immortals don't shoot at dropships, and drops are really the biggest pain right now
[D] Immortal vs Stalker (Emp) - Page 2
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sleepingdog
Austria6145 Posts
immortals don't shoot at dropships, and drops are really the biggest pain right now | ||
leveller
Sweden1840 Posts
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Grond
599 Posts
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terranghost
United States980 Posts
However, I think alot of people here are misunderstanding I edited the OP to say such. I am not suggesting that anyone here mass immortals. 1-2 would be fine. Seems to me from standard play you usually get about 2 gateways and robo up decently fast. Just pump immortals out that one gateway. The protoss 4gate is supposed to be very very brutal if a immortal counts the same as 2 stalkers then this gets you set up for some really nice pressure if not you can go stalker immortal or just flat out tech to collosus. Seeing as how the observer is the firtst thing out of the facility if you see double starport or a spire you can just stop building out of the facility and throw down 2 more gates. In addition pressure with this early immortal or 2 and zealots will set you up for an expo. In the case of fighting terran this will convince them to go a lot more ghost heavy. But thats bad I don't want to fight ghosts. This is perfect for you because as your pressureing you throw a robotics support bay and collosus out. For every 1 ghost they build that is one less marauder they can build and if they did not take their second gas because they weren't counting on needing you can win easy right there. No way they can get enough gas to fund alot of ghosts. | ||
Nafaltar
Germany302 Posts
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terranghost
United States980 Posts
On October 10 2010 18:24 Darkstar_X wrote: Stop spreading so much misinformation; immortals produce even faster than warpgate stalkers (64s vs 55) Like I said if my numbers are wrong I am more than happy to change them I posted a link in the OP as to where I got my numbers from if these are not correct please post a link with more correct numbers. And BTW even if you are correct in your statement about immortals producing faster that will only prove my point more. On October 10 2010 16:23 ooni wrote: Stalkers use Warpgates, can blink (researched) and do not have 2.25 movement speed =_= Likewise with you sir I do not mind editing the OP if you think the move speed that I have stated is incorrect then please post a link where you see it stating otherwise and I will edit the OP. For clarification purposes just in case their was confussion the immortals movement speed is the one that is 2.25. | ||
Yuffie
132 Posts
i have this thinking since beta and its just smart play. since there IS a robotic, you should use it during the whole game (+chrono). whenever i know i don'T need anti air (and i don't wanna mass blink stalker) i favour immortals over stalkers , have a better mixed army and can have less gates ( robo immos > 2 gate stalkers ) u got all the facts and numbers right. only smart people will understand you don't care about opponists, you are just giving good advices. keep on with that cheers | ||
D-Lite
United Kingdom223 Posts
better luck next time | ||
T0fuuu
Australia2275 Posts
Immortals also have pretty dodgy pathfinding and dont bunch as much. Anyways I still love using them and many times having more immortals than "standard" will let you finish the game earlier. | ||
SwaY-
Dominican Republic463 Posts
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Grond
599 Posts
On October 10 2010 19:40 Nafaltar wrote: The problem with Immortals is that against a ranged army they basically wear a big "please focus me" shield around their neck. Its much easier to focus 1 immortal or possibly 2 if you have a huge amount of units rather than focusing 2-4 stalker with split groups. Plus they can't have blink to get out of the way. For the same reason a singular colossus with out range won't do much for you in a battle vs T. He will just stim and kill it with his Marauders, on paper the colossi would be good but because it allows for easy focus fire it ends up being useless. True if you make 1 or 2 Immortals, not true if you make 5 or 6. I'd much rather he be shooting Immortals with stimmed Marauders than Stalkers. The Immortals will take 40-50% the damage that the Stalkers would for the first 10 shots. Meanwhile if he isn't kiting you your Chargelots are doing terrible terrible damage. It also frees up a lot of gas for teching. | ||
da_head
Canada3350 Posts
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kar1181
United Kingdom515 Posts
Vs early warpgate push, 1-2 immortals will completely decide the battle. Vs Terran, they are the difference between surviving and losing. Yeah marauders and marines can kite them forever. But that's not the point. The goal of an early protoss game vs Terran is surviving long enough to enter the mid-game level in economy. From there protoss options open up. So having immortals tank damage from the typical terran timing push is vital. I was thinking though, if Immortals could deal armoured anti-air damage, that would be sweet. In combination with an observer they could counter banshees and also provide a reasonable groundbased hard counter to voidrays. As voidrays when massed are near impossible to kill once charged up. If you could have 5-6 immortals as a viable counter to 6-8 void rays that would really open up some strategy. | ||
da_head
Canada3350 Posts
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BEARDiaguz
Australia2362 Posts
Then I thought about it a tiny bit more and came to that same conclusion. Probably should just remove templar tech from the game if you're going to do that. | ||
Lavitage
United States71 Posts
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da_head
Canada3350 Posts
On October 10 2010 22:34 Lavitage wrote: Banshees aren't armored, vikings are. Ahh my apologies. I just assumed the previous poster was correct. | ||
Madder
Australia427 Posts
On October 10 2010 19:31 Grond wrote: I think Immortals are way underused in PvT. I don't understand why more people don't go Chargelots, Immortals, Phoenixes. I've been assuming I'm a noob and don't understand why that would suck. Wow, I was actually thinking about that unit composition before. Would be so badass. | ||
TradeMark
Japan41 Posts
Also remember that vs bio, the more shots you have at a lower damage is better vs marines since you have less damage being wasted on overkill. Personally though, I'm of the opinion you should just be going sentry/zlot so the gas you'd be using on the immortal is detrimental. | ||
lowercase
Canada1047 Posts
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