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Poll: Map to kick out of pooldelta (180) 59% scrap station (60) 20% slag pits (35) 11% backwater (10) 3% typhon peaks (10) 3% taldarim (4) 1% xel naga (2) 1% metal (2) 1% shakuras (2) 1% the shattered temple (1) 0% 306 total votes Your vote: Map to kick out of pool (Vote): scrap station (Vote): xel naga (Vote): backwater (Vote): delta (Vote): metal (Vote): shakuras (Vote): slag pits (Vote): taldarim (Vote): the shattered temple (Vote): typhon peaks
Now with new Shakuras and Taldarim, which maps are u looking forward to getting out of the map pool? Personally i feel there is too many maps on the ladder right now and could use a bit of changing. If you feel that a lot of maps are good please tell me why it is so. personally i think slag pits, delta should definitely go. maybe even scrap station
EDIT also if u were to remove one of the newer maps (cept slag pits which we can agree that is bad) which would you remove? I dont really like the new shakuras to be honest...
Poll: which new map to removebackwater (61) 78% typhon peaks (12) 15% shakuras (3) 4% taldarim (2) 3% 78 total votes Your vote: which new map to remove (Vote): shakuras (Vote): taldarim (Vote): backwater (Vote): typhon peaks
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I'd rather they put in more of the GSL maps.
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Delta quadrant. I only see play on this map if its still accidently in a tournament map pool and a Terran wants to abuse cliffs.
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Delta, hands down. Slag I haven't really played much of to get a good judgement on. Scrap station I actually think is alright. It's the only really unique map (besides Taldarim being awesome) so I think it's alright being kept. I haven't played much recently, so I might be unaware of stuff that can/is hard to be done on scrap.
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Delta almost seems like a relic of a map now, pretty out of date. I kind of hope Xel Naga never really leaves - just so we can always have a "classic" map lol.
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xel naga is a great map in general. lol so many people hating on delta. why so much hate on scrap though??
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Scrap station isn't terrible, but its going the way that steppes of war went in beta. Steppes used to be a good map until it got figured out, scrap station is that way.
Delta is terrible, I don't really need to justify it.
Slag Pits has such a short close distance rush that I think the map is fundamentally broken. Plus if this map was constrained to cross map only, the golds are the only non main/natural base. This map is not interesting cross map.
I vote Scrap, Delta, and Slag Pits. Only redeeming value to Backwater Gulch is that they changed the ramp to the natural to be easier to defend from both sides.
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In order:
1)Slag Pits/Backwater tied
2)Crap Station
3)Typhon/Delta is tied
Too much crap. Can't vote on 1.
Also I didn't know BitByBitPrime made an account on TL, and I can't think of anyone who would downvote Tal`Darim over literally any other map in the pool.
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delta,scrap and slag pits for me
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i feel that backwater and typhon have a lot of potential. good rush distance yet easy to get expos make it balanced for both early game rush and macro games plus it isnt retarded like the no close positions on shakuras. takes a lot out of the game if no close positions and it is easier to cheese
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lol, i've had DQ vetoed for so long i forgot it was still part of the map pool. Obviously it should be apparent what i would pick
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Backwater for me is a much better map post 1.3 map changes. But Delta...who actually likes to play on that map that isn't Terran?
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Delta is such a fucking terrible map I don't know why its still in the Map Pool while other similar maps were taken out.
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Delta/Scrap/backwater are the 3 i most want out. All dumb maps. Would also like Slag pits with them. I would be a happy camper that way
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I guess everyone agrees that shattered temple is a great map! delta is also good for blink stalkers... not just terran =.=
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Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.
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Delta isn't in many tournament map pools. I think it's about time it gets taken out.
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On March 24 2011 13:25 Spacekyod wrote: lol, i've had DQ vetoed for so long i forgot it was still part of the map pool. Obviously it should be apparent what i would pick
Same here. Haha.
I used to hate Backwater too but with the ramp change in 1.3 its not so bad now. Much easier to defend nat.
Still hate Slag Pit and Delta though.
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I hate playing on Slag, DQ, and Backwater. Scrap isn't much fun either. I'd like to see them retire all 4 of those and put in Terminus/Crevasse/Crossfire.
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delta, scrap, and maybe slag because close spawns are ridiculous. but if it were up to me id have only large maps lawl. taldarim to me is a blast to play on.
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Scrap station PVP nuff said
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keep in mind the new backwater is a lot better than before. you also have an easy gold expo! :D btw im pretty sure delta is still used in many local tournaments
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Typhon Peaks. I hate this map for Terran because it's big, but you can't block for a 1 rax FE .
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The new backwater isn't too bad, it's still pretty annoying as a zerg vs Terran or Protoss, but at least it's semi-reasonable now.
Slag would be good if you could overlord sac effectively and you couldn't spawn close positions (or the map was just bigger in general). I'd also want the vision blockers changed a bit as they really hinder your mobility as zerg (it's a huge risk blindly going through them without vision of what's on the other side).
I wish the gsl map didn't have a cliffable nat and/or it was a little easier to get overlord information. I feel incredibly blind vs a Terran on this map. The huge size also makes it really tough to ever actually win vs a Terran since your aggression options are really limited over such a large distance and mutalisks can be kept almost 100% busy by drops or hellion harassment.
DQ is just a joke that it's still on the ladder more or less =/.
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Slag/Shakuras. New shakuras is just 4 base vs 4 base late game ...
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Out of all the maps delta, scrap, slag and backwater are the worst in my eyes. As long as they removed one so you could veto the other three i think the map pool would be pretty solid, but as of now you have to pick one of the 4 to play on. Im forced to leave scrap up and its far from really balanced, its just been around so long people are just used to dealing with it.
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Slag pits, scrap station and delta... in that order. I can tolerate DQ because even though it's small it has some potential for macro play.
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Scrap has always been bad, the only thing that it had going for it after release was the fact that it was slightly less terrible than Steppes, Blistering Stands etc. Now that those maps are gone, I'd love to see SS removed.
Delta Quadrant is a pretty close second though.
I haven't played enough on the other new Blizz maps to really give an opinion on them.
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Just one? I'd pick...
Backwater (horrible for zerg with multitude of narrow passages) Typhon (same problem, though it's nice that it's big) Slag Pits (1.5 second rush distance on close positions) Delta (horrible for zerg, positional imbalances for every race vs P or T, sieges/colossus can hit back door base, can warp into your base) Scrap Station (horrible for anyone but zerg, due to being thumbed down so much, it's pretty much a zvz map, which is stupid)
That just leaves a few maps, but they're by far the best for a solid macro style of play with no particularly imbalanced map (sorry, if there was another map that is just really good for zerg and worse for T or P I would have chose it, but SS was it), but I guess if you make your play around early game timings (2 rax, 4 gate, Baneling busts, etc) that might be a con feature for you.
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Scrap, Xel'naga, Shakuras. I'm tired of playing on these maps, I feel that every game ends up being the same, especially on xel'naga.
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Scrapstation promotes 2 base allin's from every race. Slagpits is a stim rush away from owning your opponent and i can go on and on about delta.
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You should have three polls and tell people to vote out their 1st, 2nd, and 3rd choices. There are a lot of people who want to see backwater and slag pits gone but voted for delta because it is by far the worst map.
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On March 24 2011 13:47 Happy Frog wrote: Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.
For me, I can't stand the way it looks, at all. It's one of the ugliest maps I've ever seen.
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As a protoss player
Delta - WAAAAAY too much lame stuff can happen in PvP. Positional imba's against terran is pretty bad as well.
Slag Pits - Close positions is basically a insta loss with a not safe build against a 3rax stim rush. Pretty bad against zerg as well, although 2gate can work quite well in close positions.
Scrap station - PvP is retarded on this map, and the other 2 matchups are not that much fun either.
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On March 24 2011 13:47 Happy Frog wrote: Why do some people dislike Typhon so much? It seems like one of the best Blizz maps.
From the zerg perspective, the attack paths are really narrow, which is bad. The zerg army is shorter ranged than either of the other races. Not to say this is a bad thing, but it's what's true. The dynamic in ZvT revolves around Lings/Blings (ground wise). Since the paths are narrow, you aren't presented with enough room to surround/flank, therefore your stuff can only hit a very small amount of his stuff while his stuff can hit a large amount of your stuff. Lings can only attack the first line of marines while every marine in range of a ling can shoot. Add a few siege tanks and a Terran is golden to push into center and right up to your base uncontested. The same holds true with protoss. If roaches cant get a good concave, the protoss is just going to shove units in between you and his colossi and roast your army, his stalkers outrange your roaches as well. As a result, the middle of the map belongs to the protoss or Terran.
As for Terrans, I've heard a lot of them complaining about this map. I have no idea why, because the architecture for the map is perfectly suited for terran. I suppose if you're going straight bio, TvP, this map can be a problem for you. I suspect it has more to do with Terran's not being able to end games as early due to the long rush distance, so for those who have a weaker late game because they rely a lot on timing pushes off 1 or 2 base to kill their opponent, this map probably isn't their favorite either
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for me Delta, Scrap station and maybe slag pits I have so much hatred for this maps.
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Looks like a lone troll voted for Tal'Darim so far LOL.
Anyways, Delta Quadrant current feels like the worst out of the old maps, and definitely one of the worst out of the entire map pool. The rush distances feel too close, and the natural is too wide open. The close bases mean that the rotational symmetry feels awfully balanced. It should definitely be a huge candidate for rotating out of the pool.
As for the other maps, it's best to keep them in a bit longer in favor of rotating out Delta Quadrant, though Slag Pits has highly questionable qualities as one of the recent map pool additions. I don't think Scrap Station is as bad as most people think, though since it's been around since one of the pre-release Battle Reports, it is an aging grandfather compared to the other maps.
Other than that, the other maps are quite decent. The adjusted Backwater needs a bit more time in the map pool before further judgments, though.
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Delta and Scrap have got to go lol the new blistering sands seems fine now after the ramp fix. nice macro map
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Slag Pits, because of the short rush distance (possible), lack of expos, openness of the natural, constricted pathways, and the very tiny main bases.
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kinda feel like backwater's been fixed
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Anyone else miss the old maps a little? Like I miss lost Temple...I mean i know it had imbalances in it, like ledges near naturals and stuff, but I actually like how those maps shape the games more so than each map being totally equal. It adds more benefit and power to the "pro" or the player with map knowledge
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If Scrap Station wasn't on that list, I'd mention Delta Quadrant. Scrap is absolutely pure bullshit. I absolutely hate to be limited to 2 bases, and the third base is in a terrible position. The shortcut really screws things over when you're setting up your third and the guy busts through and initiates a base race.
As for the new maps that came out, I'm fine with all of them. Backwater Gulch isn't THAT bad...
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