• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:49
CEST 20:49
KST 03:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
AI Question ASL21 General Discussion Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1563 users

[D] Larva Injection Analysis - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 12 2011 22:39 GMT
#21
You can inject all hatches with all-selected queens and one big finger (2 sub-buttons under big button on mouse)
Veritassong
Profile Joined April 2010
Canada393 Posts
February 12 2011 22:40 GMT
#22
On February 13 2011 07:00 UruzuNine wrote:
I personally find larvae inject similar to how a Terran will constantly check his production facilities to make sure they're producing. I don't think missing a larvae inject is as unforgiving as Zergs make it (i.e. you still get at least 3 larvae per hatchery, so it's not like Terran where entire production rounds can be missed -- although a Z's production capability will obviously become lessened for a time).

I dunno, just my thoughts on the matter.


Too bad you cant queue larvae injects
人族英巴
Sqq
Profile Joined August 2010
Norway2023 Posts
February 12 2011 22:43 GMT
#23
On February 13 2011 07:40 Logican wrote:
Show nested quote +
On February 13 2011 07:00 UruzuNine wrote:
I personally find larvae inject similar to how a Terran will constantly check his production facilities to make sure they're producing. I don't think missing a larvae inject is as unforgiving as Zergs make it (i.e. you still get at least 3 larvae per hatchery, so it's not like Terran where entire production rounds can be missed -- although a Z's production capability will obviously become lessened for a time).

I dunno, just my thoughts on the matter.


Too bad you cant queue larvae injects


haha. first sentence than popped into my mind also.

Great read OP, really put a few ideas and thoughts into my head
Dead girls don't say no.
Sv1
Profile Joined June 2010
United States204 Posts
February 12 2011 22:48 GMT
#24
On February 13 2011 07:32 RaiZ wrote:
I still don't understand this graph even after spending a good 5 min on it. You say that ur opponent lacks of attention about spitting, but judging from the graph it's a mere error that doesn't justify his lose... Another thing i don't understand is why would you count creep tumor or transfusion (if there is any) on this graph ? That's why i spent minutes to understand why there were like half greenish bars compared to the robot's one. A clear way for the graph would be to cancel any creep/transfusion and additionnal hatches for 1 queen and focus more on the spitting hatches (possibly only 1 per base assuming there's a queen).
This way we would clearly see any late spit errors.
Show nested quote +
On February 13 2011 06:57 schiznak wrote:
Anyways, the main conclusions to be drawn from this is that;

C: Investing 450 in a macro hatch and a queen is a signifigantly better solution to missed injects.

It's not. Because either you'd still miss spits, or have too much larvaes idling.

The graph itself isn't telling you how accurately you need to be spitting in order to get full use of larvaes.

Edit : Oh and, ur opponent got a way later 2nd hatch in natural, thus having a delay for queens larvaes.
Meh, i think it's safe to think the sample size is too small to really think that larvae issue is what made him lose the game.


The story of my ladder game was simply a pretext for why I was looking at this. How and why he lost the game isn't the issue. The issue is how under produced in larva he was. To say that you'll lose a game because you didn't spit is one thing, but you certainly won't win one without doing it. The purpose of the graph is to show what COULD be if you are good about your spits and your hatchery count.

As far tumors/transfusions are concerned, I said that these weren't counted in the visualization, if someone made a decision to creep tumor instead of spit, the graph won't reflect it.
Sv1
Profile Joined June 2010
United States204 Posts
February 12 2011 22:53 GMT
#25
On February 13 2011 07:36 Sprouter wrote:
this is a really cool looking graph but i'm not sure how it benefits anyone other than the OP.
ideally you shouldn't have excess energy on your Nexus/Orbital/Queen. i think people blow the difficulty of the other race's mechanics out of proportion although zerg does have two (tumor/inject).


I didn't want to blow anything out of proportion, I was merely trying to visualize larva injects over the course of a game. If a zerg is in a game with 1200 minerals, an unmaxed army and no larva to spend, perhaps the 3 spits missed thus far are a case.

Again this really wasn't any sort of breakthrough. We know you need to spit on your hatchery, this isn't anything new. I was trying to bring a visualization into the mix. While Haypro is obviously better than a 2900 hundred diamond player on many levels, one level that a 2900 diamond player can meet Haypro, is being as good about spits as he is (and his addition of hatcheries).
reneg
Profile Joined September 2010
United States859 Posts
February 12 2011 22:55 GMT
#26
this thread is really fantastic, and just wanted to thank the OP for doing the analysis!
moose...indian
ppgButtercup
Profile Joined July 2009
United States159 Posts
February 12 2011 23:04 GMT
#27
I've lost more games than I care to admit because of poor injection. It was something I really started working on, and my production capability is now considerably better then it used.

This is one of the most common errors Zerg players have that hold them back.
If at first you do not succeed, burn everything and pretend it never happened.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 12 2011 23:29 GMT
#28
Yup! And you mentioned it a bit but I'd like to touch upon this a bit more;

For players that are, say, not spitting larvae for let's say roughly 25% of the time, which is probably anyone gold and under and possibly even some diamonds:

It is more cost efficient to build hatches instead of Queens for larvae (I stress this, for larvae! Hatches can't provide defense obviously). Another benefit to having a Hatch is that you can save the APM you would need to keep injecting and that a Hatch does not die nearly as fast as a Queen, and you can use it to help block some key area like as a semi wall and/or use it to spread creep.

Don't remember my calculations, may be I'll recalculate to see exactly how good at Injecting you need to be for a Queen to be able to out-larvae a Hatchery (speaking of larvae ONLY).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
vojnik
Profile Joined October 2010
Macedonia923 Posts
February 12 2011 23:34 GMT
#29
On February 13 2011 07:00 UruzuNine wrote:
I personally find larvae inject similar to how a Terran will constantly check his production facilities to make sure they're producing. I don't think missing a larvae inject is as unforgiving as Zergs make it (i.e. you still get at least 3 larvae per hatchery, so it's not like Terran where entire production rounds can be missed -- although a Z's production capability will obviously become lessened for a time).

I dunno, just my thoughts on the matter.



well you can not really queue larvae injects altho it can be a bit similar
For the swarm!
Jayrod
Profile Joined August 2010
1820 Posts
February 12 2011 23:36 GMT
#30
On February 13 2011 07:32 RaiZ wrote:
I still don't understand this graph even after spending a good 5 min on it. You say that ur opponent lacks of attention about spitting, but judging from the graph it's a mere error that doesn't justify his lose... Another thing i don't understand is why would you count creep tumor or transfusion (if there is any) on this graph ? That's why i spent minutes to understand why there were like half greenish bars compared to the robot's one. A clear way for the graph would be to cancel any creep/transfusion and additionnal hatches for 1 queen and focus more on the spitting hatches (possibly only 1 per base assuming there's a queen).
This way we would clearly see any late spit errors.
Show nested quote +
On February 13 2011 06:57 schiznak wrote:
Anyways, the main conclusions to be drawn from this is that;

C: Investing 450 in a macro hatch and a queen is a signifigantly better solution to missed injects.

It's not. Because either you'd still miss spits, or have too much larvaes idling.

The graph itself isn't telling you how accurately you need to be spitting in order to get full use of larvaes.

Edit : Oh and, ur opponent got a way later 2nd hatch in natural, thus having a delay for queens larvaes.
Meh, i think it's safe to think the sample size is too small to really think that larvae issue is what made him lose the game.

The post is meant as a microcosm of a big zerg problem that often prevents meaningful balance discussions from occuring. The problem is how can you know if your perceived imbalance exists if you are not playing anywhere near where you should be mechanically. Its not a balance post... if anything, he is agreeing with the sentiment that zergs really get punished hard for missing spits... harder than the other two races for their macro mechanic. The graphs are just kind of showing how big of a difference it makes.

Additionally, I think it also represents a possible problem from the standpoint of blizzard trying to figure out what can be done to fix zergs without making them overpowered. If played perfectly, their power is incredible.. but even decent players ~2900 diamond zerg (not great, but not shabby) fall so short and have so much room to grow that maybe they dont need to do any fundamental changes.
znowstorm
Profile Blog Joined November 2010
Australia281 Posts
February 12 2011 23:41 GMT
#31
Very good writeup, however it is marred by one small thing.

[image loading]
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
February 12 2011 23:50 GMT
#32
MIssing larva injects doesn't really matter that much so long as you have enough larva to spend all your money. If you're spending all your money without perfect larva splits then actually doing perfect larva splits will simply result in pooled larva, which is a benefit, but not a huge game changer in most circumstances.
Sv1
Profile Joined June 2010
United States204 Posts
February 13 2011 00:19 GMT
#33
On February 13 2011 08:41 znowstorm wrote:
Very good writeup, however it is marred by one small thing.

[image loading]


Ha yes, I was wondering where those comments about the title were coming from. Probably counts for all the views and low reply count (lot of disappointed Anal fans).


On February 13 2011 08:50 FrostedMiniWeet wrote:
MIssing larva injects doesn't really matter that much so long as you have enough larva to spend all your money. If you're spending all your money without perfect larva splits then actually doing perfect larva splits will simply result in pooled larva, which is a benefit, but not a huge game changer in most circumstances.


This is also a good point which I've skated around. At the same token however, by having more larva early on (lets say you are on the ball for the first 4 spits) that could mean your drone count is climbing faster than it normally would (say you miss one because of a push). Now larva are being spent on units only instead of units and economy. Lalush had pointed out in his post that to graph zerg worker gathering is a huge headache, because it will happen a little erratically (which I think is also in part due to mis-timed spits as well).
Kaasflipje
Profile Joined May 2010
Netherlands198 Posts
February 13 2011 00:22 GMT
#34
Mod title change again?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 13 2011 00:32 GMT
#35
won't be missing anymore injects if that's the last thing I do!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 13 2011 00:34 GMT
#36
On February 13 2011 09:22 Kaasflipje wrote:
Mod title change again?


no this one is just what it is to start off with haha
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Jayrod
Profile Joined August 2010
1820 Posts
February 13 2011 01:27 GMT
#37
Evan stay tuned for I am about to bring you zergs a powerful tool for building up your internal spitting clock
teemh
Profile Joined May 2010
Canada120 Posts
February 13 2011 01:54 GMT
#38
Of course how many MULES did YOU miss? Maybe with a MULE cooldown it would actually matter. Again, Zerg has to improve their mechanics because the race is so badly designed.

/ QQ machine
MindRush
Profile Joined April 2010
Romania916 Posts
February 13 2011 01:59 GMT
#39
On February 13 2011 06:34 B.I.G. wrote:
thread says larva injection anal... lol..

^^
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
February 13 2011 02:09 GMT
#40
This was not the kind of thread I was expecting Though nice read, thank you for the analysis.
really?
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 514
UpATreeSC 94
BRAT_OK 65
MindelVK 33
JuggernautJason27
StarCraft: Brood War
Britney 27760
Calm 3927
ggaemo 265
Soma 229
Dewaltoss 134
Aegong 38
Backho 26
sSak 23
Movie 14
ajuk12(nOOB) 11
Dota 2
XaKoH 469
monkeys_forever206
Counter-Strike
pashabiceps3200
Heroes of the Storm
Liquid`Hasu327
Other Games
Grubby5123
B2W.Neo1783
Liquid`RaSZi1411
FrodaN894
Beastyqt761
qojqva689
C9.Mang0227
DeMusliM165
KnowMe153
ArmadaUGS105
Hui .88
Mew2King70
elazer69
Trikslyr49
Organizations
Other Games
BasetradeTV410
Dota 2
PGL Dota 2 - Main Stream39
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Reevou 8
• Dystopia_ 6
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 36
• 80smullet 14
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie1661
Other Games
• WagamamaTV440
• Shiphtur326
• Scarra6
Upcoming Events
PiGosaur Cup
5h 11m
GSL
14h 41m
Classic vs Cure
Maru vs Rogue
GSL
1d 14h
SHIN vs Zoun
ByuN vs herO
OSC
1d 16h
OSC
1d 18h
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.