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On July 11 2011 16:00 iCCup.Raelcun wrote:Stealing shamelessly from the TL Arena in Brood War but I casted some of those so I can kay? - Kill initial worker, must kill on eof his first probes before mining
- Ooops - Must place all expansion Nexus one grid away from normal
- Maxmimum 5 gateways
- For Aiur! (from the Legionnaire episode) - Every time you warp in a building that probe has to charge into the enemy base and suicide
- Double Tech - You must build every tech building twice before you can make the associated unit
- Artosis Pylon - You must power at least one extremely important building with only one pylon
- Gas Cap - Only allowed one gas per expansion past your Main
- Observer Cap - Only allowed one observer alive at any given time
These are amazing...
Some of mine (work in progress): - You cannot build a supply depot/pylon/overlord until you're supply blocked. - You must have a finished expansion if you're protoss or terran; if zerg you must have a 3rd expo or a lair finished before you build an attacking unit (static defense ok). - Protoss may not place any gateways in their main (proxy gateways allowed), Terran may not place any supple depots in their main (proxy depots allowed), zerg may not allow overlords to leave their base. - Terran must have the same add-ons on all their buildings when building anything, incuding no add ons. - Protoss may not warp in 2 of the same unit on any given warp in. - Zerg cannon build any two of the same unit on any production cycle (drones not included) - Protoss may only chronoboost nexus, OR, Protoss may not chronoboost Nexus. - Protoss may not use chronoboost, Terran can not use mules, scout scans (scans in battle are ok). Zergs may not use inject larva (from a Day9 Daily). - Protoss may not have any warp gates - Terran/Protoss must double queue: meaning they cannot start building a unit unless they can afford and DO queue a second of the same unit right behind it (do not have to double queue second unit) - Player must tell a story throughout the game (more than one story is okay. fabrications are not). - If it's a ZvZ, you must build at least 3 buildings on enemy creep in the first 8 minutes. - Terrans must research building armor before any other upgrade. - Protoss must research hallucinate and semi-constantly suicide voids/ collosus/ or immortals in groups of 3 every 3 minutes. - In the event of a mirror matchup, you must try to copy your opponents build as close as possibly, including numbers of units being produced.
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On July 15 2011 08:37 Whitewing wrote: Is that 10:30 AM or PM KST?
I'm assuming AM, so that would be 9:30 PM EDT on the 16th, right?
Yes, that's what the OP says.
I've edited the OP for the 5 handicaps that will be used one at a time for the event.
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Good handicaps, this is taking me back to TL Arena :D
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Netherlands6142 Posts
lol great to see this back :D
One classic HC I'd like to suggest is cover the minimap (like covering the min/gas/sup). I remember Cloud not knowing where to go scout without it (though with the Fog of War in SC2 I guess it might not affect /as/ much).
Also for handicap suggesters - it's usually better to ban stuff than to enforce stuff. Small guide I used to use for Arena: + Show Spoiler + There are a couple of things that make a bad handicap.
The offline handicap - "Has to play with ovenmittenslol
There's no way of us to check this (other than trust the Hero) and it either won't show in the games or be so detrimental that he'll just roll over and die right off the bat.
The area-bound handicap - "No maybard/scouting"
Although "base" and "expansion" seem pretty straightforward they really aren't. Also "yeah I was gonna build a building there but I changed my mind" is a pretty good excuse for the examples.
The do handicap - "Yeah he's gotta plague his army lol"
Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?
The undoable handicap - "Can only morph from the left-most larvae"
The sole concept of playing with handicaps is hard. You have to remember what they are and drop some thing you are really really used to. Some things are therefore pretty undoable for a player. On top of that we don't want to go kESPA on his ass when he forgets, but just give him a reminder nudge. Therefore handicaps need to be checkable (i.e. nothing involving supply numbers).
Furthermore keep in mind that we try to go for non match-up specific handicaps.
Also sup Raelcun :3
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United States7483 Posts
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DUE TO THE FXO NA KOTH EVENT RUNNING OVERTIME THE FXO CHALLENGE IS POSTPONED UNTIL NEXT WEEK, SORRY FOR ANY INCONVENIENCE!
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United States7483 Posts
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I'd personally like to see FXO beat anyone in GSL more than this.
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United States7483 Posts
On July 17 2011 10:36 Sprungjeezy wrote: I'd personally like to see FXO beat anyone in GSL more than this.
Sheth has won some games in Code A and they won some games in the GSTL, it's not like they're completely out of their league.
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for zerg can only build one overlord at a time.
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One handicap can be that the opponent has someone "streamcheating" for them, i.e. someone is telling them everything you're doing based on your perspective
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On July 17 2011 11:36 Whitewing wrote:Show nested quote +On July 17 2011 10:36 Sprungjeezy wrote: I'd personally like to see FXO beat anyone in GSL more than this. Sheth has won some games in Code A and they won some games in the GSTL, it's not like they're completely out of their league. QXC had a pretty good showing against Gumiho recently.
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Is this still happening in 10 minutes or so or what?
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Do you still need participants too?
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On July 17 2011 10:36 Sprungjeezy wrote: I'd personally like to see FXO beat anyone in GSL more than this.
Hah, funny how 5 days can totally change the status quo :D
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I think best one would be:
Protoss: Artosis pylon - all your production buildings must be powered off 1 pylon and if you can't fit anymore in then that's the max production you can have.
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Welp, glad I hung around to see if this started, sweet organisation FXO :/
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This sounds awesome:
I have a suggestion that I thought would work for a Funday but sounds good here too.
- The FXO player must not attack in the first 9 minutes, but must not let his supply exceed 130.
This will force him to be unable to quickly end the game with a simple timing push, but he will have to keep attacking with mid-size armies and not build a stronger army (essentially no 1 base timings and no deathballs)
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