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Which maps would you pick to exit the current pool - Page 2

Forum Index > SC2 General
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DarkRise
Profile Joined November 2010
1644 Posts
March 24 2011 04:53 GMT
#21
Scrap station
PVP nuff said
danzhang
Profile Blog Joined November 2010
Canada184 Posts
March 24 2011 04:54 GMT
#22
keep in mind the new backwater is a lot better than before. you also have an easy gold expo! :D
btw im pretty sure delta is still used in many local tournaments
IMMVP
Zim23
Profile Joined August 2010
United States1681 Posts
March 24 2011 04:54 GMT
#23
Delta/Scrap fo sho.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
DooMDash
Profile Joined May 2010
United States1015 Posts
March 24 2011 04:56 GMT
#24
Typhon Peaks. I hate this map for Terran because it's big, but you can't block for a 1 rax FE .
S1 3500+ Master T. S2 1600+ Master T.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-03-24 05:15:16
March 24 2011 05:14 GMT
#25
The new backwater isn't too bad, it's still pretty annoying as a zerg vs Terran or Protoss, but at least it's semi-reasonable now.

Slag would be good if you could overlord sac effectively and you couldn't spawn close positions (or the map was just bigger in general). I'd also want the vision blockers changed a bit as they really hinder your mobility as zerg (it's a huge risk blindly going through them without vision of what's on the other side).

I wish the gsl map didn't have a cliffable nat and/or it was a little easier to get overlord information. I feel incredibly blind vs a Terran on this map. The huge size also makes it really tough to ever actually win vs a Terran since your aggression options are really limited over such a large distance and mutalisks can be kept almost 100% busy by drops or hellion harassment.

DQ is just a joke that it's still on the ladder more or less =/.
Logo
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 24 2011 05:23 GMT
#26
Slag/Shakuras. New shakuras is just 4 base vs 4 base late game ...
133 221 333 123 111
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 24 2011 05:32 GMT
#27
Out of all the maps delta, scrap, slag and backwater are the worst in my eyes. As long as they removed one so you could veto the other three i think the map pool would be pretty solid, but as of now you have to pick one of the 4 to play on. Im forced to leave scrap up and its far from really balanced, its just been around so long people are just used to dealing with it.
~
Ownos
Profile Joined July 2010
United States2147 Posts
March 24 2011 05:38 GMT
#28
Slag pits, scrap station and delta... in that order. I can tolerate DQ because even though it's small it has some potential for macro play.
...deeper and deeper into the bowels of El Diablo
FuRong
Profile Joined April 2010
New Zealand3089 Posts
March 24 2011 05:40 GMT
#29
Scrap has always been bad, the only thing that it had going for it after release was the fact that it was slightly less terrible than Steppes, Blistering Stands etc. Now that those maps are gone, I'd love to see SS removed.

Delta Quadrant is a pretty close second though.

I haven't played enough on the other new Blizz maps to really give an opinion on them.
Don't hate the player, hate the game
Arisen
Profile Blog Joined October 2010
United States2382 Posts
March 24 2011 05:53 GMT
#30
Just one? I'd pick...

Backwater (horrible for zerg with multitude of narrow passages)
Typhon (same problem, though it's nice that it's big)
Slag Pits (1.5 second rush distance on close positions)
Delta (horrible for zerg, positional imbalances for every race vs P or T, sieges/colossus can hit back door base, can warp into your base)
Scrap Station (horrible for anyone but zerg, due to being thumbed down so much, it's pretty much a zvz map, which is stupid)


That just leaves a few maps, but they're by far the best for a solid macro style of play with no particularly imbalanced map (sorry, if there was another map that is just really good for zerg and worse for T or P I would have chose it, but SS was it), but I guess if you make your play around early game timings (2 rax, 4 gate, Baneling busts, etc) that might be a con feature for you.
"If you're not angry, you're not paying attention"
Al Bundy
Profile Joined April 2010
7257 Posts
March 24 2011 06:02 GMT
#31
Scrap, Xel'naga, Shakuras. I'm tired of playing on these maps, I feel that every game ends up being the same, especially on xel'naga.
o choro é livre
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
March 24 2011 06:10 GMT
#32
Scrapstation promotes 2 base allin's from every race. Slagpits is a stim rush away from owning your opponent and i can go on and on about delta.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
orotoss
Profile Joined September 2010
United States298 Posts
March 24 2011 06:14 GMT
#33
You should have three polls and tell people to vote out their 1st, 2nd, and 3rd choices. There are a lot of people who want to see backwater and slag pits gone but voted for delta because it is by far the worst map.
BLARRGHGHH
Psychopomp
Profile Joined April 2010
United States237 Posts
March 24 2011 06:16 GMT
#34
On March 24 2011 13:47 Happy Frog wrote:
Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.


For me, I can't stand the way it looks, at all. It's one of the ugliest maps I've ever seen.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 24 2011 06:17 GMT
#35
As a protoss player

Delta - WAAAAAY too much lame stuff can happen in PvP. Positional imba's against terran is pretty bad as well.

Slag Pits - Close positions is basically a insta loss with a not safe build against a 3rax stim rush. Pretty bad against zerg as well, although 2gate can work quite well in close positions.

Scrap station - PvP is retarded on this map, and the other 2 matchups are not that much fun either.

Porouscloud - NA LoL
Arisen
Profile Blog Joined October 2010
United States2382 Posts
Last Edited: 2011-03-24 06:52:32
March 24 2011 06:51 GMT
#36
On March 24 2011 13:47 Happy Frog wrote:
Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.


From the zerg perspective, the attack paths are really narrow, which is bad. The zerg army is shorter ranged than either of the other races. Not to say this is a bad thing, but it's what's true. The dynamic in ZvT revolves around Lings/Blings (ground wise). Since the paths are narrow, you aren't presented with enough room to surround/flank, therefore your stuff can only hit a very small amount of his stuff while his stuff can hit a large amount of your stuff. Lings can only attack the first line of marines while every marine in range of a ling can shoot. Add a few siege tanks and a Terran is golden to push into center and right up to your base uncontested. The same holds true with protoss. If roaches cant get a good concave, the protoss is just going to shove units in between you and his colossi and roast your army, his stalkers outrange your roaches as well. As a result, the middle of the map belongs to the protoss or Terran.

As for Terrans, I've heard a lot of them complaining about this map. I have no idea why, because the architecture for the map is perfectly suited for terran. I suppose if you're going straight bio, TvP, this map can be a problem for you. I suspect it has more to do with Terran's not being able to end games as early due to the long rush distance, so for those who have a weaker late game because they rely a lot on timing pushes off 1 or 2 base to kill their opponent, this map probably isn't their favorite either
"If you're not angry, you're not paying attention"
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
March 24 2011 06:54 GMT
#37
for me Delta, Scrap station and maybe slag pits
I have so much hatred for this maps.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 24 2011 06:58 GMT
#38
Looks like a lone troll voted for Tal'Darim so far LOL.

Anyways, Delta Quadrant current feels like the worst out of the old maps, and definitely one of the worst out of the entire map pool. The rush distances feel too close, and the natural is too wide open. The close bases mean that the rotational symmetry feels awfully balanced. It should definitely be a huge candidate for rotating out of the pool.

As for the other maps, it's best to keep them in a bit longer in favor of rotating out Delta Quadrant, though Slag Pits has highly questionable qualities as one of the recent map pool additions. I don't think Scrap Station is as bad as most people think, though since it's been around since one of the pre-release Battle Reports, it is an aging grandfather compared to the other maps.

Other than that, the other maps are quite decent. The adjusted Backwater needs a bit more time in the map pool before further judgments, though.
ㅇㅅㅌㅅ
brutality
Profile Joined August 2010
United States167 Posts
March 24 2011 07:00 GMT
#39
Delta and Scrap have got to go lol the new blistering sands seems fine now after the ramp fix. nice macro map
badcop
Profile Joined October 2010
United States176 Posts
March 24 2011 07:03 GMT
#40
Slag Pits, because of the short rush distance (possible), lack of expos, openness of the natural, constricted pathways, and the very tiny main bases.
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