PVP nuff said
Which maps would you pick to exit the current pool - Page 2
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DarkRise
1644 Posts
PVP nuff said | ||
danzhang
Canada184 Posts
btw im pretty sure delta is still used in many local tournaments | ||
Zim23
United States1681 Posts
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DooMDash
United States1015 Posts
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Logo
United States7542 Posts
Slag would be good if you could overlord sac effectively and you couldn't spawn close positions (or the map was just bigger in general). I'd also want the vision blockers changed a bit as they really hinder your mobility as zerg (it's a huge risk blindly going through them without vision of what's on the other side). I wish the gsl map didn't have a cliffable nat and/or it was a little easier to get overlord information. I feel incredibly blind vs a Terran on this map. The huge size also makes it really tough to ever actually win vs a Terran since your aggression options are really limited over such a large distance and mutalisks can be kept almost 100% busy by drops or hellion harassment. DQ is just a joke that it's still on the ladder more or less =/. | ||
GenesisX
Canada4267 Posts
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uSnAmplified
United States1029 Posts
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Ownos
United States2147 Posts
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FuRong
New Zealand3089 Posts
Delta Quadrant is a pretty close second though. I haven't played enough on the other new Blizz maps to really give an opinion on them. | ||
Arisen
United States2382 Posts
Backwater (horrible for zerg with multitude of narrow passages) Typhon (same problem, though it's nice that it's big) Slag Pits (1.5 second rush distance on close positions) Delta (horrible for zerg, positional imbalances for every race vs P or T, sieges/colossus can hit back door base, can warp into your base) Scrap Station (horrible for anyone but zerg, due to being thumbed down so much, it's pretty much a zvz map, which is stupid) That just leaves a few maps, but they're by far the best for a solid macro style of play with no particularly imbalanced map (sorry, if there was another map that is just really good for zerg and worse for T or P I would have chose it, but SS was it), but I guess if you make your play around early game timings (2 rax, 4 gate, Baneling busts, etc) that might be a con feature for you. | ||
Al Bundy
7257 Posts
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BetterFasterStronger
United States604 Posts
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orotoss
United States298 Posts
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Psychopomp
United States237 Posts
On March 24 2011 13:47 Happy Frog wrote: Why do some people dislike Typhon so much? It seems like one of the best Blizz maps. For me, I can't stand the way it looks, at all. It's one of the ugliest maps I've ever seen. | ||
Amui
Canada10567 Posts
Delta - WAAAAAY too much lame stuff can happen in PvP. Positional imba's against terran is pretty bad as well. Slag Pits - Close positions is basically a insta loss with a not safe build against a 3rax stim rush. Pretty bad against zerg as well, although 2gate can work quite well in close positions. Scrap station - PvP is retarded on this map, and the other 2 matchups are not that much fun either. | ||
Arisen
United States2382 Posts
On March 24 2011 13:47 Happy Frog wrote: Why do some people dislike Typhon so much? It seems like one of the best Blizz maps. From the zerg perspective, the attack paths are really narrow, which is bad. The zerg army is shorter ranged than either of the other races. Not to say this is a bad thing, but it's what's true. The dynamic in ZvT revolves around Lings/Blings (ground wise). Since the paths are narrow, you aren't presented with enough room to surround/flank, therefore your stuff can only hit a very small amount of his stuff while his stuff can hit a large amount of your stuff. Lings can only attack the first line of marines while every marine in range of a ling can shoot. Add a few siege tanks and a Terran is golden to push into center and right up to your base uncontested. The same holds true with protoss. If roaches cant get a good concave, the protoss is just going to shove units in between you and his colossi and roast your army, his stalkers outrange your roaches as well. As a result, the middle of the map belongs to the protoss or Terran. As for Terrans, I've heard a lot of them complaining about this map. I have no idea why, because the architecture for the map is perfectly suited for terran. I suppose if you're going straight bio, TvP, this map can be a problem for you. I suspect it has more to do with Terran's not being able to end games as early due to the long rush distance, so for those who have a weaker late game because they rely a lot on timing pushes off 1 or 2 base to kill their opponent, this map probably isn't their favorite either | ||
Joseph123
Bulgaria1144 Posts
I have so much hatred for this maps. | ||
eviltomahawk
United States11133 Posts
Anyways, Delta Quadrant current feels like the worst out of the old maps, and definitely one of the worst out of the entire map pool. The rush distances feel too close, and the natural is too wide open. The close bases mean that the rotational symmetry feels awfully balanced. It should definitely be a huge candidate for rotating out of the pool. As for the other maps, it's best to keep them in a bit longer in favor of rotating out Delta Quadrant, though Slag Pits has highly questionable qualities as one of the recent map pool additions. I don't think Scrap Station is as bad as most people think, though since it's been around since one of the pre-release Battle Reports, it is an aging grandfather compared to the other maps. Other than that, the other maps are quite decent. The adjusted Backwater needs a bit more time in the map pool before further judgments, though. | ||
brutality
United States167 Posts
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badcop
United States176 Posts
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