• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:44
CEST 21:44
KST 04:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Why there arent any 256x256 pro maps? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2116 users

MLG Delivers Record-Breaking 22.5 Million streams - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
neo_sporin
Profile Blog Joined August 2010
United States516 Posts
June 13 2011 16:41 GMT
#141
On June 14 2011 00:45 ThaZenith wrote:
Ah, why didn't he break down stream views by titles? Knowing how many SC2 viewers there were was what I was most interested in, lol.


While it would be interesting, I think its safe to say SC2 got the most hits as a lot of people at dallas and columbus said the viewer area for Black Ops is mostly empty. I could see the problem with releasing specific stream #s to the entitlement the community would feel if they accounted for 60% of the viewers, but still only got 33% of the prize money.
kHaza
Profile Joined March 2011
Great Britain55 Posts
June 13 2011 16:41 GMT
#142
[ They put more money total in the other games. The price pool goes deeper in Halo and CoD.


Remember that the money from the other 2 games has to be spilt between 4 (sometimes 5) people. I the other games there is also money for the 1st and second placed teams (I think?) whereas the top 8 SC2 players get money. I also think that Halo actually brings in MLG the most money since it is the only big Halo competition in the world and lots of teams attend and play large amounts of money to enter. The Halo side of things is also directly sponsored and the teams get their sponsorships through MLG whereas SC2 teams are completely independant of MLG. Having said that, with these kind of stream figures I guess this might now be a bit different, but i still highly doubt we'll see any increase in the prize pool at least until the 2012 season.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
June 13 2011 16:44 GMT
#143
On June 14 2011 01:24 MLGrben wrote:
While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.

Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"


This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)
ribboo
Profile Joined October 2010
Sweden1842 Posts
June 13 2011 16:50 GMT
#144
On June 14 2011 01:37 InToTheWannaB wrote:
If MLG could ever pull that stick out of capcoms butts, and lock up SF4. They would get near 1 million unique hits I bet. 450k is alot and I think some people are underestimating how big it is. Look at some "real" sports and what they get. Something like MLS(Major league soccer) on ESPN2 they avg a bit over 250k for games.

http://www.majorleaguesoccertalk.com/major-league-soccer-is-losing-the-tv-ratings-battle/9925




90 minutes versus 3 days isn't really fair tho
Liight
Profile Joined March 2011
Iceland103 Posts
Last Edited: 2011-06-13 17:13:24
June 13 2011 17:10 GMT
#145
22mill, daaauum son.
To lazy to read all the replys, but having 2 streams and every single viewer jumping between those streams every 5 minutes does make up this huge number ?

or wut.
It's been interesting.
MLGrben
Profile Joined August 2010
United States129 Posts
June 13 2011 17:16 GMT
#146
On June 14 2011 01:44 aristarchus wrote:
Show nested quote +
On June 14 2011 01:24 MLGrben wrote:
While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.

Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"


This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)


Completely wrong, the only thing i want is a 1000% rock solid and stable stream. If an advertiser buys ads with us and sees the stream is unstable they will never come back.
Follow me on Twitter for MLG SC2 News http://twitter.com/mlgben
Roggay
Profile Joined April 2010
Switzerland6320 Posts
June 13 2011 17:20 GMT
#147
I know that I atleast contributed to 300-400 "views" of that 22.5million, so yea I'm not really that impressed by it.

But the 450k unique viewers is really impressive.
mr freeze
Profile Joined June 2011
20 Posts
June 13 2011 17:24 GMT
#148
i had a lot of fun watching the games.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
June 13 2011 17:30 GMT
#149
On June 14 2011 02:16 MLGrben wrote:
Show nested quote +
On June 14 2011 01:44 aristarchus wrote:
On June 14 2011 01:24 MLGrben wrote:
While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.

Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"


This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)


Completely wrong, the only thing i want is a 1000% rock solid and stable stream. If an advertiser buys ads with us and sees the stream is unstable they will never come back.

That's totally believable to me, but that seems in conflict with them caring primarily about the 22mil number. That number being so high makes the average length of stream view roughly 6 minutes. That doesn't scare them away? All the games being broadcast are much longer than that, so the only way that happens is with lots of refreshing, etc. I mean, maybe they're just dumb. I've learned to never underestimate the explanatory power of stupidity, but....
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 13 2011 17:32 GMT
#150
Tha'ts right sponsors! 450K unique viewers!
Give ESPORTS your moneys now.
Can't stay its a bad thing. Breaking records and taking names.
It can only get us more attention.
BW pros training sc2 is like kiss making a dub step album.
timmyfred
Profile Joined April 2010
United States302 Posts
June 13 2011 17:34 GMT
#151
On June 14 2011 01:50 ribboo wrote:
Show nested quote +
On June 14 2011 01:37 InToTheWannaB wrote:
If MLG could ever pull that stick out of capcoms butts, and lock up SF4. They would get near 1 million unique hits I bet. 450k is alot and I think some people are underestimating how big it is. Look at some "real" sports and what they get. Something like MLS(Major league soccer) on ESPN2 they avg a bit over 250k for games.

http://www.majorleaguesoccertalk.com/major-league-soccer-is-losing-the-tv-ratings-battle/9925




90 minutes versus 3 days isn't really fair tho


2.2 million hours divided across 450k viewers is an average of 4.9 hours viewing, though. That's roughly 3 soccer games, so I think it's a reasonably fair comparison.
Chance favors the prepared mind. | Winners don't make excuses when the other side plays the game.
PrimeTimey
Profile Joined January 2011
Canada369 Posts
June 13 2011 17:38 GMT
#152
On June 14 2011 02:32 ComaDose wrote:
Tha'ts right sponsors! 450K unique viewers!
Give ESPORTS your moneys now.
Can't stay its a bad thing. Breaking records and taking names.
It can only get us more attention.


450,000 across the entire globe.. it's really not that impressive.
Souljah
Profile Blog Joined November 2010
United States423 Posts
June 13 2011 17:39 GMT
#153
Amazing news.. congrats MLG. Continue to improve your quality, and im sure the numbers will improve.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2011-06-13 17:43:19
June 13 2011 17:39 GMT
#154
On June 14 2011 02:34 timmyfred wrote:
Show nested quote +
On June 14 2011 01:50 ribboo wrote:
On June 14 2011 01:37 InToTheWannaB wrote:
If MLG could ever pull that stick out of capcoms butts, and lock up SF4. They would get near 1 million unique hits I bet. 450k is alot and I think some people are underestimating how big it is. Look at some "real" sports and what they get. Something like MLS(Major league soccer) on ESPN2 they avg a bit over 250k for games.

http://www.majorleaguesoccertalk.com/major-league-soccer-is-losing-the-tv-ratings-battle/9925




90 minutes versus 3 days isn't really fair tho


2.2 million hours divided across 450k viewers is an average of 4.9 hours viewing, though. That's roughly 3 soccer games, so I think it's a reasonably fair comparison.


Uhh no. Unless the football matches were on 3 days straight and once in very month that would make an accurate comparison. It being on for such a long period will give the opportunity for some to just "pop-in" because of it's exclusiveness. The average like you said is 4.9 hours making it 4/5 times less than I actually spent watching it all.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 13 2011 17:42 GMT
#155
cyber sports fightigngngngngngn
jacobmarlow
Profile Joined March 2008
Canada100 Posts
June 13 2011 17:44 GMT
#156
I hope this helps in giving MLG the ability to increase the prizepool significantly for players. MLG is too awesome a tournament to have such a small prize pool. I hope they can at least double it. Hopefully thats not too much to ask. Doing this would make it more worthwhile for the best players in the world to travel to each MLG event.

Poll: Do you MLG should allocate resources to increasing its prize pool?

Yes increase it by 100% (15)
 
41%

No they should allocate resources to other areas. (12)
 
32%

Yes they should increase it by more than double its current level. (9)
 
24%

Yes increase it by 25%. (1)
 
3%

Yes increase it by 50% (0)
 
0%

Yes increase it by 75% (0)
 
0%

37 total votes

Your vote: Do you MLG should allocate resources to increasing its prize pool?

(Vote): Yes increase it by 25%.
(Vote): Yes increase it by 50%
(Vote): Yes increase it by 75%
(Vote): Yes increase it by 100%
(Vote): Yes they should increase it by more than double its current level.
(Vote): No they should allocate resources to other areas.


BadWithNames
Profile Joined April 2010
United States441 Posts
Last Edited: 2011-06-13 17:49:15
June 13 2011 17:48 GMT
#157
As someone who still remembers eagerly waiting the results of the first MLG tournaments, congratulations. Congratulations to the Starcraft community as well, you guys are a freaking powerhouse.
One year in Seoul...yesh please
King[Neikos]
Profile Joined September 2010
Costa Rica506 Posts
June 13 2011 17:48 GMT
#158
nice to see Esports growing like this
Nerdslayer
Profile Joined April 2011
Denmark1130 Posts
June 13 2011 17:49 GMT
#159
On June 14 2011 02:44 jacobmarlow wrote:
I hope this helps in giving MLG the ability to increase the prizepool significantly for players. MLG is too awesome a tournament to have such a small prize pool. I hope they can at least double it. Hopefully thats not too much to ask. Doing this would make it more worthwhile for the best players in the world to travel to each MLG event.

Poll: Do you MLG should allocate resources to increasing its prize pool?

Yes increase it by 100% (15)
 
41%

No they should allocate resources to other areas. (12)
 
32%

Yes they should increase it by more than double its current level. (9)
 
24%

Yes increase it by 25%. (1)
 
3%

Yes increase it by 50% (0)
 
0%

Yes increase it by 75% (0)
 
0%

37 total votes

Your vote: Do you MLG should allocate resources to increasing its prize pool?

(Vote): Yes increase it by 25%.
(Vote): Yes increase it by 50%
(Vote): Yes increase it by 75%
(Vote): Yes increase it by 100%
(Vote): Yes they should increase it by more than double its current level.
(Vote): No they should allocate resources to other areas.




Im confused isnt 100% the same as the double amount?
Chenz
Profile Joined November 2010
Sweden1197 Posts
June 13 2011 17:50 GMT
#160
Seeing as the Stockholm Invitational also had over 450k unique viewers it's not that impressive, though it had the advantage of being covered in several Swedish newspapers. Anyway, it's nice to see esports moving forward.
Prev 1 6 7 8 9 10 13 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group A
eOnzErG vs OyAjiLIVE!
Doodle vs cavapoo
ZZZero.O190
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 257
Ketroc 79
JuggernautJason78
BRAT_OK 60
StarCraft: Brood War
Britney 20904
Calm 3474
Mini 259
ZZZero.O 190
Hyuk 187
Nal_rA 136
ggaemo 123
Dewaltoss 97
Hyun 38
NaDa 10
Dota 2
Gorgc5804
monkeys_forever390
syndereN191
Counter-Strike
fl0m5105
Heroes of the Storm
Khaldor275
MindelVK17
Other Games
Grubby4693
FrodaN943
KnowMe215
ArmadaUGS196
420jenkins191
Hui .98
elazer55
Trikslyr54
QueenE49
Organizations
Other Games
gamesdonequick979
BasetradeTV294
Dota 2
PGL Dota 2 - Main Stream59
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• printf 63
• StrangeGG 5
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• 80smullet 18
• Michael_bg 14
• RayReign 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV584
League of Legends
• imaqtpie1510
• Shiphtur322
Other Games
• tFFMrPink 18
Upcoming Events
Replay Cast
4h 17m
RSL Revival
14h 17m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
18h 17m
BSL
23h 17m
IPSL
23h 17m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d 4h
Replay Cast
1d 13h
Wardi Open
1d 14h
Afreeca Starleague
1d 14h
Jaedong vs Light
Monday Night Weeklies
1d 20h
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.