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Patch 1.3 on PTR - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 186 Next
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2011 01:59 GMT
#281
hold on.

what bullshit is removing air units stacking????

i assume that counts for mutas as well? omg that is a HUGE change.

that would mean we cant bunch them up to make them try fit in gaps of missle turrets.

it also essentailly is a hidden thor AA nerf.

infestor change is different cant comment till i see it in action. but the extra hp i guess is fair considering the cost of the infestor.

the amulet one........ well just wow blizzard just wow. we will see even less hts now then before. essentially making it a 1 time use unit. almost like a hydra. because if you attack with your hts and are wrong. you lose them. and you cant rebuild ones ready for storm right away any more >.> HUGE CHANGE too far imo.

stim nerf..... well dont know if i like it. yet again its just blizzard effecting build times as opposed to the skill it self.

however that minute extra plus the bigger maps means we wll see more macro games which is good.

they buffed battlecruiser...............because naturally the need to balance it is just SO much more important then working on getting gsl maps into ladder.

and then the mother ship stuff. does not COM FUCKING PUTE. motherships were pointless already now they just made another reason not to use it..... retarded change sc2 should be balanced on 1v1 not some bullshit muck around archon toilet strat for fun in 2v2. FUCK so annoyed at anyone who whined over it >.>

dissapointed. overall with the patch.
Forever ZeNEX.
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 01:59 GMT
#282
remove of flux vanes, remove of amulet

coming soon: removal of themal lance.

you heard it here first!
The Stapler
Profile Joined August 2010
United States326 Posts
February 26 2011 01:59 GMT
#283
[image loading]

new observer overlay

you can bring it up or hide it as well as other options....they have a slick animation too....the other overlays you only want to bring up temporarily, but it looks pretty slick
chenchen
Profile Joined November 2010
United States1136 Posts
February 26 2011 01:59 GMT
#284
Three or six month long seasons would be a GREAT addition.
powerade = dragoon blood
Incanus
Profile Joined October 2009
Canada695 Posts
February 26 2011 02:00 GMT
#285
On February 26 2011 10:57 Adonisto wrote:
Show nested quote +
On February 26 2011 10:50 Nilrem wrote:
Ok, the amulet I can sort of understand. being able to warp in a Ht and than storm seemed a bit strong. But, I think flat out removing it is quite extreme. Couldn't they have thought of some sort of other mechanic in place of it. Who knows, maybe an increase regen rate of energy, I do not know.


I agree with that. They should replace amulet with something else instead of removing it completely. An increase regen rate of energy is a good idea.

I was thinking make it +20 energy, but really they just shouldn't have removed it, because templars are already marginally used compared to colossi.
Flash: "Why am I so good?" *sob sob*
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
February 26 2011 02:00 GMT
#286
"# An alert has been added when MULEs expire.

# An alert has been added when the Chrono Boost buff expires.

# An alert has been added when the Spawn Larva buff expires."


Those are the biggest changes. I don't really understand, Zerg is the only race that has a problem with this, and if you're going to make an alert you might as well just make it automatic. Idiot blizzard.
Lanaia is love.
universalwill
Profile Blog Joined August 2010
United States654 Posts
February 26 2011 02:00 GMT
#287
they really hate infestors don't they. constantly trying to nerf them

and they're so reluctant to remove bunker salvage. it seems like they'd nerf the bunker build time to 2 minutes before they removed salvage.
Babaganoush
Profile Joined November 2010
United States626 Posts
February 26 2011 02:00 GMT
#288
Hahaha I like how they used Viking Flower.

...But removing air stacking sucks. Pretty sure there will be enough people to complain about it to have it reversed like the Fungal Nerf for 1.2 probably.
Stick a fork in those buns.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
February 26 2011 02:01 GMT
#289
On February 26 2011 10:59 The Stapler wrote:
[image loading]

new observer overlay

you can bring it up or hide it as well as other options....they have a slick animation too....the other overlays you only want to bring up temporarily, but it looks pretty slick


Thats actually pretty nice.
@Drayxs | Drayxs.221 | Drayxs#1802
coddan
Profile Joined May 2010
Estonia890 Posts
February 26 2011 02:01 GMT
#290
On February 26 2011 10:59 TyrantPotato wrote:
hold on.

what bullshit is removing air units stacking????

i assume that counts for mutas as well? omg that is a HUGE change.

that would mean we cant bunch them up to make them try fit in gaps of missle turrets.

it also essentailly is a hidden thor AA nerf.

infestor change is different cant comment till i see it in action. but the extra hp i guess is fair considering the cost of the infestor.

the amulet one........ well just wow blizzard just wow. we will see even less hts now then before. essentially making it a 1 time use unit. almost like a hydra. because if you attack with your hts and are wrong. you lose them. and you cant rebuild ones ready for storm right away any more >.> HUGE CHANGE too far imo.

stim nerf..... well dont know if i like it. yet again its just blizzard effecting build times as opposed to the skill it self.

however that minute extra plus the bigger maps means we wll see more macro games which is good.

they buffed battlecruiser...............because naturally the need to balance it is just SO much more important then working on getting gsl maps into ladder.

and then the mother ship stuff. does not COM FUCKING PUTE. motherships were pointless already now they just made another reason not to use it..... retarded change sc2 should be balanced on 1v1 not some bullshit muck around archon toilet strat for fun in 2v2. FUCK so annoyed at anyone who whined over it >.>

dissapointed. overall with the patch.


It doesn't say you can't stack them, only that you can't patrol stack them. They will still briefly clump up when you reach destination.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 26 2011 02:01 GMT
#291
New replay shit is sooooooooooooooooooooooo awesome. If you have not checked it out you should do so, so good!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Falling
Profile Blog Joined June 2009
Canada11603 Posts
February 26 2011 02:01 GMT
#292
Well, I'm glad to see that custom maps is finally getting some love. They could go a little further though. Rather than simply having a green bar, which doesn't reveal very much. Why not keep the green bar, but state exactly how many people have bookmarked that particular map. And seems how people are able to vote maps fun or not, why not show how often a map got voted up or down as well?
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
February 26 2011 02:01 GMT
#293
Also what is this?

StarCraft II will continue running if corrupt textures/models/sounds are encountered.


Doesn't this basically allow cheating?
Onioncookie
Profile Joined May 2010
Germany624 Posts
February 26 2011 02:01 GMT
#294
On February 26 2011 11:00 universalwill wrote:
they really hate infestors don't they. constantly trying to nerf them

and they're so reluctant to remove bunker salvage. it seems like they'd nerf the bunker build time to 2 minutes before they removed salvage.


Actualy damage wise its a huge buff

38 dmg within 4 seconds can pretty much own marines pretty hard by only using zerglings with it
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 26 2011 02:01 GMT
#295
On February 26 2011 10:57 Soleron wrote:
Show nested quote +
On February 26 2011 10:53 Gentleman7 wrote:
What the shit are they doing....

No one was saying Archon toilet or viking flower were making the game imba.

Few were saying amulet was a problem.

If these go live imma be mad.


To be fair, killing 200 supply worth of units with four archons and a mothership should not be possible no matter how hard it is to set up.

I don't see the problem with the viking flower, because isn't hard to set up, isn't imbalanced, looks cool, and does its job much better than a whole bunch of vikings spread out and sitting there.

Seeing today's Day9 Daily with pure marines vs pure zealot-templar and the marines won no matter how many died to amulet-storms makes me think HTs were balanced to slightly weak even.


Well there is always the nuke. I guess we should nuke that since in theory, it can wipe out a 200 supply army (even if it is highly unlike).
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
lim1017
Profile Joined April 2010
Canada1278 Posts
February 26 2011 02:01 GMT
#296
Fungal did 36 damage over 8 seconds. Now its 36 damage over 4? i think cutting duration in 1/2 was a bit extreme.. 5-6 proabbly would be better

now this +30% to armor is only about ~10 damage... but should be very intresting how it effects maruders/stalkers/roaches..
dartoo
Profile Joined May 2010
India2889 Posts
February 26 2011 02:01 GMT
#297
What? No!!

Remove flux vanes, now remove amulet. so we've got to warp in templars and make them just sit there till they charge and hopefully not die or get emped. Thats going to be dead supply that you could've used for something else. And you'll have to find a safe spot for them till they get their energy up.

And archon toilet was one of the fun things to watch, and one of the few uses of the archon and mothership, they nerf it that just as these two were finding some uses in a game.
Chise
Profile Joined December 2010
Japan507 Posts
February 26 2011 02:01 GMT
#298
I don't really get why Amulet is removed.
Protoss is already so Colossus heavy in every matchup and now it will be even more Colossus heavy.
skyR
Profile Joined July 2009
Canada13817 Posts
February 26 2011 02:02 GMT
#299
On February 26 2011 10:59 The Stapler wrote:
[image loading]

new observer overlay

you can bring it up or hide it as well as other options....they have a slick animation too....the other overlays you only want to bring up temporarily, but it looks pretty slick


This is so amazing. I'm surprised they didn't add this sooner. No more going back and forth between myself and the opponent to compare =p
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2011 02:02 GMT
#300
On February 26 2011 11:01 coddan wrote:
Show nested quote +
On February 26 2011 10:59 TyrantPotato wrote:
hold on.

what bullshit is removing air units stacking????

i assume that counts for mutas as well? omg that is a HUGE change.

that would mean we cant bunch them up to make them try fit in gaps of missle turrets.

it also essentailly is a hidden thor AA nerf.

infestor change is different cant comment till i see it in action. but the extra hp i guess is fair considering the cost of the infestor.

the amulet one........ well just wow blizzard just wow. we will see even less hts now then before. essentially making it a 1 time use unit. almost like a hydra. because if you attack with your hts and are wrong. you lose them. and you cant rebuild ones ready for storm right away any more >.> HUGE CHANGE too far imo.

stim nerf..... well dont know if i like it. yet again its just blizzard effecting build times as opposed to the skill it self.

however that minute extra plus the bigger maps means we wll see more macro games which is good.

they buffed battlecruiser...............because naturally the need to balance it is just SO much more important then working on getting gsl maps into ladder.

and then the mother ship stuff. does not COM FUCKING PUTE. motherships were pointless already now they just made another reason not to use it..... retarded change sc2 should be balanced on 1v1 not some bullshit muck around archon toilet strat for fun in 2v2. FUCK so annoyed at anyone who whined over it >.>

dissapointed. overall with the patch.


It doesn't say you can't stack them, only that you can't patrol stack them. They will still briefly clump up when you reach destination.


hopefully thats the case then. but with blizzard you never know......still stupid stupid change. removing things that take some sort of skill or well mutitasking..........
Forever ZeNEX.
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