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Blizzard: Out of touch? - Page 19

Forum Index > SC2 General
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Hekisui
Profile Joined May 2011
195 Posts
June 12 2011 14:24 GMT
#361
Rofl, I boycotted SC2. No lan latency was the final blow. Not playing a laggy game.
Shooks
Profile Joined January 2011
Australia256 Posts
June 12 2011 14:28 GMT
#362
You've never played the game and you're trying to bring it down so much? Nice life you have their.
Hekisui
Profile Joined May 2011
195 Posts
Last Edited: 2011-06-12 14:35:39
June 12 2011 14:33 GMT
#363
It's a sad state when you need the insights of someone who never bought the game, isn't it?

I am not bringing SC2 down. I am giving Blizzard credit for being out of touch with TL.

I don't like laggy games. But other people love them. SC2 esports outside Korea is a lot bigger than SC BW was. People don't notice or care about the lag because they don't know any better. Blizzard knew this because that's how they experienced it as well. The 250 delay isn't obvious to many. When you are used to a non micro game with 250 delay, it's not an issue anymore.

In SC2 you don't have worker battles like you have almost every progame in SC BW. Does this break the game? Apparently not.


BTW, learn to insult.
Shooks
Profile Joined January 2011
Australia256 Posts
June 12 2011 14:35 GMT
#364
When did I ask for your insight? Your spouting out nonsense that most people including myself think is hilarious, again, nice life you have there.

User was warned for this post
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 12 2011 14:36 GMT
#365
I think the devs are more or less very pleased with themselves over how SC2 worked out (as in it's not a flaming wreck of a game and has a big competitive scene)

The results is them trying to deflect or dodge as many legitimate questions about the game as they can that would result in acknowledgement of its shortcomings. Dustin especially seems to try to justify a lot of stupid shit and make tremendously dumb comparisons to BW as if he has absolutely no interest in changing anything about SC2.

I think they care a whole lot less about what we think or say and more about what we do, which so far has been buy their game, play their game, and make it a commercial and competitive success
Hekisui
Profile Joined May 2011
195 Posts
June 12 2011 14:37 GMT
#366
Most of them are facts, not opinions. If they are factually incorrect it would be easy to show. Instead you try to insult and ridicule. There's a lot of people who are biased and will accept any post that supports their rhetoric. I am not worried about those people at all.
Hekisui
Profile Joined May 2011
195 Posts
June 12 2011 14:40 GMT
#367
On June 12 2011 23:36 floor exercise wrote:
I think they care a whole lot less about what we think or say and more about what we do, which so far has been buy their game, play their game, and make it a commercial and competitive success


I think you make a very good point. I saw someone else say earlier that Blizzard people seemed to be very well trained in saying things that would please the TL audience while they didn't at all seem to understand what was meant.

In some cases this resulted in some hilarious things. I still think that the Phoenix ability to attack-move is a result of such a hilarious misunderstanding. It seems to show how decisions are made. Somehow they got the idea that competitive players want something that can attack while moving. So that is what they put into the game.
Shooks
Profile Joined January 2011
Australia256 Posts
June 12 2011 14:41 GMT
#368
Blizzard must have done some terrible damage to you for you to be this angry, BREATHE WITH ME HEKISUI, BREATHE
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 12 2011 14:43 GMT
#369
I added another EDIT about the Browder / Sen interview, but also inserted links to the interviews where-ever I could so you guys could read them.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-06-12 14:44:35
June 12 2011 14:44 GMT
#370
How is the colossus being voted more uninteresting than the Roach, Marauder and Immortal.. lol. You guys wtf.

Given, the colossus is very uninteresting, but there's so many more units that are so much more boring than it is.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-06-12 14:48:13
June 12 2011 14:45 GMT
#371
To me the way blizzard are flip-flopping on so many issues, most recently and most noteably the tvp thor nerf, seems to suggest that they don't really know what they're doing. It at least shows that they're just a bunch of everyman, joe schmo game developers with no particularly deep understanding of their game. They seem to be frantically trying things out, and killing a ton of potential strategies in the process.

Their reasoning for the thor nerf is just weird to me. In the latest situation report, Kim said

First, we definitely don’t like seeing Thors en masse. Due to the visual size of the unit, as well as a small pathing radius, Thors can obscure the other units in your army too easily. This can be problematic because it's important to know roughly how many units an opponent has when scouting. We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible.

http://eu.battle.net/sc2/en/blog/2309985#blog


the first question is, why is it bad that thors are massed? Blizzard's reasoning so far has been "we don't want thors massed." Don't want is the reasoning of a six-year old.
The second question is, why is the thor singled out for visually obscuring other units, when the same can be said for every other massive unit in the game, except for the archon? Blizzard's myopic way of balancing and their inability to think holistically about their game, which forces match-ups like tvp to be extremely boring and stereotyped, basically killed any faith I had in them as developers. The fact that SC2 is as balanced as it is because the balancing team are willing to sacrifice variety in strategies for stereotyped balance (ie, terran HAS to all-in early or go mmm/v/g in tvp), and also due to simple luck. SC2 could easily have been a HUGE mess with these people at the helm.
cive
Profile Blog Joined May 2010
Canada370 Posts
June 12 2011 14:47 GMT
#372
On June 12 2011 22:56 starmeat_ wrote:
I wish all these whiners comparing SC2 to BW would STFU and just go play BW.

You guys could create some kind of a haven for yourselves and organize in little groups complaining about how bad micro in SC2 is and how at least 15 units in the game are imbalanced.

Correct me if I'm wrong, Browder even posited the idea within the same interview that people are welcome to go back playing BW if they didn't like SC2.

So please go, go away.


Ah....

Looking at people like you, maybe it's better that Blizz don't listen to us.

SC2 is as popular as it is now because BW existed. Look back on the day of your purchase... What were you thinking as you coughed up your hard earned money for a copy of SC2? Probably a thought of its highly successful, entertaining and extremely well balanced brother, SC:BW, right?

Did you know most of the units and concepts in SC2 are from BW? We still mine from minerals and gas using workers with saturation limits, have to increase the food cap mechanically until it reaches 200, and pretty much everything we can do in the game is exactly like BW.

The problem is, that they do worse.

Hell, if they could make SC2 better than BW, that would be awesome. It doesn't have to be the same game but you can't call yourself unique just because you are uglier and stupider.

My point is, all the success SC2 achieved thus far would not have been achieved if the title didn't have StarCraft in it. IMO, SC2 is like a little sister that got a nice job for being a sister of somebody highly successful. She dresses sluttier and sluttier each time, appealing to more and more people but she can never get out the title "________'s little sis".
Play Terran
Angra
Profile Blog Joined May 2009
United States2652 Posts
June 12 2011 14:48 GMT
#373
On June 12 2011 23:45 Quotidian wrote:
To me - as a terran player - the way blizzard are flip-flopping on so many issues, most recently and most noteably the tvp thor nerf, seems to suggest that they don't really know what they're doing. It at least shows that they're just a bunch of everyman, joe schmo game developers with no particularly deep understanding of their game. They seem to be frantically trying things out, and killing a ton of potential strategies in the process.

Their reasoning for the thor nerf is just weird to me. In the latest situation report, Kim said

Show nested quote +
First, we definitely don’t like seeing Thors en masse. Due to the visual size of the unit, as well as a small pathing radius, Thors can obscure the other units in your army too easily. This can be problematic because it's important to know roughly how many units an opponent has when scouting. We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible.

http://eu.battle.net/sc2/en/blog/2309985#blog


the first question is, why is it bad that thors are massed? Blizzard's reasoning so far has been "we don't want thors massed." Don't want is the reasoning of a six-year old.
The second question is, why is the thor singled out for visually obstructing other units, when the same can be said for every other massive unit in the game, except for the archon? Blizzard's myopic way of balancing and their inability to think holistically about their game, which forces match-ups like tvp to be extremely boring and stereotyped, basically killed any faith I had in them as developers. The fact that SC2 is as balanced as it is because the balancing team are willing to sacrifice variety in strategies for stereotyped balance (ie, terran HAS to all-in early or go mmm/v/g in tvp), and also due to simple luck. SC2 could easily have been a HUGE mess with these people at the helm.


Holy shit I never realized how juvenile Blizzard's balancing reasoning is haha.

"We don't want people to make a lot of Thors because they obscure the other units visually, so we nerfed them."

Maybe they should change something about the way the game works other than changing the stats of 1 unit? Just a thought. Wow.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-06-12 14:50:36
June 12 2011 14:49 GMT
#374
While everyone is busy with this sc2 vs bw silliness, the op missed what I feel is perhaps the biggest issue with sc2 and esports. It's not balance, it's basic functionality. No Lan? I mean seriously is there anyone who calls themselves a fan who doesn't want this? I've literally lost count of how many events have been plagued by disconnects and lag. I can understand not releasing a version with lan to everyone, but Blizzards official partners like MLG and GSL should have some kind of in house server to prevent these issues. It's just a matter of time before the validity of an event finals comes into serious question because of these issues, which is horrible for esports. (see: power outage, or remember TTone vs jinro at mlg?)

Overall, I think highly of David Kim. He seems to have a good grasp of things, even though we don't agree on everything, his opinion has merit (because he appears to use actual logic). Dustin Browder on the other hand, has given enough ridiculous, naive, and misguided responses to questions that I have zero confidence in him. In my opinion, he is completely blinded by his own ego and utterly incompetent. He is the main reason I am filled with doubt that the game design for future sc2 expansions will leave us with a balanced, fun, macro oriented game, when the final patch is laid after Legacy of the void.

In my opinion they don't have the best track record for balancing. When the reaper build was a problem they nerfed reaper speed (by requiring a factory), they buffed roach range (which created drastic changes in pvz), and added the supply depot before barracks requirement. Don't change 1v1 balance because of 2v2.

They nerfed the zealot build time because low level players couldn't stop zealot rushes. God forbid they just learn to scout. "Wow no cybercore and 2 gates, hmmmm wonder what he's going to do?" Is it really harder to stop a zealot rush than a 6 pool or 5 racks marine rush?

They change the bunker in every patch. Do they really think the bunker is central to balancing terran?

The last patch they nerfed pylon radius and warp gate research time to "fix" pvp. Yet 4 gate is still the core of pvp and now protoss is just harder vs zerg (see: roach ling rush to deny 3gate expo) and the pylon radius makes basic building placement problematic, forge expanding is very annoying now.

I think it is almost universally accepted that most of the deadliest rushes and allins out there are 10x easier to execute than to survive. Yet Browder blatantly denies this in his interview?

I learned a long time ago, when you spew B.S. you usually only end up fooling yourself. Dustin Browder, if you think you're fooling us with these kind of responses, then you are lying to yourself and denial can be an ugly thing.

I'd like to see a poll on how many people think Sc2's future would be in better hands if Dustin Browder was fired or moved to another part of Activision and David Kim was promoted to lead design of Sc2.
I have a hunch that I'm not the only one who holds the opinions in this post.


:)
Heavenly
Profile Joined January 2011
2172 Posts
June 12 2011 14:52 GMT
#375
The whole colossus argument is ridiculous. I don't even see MC use colossi anymore unless hydras are on the field or in certain PvP 2+ base scenarios, he mostly goes gateway. He must feel at the highest level that control of his units is superior to any a-move AOE. They aren't overpowered, they just allow for lesser protoss to be able to hold off roach/hydra 1a and marine/marauder t1a with their equivalent 1a. A lot of Korea seems to be moving away from colossi in general because it's not exactly fun babysitting your glass cannon and praying to god that it does enough damage before corruptors and vikings snipe them, because your zealots and stalkers units suck against marauders and roaches.

The entire reason the colossus is so "OP" is because of the difficulty of doing anything BESIDES colossi unless you are extremely skilled and cost-efficient with your other units. What else would you do besides go colossi against things like hydras and MMM? Sink so much gas into HT and hope that they don't know how to move their units, and you have no khydarian amulet if you get EMP'd/sniped/they just move away?


People say colossi is OP because it prevents them from being able to just win games easily with 1a. They complain about 1a but what are you doing? Are you consistently dropping? Dropping with banelings? Flanking? Forcing forcefields? No, chances are you are just a-moving then you whine like IdrA that you just can't win despite being CLEARLY the superior player.

If you are going to remove or change the colossi for the benefit of casual/mediocre players unable to deal with it, change MMM and roach/hydra.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Chvol
Profile Joined August 2010
United States200 Posts
Last Edited: 2011-06-12 14:56:55
June 12 2011 14:56 GMT
#376
Where is Brood Lord on the uninteresting unit list? Everybody complains about how few cool tricks the colossus can employ, but the Brood Lord is even worse. You just sit it there, and watch it deal damage. At least the colossus can be used for cliff walking, and has pretty laser beams.
Shooks
Profile Joined January 2011
Australia256 Posts
June 12 2011 14:56 GMT
#377
On June 12 2011 23:49 Reborn8u wrote:
While everyone is busy with this sc2 vs bw silliness, the op missed what I feel is perhaps the biggest issue with sc2 and esports. It's not balance, it's basic functionality. No Lan? I mean seriously is there anyone who calls themselves a fan who doesn't want this? I've literally lost count of how many events have been plagued by disconnects and lag. I can understand not releasing a version with lan to everyone, but Blizzards official partners like MLG and GSL should have some kind of in house server to prevent these issues. It's just a matter of time before the validity of an event finals comes into serious question because of these issues, which is horrible for esports. (see: power outage, or remember TTone vs jinro at mlg?)

Overall, I think highly of David Kim. He seems to have a good grasp of things, even though we don't agree on everything, his opinion has merit (because he appears to use actual logic). Dustin Browder on the other hand, has given enough ridiculous, naive, and misguided responses to questions that I have zero confidence in him. In my opinion, he is completely blinded by his own ego and utterly incompetent. He is the main reason I am filled with doubt that the game design for future sc2 expansions will leave us with a balanced, fun, macro oriented game, when the final patch is laid after Legacy of the void.

In my opinion they don't have the best track record for balancing. When the reaper build was a problem they nerfed reaper speed (by requiring a factory), they buffed roach range (which created drastic changes in pvz), and added the supply depot before barracks requirement. Don't change 1v1 balance because of 2v2.

They nerfed the zealot build time because low level players couldn't stop zealot rushes. God forbid they just learn to scout. "Wow no cybercore and 2 gates, hmmmm wonder what he's going to do?" Is it really harder to stop a zealot rush than a 6 pool or 5 racks marine rush?

They change the bunker in every patch. Do they really think the bunker is central to balancing terran?

The last patch they nerfed pylon radius and warp gate research time to "fix" pvp. Yet 4 gate is still the core of pvp and now protoss is just harder vs zerg (see: roach ling rush to deny 3gate expo) and the pylon radius makes basic building placement problematic, forge expanding is very annoying now.

I think it is almost universally accepted that most of the deadliest rushes and allins out there are 10x easier to execute than to survive. Yet Browder blatantly denies this in his interview?

I learned a long time ago, when you spew B.S. you usually only end up fooling yourself. Dustin Browder, if you think you're fooling us with these kind of responses, then you are lying to yourself and denial can be an ugly thing.

I'd like to see a poll on how many people think Sc2's future would be in better hands if Dustin Browder was fired or moved to another part of Activision and David Kim was promoted to lead design of Sc2.
I have a hunch that I'm not the only one who holds the opinions in this post.




Sorry, but a lot of what you said is wrong lol..Although I agree with most. As a Protoss player, 2 gate was to powerful, especially in close positions against Zerg (Although they should get rid of close pos already). 4 Gate is definitely not the core build in pvp anymore, nor does the WG build time affect anything with the roach/ling aggression. But yes I definitely do agree with 1 base timings because retarded. Even though their fairly easy to hold if you have a firm grasp on how the game works, it still hurts me everytime I vs a Terran player on ladder that has a 2:1 w/l ratio in masters, and I see he's match history is all him doing the same mass marine all in everygame.
shockaslim
Profile Joined December 2010
United States1104 Posts
June 12 2011 14:58 GMT
#378
On June 12 2011 23:47 cive wrote:
Show nested quote +
On June 12 2011 22:56 starmeat_ wrote:
I wish all these whiners comparing SC2 to BW would STFU and just go play BW.

You guys could create some kind of a haven for yourselves and organize in little groups complaining about how bad micro in SC2 is and how at least 15 units in the game are imbalanced.

Correct me if I'm wrong, Browder even posited the idea within the same interview that people are welcome to go back playing BW if they didn't like SC2.

So please go, go away.


Ah....

Looking at people like you, maybe it's better that Blizz don't listen to us.

SC2 is as popular as it is now because BW existed. Look back on the day of your purchase... What were you thinking as you coughed up your hard earned money for a copy of SC2? Probably a thought of its highly successful, entertaining and extremely well balanced brother, SC:BW, right?

Did you know most of the units and concepts in SC2 are from BW? We still mine from minerals and gas using workers with saturation limits, have to increase the food cap mechanically until it reaches 200, and pretty much everything we can do in the game is exactly like BW.

The problem is, that they do worse.

Hell, if they could make SC2 better than BW, that would be awesome. It doesn't have to be the same game but you can't call yourself unique just because you are uglier and stupider.

My point is, all the success SC2 achieved thus far would not have been achieved if the title didn't have StarCraft in it. IMO, SC2 is like a little sister that got a nice job for being a sister of somebody highly successful. She dresses sluttier and sluttier each time, appealing to more and more people but she can never get out the title "________'s little sis".


This is the biggest DUH post I have ever seen in my life. Of course people bought the game because of Brood War/has similar gameplay mechanics...its the next freaking game.

Also, I don't think this game is way worse than BW. Is it easier for new players to get into? Of course, most series that are big always tone it down so that new players can get into it. But to say that it is worse or the "little sister" is pretty silly.
Dirty Deeds...DONE DIRT CHEAP!!!
Neo.NEt
Profile Joined August 2010
United States785 Posts
June 12 2011 15:01 GMT
#379
The fact that delta quadrant is still in the map pool is enough for me to agree right off the bat
Apologize.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 12 2011 15:02 GMT
#380
On June 12 2011 23:36 floor exercise wrote:
I think the devs are more or less very pleased with themselves over how SC2 worked out (as in it's not a flaming wreck of a game and has a big competitive scene)

The results is them trying to deflect or dodge as many legitimate questions about the game as they can that would result in acknowledgement of its shortcomings. Dustin especially seems to try to justify a lot of stupid shit and make tremendously dumb comparisons to BW as if he has absolutely no interest in changing anything about SC2.

I think they care a whole lot less about what we think or say and more about what we do, which so far has been buy their game, play their game, and make it a commercial and competitive success


On June 12 2011 23:40 Hekisui wrote:
Show nested quote +
On June 12 2011 23:36 floor exercise wrote:
I think they care a whole lot less about what we think or say and more about what we do, which so far has been buy their game, play their game, and make it a commercial and competitive success


I think you make a very good point. I saw someone else say earlier that Blizzard people seemed to be very well trained in saying things that would please the TL audience while they didn't at all seem to understand what was meant.

In some cases this resulted in some hilarious things. I still think that the Phoenix ability to attack-move is a result of such a hilarious misunderstanding. It seems to show how decisions are made. Somehow they got the idea that competitive players want something that can attack while moving. So that is what they put into the game.


That so happens to be one of my favorite examples.

There is clear miscommunication when it comes to stuff like that.
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