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Active: 1283 users

Which maps would you pick to exit the current pool

Forum Index > SC2 General
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danzhang
Profile Blog Joined November 2010
Canada184 Posts
Last Edited: 2011-03-24 04:52:16
March 24 2011 04:02 GMT
#1
Poll: Map to kick out of pool

delta (180)
 
59%

scrap station (60)
 
20%

slag pits (35)
 
11%

backwater (10)
 
3%

typhon peaks (10)
 
3%

taldarim (4)
 
1%

xel naga (2)
 
1%

metal (2)
 
1%

shakuras (2)
 
1%

the shattered temple (1)
 
0%

306 total votes

Your vote: Map to kick out of pool

(Vote): scrap station
(Vote): xel naga
(Vote): backwater
(Vote): delta
(Vote): metal
(Vote): shakuras
(Vote): slag pits
(Vote): taldarim
(Vote): the shattered temple
(Vote): typhon peaks




Now with new Shakuras and Taldarim, which maps are u looking forward to getting out of the map pool?
Personally i feel there is too many maps on the ladder right now and could use a bit of changing.
If you feel that a lot of maps are good please tell me why it is so.
personally i think slag pits, delta should definitely go. maybe even scrap station


EDIT
also if u were to remove one of the newer maps (cept slag pits which we can agree that is bad)
which would you remove? I dont really like the new shakuras to be honest...

Poll: which new map to remove

backwater (61)
 
78%

typhon peaks (12)
 
15%

shakuras (3)
 
4%

taldarim (2)
 
3%

78 total votes

Your vote: which new map to remove

(Vote): shakuras
(Vote): taldarim
(Vote): backwater
(Vote): typhon peaks

IMMVP
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
March 24 2011 04:04 GMT
#2
I'd rather they put in more of the GSL maps.
In theory, theory and practice are the same. In practice, they are not.
bluestuff
Profile Joined August 2010
Canada893 Posts
Last Edited: 2011-03-24 04:05:40
March 24 2011 04:05 GMT
#3
Delta quadrant. I only see play on this map if its still accidently in a tournament map pool and a Terran wants to abuse cliffs.
KillyKyll
Profile Blog Joined July 2010
United States267 Posts
March 24 2011 04:05 GMT
#4
Delta, hands down. Slag I haven't really played much of to get a good judgement on. Scrap station I actually think is alright. It's the only really unique map (besides Taldarim being awesome) so I think it's alright being kept. I haven't played much recently, so I might be unaware of stuff that can/is hard to be done on scrap.
Seriously?
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
March 24 2011 04:07 GMT
#5
Delta almost seems like a relic of a map now, pretty out of date. I kind of hope Xel Naga never really leaves - just so we can always have a "classic" map lol.
the farm ends here
danzhang
Profile Blog Joined November 2010
Canada184 Posts
March 24 2011 04:13 GMT
#6
xel naga is a great map in general. lol so many people hating on delta. why so much hate on scrap though??
IMMVP
WGarrison
Profile Joined February 2011
United States96 Posts
March 24 2011 04:15 GMT
#7
Scrap station isn't terrible, but its going the way that steppes of war went in beta. Steppes used to be a good map until it got figured out, scrap station is that way.

Delta is terrible, I don't really need to justify it.

Slag Pits has such a short close distance rush that I think the map is fundamentally broken. Plus if this map was constrained to cross map only, the golds are the only non main/natural base. This map is not interesting cross map.

I vote Scrap, Delta, and Slag Pits. Only redeeming value to Backwater Gulch is that they changed the ramp to the natural to be easier to defend from both sides.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 24 2011 04:18 GMT
#8
In order:

1)Slag Pits/Backwater tied

2)Crap Station

3)Typhon/Delta is tied

Too much crap. Can't vote on 1.

Also I didn't know BitByBitPrime made an account on TL, and I can't think of anyone who would downvote Tal`Darim over literally any other map in the pool.
iSRideTheSkYY
Profile Joined October 2010
Chile42 Posts
March 24 2011 04:20 GMT
#9
delta,scrap and slag pits for me
Fly angel of bloody revenge!
danzhang
Profile Blog Joined November 2010
Canada184 Posts
March 24 2011 04:20 GMT
#10
i feel that backwater and typhon have a lot of potential.
good rush distance yet easy to get expos make it balanced for both early game rush and macro games
plus it isnt retarded like the no close positions on shakuras. takes a lot out of the game if no close positions and it is easier to cheese
IMMVP
Spacekyod
Profile Joined December 2010
United States818 Posts
March 24 2011 04:25 GMT
#11
lol, i've had DQ vetoed for so long i forgot it was still part of the map pool. Obviously it should be apparent what i would pick
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
Dommk
Profile Joined May 2010
Australia4865 Posts
March 24 2011 04:27 GMT
#12
Backwater for me is a much better map post 1.3 map changes. But Delta...who actually likes to play on that map that isn't Terran?
Atlare
Profile Blog Joined April 2010
Australia893 Posts
March 24 2011 04:37 GMT
#13
Delta is such a fucking terrible map I don't know why its still in the Map Pool while other similar maps were taken out.
Considering learning BW
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 24 2011 04:38 GMT
#14
Delta/Scrap/backwater are the 3 i most want out. All dumb maps. Would also like Slag pits with them. I would be a happy camper that way
When I think of something else, something will go here
danzhang
Profile Blog Joined November 2010
Canada184 Posts
March 24 2011 04:44 GMT
#15
I guess everyone agrees that shattered temple is a great map!
delta is also good for blink stalkers... not just terran =.=
IMMVP
Happy Frog
Profile Joined May 2010
Australia490 Posts
March 24 2011 04:47 GMT
#16
Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.
RushBoxer!
Profile Joined September 2010
United States173 Posts
March 24 2011 04:48 GMT
#17
Delta isn't in many tournament map pools. I think it's about time it gets taken out.
spoons and forks
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 24 2011 04:49 GMT
#18
On March 24 2011 13:25 Spacekyod wrote:
lol, i've had DQ vetoed for so long i forgot it was still part of the map pool. Obviously it should be apparent what i would pick


Same here. Haha.

I used to hate Backwater too but with the ramp change in 1.3 its not so bad now. Much easier to defend nat.

Still hate Slag Pit and Delta though.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
ranjutan
Profile Joined November 2010
United States636 Posts
March 24 2011 04:52 GMT
#19
I hate playing on Slag, DQ, and Backwater. Scrap isn't much fun either. I'd like to see them retire all 4 of those and put in Terminus/Crevasse/Crossfire.
http://i53.tinypic.com/1r3j0p.gif
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 24 2011 04:52 GMT
#20
delta, scrap, and maybe slag because close spawns are ridiculous. but if it were up to me id have only large maps lawl. taldarim to me is a blast to play on.
http://www.twitch.tv/rebufferingg
DarkRise
Profile Joined November 2010
1644 Posts
March 24 2011 04:53 GMT
#21
Scrap station
PVP nuff said
danzhang
Profile Blog Joined November 2010
Canada184 Posts
March 24 2011 04:54 GMT
#22
keep in mind the new backwater is a lot better than before. you also have an easy gold expo! :D
btw im pretty sure delta is still used in many local tournaments
IMMVP
Zim23
Profile Joined August 2010
United States1681 Posts
March 24 2011 04:54 GMT
#23
Delta/Scrap fo sho.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
DooMDash
Profile Joined May 2010
United States1015 Posts
March 24 2011 04:56 GMT
#24
Typhon Peaks. I hate this map for Terran because it's big, but you can't block for a 1 rax FE .
S1 3500+ Master T. S2 1600+ Master T.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-03-24 05:15:16
March 24 2011 05:14 GMT
#25
The new backwater isn't too bad, it's still pretty annoying as a zerg vs Terran or Protoss, but at least it's semi-reasonable now.

Slag would be good if you could overlord sac effectively and you couldn't spawn close positions (or the map was just bigger in general). I'd also want the vision blockers changed a bit as they really hinder your mobility as zerg (it's a huge risk blindly going through them without vision of what's on the other side).

I wish the gsl map didn't have a cliffable nat and/or it was a little easier to get overlord information. I feel incredibly blind vs a Terran on this map. The huge size also makes it really tough to ever actually win vs a Terran since your aggression options are really limited over such a large distance and mutalisks can be kept almost 100% busy by drops or hellion harassment.

DQ is just a joke that it's still on the ladder more or less =/.
Logo
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 24 2011 05:23 GMT
#26
Slag/Shakuras. New shakuras is just 4 base vs 4 base late game ...
133 221 333 123 111
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 24 2011 05:32 GMT
#27
Out of all the maps delta, scrap, slag and backwater are the worst in my eyes. As long as they removed one so you could veto the other three i think the map pool would be pretty solid, but as of now you have to pick one of the 4 to play on. Im forced to leave scrap up and its far from really balanced, its just been around so long people are just used to dealing with it.
~
Ownos
Profile Joined July 2010
United States2147 Posts
March 24 2011 05:38 GMT
#28
Slag pits, scrap station and delta... in that order. I can tolerate DQ because even though it's small it has some potential for macro play.
...deeper and deeper into the bowels of El Diablo
FuRong
Profile Joined April 2010
New Zealand3089 Posts
March 24 2011 05:40 GMT
#29
Scrap has always been bad, the only thing that it had going for it after release was the fact that it was slightly less terrible than Steppes, Blistering Stands etc. Now that those maps are gone, I'd love to see SS removed.

Delta Quadrant is a pretty close second though.

I haven't played enough on the other new Blizz maps to really give an opinion on them.
Don't hate the player, hate the game
Arisen
Profile Blog Joined October 2010
United States2382 Posts
March 24 2011 05:53 GMT
#30
Just one? I'd pick...

Backwater (horrible for zerg with multitude of narrow passages)
Typhon (same problem, though it's nice that it's big)
Slag Pits (1.5 second rush distance on close positions)
Delta (horrible for zerg, positional imbalances for every race vs P or T, sieges/colossus can hit back door base, can warp into your base)
Scrap Station (horrible for anyone but zerg, due to being thumbed down so much, it's pretty much a zvz map, which is stupid)


That just leaves a few maps, but they're by far the best for a solid macro style of play with no particularly imbalanced map (sorry, if there was another map that is just really good for zerg and worse for T or P I would have chose it, but SS was it), but I guess if you make your play around early game timings (2 rax, 4 gate, Baneling busts, etc) that might be a con feature for you.
"If you're not angry, you're not paying attention"
Al Bundy
Profile Joined April 2010
7257 Posts
March 24 2011 06:02 GMT
#31
Scrap, Xel'naga, Shakuras. I'm tired of playing on these maps, I feel that every game ends up being the same, especially on xel'naga.
o choro é livre
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
March 24 2011 06:10 GMT
#32
Scrapstation promotes 2 base allin's from every race. Slagpits is a stim rush away from owning your opponent and i can go on and on about delta.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
orotoss
Profile Joined September 2010
United States298 Posts
March 24 2011 06:14 GMT
#33
You should have three polls and tell people to vote out their 1st, 2nd, and 3rd choices. There are a lot of people who want to see backwater and slag pits gone but voted for delta because it is by far the worst map.
BLARRGHGHH
Psychopomp
Profile Joined April 2010
United States237 Posts
March 24 2011 06:16 GMT
#34
On March 24 2011 13:47 Happy Frog wrote:
Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.


For me, I can't stand the way it looks, at all. It's one of the ugliest maps I've ever seen.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 24 2011 06:17 GMT
#35
As a protoss player

Delta - WAAAAAY too much lame stuff can happen in PvP. Positional imba's against terran is pretty bad as well.

Slag Pits - Close positions is basically a insta loss with a not safe build against a 3rax stim rush. Pretty bad against zerg as well, although 2gate can work quite well in close positions.

Scrap station - PvP is retarded on this map, and the other 2 matchups are not that much fun either.

Porouscloud - NA LoL
Arisen
Profile Blog Joined October 2010
United States2382 Posts
Last Edited: 2011-03-24 06:52:32
March 24 2011 06:51 GMT
#36
On March 24 2011 13:47 Happy Frog wrote:
Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.


From the zerg perspective, the attack paths are really narrow, which is bad. The zerg army is shorter ranged than either of the other races. Not to say this is a bad thing, but it's what's true. The dynamic in ZvT revolves around Lings/Blings (ground wise). Since the paths are narrow, you aren't presented with enough room to surround/flank, therefore your stuff can only hit a very small amount of his stuff while his stuff can hit a large amount of your stuff. Lings can only attack the first line of marines while every marine in range of a ling can shoot. Add a few siege tanks and a Terran is golden to push into center and right up to your base uncontested. The same holds true with protoss. If roaches cant get a good concave, the protoss is just going to shove units in between you and his colossi and roast your army, his stalkers outrange your roaches as well. As a result, the middle of the map belongs to the protoss or Terran.

As for Terrans, I've heard a lot of them complaining about this map. I have no idea why, because the architecture for the map is perfectly suited for terran. I suppose if you're going straight bio, TvP, this map can be a problem for you. I suspect it has more to do with Terran's not being able to end games as early due to the long rush distance, so for those who have a weaker late game because they rely a lot on timing pushes off 1 or 2 base to kill their opponent, this map probably isn't their favorite either
"If you're not angry, you're not paying attention"
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
March 24 2011 06:54 GMT
#37
for me Delta, Scrap station and maybe slag pits
I have so much hatred for this maps.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 24 2011 06:58 GMT
#38
Looks like a lone troll voted for Tal'Darim so far LOL.

Anyways, Delta Quadrant current feels like the worst out of the old maps, and definitely one of the worst out of the entire map pool. The rush distances feel too close, and the natural is too wide open. The close bases mean that the rotational symmetry feels awfully balanced. It should definitely be a huge candidate for rotating out of the pool.

As for the other maps, it's best to keep them in a bit longer in favor of rotating out Delta Quadrant, though Slag Pits has highly questionable qualities as one of the recent map pool additions. I don't think Scrap Station is as bad as most people think, though since it's been around since one of the pre-release Battle Reports, it is an aging grandfather compared to the other maps.

Other than that, the other maps are quite decent. The adjusted Backwater needs a bit more time in the map pool before further judgments, though.
ㅇㅅㅌㅅ
brutality
Profile Joined August 2010
United States167 Posts
March 24 2011 07:00 GMT
#39
Delta and Scrap have got to go lol the new blistering sands seems fine now after the ramp fix. nice macro map
badcop
Profile Joined October 2010
United States176 Posts
March 24 2011 07:03 GMT
#40
Slag Pits, because of the short rush distance (possible), lack of expos, openness of the natural, constricted pathways, and the very tiny main bases.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
March 24 2011 07:03 GMT
#41
kinda feel like backwater's been fixed
marineking will u huk my bigtt1 ilu
crazyskills
Profile Joined August 2010
36 Posts
March 24 2011 07:09 GMT
#42
Anyone else miss the old maps a little? Like I miss lost Temple...I mean i know it had imbalances in it, like ledges near naturals and stuff, but I actually like how those maps shape the games more so than each map being totally equal. It adds more benefit and power to the "pro" or the player with map knowledge
Tatari
Profile Blog Joined January 2011
United States1179 Posts
March 24 2011 07:22 GMT
#43
If Scrap Station wasn't on that list, I'd mention Delta Quadrant. Scrap is absolutely pure bullshit. I absolutely hate to be limited to 2 bases, and the third base is in a terrible position. The shortcut really screws things over when you're setting up your third and the guy busts through and initiates a base race.

As for the new maps that came out, I'm fine with all of them. Backwater Gulch isn't THAT bad...
A fed jungler is no longer a jungler, but a terrorist.
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