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On August 13 2010 01:40 leveller wrote: Why are they so soft on hackers? Permaban, all games linked to account, no question. This isnt a dilemma like, do we hang a starving man for stealing bread? This is just someone being a selfish jackass ruining the game for everyone else and he knows it. Read
On August 12 2010 23:44 Midj wrote: I don't think you understand how Blizzard's anticheat works.
They allow people to cheat with barely any protection early into the release. Then suddenly a wave of users get banned and the hack is added to their AC's list. Steam does this the same way with VAC, punkbuster does as well.
On the plus side, when this wave happens, all these people's keys will be perma'd and will need to be repurchased.
Blizzard would rather catch a big net of hackers then slowly catch them 1 by 1
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ok the kid probly hacks, and not to be rude, but if i was playing somebody at your lower level i'd assume u would copy every replay you see's building layout and thats where it would be. I also randomly stare at bases during my games so that doesnt really mean anything. And it takes two seconds to liftoff to build a add on and hes wasting 100 minerals on this pylon def not even worth it. It's a shame blizzard encourages maphack. I am glad they have been banning drop hackers on sc2/wc3, there is hope!
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On August 13 2010 01:53 peachsncream wrote: ok the kid probly hacks, and not to be rude, but if i was playing somebody at your lower level i'd assume u would copy every replay you see's building layout and thats where it would be. I also randomly stare at bases during my games so that doesnt really mean anything. And it takes two seconds to liftoff to build a add on and hes wasting 100 minerals on this pylon def not even worth it. It's a shame blizzard encourages maphack. I am glad they have been banning drop hackers on sc2/wc3, there is hope!
Lol but it's the fact that he stares exactly at the right places. Watched all 3 replays and in every one of them his camera panned to the exact place where the tech was. It would make sense if he took a lucky guess and was eying that choke because that's the place where he was gonna go attack, but in the protoss replay he kept looking at the exact area where the gateways were. I hope blizzard bans this kid.
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Looks way too convenient. All these hackers will eventually get dealt with. And then there goes $60 bucks as their key is gone (mentioned by the posters above).
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blizz should be able to kick him out of the ladder.
I say, he bought the game anyway, he should be able to play single player and campaign, maybe even custom, and hack the machine all the fuck he want. But blizz take him out the ladder and ban him for life. I firkin hate MHers
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Obviously Blizzard know about this maphacking. But isnt there some way of dealing with it ? I'm not interested in maphacking, but can someone shed a light at what the mechanics of a maphack is ? I know what it does, but how does it do ?
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How is that circumstantial that's bs he's obvs hacking report him-.-
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What are the odds of Blizz not banning at the moment, then banning a huge wave of hackers at once like VAC? Worded that awfully but it stands, hopefully CD Key ban.
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@sqq: Well... that's relatively simple to explain.
Every information held inside your computer's memory can be manipulated. Your computer "knows" the map and the location of the enemy units and structures. The fog of war is just a filter that only gives you view on areas where your own units reside.
The other hacking possibility is to read the network traffic (packets sent and received by the game) and get a program to catch them, manipulate them, and send them to your or the opponents computer afterwards. (TieHack, DropHack, etc...).
People experiment with memory contents and edited network packets and find out that if you do X, the memory address Y changes from Value A to B. Hacking is kind of boring if you ask me 
To a certain extend, I can understand what it makes so interesting. You're studying computer science and learn all that stuff about network and memory and hey, there is an interesting way to find out if all that really works and where there are flaws in the implementation of the protocols or the game itself. I guess people that -know- what they are doing after studying for some years and having practical experience are the most dangerous thread to a simple computer game :/ Those script kiddies and 18 year old wannabe hackers are more or less ridiculous, copying script fragments from here to there and reading tutorials, not really knowing what they are doing 
Here is some guy (goggle-d it in a hurry) who appearently knows what he is doing for example: http://0x1337.org/index.html?page=sciidbg (no hacking / downloading site)
Sadly knowledge, experience, the right tools and the wrong motivation are the threads to our healthy game community.
So: a) Many of those 'hacks' are written by people having similar programming knowledge as a Starcraft 2 programmer. b) Network packets and data residing on your local PC can be manipulated. Constantly checking your PCs memory for 'hacking tools' is quite hard, as you have to detect a certain signature, which nowadays could constantly morph in regular intervals and you have to make sure to not ban soemone for using a program with a just sliiiiightly different signature. c) Software always has flaws that can be abused in some way. There may be errors in the program code itself or just in one of the 2 billion depedencies your program is built upon, as for example MS Windows, MacOS or some programming library 
My guess: Letting some parts of the SC2 code morph itself -could- be a solution or to keep crucial data within the battle.net network. Both options aren't viable as it would have a siginficant impact on game performance and the amount of network traffic traversing between players and the battle.net.
Btw, back to the original topic: Taking a break atm, as I got appearantly "map hacked" as well (1vs1 and 2vs2: canon-rush/6pool straight into my base on a map with 8 starting locations) and I am just plain pissed -_- Have to cool down a few days and might give it another shot... someday.
Regards, dhmaniac
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He got roflstomped by that Neo guy. He's my new hero.
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Damn. I thought the calling hacks thing was a way to not take responsibility for a loss, but wow after those replays I'm convinced there are map hacks. The one with RedPsi the guy doesn't scout on a 2v2 map and queues up a pylon outside of the natural of RP. Then watches RP's scout through the fog of war up to his main.
I really liked watching Neo's replay. He did a great job stopping him. Kept cool. Hit the zone and put it to this talentless douche bag.
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95% of terran's wall the same way. It was a 50/50 chance that he'd be placing it at the right place to block another supply depot.
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People, wake up. I've just sent 3 mails out to Blizzard containting about 7 links to download sites for hacks each.
There -ARE- are leats 2 maphacks out there (and a third "private" one with undetectable morphing code), a TieHack, DropHack, a mineral hack (getting back the money for built zerg units), an "automatic spawn larvae" hack and so on...
Just google for about 10 minutes. All those "but he miiiiiight just have done it because of [some reason here]" comments are unrealistic.
Look at the facts. They know where your base is. They know where your choke is and where your tech buildings are. They know when you move out and if they lose, you will get disconnected resulting in a loss or a tie. And hey... who looks at the fog of war on the screen where you shouldn't be able to see anything? In a Platinum / Diamond ladder match? xD And worst of all: Why can a player have more than 50 wins and ALL of his opponents disconnected after a few seconds after he built a creep tumor (when you couldn't have a spawning pool at that time)? 
There are enough screenshots and replays out there. If you don't believe it, go watch 2 or 3 of them.
Regards, dhmaniac
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