• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:53
CEST 16:53
KST 23:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL62Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL Practice Partners (Official) ASL20 Preliminary Maps
Tourneys
CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 603 users

Blizzard: Out of touch? - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 33 Next All
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
June 13 2011 04:12 GMT
#501
On June 13 2011 13:09 bovineblitz wrote:
I'm not trying to argue what micro is, that's derailing my point. I was saying that his answer to the question is disconcerting, his examples of micro are very poor choices.

Show nested quote +
Apart from balance, the situation where one unit counters another unit is quite serious. This makes it very hard to stage a comeback in games. In Starcraft 1, players could make comebacks through the use of various strategies or through some other means. However, it is very difficult to do make combacks in Starcraft 2. What do you think about this issue?

Dustin : That is actually not the case. This situation where one unit counters another unit is not as serious as it was in Starcraft 1. Let's say we have a templar fighting a zergling, and the templar always loses. That's a situation where we really see one unit countering another unit. As of now, the balance between unit-counters and micro is better than in Starcraft 1.

I've watched quite a number of tournaments. We have lots of situations where player A wins the first game, and player B comes back to win the second game. Within the games themselves, we also see the advantage keep swinging from one player to another. This shows that the state of Starcraft 2 is not that one sided. Perhaps, the situation in these tournaments are not completely accurate, but from what I see now in the top tournaments, unit counters are actually quite relative.
(T/N : I have a feeling this paragraph was translated pretty badly, but I translated it to the best of my abilities. If anyone can do a better job with this question, please don't be shy to contribute.)

For example, let's look at a situation where we have banelings fighting against marines. If they were to just clash against each other without any micro, the banelings will definitely kill off a lot of marines. However, if the marines have stim, I believe you can use micro to come out ahead in the engagement. Let's look at another situation, where we have banshees against marines. In a straight up fight, the marines will definitely win the fight. Yet, if the banshee has cloak, the situation would be different. Let's look at yet another situation, marauders against stalkers. If both sides a-move, clearly the marauder will win. However, if the stalker has blink, and uses blink well, the situation might turn out different as well.

It makes you wonder if they even watched a replay or VOD and was high when he casted those Dayvie games before the game was released
Nada's body is South Korea's greatest weapon.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2011-06-13 04:21:13
June 13 2011 04:20 GMT
#502
Cloak isn't micro, it's an ability.

Micro would be kiting marines.


Micro is unit control.

Using abilities is unit control.

But is it hard? No.

Anyways, you could further argue that the Terran will need to position (and therefore micro) his marines along with Scans to take out Cloak banshees or prevent harassment.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
kochujang
Profile Joined July 2010
Germany1226 Posts
June 13 2011 04:24 GMT
#503
On June 13 2011 13:09 bovineblitz wrote:
I'm not trying to argue what micro is, that's derailing my point. I was saying that his answer to the question is disconcerting, his examples of micro are very poor choices.

Show nested quote +
Apart from balance, the situation where one unit counters another unit is quite serious. This makes it very hard to stage a comeback in games. In Starcraft 1, players could make comebacks through the use of various strategies or through some other means. However, it is very difficult to do make combacks in Starcraft 2. What do you think about this issue?

Dustin : That is actually not the case. This situation where one unit counters another unit is not as serious as it was in Starcraft 1. Let's say we have a templar fighting a zergling, and the templar always loses. That's a situation where we really see one unit countering another unit. As of now, the balance between unit-counters and micro is better than in Starcraft 1.

I've watched quite a number of tournaments. We have lots of situations where player A wins the first game, and player B comes back to win the second game. Within the games themselves, we also see the advantage keep swinging from one player to another. This shows that the state of Starcraft 2 is not that one sided. Perhaps, the situation in these tournaments are not completely accurate, but from what I see now in the top tournaments, unit counters are actually quite relative.
(T/N : I have a feeling this paragraph was translated pretty badly, but I translated it to the best of my abilities. If anyone can do a better job with this question, please don't be shy to contribute.)

For example, let's look at a situation where we have banelings fighting against marines. If they were to just clash against each other without any micro, the banelings will definitely kill off a lot of marines. However, if the marines have stim, I believe you can use micro to come out ahead in the engagement. Let's look at another situation, where we have banshees against marines. In a straight up fight, the marines will definitely win the fight. Yet, if the banshee has cloak, the situation would be different. Let's look at yet another situation, marauders against stalkers. If both sides a-move, clearly the marauder will win. However, if the stalker has blink, and uses blink well, the situation might turn out different as well.

Sorry for the derailing. I agree with your outlines, those examples were poor.
Doriboi
Profile Blog Joined May 2010
United States181 Posts
June 13 2011 04:42 GMT
#504
I was watching ProLeague last night and the game was Bisu vs. Action. Protoss felt more inspired to play than it is today. Bisu would make shuttle with speed, corsairs, reavers, dark templars. Protoss in SC2 feels stagnant and linear. I love White-ra trying to integrate Void Prisms, but overall I don't feel inspired when I see Protoss. Perhaps I am biased.
Pew Pew! www.fusionesports.com www.facebook.com/fusionsc2
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 13 2011 04:49 GMT
#505
Blizzard designers are too much in love with their rushes and the excuse of doing it for the Bronze leaguers so they learn to play witht that is just as fake as it gets, because Bronze league players will probably downvote these maps. Steppes of War was just such an example. The reason why rushes dont work well for SC2 is that the game is too volatile and the extremes between "macro build" and "rush build" are too great when it comes to the number of units. Thus rushes are too powerful on maps designed for them, but have an acceptable risk on maps which are large.

Lets just wait and see what is coming with the next change in maps for the ladder ... being a pessimist I dont think it will be free of close spawns.
If you cant say what you're meaning, you can never mean what you're saying.
Ubes
Profile Joined January 2011
Ireland111 Posts
June 13 2011 04:53 GMT
#506
On June 13 2011 07:06 Severedevil wrote:
Show nested quote +
On June 13 2011 06:58 Ubes wrote:
Too many people want SC1 part 2. This is SC2 a different game.

If SC2 wants to ride on Starcraft's competitive success, it can't fling 'different game' at every critique.

Most of the points brought up are not critiquing SC2, they're trying to make it like SC1.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-06-13 05:07:24
June 13 2011 05:05 GMT
#507
On June 13 2011 13:53 Ubes wrote:
Show nested quote +
On June 13 2011 07:06 Severedevil wrote:
On June 13 2011 06:58 Ubes wrote:
Too many people want SC1 part 2. This is SC2 a different game.

If SC2 wants to ride on Starcraft's competitive success, it can't fling 'different game' at every critique.

Most of the points brought up are not critiquing SC2, they're trying to make it like SC1.

And this is bad?

There are a very few "structural improvements" which kinda break SC2 compared to SC1:
1. The macro mechanics speed up the game by giving more resources faster. This makes rushes more (too?) powerful and the whole game more volatile.
2. The perfect movement AI (plus unlimited unit selection) of SC2 gives attacking armies a maximum density and thus a maximum dps per attacking square. This requires perfect balancing of units, while the imperfect movement AI of SC1 made this attacking dps density much less and thus it wasnt as important if a siege Tank or Psi Storm or Reaver shot was totally IMBA, because they didnt kill the whole enemy army in one shot.

Using the most convenient and best programming for the game doesnt actually help making it easier to balance / play. Thus the comparisons to SC1 - as being the great game it is - are totally valid. Sadly some people at Blizzard dont think that way and they are still in their "lets have more explosions and units and stuff, because that will make the game better"-mode of too many action movies. Well, more explosions and stuff dont automatically make the game better ...
If you cant say what you're meaning, you can never mean what you're saying.
DaemonX
Profile Joined September 2010
545 Posts
June 13 2011 05:13 GMT
#508
This thread has a lot of content, but not much substance.

Most of the OP's points are moot or, highly debatable or plain wrong.

Blizzard are not "out of touch". They aren't perfect, but they need to keep their interference in the game to a minimum far more critically than making changes based off community trends.

Stop asking Blizzard to fix the game and learn to play it as it is!

I'd be happy if they didn't patch anything until the expansion - the game hasn't been explored 10%. Every month the "OP" race changes without balance or maps changes; just metagame shifts.

Maps don't make a the determining difference till the race's strategies have been fully explored - this is what we learned from BW. So maps are fundamentally irrelevant until there have been no balance changes for at least 12 months.

As for the units - their suggested changes are excellent. The overseer and immortal are uninteresting units. They don't do anything dynamic to the game. The units people are choosing as 'uninteresting' are simply balance whining in a different form.
Colossus UNINTERESTING?? BS. They are fascinating units. Aoe, massive, cliff-walking. ranged, vulnerable to air...so many mechanics in one unit. Amazing. Balanced? Who knows. They may make the GAME uninteresting because they're strong, but that's a different issue to being a boring UNIT.
shadymmj
Profile Joined June 2010
1906 Posts
June 13 2011 05:28 GMT
#509
No, the colossus is boring. It has vulnerabilities no doubt, but the general way to use this unit is to a-move and then move it back when enemy units come forward to attack it. There is no point doing anything else with the colossus. Even if you tried to do it differently, nothing will come out of it.

Blizzard is out of touch with BW and how it became an e-sport. SC2 has the most of what I like to call "generic ranged units" that are just meant to be massed and attack.

Terran: Marines, marauders, thors
Zerg: Roach, hydra
Protoss: Stalker, immortal, colossus

These units dominate every matchup for the most part. It gives very little racial identity.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Techno
Profile Joined June 2010
1900 Posts
June 13 2011 05:43 GMT
#510
On June 13 2011 14:28 shadymmj wrote:
No, the colossus is boring. It has vulnerabilities no doubt, but the general way to use this unit is to a-move and then move it back when enemy units come forward to attack it. There is no point doing anything else with the colossus. Even if you tried to do it differently, nothing will come out of it.

Blizzard is out of touch with BW and how it became an e-sport. SC2 has the most of what I like to call "generic ranged units" that are just meant to be massed and attack.

Terran: Marines, marauders, thors
Zerg: Roach, hydra
Protoss: Stalker, immortal, colossus

These units dominate every matchup for the most part. It gives very little racial identity.

These boring units exist but Zerg has banelings with burrow, roach burrow, infestors with burrow.
Terran has marines, tanks, medivacs to micro.
Protoss has blink stalkers, forcefield, phoenixes, chargelots, HT/DT

All these things are highly microable and make for very, very interesting games.

If you think Protoss is boring watch HuK play, I dont even play toss but I have the biggest man-boner for HuKs play.

If you think Zerg is boring watch Sen Baneling bomb the shit out of everything.

If you think Terran is boring, were not playing the same game.
Hell, its awesome to LOSE to nukes!
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-06-13 06:02:54
June 13 2011 05:59 GMT
#511
complexity kills a game... i love the supply cap...too much to do with too many units really scares potential players from testing out and being able to participate.

smart AI pathing would help a lot of newer players out

proposal:
1) have the option for continuous production out of a building
2) have options to scale priority for continuous production either by which building was built first or for the player to choose (50 minerals to a worker, next 50 minerals to marine) no queue
3) have smarter AI micro (i like the baneling unburrow autocast) i would also love to see spell-casters shoot spells on auto-cast (i would also love queens to inject larvae or be given the option to keep her energy low by spreading creep and for creep tumors to spread automatically after being given a general direction.)

EDIT: I think I like the way the game is right now. It works - best not screw it up.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-06-13 06:04:14
June 13 2011 06:02 GMT
#512
On June 13 2011 14:43 Techno wrote:
Show nested quote +
On June 13 2011 14:28 shadymmj wrote:
No, the colossus is boring. It has vulnerabilities no doubt, but the general way to use this unit is to a-move and then move it back when enemy units come forward to attack it. There is no point doing anything else with the colossus. Even if you tried to do it differently, nothing will come out of it.

Blizzard is out of touch with BW and how it became an e-sport. SC2 has the most of what I like to call "generic ranged units" that are just meant to be massed and attack.

Terran: Marines, marauders, thors
Zerg: Roach, hydra
Protoss: Stalker, immortal, colossus

These units dominate every matchup for the most part. It gives very little racial identity.

These boring units exist but Zerg has banelings with burrow, roach burrow, infestors with burrow.
Terran has marines, tanks, medivacs to micro.
Protoss has blink stalkers, forcefield, phoenixes, chargelots, HT/DT

All these things are highly microable and make for very, very interesting games.

If you think Protoss is boring watch HuK play, I dont even play toss but I have the biggest man-boner for HuKs play.

If you think Zerg is boring watch Sen Baneling bomb the shit out of everything.

If you think Terran is boring, were not playing the same game.


The problem with said units aren't that they are generic a-click units.
The problem is that you can't make a bigger use of said units by microing.
(most of them at least)

You can't do anything with roaches besides A-Click.
There aren't any ability for zergs to make the roaches more useful than A-Click.
There isn't a sinergy to make the unit better.
The same goes for the hydra for instance.

What Sc2 is lacking is units that support each other and make them more powerful
in the right hands, OR give units a unique ability that gives the better played a tool to make
the unit more efficient.

For instance a stalker. A-clicking them is shit.
If you have blink and blink back the wounded ones, they get more efficient.
It's something for the eye and gives the player a chance to outplay the opponent with micro.

The other choice is by supplementing an unit to make it more efficient.
For instance Marine Tank.
The marine on itself is a great unit and deals great damage on its own.
But it gets even more deadlier and better with the right support unit that improve their efficiency through right usage.

Sadly, Sc2 lacks such combination.
Broodwar for example had many of them, either by positioning and unit micro, or with spells.
Vultures / Tanks, lurker / defiler, shuttle / reaver and there are many more.

Sc2 should aim for more of those.
They need to creature dynamics between units.
The roach doesn't have any synergy with any zerg unit, the same goes for the hydra.
There is no way to make the roach more efficient. And that's why people think they are bad units.
Maybe they are overall bad, but maybe if something right was added, they could become interesting.

wat
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-06-13 06:09:59
June 13 2011 06:09 GMT
#513
On June 13 2011 15:02 Elefanto wrote:
Show nested quote +
On June 13 2011 14:43 Techno wrote:
On June 13 2011 14:28 shadymmj wrote:
No, the colossus is boring. It has vulnerabilities no doubt, but the general way to use this unit is to a-move and then move it back when enemy units come forward to attack it. There is no point doing anything else with the colossus. Even if you tried to do it differently, nothing will come out of it.

Blizzard is out of touch with BW and how it became an e-sport. SC2 has the most of what I like to call "generic ranged units" that are just meant to be massed and attack.

Terran: Marines, marauders, thors
Zerg: Roach, hydra
Protoss: Stalker, immortal, colossus

These units dominate every matchup for the most part. It gives very little racial identity.

These boring units exist but Zerg has banelings with burrow, roach burrow, infestors with burrow.
Terran has marines, tanks, medivacs to micro.
Protoss has blink stalkers, forcefield, phoenixes, chargelots, HT/DT

All these things are highly microable and make for very, very interesting games.

If you think Protoss is boring watch HuK play, I dont even play toss but I have the biggest man-boner for HuKs play.

If you think Zerg is boring watch Sen Baneling bomb the shit out of everything.

If you think Terran is boring, were not playing the same game.


The problem with said units aren't that they are generic a-click units.
The problem is that you can't make a bigger use of said units by microing.
(most of them at least)

You can't do anything with roaches besides A-Click.
There aren't any ability for zergs to make the roaches more useful than A-Click.
There isn't a sinergy to make the unit better.
The same goes for the hydra for instance.

What Sc2 is lacking is units that support each other and make them more powerful
in the right hands, OR give units a unique ability that gives the better played a tool to make
the unit more efficient.

For instance a stalker. A-clicking them is shit.
If you have blink and blink back the wounded ones, they get more efficient.
It's something for the eye and gives the player a chance to outplay the opponent with micro.

The other choice is by supplementing an unit to make it more efficient.
For instance Marine Tank.
The marine on itself is a great unit and deals great damage on its own.
But it gets even more deadlier and better with the right support unit that improve their efficiency through right usage.

Sadly, Sc2 lacks such combination.
Broodwar for example had many of them, either by positioning and unit micro, or with spells.
Vultures / Tanks, lurker / defiler, shuttle / reaver and there are many more.

Sc2 should aim for more of those.
They need to creature dynamics between units.
The roach doesn't have any synergy with any zerg unit, the same goes for the hydra.
There is no way to make the roach more efficient. And that's why people think they are bad units.
Maybe they are overall bad, but maybe if something right was added, they could become interesting.




roach infestor synergy
not as good as lurker/defiler, but synergy none-the-less

actually i agree with you... sc2 is a bit like macro vs macro...who can get more units and A-move with the best concave...however, what could you propose?

i see some synergy such as zealot/sentry collosus/stalker
infestor really synergizes well with anything
i love marine/medivac/scv...honestly funny to be building mass bunkers with a good spread of stimmed marines (great for 3v3 games...don't try in 1v1s lol)
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
orn
Profile Joined March 2011
Australia76 Posts
Last Edited: 2011-06-13 06:14:26
June 13 2011 06:10 GMT
#514
SC2 is a great game and all that, but the skill level required to compete at the top in BW compared to SC2 doesn't even... it's not.. it just.. it isn't the same.

When I played BW I was always so incredibly amazed by all the little things players were doing in the game, it didn't matter that the engine was outdated or anything like that, just the sheer amount of things going on at once was incredible, compared to how I played at the time and what I could do compared to them.

I remember seeing a game just a while ago on Grubby's stream where he hadn't gone for some cheesy deathball, and the zerg he was playing against was counterattacking with lings at all four of his bases at once, and it was amazing and great to watch, which is what made BW so great as an esport (and still does).

I wish Blizzard would move away from the 200/200 clustered armies, and the 6 gate all-ins and aim for a happy medium like in BW whilst having a huge emphasis on unit control.

Zerg at the moment is almost completely 1a2a3a in SC2, and it's kinda disappointing, I would love to see units that require more micro, especially for Zerg. Terran already have stutter-step and Protoss already have blink and forcefield - which isn't really micro, but at least you're participating in the fight and not just watching after a-moving.

I dunno, seeing players that are painfully average (getting supply blocked LITERALLY every 20 supply) who are in grandmasters is just heartbreaking because they can 1a2a and win with cheese and poorly built all-ins, knowing that they would be in D+ on iccup.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 13 2011 06:19 GMT
#515
On June 13 2011 07:39 Nayl wrote:
Show nested quote +
On June 13 2011 07:24 BadgerBadger8264 wrote:
People overidealise BW while completely failing to realise starcraft 1 had terrible balance when it was first released; think the beginning of starcraft 2 and multiply it by a 1000. The reason it turned into what BW is now is because of blizzards hard work and dedication over more than 10 years, yet the same people are so quick to dismiss the balance in starcraft 2 after less than a year and before any expansion has been released. Seriously, people, rome wasn't build in a day; SC:BW sure as hell wasn't balanced/super awesome at the start and neither is SC2, but if you think blizzard will suddenly give up on SC2 (like they've never done on any of their games, there is no reason at all to think that) you're just wrong. The main thing that sucks from the transition from SC1 to SC2 is the people; everyone has turned into whiny, demanding and over-entitled people. You are what's wrong with SC2.


Sorry? Blizzard didn't make ANY balance patch on SC1 for 10 years. 1.08 being the very last balance patch. They indeed neglected BW completely afterwards, letting hackers run rampant so the community had to find a solution by creating its own ladders and maps.

BW was balanced and carried on through the community, NOT blizzard.


So true, and I think the same needs to happen for SC2. I think the community needs to take over at some point, and implement changes for the good of the sport. We have pros and great modders in the community, and everything to make something like this happen. However the obvious downside is splitting the community, and lack of decent ladder. Not to mention that a good time would have to pass before people even accept it. There would be no money in it for a while and it would have to compete with the mainstream SC2........... so yeah.... no go :/ lol
Kill the Deathball
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2011-06-13 06:49:59
June 13 2011 06:49 GMT
#516
I'm sorry if this has been mentioned already... but those are just horrible polls. Nevermind the bias inherent with the fact that internet polls are only answered by a certain cross section of people that play the game, but the way it's set up is just horrible. Have three different polls that between all the polls contain every unit in the game, and just ask for us to pick for the most uninteresting/boring unit in the mix. Then at a later date create a new poll made up of only those units, and nevermind this "first most / second most / third most" stuff. (btw, what's the medivac doing on this list???)

Anyway... cool thread.

I've always personally felt that SC2 could use more opportunities for micro in its units, and probably less hard countering (as was mentioned), so I'm hoping Heart of Swarm will bring that.

Of course, if Heart of Swarm returns lurkers (which I suspect it will, just because there's such a large fan demand), the game will change a TON to make room for them (unless they're implemented to be largely useless, e.g. tier 3)... so it will be interesting to see where HoS leads us. If Blizzard still can't bring the game up to BW levels, then I think that will be enough proof to show that Blizzard /should/ listen to the community more, and do so for Legacy of the Void (as is, I'd say it's still hard to tell... but it's hard to deny that Blizzard does seem to know very little about their own game at times).
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Peekaboo
Profile Joined May 2010
Canada219 Posts
June 13 2011 07:00 GMT
#517
I banned myself after reading that load of hooey. You seem only interested in self promotion and making a long post and a long thread. Not very interesting....next. See you in a week TL and I hope they delete this thread by then or its gone.
You loved me as a loser but now you're worried that I just might win. -L. Cohen
karpo
Profile Joined October 2010
Sweden1998 Posts
June 13 2011 07:02 GMT
#518
On June 13 2011 06:58 arb wrote:
Show nested quote +
On June 13 2011 05:58 karpo wrote:
On June 13 2011 05:55 IamBach wrote:
I am just happy I gave up on SC2 long, long ago. Now I only have to look on and congratulate myself for playing BW.


First off - No one cares. Secondly - Posting flammatory crap like this adds nothing but tension and hate between fans of either game.

Edit: Oh after reading your blog i see you're still in high school. Guess kids will be kids...

What crawled up your ass?


Stupid people posting worthless content that only incites drama.

On June 13 2011 06:25 Toadvine wrote:
Show nested quote +
On June 13 2011 05:58 karpo wrote:
On June 13 2011 05:55 IamBach wrote:
I am just happy I gave up on SC2 long, long ago. Now I only have to look on and congratulate myself for playing BW.


First off - No one cares. Secondly - Posting flammatory crap like this adds nothing but tension and hate between fans of either game.

Edit: Oh after reading your blog i see you're still in high school. Guess kids will be kids...


You know, the fact that you actually went to the trouble of searching his blog for personal attack ammo is kind of pathetic. :/


I usually check blogs or previous posts from people who post trash. Saw that this guy is in high school and it fit perfectly with his lack of insight and worthless addition to this thread.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
Last Edited: 2011-06-13 07:23:05
June 13 2011 07:13 GMT
#519
On June 13 2011 16:02 karpo wrote:
Show nested quote +
On June 13 2011 06:58 arb wrote:
On June 13 2011 05:58 karpo wrote:
On June 13 2011 05:55 IamBach wrote:
I am just happy I gave up on SC2 long, long ago. Now I only have to look on and congratulate myself for playing BW.


First off - No one cares. Secondly - Posting flammatory crap like this adds nothing but tension and hate between fans of either game.

Edit: Oh after reading your blog i see you're still in high school. Guess kids will be kids...

What crawled up your ass?


Stupid people posting worthless content that only incites drama.

Show nested quote +
On June 13 2011 06:25 Toadvine wrote:
On June 13 2011 05:58 karpo wrote:
On June 13 2011 05:55 IamBach wrote:
I am just happy I gave up on SC2 long, long ago. Now I only have to look on and congratulate myself for playing BW.


First off - No one cares. Secondly - Posting flammatory crap like this adds nothing but tension and hate between fans of either game.

Edit: Oh after reading your blog i see you're still in high school. Guess kids will be kids...


You know, the fact that you actually went to the trouble of searching his blog for personal attack ammo is kind of pathetic. :/


I usually check blogs or previous posts from people who post trash. Saw that this guy is in high school and it fit perfectly with his lack of insight and worthless addition to this thread.

lol I'm sure my posts are all trash to you and maybe I should've just kept my mouth shut. I don't really understand though why what I said disturbs you so much. I wasn't trying to be mean, just express that SC2 is in a situation right now in which there is a lot of concerns over balance and enjoyability and such and I feel relieved that when I play and watch BW I don't have to worry about those said concerns.
Also, wtf is wrong with me being in highschool? I didn't know that TL had an age cut off.
ALSO! I did a bit of research of my own into your posting history, and its not too clean either. If you search just the term "BW" through your posts, you will see that almost everyone of your posts regarding "BW" are in a negative or demeaning reference.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
karpo
Profile Joined October 2010
Sweden1998 Posts
June 13 2011 07:38 GMT
#520
On June 13 2011 16:13 IamBach wrote:
Show nested quote +
On June 13 2011 16:02 karpo wrote:
On June 13 2011 06:58 arb wrote:
On June 13 2011 05:58 karpo wrote:
On June 13 2011 05:55 IamBach wrote:
I am just happy I gave up on SC2 long, long ago. Now I only have to look on and congratulate myself for playing BW.


First off - No one cares. Secondly - Posting flammatory crap like this adds nothing but tension and hate between fans of either game.

Edit: Oh after reading your blog i see you're still in high school. Guess kids will be kids...

What crawled up your ass?


Stupid people posting worthless content that only incites drama.

On June 13 2011 06:25 Toadvine wrote:
On June 13 2011 05:58 karpo wrote:
On June 13 2011 05:55 IamBach wrote:
I am just happy I gave up on SC2 long, long ago. Now I only have to look on and congratulate myself for playing BW.


First off - No one cares. Secondly - Posting flammatory crap like this adds nothing but tension and hate between fans of either game.

Edit: Oh after reading your blog i see you're still in high school. Guess kids will be kids...


You know, the fact that you actually went to the trouble of searching his blog for personal attack ammo is kind of pathetic. :/


I usually check blogs or previous posts from people who post trash. Saw that this guy is in high school and it fit perfectly with his lack of insight and worthless addition to this thread.

lol I'm sure my posts are all trash to you and maybe I should've just kept my mouth shut. I don't really understand though why what I said disturbs you so much. I wasn't trying to be mean, just express that SC2 is in a situation right now in which there is a lot of concerns over balance and enjoyability and such and I feel relieved that when I play and watch BW I don't have to worry about those said concerns.
Also, wtf is wrong with me being in highschool? I didn't know that TL had an age cut off.
ALSO! I did a bit of research of my own into your posting history, and its not too clean either. If you search just the term "BW" through your posts, you will see that almost everyone of your posts regarding "BW" are in a negative or demeaning reference.


Posting a 2 sentence text that has no content or worth is trash to me. Replace SC2 and BW in your post and it could be about anything. If you feel like it's more worthwhile to watch BW due to it being less affected by balance changes and "lack" of playability then write it down. Don't just post a meningless two sentence reply.

I might have crossed the line with the whole "kid" thing and i apologize. As for my posts, i feel like i provide a thought out argument if i criticise stuff in BW.
Prev 1 24 25 26 27 28 33 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
12:00
Swiss Groups Day 2
WardiTV1398
TKL 404
Liquipedia
FEL
12:00
Cracov 2025: Qualifier #2
IndyStarCraft 352
CranKy Ducklings161
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 404
IndyStarCraft 352
mouzHeroMarine 37
StarCraft: Brood War
Calm 5477
Rain 2751
Horang2 1697
Shuttle 1592
Bisu 1063
Jaedong 860
EffOrt 737
Hyuk 336
Stork 315
Leta 279
[ Show more ]
GuemChi 245
Mini 232
ToSsGirL 228
Rush 149
GoRush 95
Soma 94
TY 80
hero 78
Hyun 78
Sacsri 61
Barracks 52
PianO 49
Sea.KH 48
Free 40
Terrorterran 17
HiyA 10
ivOry 4
Dota 2
qojqva3273
canceldota353
XcaliburYe347
Fuzer 313
LuMiX1
League of Legends
singsing2931
Counter-Strike
byalli313
Super Smash Bros
Chillindude10
Heroes of the Storm
Khaldor590
Liquid`Hasu338
Other Games
Gorgc3279
B2W.Neo1485
DeMusliM780
FrodaN549
Hui .204
ArmadaUGS139
KnowMe77
Organizations
Other Games
EGCTV81
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 84
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3339
• WagamamaTV767
• Ler114
Upcoming Events
BSL: ProLeague
3h 7m
Dewalt vs Bonyth
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 19h
WardiTV European League
2 days
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
5 days
[ Show More ]
RSL Revival
5 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.