• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:16
CEST 05:16
KST 12:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10426 users

PhillGonzo's Deviantart Gallery of SC2 models

Forum Index > SC2 General
Post a Reply
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-04-25 16:05:33
April 25 2011 15:39 GMT
#1
While browsing through some pics of Siege Tanks, I came across a pic of the mercenary model that originated from Deviantart. After a bit of light searching, I came across a treasure trove of pics of SC2 models along with some very insightful commentary that is some really interesting reading into the artistic design process that went into SC2's units.

http://phillgonzo.deviantart.com/gallery/11039907?offset=0

Some really interesting tidbits from the commentary accompanying some of the pics:
  • The Corruptor was originally a ground unit before being re-purposed as a flyer.
  • The Fusion Core model was rushed and relatively unplanned, so the artist disliked the final product. He hoped that BCs would be rare enough so that the disliked building model wouldn't show up too much, but IMMVP may dash that hope lol.
  • The Evolution Chamber originally looked quite aggressive and advanced. However, it looked almost too aggressive when compared to higher tech buildings, notably the Lurker Den. To compensate for this, the Evo Chamber's design was dumbed down and redesigned to not conflict with the Lurker Den, which ended up being cut anyways.
  • The model for the Roach Warren was used for several different purposes before having a Roach head added and becoming the Roach Warren. Apparently, the model had served as a Queen's Nest, an Ultralisk Cavern, and other things.
  • There were plans to make the Hive and Lair be more sinister-looking than the Hatchery with model and texture changes after morph, but those plans were scrapped due to time constraints.
  • The DT Shrine was originally a Planetary Fortress-esque base defense before being re-purposed to be a detection tower with Cannon's no longer being detectors. Then it was scrapped for a bit before becoming the official DT Shrine.
  • The 3 towers/diamonds on the Twilight Council were originally supposed to visually represent the 3 branches of the tech tree that the player had built: Robo, Templar, and Stargate techs. However, the visual indicators were removed since that conflicted with proper scouting.
  • Apparently, there are 3 different models for Larva Eggs.
  • The Roach was originally a melee unit, hence the blades.
  • The artist tried to put "posters of fat chicks" on the interior back wall of the Factory, but QA testers discovered them and had them removed.
  • The Engineering Bay and Ghost Academy once had the ability to lift off. However, that ability was cut after the decision was made to only have unit-producing structures be able to lift off.
  • The Spawning Pool has a beating heart in its center.
  • The Laser Drill was supposed to have human operators working it, but they were cut due to time constraints.
  • The Broodlord's portrait was basically modified from the cut Super Larva that was once a Queen ability.


In addition, there is a really nice progression of various Zergling models.
[image loading]

Also, the accompanying commentary for that pic also is a nice timeline of the game's development:
Starcraft released March 31st, 1998
Starcraft: Brood War released November 30th, 1998
Warcraft III: The Frozen Throne released July 1st, 2003
World of Warcraft ships November 23rd, 2004
The Warcraft III team begins preproduction on Starcraft 2 while providing additional support to the World of Warcraft team. Around this time the initial Zergling concept developed. Art director Samwise Didier’s intention for the new Zerglings to have wings is established, as well as a more bulldog-like physique.


Zergling Version 01
Created: Wednesday, June 22, 2005
The early stages of Starcraft 2 translating to 3d are established by creating the entire multiplayer building and unit list from Starcraft 1 in 3d. The first Zergling model is developed at this time primarily as a placeholder art.

Zergling Version 02
Modified: Friday, November 03, 2006
In preparation for the announcement of Starcraft 2 at the Blizzard Worldwide Invitational in Seoul, Korea, the Zergling model is revised for the first time.
This version of the Zergling is 824 polygons, and now uses a 512 x 512 texture map.
Starcraft 2 is revealed on May 19th, 2007.

Zergling Version 03
Modified: Friday, August 17, 2007
The Zerg are revealed on March, 2008: This milestone created a significant amount of work which would feature the entire Zerg lineup which had not yet been fully revealed. The Zergling at this point didn’t match the overall direction of the rest of the Zerg race, thus prompting a third iteration of the artwork. This version very closely adhered to the original concept artwork’s proportions and visual style while benefitting from next generation normal mapping and specular highlighting.
The Zergling is now 992 polygons, and uses a 1024x1024 texture map.


Zergling Version 04
Modified: Wednesday, January 09, 2008
Slight proportional adjustments were made. Although the third version captured the concept very accurately, it also realized some of the drawbacks in the design as well. The surfaces were overall too busy, too detailed, and some physical features couldn’t be distinguished. The Zergling was made wider, the tail lengthened, and the attacking claws thickened as well. The texture map was revised, becoming less noisy and more iconic from a distance. Overall, the Zergling now met design specifications such as the proportion adjustments which made it easier to select and identify, as well as the wings being a visual indication of the Zergling’s speed upgrade. Additionally, the art was now very cohesive on a racial level for the Zerg.
The final Zergling model is 1056 polygons and uses a 1024x1024 texture map.




That's all for now. There is some really interesting commentary for the other pics that I haven't mentioned in this thread. I've mostly picked out the tidbits that I found most interesting.

Happy art-viewing!
ㅇㅅㅌㅅ
hugman
Profile Joined June 2009
Sweden4644 Posts
April 25 2011 15:45 GMT
#2
Wow this is a great find! Thanks
Gonna go through them
Daralii
Profile Joined March 2010
United States16991 Posts
April 25 2011 15:46 GMT
#3
[image loading]

This was what the hydra den would become once lurker tech would be available... must've been a last-minute cut since it looks pretty much finalized.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-04-25 15:58:21
April 25 2011 15:49 GMT
#4
On April 26 2011 00:46 Daralii wrote:
[image loading]

This was what the hydra den would become once lurker tech would be available... must've been a last-minute cut since it looks pretty much finalized.

Apparently, the Lurker was cut at the eleventh hour right before the public Beta.

The Lurker Den model as well as the Lurker model, sounds, and animations are still in the retail game via the editor.

Also, I wonder if Lurkers would still be able to morph if the Lurker Den was destroyed and only replaced by a Hydra Den. Would the Lurker upgrade still passively apply to all Hydras or would the Lurker Den be required?

Ah, the questions...
ㅇㅅㅌㅅ
meep
Profile Blog Joined August 2009
United States1699 Posts
April 25 2011 15:49 GMT
#5
The zerglings look pretty awesome. I love the corruptor model, it's my favorite unit in SC2. Too bad the attack animation is so basic and generic.
閑静 しずか (ノ・_・)ノ
hugman
Profile Joined June 2009
Sweden4644 Posts
April 25 2011 16:02 GMT
#6
Haha, this is funny

For a wonderful short time, I'd hidden posters of fat chicks on the back wall of the Factory. Unfortunatly a QA person did their job too well and found the poster, resulting in its removal.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 25 2011 16:20 GMT
#7
On April 26 2011 01:02 hugman wrote:
Haha, this is funny

Show nested quote +
For a wonderful short time, I'd hidden posters of fat chicks on the back wall of the Factory. Unfortunatly a QA person did their job too well and found the poster, resulting in its removal.

Just think of how funny it would be for current custom map-makers if they had to struggle with those posters of fat chicks when trying to make fan-made in-game cinematics with custom camera angles.
ㅇㅅㅌㅅ
J_D
Profile Blog Joined March 2011
United States102 Posts
April 25 2011 16:26 GMT
#8
I really wish they had lurkers in sc2! Hopefully they will come in the expansion, and if not that hopefully some interesting new units that aren't just about a-moving or kiting.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft349
WinterStarcraft260
RuFF_SC2 200
ProTech124
Ketroc 52
ROOTCatZ 50
StarCraft: Brood War
GuemChi 5616
ggaemo 102
Nal_rA 93
NaDa 27
Bale 20
Shinee 20
Noble 18
Dota 2
monkeys_forever592
NeuroSwarm105
League of Legends
JimRising 685
Counter-Strike
tarik_tv5146
m0e_tv470
Heroes of the Storm
Khaldor131
Other Games
summit1g17027
Artosis378
C9.Mang0114
ViBE98
Organizations
Other Games
gamesdonequick977
BasetradeTV166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH226
• Hupsaiya 126
• Light_VIP 21
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo807
• Stunt174
Other Games
• Scarra891
• Shiphtur151
Upcoming Events
Afreeca Starleague
6h 44m
Wardi Open
6h 44m
Replay Cast
20h 44m
Sparkling Tuna Cup
1d 6h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.