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MLG Delivers Record-Breaking 22.5 Million streams - Page 9

Forum Index > SC2 General
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Cloud9157
Profile Joined December 2010
United States2968 Posts
June 13 2011 17:52 GMT
#161
Now if MLG invited even bigger names from Korea (Nestea/Mvp/FruitDealer/MKP) those numbers would happen all over again, if not increase.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Disp
Profile Joined June 2010
United States59 Posts
June 13 2011 17:57 GMT
#162
On June 14 2011 01:20 StarStruck wrote:
Very few people care about the NFL draft.


Every person I know who follows football was curious and watched at least part of the first 2 rounds, if not all. I watched the whole first 2 rounds of the draft, and also almost the entirety of MLG. The NFL draft was also on TV, so it's a bit of a disingenuous comparison. Still great to see so many tuned in to watch regardless.
Hikari
Profile Blog Joined May 2010
1914 Posts
June 13 2011 18:04 GMT
#163
I dont want MLG to be so reliant on koreans: one of its biggest appeal over GSL is that it is truly international.

If every organization work together, blizzard included, I don't think breaking 1 million unique viewers would be too challenging.

Maybe invest a little more into advertising on main stream media?

(I have always thought its somewhat stupid that the esport community is trying so hard to grow and advertise sc2 while blizzard kind of just sit back and net the profits)
svefnleysi
Profile Joined March 2011
Iceland623 Posts
June 13 2011 18:06 GMT
#164
On June 13 2011 23:46 aristarchus wrote:
There were 22.5 million "stream views" and 2.2 million hours of video consumed... So unless I'm missing something the average stream view lasted for about 6 minutes...

I think a couple million of those views were me refreshing because the stream wouldn't switch back from prerecorded video to live events on its own.

Indeed. Without exaggerating, I, by myself, must have provided at least 100 "stream views" by switching between streams, refreshing when the stream died for me, etc.
AWakefield
Profile Joined January 2011
Canada420 Posts
June 13 2011 18:07 GMT
#165
That is seriously impressive. I mean, I figured it was successful but I would never have guessed a number that high. Congats to MLG
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 13 2011 18:13 GMT
#166
we should invite someone from Africa to come. i think Africa is the last continent to get representation at MLG then itll be truly worldwide
Zeri
Profile Joined March 2010
United States773 Posts
June 13 2011 18:14 GMT
#167
wow. good for MLG !!
You can think I'm wrong, but that's no reason to quit thinking.
SonSon
Profile Joined June 2011
United States106 Posts
June 13 2011 18:19 GMT
#168
With two different Starcraft 2 streams, great casters, and great players, it's no wonder the numbers would be this high! Go!!
DreamOen
Profile Joined March 2010
Spain1400 Posts
June 13 2011 18:22 GMT
#169
I dont get the point of feeling something different than so fucking happy. Guys, stop getting out their merits and our as well. ;D
Tester | MC | Crank | Flash | Jaedong | MVP
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
Last Edited: 2011-06-13 18:26:39
June 13 2011 18:26 GMT
#170
Holy crap they are coming to Orlando FL?!?

I might get to go to an MLG guys!! >##@3232ineopiasjdnfoiasjdfvnojiriugiougn

I bet MLG is so very happy they put SC2 into their line up of games on the competition floor, lol.
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
June 13 2011 18:29 GMT
#171
Wonder how many people watched sc2 and how many the other games. I don't think halo attracts a lot of viewers, but that's just my guess.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Ownos
Profile Joined July 2010
United States2147 Posts
June 13 2011 18:30 GMT
#172
22.5M streams served... over 450K unique stream viewers.

We don't break out streams by titles.


So basically lots of refreshing going on. As well as SC2 viewers having both red & blue streams up.
...deeper and deeper into the bowels of El Diablo
Rah
Profile Joined February 2010
United States973 Posts
June 13 2011 18:38 GMT
#173
On June 14 2011 00:18 djWHEAT wrote:
I think there's a solid reason why they don't break out the numbers by titles. There's no doubt in my mind that Halo and CoD would be towered by the enormous numbers of StarCraft 2. It's probably a very proper decision on their part. Let's just hope that the popularity of SC2 can also help with the growth of other games. The more #'s the better regardless of which game viewers are flocking to!


Wouldn't revealing the individual numbers encourage fans of other games to tune in more often to help their game's numbers go up? Or even make them want to spread the word more to friends? I guess it's debateable whether encouraging that kind of rivalry is good in the long run, but it might be. Also it could help StarCraft fans have a lame sense of accomplishment if the next MLG's SC2 stream has bigger numbers than this one. Might be good for future comparison.
Streaming on twitch. http://www.twitch.tv/rahsun86
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
June 13 2011 18:45 GMT
#174
I'm going to guess the streams broke down something like

SC2 300K
Halo 100K
Black Ops 50K
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
Petrina
Profile Joined December 2010
United States178 Posts
June 13 2011 19:01 GMT
#175
You cannot help but feel a sense of accomplishment when you see those numbers and then being put in perspective with regards with the NFL.com draft numbers.

Every one of us who watched the streams and felt elated or down when our favorite players won or lost helped with the success of the event.

Great thanks to the MLG people for putting together such a great tournament and much luck ahead (although it does not look like they need it). If you organize it we will come.

HighDistortion
Profile Joined August 2010
United States52 Posts
June 13 2011 19:04 GMT
#176
On June 14 2011 03:29 Mithriel wrote:
Wonder how many people watched sc2 and how many the other games. I don't think halo attracts a lot of viewers, but that's just my guess.

Well MLG has been around for over 6 years now. SC2 has only been around for a fraction of that. So id say they did alright with halo as the main game. Of course they are doing better than ever now, but do not dismiss console games as nothing.
delo
Profile Joined August 2010
United States333 Posts
June 13 2011 19:16 GMT
#177
On June 14 2011 02:50 Chenz wrote:
Seeing as the Stockholm Invitational also had over 450k unique viewers it's not that impressive, though it had the advantage of being covered in several Swedish newspapers. Anyway, it's nice to see esports moving forward.

What's the source for the DH numbers? Did they report how many stream hours were consumed? I'd be curious to know what the average amount of time each viewer spent watching the stream was.

If MLG's is really in the neighborhood of 4.9 hours per unique, I imagine that'd be a hell of a selling point for potential advertisers.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
June 13 2011 19:18 GMT
#178
Wow. 450 thousand unique. That's really a much bigger deal than the total number of viewers/hours, and is quite impressive.
RmoteCntrld
Profile Joined June 2010
United States596 Posts
June 13 2011 19:18 GMT
#179
I'd be willing to bet that a very large ammount of that number was just people pressing refresh
senex
Profile Joined March 2011
Sweden25 Posts
Last Edited: 2011-06-13 19:27:44
June 13 2011 19:26 GMT
#180
On June 14 2011 00:08 MLG_Lee wrote:
22.5M streams served... over 450K unique stream viewers.

We don't break out streams by titles.


Excellent numbers! You went on par with DreamHack Stockholm Invitattional! Last Winter we had 1.4 million unique viewers,..

For Summer? *shudderswithdelight*

edit: forgot that million in 1.4....
BossDH
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