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Switching from Zerg to Terran...any advice? - Page 2

Forum Index > SC2 General
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aztecx
Profile Joined January 2011
Australia130 Posts
April 25 2011 15:36 GMT
#21
On April 26 2011 00:16 Mousey wrote:
If you're on the NA server you should be able to create an account for SEA. Go onto your battle.net account and go manage starcraft (or something like this) and there should be an option to add or activate it.

I play on the NA ladder as Zerg and use my SEA account to mess around with Terran and Protoss.


we're only allowed to do that because we bought the SEA edition.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 25 2011 15:39 GMT
#22
Terran has a harder time building a 200/200 army than most races, but once you get there, the 200/200 army should be able to win in a head-to-head fight with either of the other race's 200/200 army. IMO turtling with Terran is a viable strategy, and I don't think all of the people saying that Terran has to play a tempo style or lose are correct. However, when you do get to a mech/air/bio 200/200 army, you kind of have to go all-in with it -- if you lose a single battle, the other two races can rebuild their armies much faster than you can. However, an actual 200/200 battle I think comes down to micro, and maybe slightly favors the Terran depending on army composition.

The trick is turtling long enough on two or three bases to get to 200/200, and then making that one push really count by destroying the protoss production facilities or the zerg tech structures. On some maps, it can be almost impossible to defend three bases from mutalisk or warp prism harass, because mech is so immobile and because some maps have very long ground distances between mineral lines.
"It's the torso" "only more so!"
kathode
Profile Joined April 2010
United States265 Posts
April 25 2011 15:39 GMT
#23
So, I assume if you do not like the offensive style of play, focus on factory units. That would fit your playstyle the best. Definitely check out Goody VODs. He's the mech man.

Wish I could help you more, I whole-heartedly dislike defensive mech style of play because it is dangerous to play that style late game with the growing P deathball and the macro abilities of Zerg to remax within a few minutes (at least it is for me, you may have better luck at it with your playstyle).

Best of luck, definitely start with some VODs. I agree with your switch to Terran though. I see no way to utilize your defensive playstyle as a Zerg.
Collegiate E-Sports Series Co-Founder/Administrator
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-04-25 16:08:41
April 25 2011 16:04 GMT
#24
On April 26 2011 00:39 strongandbig wrote:
Terran has a harder time building a 200/200 army than most races, but once you get there, the 200/200 army should be able to win in a head-to-head fight with either of the other race's 200/200 army. IMO turtling with Terran is a viable strategy, and I don't think all of the people saying that Terran has to play a tempo style or lose are correct. However, when you do get to a mech/air/bio 200/200 army, you kind of have to go all-in with it -- if you lose a single battle, the other two races can rebuild their armies much faster than you can. However, an actual 200/200 battle I think comes down to micro, and maybe slightly favors the Terran depending on army composition.

The trick is turtling long enough on two or three bases to get to 200/200, and then making that one push really count by destroying the protoss production facilities or the zerg tech structures. On some maps, it can be almost impossible to defend three bases from mutalisk or warp prism harass, because mech is so immobile and because some maps have very long ground distances between mineral lines.

The problem is that 200/200 clashes will heavily favor the protoss. There is almost no debate that a 200/200 deathball protoss is in many ways unbreachable. End game toss is just that scary, Terrans have adapted the idea of divide and conquer with drop harass which is pretty much the key to winning PvTs because there is just no way a proper 200/200 Protoss Deathball can be breached in a head on clash. If you talk about Zerg itt really comes down to siege tanks and what they're shooting and what they aren't shooting. If anything Terran has the weaker deathball between all the races that's why putting the enemy behind you is so important. It's the essence of achieving victory as terran

PS: I spent my 2000th post on something like this....
[TLNY]Mahjong Club Thread
Holliday
Profile Joined April 2011
Germany30 Posts
April 25 2011 16:09 GMT
#25
it seems we are all giving you the same advice here, but really it is all up 2 u, do you waqnt to learn a completely new race and style, or do you want to paly how you like to??

gotta make a decision some time...
Life's a B!tch and then you die
Sein
Profile Blog Joined September 2010
United States1811 Posts
April 25 2011 16:10 GMT
#26
On April 25 2011 23:05 AngryBear wrote:
I'm currently a Bronze Zerg player, and I'm thinking about switching to Terran. I've loved playing as Zerg and playing macro games, but I'm finding that my playstyle may not fit Zerg the best. I like being defensive and amassing a superior tech army before I go and attack my opponent. I also like Banshees alot (just a personal preference), and I was a BW Terran player.

What advice do you all have for a Zerg player switching to Terran? I know there are obvious differences between the races, but what little nuances or not-so-obvious correlations are there between the two?


I think your preference fits protoss the best. Playing terran is almost like a race against time these days as you need to constantly harass and try to end the game before it becomes a 4+ base macro fest. You can't afford to sit back.
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