34 mbr2321 wrote:
Can we please reserve judgment until the game has been out for more than 1 year?

Alright, so in two weeks, we can start talking again? Seriously?



What's wrong with the first argument? Alot of the tactics and crazy stuff like Muta micro didn't show up in BW until years after release.

For the second quote you're stupid if you don't understand that he more or less means "Give it time".
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-07-13 13:14:10
July 13 2011 12:56 GMT
#249
While I agree with your article to a certain extent, I think your over exagerating the easier macro effect :

1/ Dominant in broodwar means 70% winrate. Dominant in sc2 means a 70% winrate too. Yes, flash loses as much as Bomber or MC or Nestea, which are the current dominant sc2 players.And still somehow people keep saying sc2 is "volatile" compared to bw.

2/ Even in GSL there is a big macro disparity between top and average players. Nada's TvT in group stage was ahead 20 supply in a pure macro game without harass at the 10 minute mark for instance. Macro is easier in sc2, yes. Perfect macro is not easy still.

3/ You say the skill gap between foreigners and korean is smaller and smaller. While that was true some months ago, (the GSL world championship period), that gap has increased a lot lately, to the point of foreigners have like a 10% win ratio vs koreans in recent big tournaments. So no, anyone can't take a game from anyone. At least not with more than 10-15% chance. When was the last time MC lost to another not top player ? You can search, you won't find.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 13 2011 13:05 GMT
#250
On July 13 2011 21:09 karpo wrote:
Show nested quote +
On July 13 2011 20:10 sluggaslamoo wrote:
On July 13 2011 20:06 karpo wrote:
On July 13 2011 20:01 sluggaslamoo wrote:
On July 13 2011 19:49 shell wrote:
you can't compare a game with one year and another with more then 10 years..

For me personally BW is unwatchable, it's way worse then watching a stream of CS, QL or even WC3 so it's not the same for everybody.

I feel that this talks and these type of articles explaining why BW is so good and SC2 is so bad, broken and retarded are done by 2 types of guys:
A) BW fanatics that trully love BW and hate SC2 and are jealous/bitter that sc2 has a "foreign" scene and so many events/players/money that foreign BW never had
B) BW players that don't dominate like they used to


WHATTTTT??????????

On July 13 2011 19:49 shell wrote:
Don't you guys see there is still BW? you can still play it? The worlds best ever and forever game is still out there and you can still play it...


We play both BW and SC2, we also watch both BW and SC2, whats your point?

On July 13 2011 19:49 shell wrote:
There are dominating players but this game doesn't reward just fast fingers, it rewards smart play and since it's still not refined like BW (because it exists for more then 10 years) people have lots of room for other strategys and micro intensive battles.
People are still figuring out the matchups, battle positions, how to micro the best way etc..

Give it time or just dump it.. SC2 doesn't need everybody, there is space for all..


Of course because Flash is dominating because he has the worlds fastest fingers, the fact that he comes up with a new build every finals that completely 1a2a3a steam rolls the opponent has nothing to do with how good he is. Obviously his damaged wrist is actually a lie because he has to have the fastest fingers in order to win right?

In the past year there have been several revolutions in strategy, 14cc, Sky Terran TvT (Wraith, Valkyrie, BattleCruiser), Reality build, Valkonic, Mass Queen (the BW ones), SKTerran opening into Heavy Metal, just to name a few.

But hey even if I state all these facts it won't make a difference. http://www.teamliquid.net/forum/viewmessage.php?topic_id=243288

I guess I will always bite and never learn


You post all that yet you know that BW is way, way more figured out than SC2. It's not even comparable, BW might see new builds but SC2 hasn't even settled on what's actually good in the matchups yet.


Why is it that every time I try and answer the question, a random post that has nothing to do with what I said comes flying out of no-where?


I should have been more clear that i was talking about the refinement/strategy part.

You named new BW tactics to counteract the guys point about SC2 being less refined with more new strategies compared to BW. Why not admit the fact that SC2 is just way less explored than BW? You listed some strategies yet you didn't touch on the fact that SC2 doesn't really have a base yet for how to optimally play the game.


I have nothing wrong with the suggestion that SC2 is less explored than BW, that is a given.

I thought he was implying that BW was so refined that there was no room for new strategies unlike SC2, because he said BW rewarded JUST fast fingers. By giving these examples I showed that age has nothing to do with the amount of new strategies that appear, its to do with game design.

However in terms of optimally playing the game, that's not true either. Every year BW players say the game has been figured out, and then out of no-where comes a player who completely changes our perspective of the game.

Savior (http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236)

Bisu made PvZ look imba when everyone thought the game was so imbalanced it was impossible to beat Zerg as Protoss.

Best showed that even far after the supposed point where every players macro was so good it was almost impossible to differentiate, that Protoss's still didn't have a clue on how to make gateway units.

To give you a more recent example the Reality Build or "Evil Build" which came around only in May. It was executed by a player who was relatively unknown at this stage, is pretty poor at mechanics, but completely dismantled Jaedong. (more info here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=220358)

Before this Proxy 8 Rax was always accompanied by lots of SCV's and was always an all-in designed to finish off a greedy Zerg. In this case it was used simply as a stub to move onto the next phase in his build. This idea came what, 10 years after the beginning of OSL?

And then theres Flash who comes up with a new never before seen build every finals. 14cc into Valkyrie + M&M (everyone thought valkyries were useless at the time), 14cc into mass goliaths (with no other unit), 14cc into some other obnoxious unit composition that you would have expected from a D- player, Proxy 5 rax, resulting in repeated Flash 3:0 3:1 stompings vs Jaedong.

The most recent MSL, it was Flash vs Zero. In a build designed to counter Zer0's mass queen play (http://www.teamliquid.net/forum/viewmessage.php?topic_id=217470), he starts out with SKTerran with 5 or so Barracks, and then uses Vultures to maintain map control while he floats all his Barracks and starts building a ton of Factories into pure mech.

And of course the said Queen Build vs Mech invented by Zero which Mech Terrans started having significant trouble with.

Its nothing like Mass Phoenix PvP, but the builds are much much deeper and changes in builds actually happen very often. To counter that part of his statement BW definitely rewards "smart play".

On July 13 2011 20:46 Alzadar wrote:
Show nested quote +
On July 13 2011 20:22 sluggaslamoo wrote:
On July 13 2011 20:17 Alzadar wrote:
On July 13 2011 19:59 mdb wrote:
On July 13 2011 19:40 Savern101 wrote:
On July 13 2011 19:30 mdb wrote:
On July 13 2011 19:23 Savern101 wrote:
On July 13 2011 19:14 mdb wrote:
On July 13 2011 19:00 Savern101 wrote:
On July 13 2011 18:53 mdb wrote:
[quote]


Yes, in bw if you made a mistake you could always make a comeback relying only on your mechanics - for example you could turn a game around by using reavers, dts, storm drops, lurkers, mines etc, etc. This is one of the things what makes the games so exciting. In every sport in the world the most amazing things happen when some sick comeback occure. I really feel that this aspect of the game is missing in SC2, because in reality it is much more harder to make a recovery, due to fact that the AI limits you so much, that one cannot use his mechanical supperiority.to win (at least at the current level of play).


Thanks for the assumption I didn't play BW - I did, though not as heavily as some, so I can accept that my viewpoint won't always be accurate, but I don't think it completely invalidates it.

The examples you give of mechanical comebacks all exist in some form of one or another in SC2. DT's (often you see a toss go for late game DT's and catch a Zerg off guard, MC vs Sen in NASL is a perfect example). You can do storm drops (just people don't very often). There are loads of examples where burrowed banelings have caused a comeback in a game (Nestea most famously) The possibility for all these exist in SC2, the game is just still in its infancy.


I must admit I watch a lot of SC2 and although comebacks occure, they are much much much more less frequent than in bw. Thats just my viewpoint. Also I dont agree that SC2 is still in its infancy. The games has been out for a year now (which for a computer games is a lot of time), but in reality, the most important thing is how much the games has been played. I`m pretty sure that if you get all the pro tournaments combined you`ll get more games that have ever been played on televised games in Korea. Not to mention that all of these SC2 tourmanents are streamed and replays are available. This is a lot of playtime for the game to develop imo.


O.o 1 year of SC2 = more games than 12 years of MSL/OSL's and Proleagues? Wah? Compare BW in 2000 to a couple of years later and you can't possibly tell me that game hadn't evolved and developed incredibly. A year might be a lot in terms of a computer game, but from a competitive standpoint its nothing. We have 13 years of BW compared to 1 of SC2. I accept that SC2 development is accelerated due to experience in BW, but not that quickly. And surely you can see how far the game/competition has come since GSL S1?


Of course that SC2 is evolving and will continue to evolve, but it will reach its potentional much more faster than bw imo.

The fact that bw is still evolving till this day is due to the fact, not only that the strategies are evolving, but also the in game mechanics. For example - muta stacking. This simple bug in the bw mechanics changed totaly how the way zerg is played 6-7 years after release.
And the people who could control their mutas the best are highly valued by the community, although that their control was due only to their supperior APM.
Cant see such thing happening in SC2 with such polished AI.


I'm not sure why you use muta stacking (something that appeared in 04? Shark I think) as an example of current evolution in BW mechanics? Do you not have something more up to date?
As for players being appreciated for micro/apm, MKP/MVP/Happy are a great example of people with the best marine splits, and are appreciated as such. A polished AI in SC2 is surely a better thing, as although it might lower required mechanical skill, it removes the random element of stuff like scarab AI from the game, which is better in a competitive environment.


Yes, marine splits are nice to watch, but dont require 1/10th of a skill compared to marine vs lurker micro imo. If this is a bad or good thing I dont know. I feel its bad, but thats just me.

Regarding removing the random elements of the game, I think the opposite. In every single sport (not only esport) there is an element of randomness which makes the games more exciting - from football, through baskteball till snooker if you wish.

By removing all the random elements of SC2 you`ll reach a moment where everything is predictable and thus less interesting.


Marine splitting vs banelings/lurkers seems incredibly similar, what do you base your comparison on? If anything vs banelings is harder because your units naturally clump and there is no room for mistakes. You can dodge every single baneling but then lose focus at the last second and still lose everything.


Marine vs baneling is many times harder than marine vs lurker in general (unless you go the BoxeR route). However skill has a much larger effect on the outcome of marine vs lurker. Some marines will always die to banelings on creep (no tanks), and Zerg doesn't really have much control over how effective banelings are, instead its up to the Terran to just not fuck up.

However the dynamics of marine vs lurker goes both ways and vary much more wildly. Given enough skill a handful of marines (BoxeR marines) will kill a TON of lurkers without any of them dying, at the same time if you control your lurkers well none of them will die either and they can kill infinite marines, where as with banelings, some will always die.


How can lurkers be controlled better to improve efficiency? No matter how good you are, a lurker's spines can be dodged by your opponent. I think you have things completely backwards. The zerg can't really micro beyond how he places the lurkers, it's all in the terran's court. Marines vs banelings depends on both players.

Comparing banelings on creep vs marines with no tanks is silly. That's like a marine army walking directly on top of hold lurkers: no matter what, a ton are going to die.


1st bolded quote.

Heaps of ways lurkers can be microed, hold fire, stacking, spreading, leap frog, surround.

Examples
+ Show Spoiler +








2nd bolded quote. That's exactly my point! Hold lurkers are MICRO-ed lurkers, sitting marines on top of hold lurkers means you are not controlling your marines while the Zerg is controlling his lurkers. Well microed lurkers against no micro marines means all the marines die, all the lurkers survive. It goes both ways too. However well microed banelings against no-micro marines, you still lose half your banelings.

As I said the results vary much more wildly given player skill.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
aimless
Profile Joined January 2011
United States57 Posts
July 13 2011 13:11 GMT
#251
On July 13 2011 15:19 Kurosuke wrote:
Real Conclusion - To say that SC2 will not be as entertaining as BW had come to be at this stage in SC2's life is a bit premature. As far as i can tell, most pros came into the game competent thanks to BW. we didnt have to go through the OMG you can bind hotkeys stage.

I'm wasn't trying to dusicuss entertainment value, just player skill. And I don't think it's possible to compare BW skill development to SC2 skill development, since SC2 is happening after BW and people have already learned a lot from BW going into SC2. Also, the binding hotkeys is kind of a new thing.

In general, though, is there really any harm in having a premature opinion about the direction SC2 is heading? I just wanted to guess at where SC2 will end up based on what we've seen after a year of game play. Am I right? Maybe. Am I wrong? Also maybe. Obviously next year, we'll have a better picture of the game, and then another year later an even better picture. But I wanted to guess now.
karpo
Profile Joined October 2010
Sweden1998 Posts
July 13 2011 13:16 GMT
#252
On July 13 2011 22:11 aimless wrote:
Show nested quote +
On July 13 2011 15:19 Kurosuke wrote:
Real Conclusion - To say that SC2 will not be as entertaining as BW had come to be at this stage in SC2's life is a bit premature. As far as i can tell, most pros came into the game competent thanks to BW. we didnt have to go through the OMG you can bind hotkeys stage.

I'm wasn't trying to dusicuss entertainment value, just player skill. And I don't think it's possible to compare BW skill development to SC2 skill development, since SC2 is happening after BW and people have already learned a lot from BW going into SC2. Also, the binding hotkeys is kind of a new thing.

In general, though, is there really any harm in having a premature opinion about the direction SC2 is heading? I just wanted to guess at where SC2 will end up based on what we've seen after a year of game play. Am I right? Maybe. Am I wrong? Also maybe. Obviously next year, we'll have a better picture of the game, and then another year later an even better picture. But I wanted to guess now.


You made a thread about a subject that always leads to flamewars as people on both sides can't really agree. If it's just your guess on how it will turn out why even write it here? You don't base it on data but on assumptions and subjective opinions. Kinda feels like most people could do without threads like these.
Maghetti
Profile Joined May 2008
United States2429 Posts
July 13 2011 13:18 GMT
#253
I was quite disappointed by this post. You take a good and true concept, that sc2 is mechanically easier than scbw, and you take this concept way to far. SC2 is of course much easier mechanically than scbw, but not to the degree you argue. To this day, even a tip top 12 hour per day practicing korean pro will not have perfect macro. Better macro sure, but not perfect. No pro has even close close to constantly building workers and units, building the right tech, taking their gas at the right times, expanding at the right times, constantly building supply buildings, etc. I was recently watching a flash replay in bw and saw that even he did not have perfect macro, His money did sometimes get over 1k, and there were noticable delays at times in the production of troops. If he played sc2 instead, this macro would get better for sure, but not even he could achieve perfect macro all the time is sc2.

The degree in which the mechanics of the game are simplier is less than you argue. The skill cap of sc2 is much higher than you argue. Higher than 99.9% of games I feel safe saying. There is so many things you need to be doing all at one in sc2. All forms of macroing and microing and decision making. Even in bw, no one has come close to maxing out on skill because the skil cap is unreachable. SC2 may have a lower skill cap than bw, but not to the extent you seem to think.

Also, you overestimate the varying degree of success in sc2. The skill level of players in sc2 today has greatly increased from the beta, and it will continue to increase. Fruitdealer today would crush fruitdealer from season 1 despite the fact that he has fallen behind from where he was before. Right now in sc2, you have a far higher number of players playing to be good than bw had, in a game that is not anywhere near as figured out as bw is.

Also, as far as top bw pros goes, they would certainly become the top players of the game within months, but would not be as dominate as in bw because the game isn't as figured out yet, so it is still too easy to lose to meta game changes and other unexplored maneuvers. So within those limits, Flash would be the best hands down in my opinion.
Kanku
Profile Joined April 2011
France123 Posts
July 13 2011 13:22 GMT
#254
On July 13 2011 22:18 Maghetti wrote:
I was quite disappointed by this post. You take a good and true concept, that sc2 is mechanically easier than scbw, and you take this concept way to far. SC2 is of course much easier mechanically than scbw, but not to the degree you argue. To this day, even a tip top 12 hour per day practicing korean pro will not have perfect macro. Better macro sure, but not perfect. No pro has even close close to constantly building workers and units, building the right tech, taking their gas at the right times, expanding at the right times, constantly building supply buildings, etc. I was recently watching a flash replay in bw and saw that even he did not have perfect macro, His money did sometimes get over 1k, and there were noticable delays at times in the production of troops. If he played sc2 instead, this macro would get better for sure, but not even he could achieve perfect macro all the time is sc2.

The degree in which the mechanics of the game are simplier is less than you argue. The skill cap of sc2 is much higher than you argue. Higher than 99.9% of games I feel safe saying. There is so many things you need to be doing all at one in sc2. All forms of macroing and microing and decision making. Even in bw, no one has come close to maxing out on skill because the skil cap is unreachable. SC2 may have a lower skill cap than bw, but not to the extent you seem to think.

Also, you overestimate the varying degree of success in sc2. The skill level of players in sc2 today has greatly increased from the beta, and it will continue to increase. Fruitdealer today would crush fruitdealer from season 1 despite the fact that he has fallen behind from where he was before. Right now in sc2, you have a far higher number of players playing to be good than bw had, in a game that is not anywhere near as figured out as bw is.

Also, as far as top bw pros goes, they would certainly become the top players of the game within months, but would not be as dominate as in bw because the game isn't as figured out yet, so it is still too easy to lose to meta game changes and other unexplored maneuvers. So within those limits, Flash would be the best hands down in my opinion.


You missed the point it seems, he was obviously trying to say that even if "perfect macro" isn't possible in sc2 having better macro doesn't impact as much as it does in BW.
Snow 4evaaa // go go CJ Entus!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-13 13:32:31
July 13 2011 13:25 GMT
#255
Edit: nvm
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-07-13 13:29:53
July 13 2011 13:27 GMT
#256
On July 13 2011 21:54 karpo wrote:
Show nested quote +
On July 13 2011 21:47 tree.hugger wrote:
On July 13 2011 21:18 kingchipo wrote:
as some stated above.. Brood war took years to become as refined as it is. Give SC a few before judging it so harshly... ( you might also consider theirs still 2 expansions to come )
This damn argument... will never... die...

On July 13 2011 21:34 mbr2321 wrote:
Can we please reserve judgment until the game has been out for more than 1 year?

Alright, so in two weeks, we can start talking again? Seriously?



What's wrong with the first argument? Alot of the tactics and crazy stuff like Muta micro didn't show up in BW until years after release.

For the second quote you're stupid if you don't understand that he more or less means "Give it time".

Because most of the tactics and strategy carried over to SC2. Specific unit tricks (like muta micro) didn't, but a lot of the thinking behind the game did.

It took probably over two or three years for fast expansions to have any type of presence in SC/BW, yet we saw them almost immediately by players like IdrA.

Our entire understanding of SC2 is shaped by the way we understood BW, and dismissing them and treating them as equals is a huge mistake. WC1/2 did not lend themselves to SC the way BW did to SC2. You can read Ver's BW Guide right now and it is still completely applicable to SC2.

Say BW is a coupe roadster and SC2 is a hot hatchback. You're not building a hot hatch from scratch because almost all of the engineering that the roadster utilized is still present in the hot hatch. It may have taken a company 10 years to design that roadster, but only 3-4 for the hatch.
ModeratorNow I'm distant, dark in this anthrobeat
Special Endrey
Profile Joined June 2010
Germany1929 Posts
Last Edited: 2011-07-14 12:19:35
July 13 2011 13:29 GMT
#257
hmm i dont agree at all with the OP

User was warned for this post



edit after the warning let me explain this a little more:

O was in a little bit of hurry - guess I should not have posted anything at all :

So the reason why I said this is the following:

You are arguing about the mechanics of BW beeing much more important in sc2 to provide a better level of competition.

Well just imagine Blizzard deciding to to bring out SC2 with the level of mechanics they had in BW. This game would not have been sold. If blizzard would have known 13 years ago about the possibilities of how to ease the gaming experience for the casual gamer - they would certainly have done it. In addition to that - having SC2 the way it is right now in terms of mechanics etc. allowes the game to be broadcasted much more easily. This game is still very young and there is so much more room for Improvement for every single player.

And only god (and blizzard people lol) knows what will be changed for the multiplayer part with HotS - The transition from SC1 to BW was quite significant. Let's see what the future brings.

Speaking of tournament results: From my personal experience as a spectator (gsl, nasl, and whatnot) I can say - yes we had a lot of different winners. But still (beside) from 2-3 exeptions its always the same people who get very very far into the tour.

And from a casters perspective its pretty much the same. On these weekly european tours I cast, there are basicly always the same people participating and with a few exceptions its always the same people winning. The overall skill might be lower compared to the highes international /korean standarts. But the outcome is still the same.


And that the gap between KR and the rest of the wold isnt that big anymore has got way more to to do how the game was developing in its early stages. For example with people watching husky starcraft videos who didnt really were involved into BW at all, allowing for SC2 to be seen by a much wider audience just brings a good amount of viewers. And where viewers are there is a lot of money. So with more involved, more people try to get better and compete on a professional level.

In the past only a few foreign people could make a living of Starcraft. Now in SC2 many more people can and with more people playing. The chances are higher for more people to be better that average and compete with the koreans.


Finally saying:

think everyone should stop pretending that BW is anything like SC2. It's not good for either game.


hmmmmm - this is what makes me a little angry esp the part " BW is(n't) anything like SC2 "
This signature is ruining eSports - -Twitter: @SpecialEndrey
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-07-13 13:32:16
July 13 2011 13:31 GMT
#258
On July 13 2011 22:27 Jibba wrote:
Show nested quote +
On July 13 2011 21:54 karpo wrote:
On July 13 2011 21:47 tree.hugger wrote:
On July 13 2011 21:18 kingchipo wrote:
as some stated above.. Brood war took years to become as refined as it is. Give SC a few before judging it so harshly... ( you might also consider theirs still 2 expansions to come )
This damn argument... will never... die...

On July 13 2011 21:34 mbr2321 wrote:
Can we please reserve judgment until the game has been out for more than 1 year?

Alright, so in two weeks, we can start talking again? Seriously?



What's wrong with the first argument? Alot of the tactics and crazy stuff like Muta micro didn't show up in BW until years after release.

For the second quote you're stupid if you don't understand that he more or less means "Give it time".

Because most of the tactics and strategy carried over to SC2. Specific unit tricks (like muta micro) didn't, but a lot of the thinking behind the game did.

It took probably over two or three years for fast expansions to have any type of presence in SC/BW, yet we saw them almost immediately by players like IdrA.

Our entire understanding of SC2 is shaped by the way we understood BW, and dismissing them and treating them as equals is a huge mistake. WC1/2 did not lend themselves to SC the way BW did to SC2. You can read Ver's BW Guide right now and it is still completely applicable to SC2.

Say BW is a coupe roadster and SC2 is a hot hatchback. You're not building a hot hatch from scratch because almost all of the engineering that the roadster utilized is still present in the hot hatch.

That's true, but still sc2 is evolving at an impressive pace. Watch games from today's GSL, compare them to 2 GSL ago, then compare to 2 GSL ago, to 2 GSL ago. You'll see that the "it's a young game" argument is making a lot of sense. If sc2 was stale, I could agree with your post. But it's not. There is still no such thing as a standard build. There is a monthly standard, yes.
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 13 2011 13:31 GMT
#259
On July 13 2011 14:14 rift wrote:
I completely agree and have been thinking this since the beta began and we saw competitive play.

If (T)Flash (Z)Jaedong (P)Bisu et cetera switched they would immediately be among the best, but weaker players could take games from them more often than expected.

We may never see a true (Wiki)bonjwa in StarCraft 2. Can anyone honestly see a player completely dominating for over a year?


Not anytime soon but yes, give the game a couple more years and there will be one person who stands out.
Why would you ever choose failure, when success is an option.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-13 13:36:57
July 13 2011 13:36 GMT
#260
On July 13 2011 22:31 MrCon wrote:
Show nested quote +
On July 13 2011 22:27 Jibba wrote:
On July 13 2011 21:54 karpo wrote:
On July 13 2011 21:47 tree.hugger wrote:
On July 13 2011 21:18 kingchipo wrote:
as some stated above.. Brood war took years to become as refined as it is. Give SC a few before judging it so harshly... ( you might also consider theirs still 2 expansions to come )
This damn argument... will never... die...

On July 13 2011 21:34 mbr2321 wrote:
Can we please reserve judgment until the game has been out for more than 1 year?

Alright, so in two weeks, we can start talking again? Seriously?



What's wrong with the first argument? Alot of the tactics and crazy stuff like Muta micro didn't show up in BW until years after release.

For the second quote you're stupid if you don't understand that he more or less means "Give it time".

Because most of the tactics and strategy carried over to SC2. Specific unit tricks (like muta micro) didn't, but a lot of the thinking behind the game did.

It took probably over two or three years for fast expansions to have any type of presence in SC/BW, yet we saw them almost immediately by players like IdrA.

Our entire understanding of SC2 is shaped by the way we understood BW, and dismissing them and treating them as equals is a huge mistake. WC1/2 did not lend themselves to SC the way BW did to SC2. You can read Ver's BW Guide right now and it is still completely applicable to SC2.

Say BW is a coupe roadster and SC2 is a hot hatchback. You're not building a hot hatch from scratch because almost all of the engineering that the roadster utilized is still present in the hot hatch.

That's true, but still sc2 is evolving at an impressive pace. Watch games from today's GSL, compare them to 2 GSL ago, then compare to 2 GSL ago, to 2 GSL ago. You'll see that the "it's a young game" argument is making a lot of sense. If sc2 was stale, I could agree with your post. But it's not. There is still no such thing as a standard build. There is a monthly standard, yes.


Although there is the fact that new ways of using units and strategies often coincided with better players coming from BW

Some clear examples.

Clare -> MKP -> Marine splitting
1988 -> MMA -> Crazy drops (probably inspired by Bisu coming from SKT)

I'd say a big reason for the rapid pace is because we are getting brain dumps from players transferring from the BW scene.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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