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Active: 1414 users

MLG Delivers Record-Breaking 22.5 Million streams - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
neo_sporin
Profile Blog Joined August 2010
United States516 Posts
June 13 2011 16:41 GMT
#141
On June 14 2011 00:45 ThaZenith wrote:
Ah, why didn't he break down stream views by titles? Knowing how many SC2 viewers there were was what I was most interested in, lol.


While it would be interesting, I think its safe to say SC2 got the most hits as a lot of people at dallas and columbus said the viewer area for Black Ops is mostly empty. I could see the problem with releasing specific stream #s to the entitlement the community would feel if they accounted for 60% of the viewers, but still only got 33% of the prize money.
kHaza
Profile Joined March 2011
Great Britain55 Posts
June 13 2011 16:41 GMT
#142
[ They put more money total in the other games. The price pool goes deeper in Halo and CoD.


Remember that the money from the other 2 games has to be spilt between 4 (sometimes 5) people. I the other games there is also money for the 1st and second placed teams (I think?) whereas the top 8 SC2 players get money. I also think that Halo actually brings in MLG the most money since it is the only big Halo competition in the world and lots of teams attend and play large amounts of money to enter. The Halo side of things is also directly sponsored and the teams get their sponsorships through MLG whereas SC2 teams are completely independant of MLG. Having said that, with these kind of stream figures I guess this might now be a bit different, but i still highly doubt we'll see any increase in the prize pool at least until the 2012 season.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
June 13 2011 16:44 GMT
#143
On June 14 2011 01:24 MLGrben wrote:
While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.

Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"


This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)
ribboo
Profile Joined October 2010
Sweden1842 Posts
June 13 2011 16:50 GMT
#144
On June 14 2011 01:37 InToTheWannaB wrote:
If MLG could ever pull that stick out of capcoms butts, and lock up SF4. They would get near 1 million unique hits I bet. 450k is alot and I think some people are underestimating how big it is. Look at some "real" sports and what they get. Something like MLS(Major league soccer) on ESPN2 they avg a bit over 250k for games.

http://www.majorleaguesoccertalk.com/major-league-soccer-is-losing-the-tv-ratings-battle/9925




90 minutes versus 3 days isn't really fair tho
Liight
Profile Joined March 2011
Iceland103 Posts
Last Edited: 2011-06-13 17:13:24
June 13 2011 17:10 GMT
#145
22mill, daaauum son.
To lazy to read all the replys, but having 2 streams and every single viewer jumping between those streams every 5 minutes does make up this huge number ?

or wut.
It's been interesting.
MLGrben
Profile Joined August 2010
United States129 Posts
June 13 2011 17:16 GMT
#146
On June 14 2011 01:44 aristarchus wrote:
Show nested quote +
On June 14 2011 01:24 MLGrben wrote:
While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.

Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"


This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)


Completely wrong, the only thing i want is a 1000% rock solid and stable stream. If an advertiser buys ads with us and sees the stream is unstable they will never come back.
Follow me on Twitter for MLG SC2 News http://twitter.com/mlgben
Roggay
Profile Joined April 2010
Switzerland6320 Posts
June 13 2011 17:20 GMT
#147
I know that I atleast contributed to 300-400 "views" of that 22.5million, so yea I'm not really that impressed by it.

But the 450k unique viewers is really impressive.
mr freeze
Profile Joined June 2011
20 Posts
June 13 2011 17:24 GMT
#148
i had a lot of fun watching the games.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
June 13 2011 17:30 GMT
#149
On June 14 2011 02:16 MLGrben wrote:
Show nested quote +
On June 14 2011 01:44 aristarchus wrote:
On June 14 2011 01:24 MLGrben wrote:
While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.

Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"


This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)


Completely wrong, the only thing i want is a 1000% rock solid and stable stream. If an advertiser buys ads with us and sees the stream is unstable they will never come back.

That's totally believable to me, but that seems in conflict with them caring primarily about the 22mil number. That number being so high makes the average length of stream view roughly 6 minutes. That doesn't scare them away? All the games being broadcast are much longer than that, so the only way that happens is with lots of refreshing, etc. I mean, maybe they're just dumb. I've learned to never underestimate the explanatory power of stupidity, but....
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 13 2011 17:32 GMT
#150
Tha'ts right sponsors! 450K unique viewers!
Give ESPORTS your moneys now.
Can't stay its a bad thing. Breaking records and taking names.
It can only get us more attention.
BW pros training sc2 is like kiss making a dub step album.
timmyfred
Profile Joined April 2010
United States302 Posts
June 13 2011 17:34 GMT
#151
On June 14 2011 01:50 ribboo wrote:
Show nested quote +
On June 14 2011 01:37 InToTheWannaB wrote:
If MLG could ever pull that stick out of capcoms butts, and lock up SF4. They would get near 1 million unique hits I bet. 450k is alot and I think some people are underestimating how big it is. Look at some "real" sports and what they get. Something like MLS(Major league soccer) on ESPN2 they avg a bit over 250k for games.

http://www.majorleaguesoccertalk.com/major-league-soccer-is-losing-the-tv-ratings-battle/9925




90 minutes versus 3 days isn't really fair tho


2.2 million hours divided across 450k viewers is an average of 4.9 hours viewing, though. That's roughly 3 soccer games, so I think it's a reasonably fair comparison.
Chance favors the prepared mind. | Winners don't make excuses when the other side plays the game.
PrimeTimey
Profile Joined January 2011
Canada369 Posts
June 13 2011 17:38 GMT
#152
On June 14 2011 02:32 ComaDose wrote:
Tha'ts right sponsors! 450K unique viewers!
Give ESPORTS your moneys now.
Can't stay its a bad thing. Breaking records and taking names.
It can only get us more attention.


450,000 across the entire globe.. it's really not that impressive.
Souljah
Profile Blog Joined November 2010
United States423 Posts
June 13 2011 17:39 GMT
#153
Amazing news.. congrats MLG. Continue to improve your quality, and im sure the numbers will improve.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2011-06-13 17:43:19
June 13 2011 17:39 GMT
#154
On June 14 2011 02:34 timmyfred wrote:
Show nested quote +
On June 14 2011 01:50 ribboo wrote:
On June 14 2011 01:37 InToTheWannaB wrote:
If MLG could ever pull that stick out of capcoms butts, and lock up SF4. They would get near 1 million unique hits I bet. 450k is alot and I think some people are underestimating how big it is. Look at some "real" sports and what they get. Something like MLS(Major league soccer) on ESPN2 they avg a bit over 250k for games.

http://www.majorleaguesoccertalk.com/major-league-soccer-is-losing-the-tv-ratings-battle/9925




90 minutes versus 3 days isn't really fair tho


2.2 million hours divided across 450k viewers is an average of 4.9 hours viewing, though. That's roughly 3 soccer games, so I think it's a reasonably fair comparison.


Uhh no. Unless the football matches were on 3 days straight and once in very month that would make an accurate comparison. It being on for such a long period will give the opportunity for some to just "pop-in" because of it's exclusiveness. The average like you said is 4.9 hours making it 4/5 times less than I actually spent watching it all.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 13 2011 17:42 GMT
#155
cyber sports fightigngngngngngn
jacobmarlow
Profile Joined March 2008
Canada100 Posts
June 13 2011 17:44 GMT
#156
I hope this helps in giving MLG the ability to increase the prizepool significantly for players. MLG is too awesome a tournament to have such a small prize pool. I hope they can at least double it. Hopefully thats not too much to ask. Doing this would make it more worthwhile for the best players in the world to travel to each MLG event.

Poll: Do you MLG should allocate resources to increasing its prize pool?

Yes increase it by 100% (15)
 
41%

No they should allocate resources to other areas. (12)
 
32%

Yes they should increase it by more than double its current level. (9)
 
24%

Yes increase it by 25%. (1)
 
3%

Yes increase it by 50% (0)
 
0%

Yes increase it by 75% (0)
 
0%

37 total votes

Your vote: Do you MLG should allocate resources to increasing its prize pool?

(Vote): Yes increase it by 25%.
(Vote): Yes increase it by 50%
(Vote): Yes increase it by 75%
(Vote): Yes increase it by 100%
(Vote): Yes they should increase it by more than double its current level.
(Vote): No they should allocate resources to other areas.


BadWithNames
Profile Joined April 2010
United States441 Posts
Last Edited: 2011-06-13 17:49:15
June 13 2011 17:48 GMT
#157
As someone who still remembers eagerly waiting the results of the first MLG tournaments, congratulations. Congratulations to the Starcraft community as well, you guys are a freaking powerhouse.
One year in Seoul...yesh please
King[Neikos]
Profile Joined September 2010
Costa Rica506 Posts
June 13 2011 17:48 GMT
#158
nice to see Esports growing like this
Nerdslayer
Profile Joined April 2011
Denmark1130 Posts
June 13 2011 17:49 GMT
#159
On June 14 2011 02:44 jacobmarlow wrote:
I hope this helps in giving MLG the ability to increase the prizepool significantly for players. MLG is too awesome a tournament to have such a small prize pool. I hope they can at least double it. Hopefully thats not too much to ask. Doing this would make it more worthwhile for the best players in the world to travel to each MLG event.

Poll: Do you MLG should allocate resources to increasing its prize pool?

Yes increase it by 100% (15)
 
41%

No they should allocate resources to other areas. (12)
 
32%

Yes they should increase it by more than double its current level. (9)
 
24%

Yes increase it by 25%. (1)
 
3%

Yes increase it by 50% (0)
 
0%

Yes increase it by 75% (0)
 
0%

37 total votes

Your vote: Do you MLG should allocate resources to increasing its prize pool?

(Vote): Yes increase it by 25%.
(Vote): Yes increase it by 50%
(Vote): Yes increase it by 75%
(Vote): Yes increase it by 100%
(Vote): Yes they should increase it by more than double its current level.
(Vote): No they should allocate resources to other areas.




Im confused isnt 100% the same as the double amount?
Chenz
Profile Joined November 2010
Sweden1197 Posts
June 13 2011 17:50 GMT
#160
Seeing as the Stockholm Invitational also had over 450k unique viewers it's not that impressive, though it had the advantage of being covered in several Swedish newspapers. Anyway, it's nice to see esports moving forward.
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