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Post Beta interview with Dustin Browder

Forum Index > SC2 General
Post a Reply
1 2 Next All
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-07-23 21:48:51
July 23 2010 21:46 GMT
#1
Article posted on twitter. Has some very interesting discussions,

sourvce-http://us.battle.net/sc2/en/blog/39345#blog

During the final stages of the beta test of StarCraft II: Wings of Liberty, the Blizzard Insider sat down with Lead Designer Dustin Browder to discuss the balance and design philosophies behind StarCraft II’s intricate multiplayer matches -- and get some insight into the evolution of StarCraft II’s intense strategic gameplay.


Blizzard Insider: StarCraft II introduces lots of new units and abilities that build on the gameplay of the original StarCraft. Can you discuss how a few of those ideas came about, and how they changed over the course of the beta test?

Dustin Browder: We’re always looking for ways to make the three races of StarCraft play as differently from one another as possible. One of the core things we’ve been trying to do is make the zerg feel more evil and biological -- like they're trying to get under your skin. One of the abilities we came up with a while ago was to “stun” structures with some kind of zerg slime, so that whenever you’re fighting the zerg, your buildings are often covered in ooze. This ability moved around from unit to unit during the beta test while we worked in other zerg abilities to make enemy units more vulnerable to attack. Disease, infestation, and disgusting biological attacks are all core to the zerg approach to warfare.

Insider: How have some of the classic units from the original StarCraft -- such as the terran siege tank and the protoss zealot -- evolved for the sequel?

Dustin: Many of the classic units from the original StarCraft have been updated to help them survive on the battlefields of StarCraft II. The zealot, for example, has a Charge ability that allows him to quickly get close to his enemies, which is vital when chasing down fast-moving foes. Battlecruisers have the same abilities as in the original StarCraft but now also have two kinds of plasma cannons; one kind fights off enemy air units, and the other kind is dedicated to blasting enemies on the ground. The latter is significantly more powerful, allowing the battlecruiser to really dominate ground-based opponents.

Insider: Can you tell us anything about new units or abilities you tried out that didn’t make the cut?

Dustin: We briefly tried to add a new ability in the beta test called Frenzy, which was cast by the infestor. This ability allowed the zerg to move and attack more quickly, as well as ignore the effects of stun, slow, and mind-control attacks. However, during testing we found it was most useful when cast on the ultralisk, so in the end we just gave the ability to the ultralisk. We’re always looking for ways to eliminate unecessary complexity or needless extra steps, since it’s such a fast-paced game.

Insider: How did you approach balancing such a wide range of units across all three armies and all broad spectrum of player strategies -- like turtle vs. rush and micro vs. macro? What were some of the balancing techniques used by the development team?

Dustin: We have a team that is dedicated exclusively to game balance who do nothing but play and look for those kinds of issues. Initially, we used a lot of spreadsheets to help us get into the ballpark on the basic numbers. After that we began to play-test extensively, get input from pro players, watch tournament replays, and gather feedback from the community. We also have access to a large number of statistics gathered from Battle.net®, allowing us to see which units are being used, which races are winning, and what maps they are winning on.

Insider: What interesting multiplayer strategies have you seen evolve over the course of the beta test? Have you witnessed any particularly surprising battles or memorable moments?

Dustin: We were very surprised by all of the crazy rush strategies we saw being used during the early part of beta test. Many of these we balanced out, but we kept a few of the more blockable rush strategies in. We were also surprised at a zerg strategy where players built nothing but spine crawlers, and then teched straight to mutalisks before rushing an unprepared protoss player. We've seen a lot of great tournament games with really crazy strategies. I think I once saw a game that included almost every terran unit and several Nuclear Strikes as well.

Insider: Is there anything else you’d like to share with beta testers or those awaiting the launch of StarCraft II?

Dustin: The development team would like to extend our appreciation to the beta testers who played with us and against us over the last several months -- your contribution to the game has been enormous, and frankly, we could not have made it without you. Your effort, passion, and dedication has made StarCraft II a much better game. Thank you.



The Blizzard Insider is an online newsletter of all things Blizzard. In each issue, the Insider provides exclusive, breaking news on Blizzard games, interviews with the Blizzard development teams, special offers available only to Blizzard Insider subscribers through our online store, and much more.


I was surprised that he was surprised about zergs spamming the spine crawlers to hold out long enough to tech. I mean it was pretty common in broodwar
One.two
Profile Joined April 2010
Canada116 Posts
Last Edited: 2010-07-23 21:48:22
July 23 2010 21:46 GMT
#2
It's good to see his view on the matters :D

Hope the beta helped them find ways to modify the popularity system (soon).
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Tiwo
Profile Joined March 2009
Netherlands306 Posts
Last Edited: 2010-07-23 21:55:56
July 23 2010 21:54 GMT
#3
I think I once saw a game that included almost every terran unit and several Nuclear Strikes as well.


I loved this part the best I guess we all know what game he talked about.
Overall good writeup what happened during the beta, for people who wasn't there, but Frenzy ability on ultralisk??? Did I miss a patch??
ocho
Profile Joined June 2009
United States172 Posts
July 23 2010 21:56 GMT
#4
On July 24 2010 06:54 Tiwo wrote:
Show nested quote +
I think I once saw a game that included almost every terran unit and several Nuclear Strikes as well.


I loved this part I guess we all know what game he talked about.


No, we don't. What game?
andeh
Profile Blog Joined August 2009
United States904 Posts
July 23 2010 21:56 GMT
#5
pretty boring and generic interview honestly. nothing he hasnt said before.

i'm more interested if any pro players can confirm they spoke to blizzard about the game though
sOvrn
Profile Joined April 2010
United States678 Posts
July 23 2010 21:57 GMT
#6
If I had to guess I would say it was that TLO vs Nazgul game? Hehe, or maybe it was yesterdays TLO vs Tester ^_^
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
muffley
Profile Blog Joined May 2010
United States280 Posts
July 23 2010 22:00 GMT
#7
On July 24 2010 06:56 ocho wrote:
Show nested quote +
On July 24 2010 06:54 Tiwo wrote:
I think I once saw a game that included almost every terran unit and several Nuclear Strikes as well.


I loved this part I guess we all know what game he talked about.


No, we don't. What game?


4 parts.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-07-23 22:04:36
July 23 2010 22:02 GMT
#8
On July 24 2010 06:56 andeh wrote:
pretty boring and generic interview honestly. nothing he hasnt said before.

i'm more interested if any pro players can confirm they spoke to blizzard about the game though
http://www.teamliquid.net/forum/viewmessage.php?topic_id=134067&currentpage=5#98. Don't know if they spoke with more players, but they've definitely spoken to IntotheRainbow, Cool, and Tester (and the rest listed there) about balance.

Browder is probably talking about TLO vs. Nazgul, yeah. I think that might be like the most famous SC2 match?
Chesner
Profile Blog Joined March 2010
Iceland817 Posts
July 23 2010 22:04 GMT
#9
On July 24 2010 07:00 muffley wrote:
Show nested quote +
On July 24 2010 06:56 ocho wrote:
On July 24 2010 06:54 Tiwo wrote:
I think I once saw a game that included almost every terran unit and several Nuclear Strikes as well.


I loved this part I guess we all know what game he talked about.


No, we don't. What game?

http://www.youtube.com/watch?v=FGP1-R9rugo
4 parts.


First game I thought of when I read that haha. Definately one of my most favorite game of the beta.
PENGUINS
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-07-23 22:33:18
July 23 2010 22:11 GMT
#10
Insider: Can you tell us anything about new units or abilities you tried out that didn’t make the cut?

Dustin: We briefly tried to add a new ability in the beta test called Frenzy, which was cast by the infestor. This ability allowed the zerg to move and attack more quickly, as well as ignore the effects of stun, slow, and mind-control attacks. However, during testing we found it was most useful when cast on the ultralisk, so in the end we just gave the ability to the ultralisk. We’re always looking for ways to eliminate unecessary complexity or needless extra steps, since it’s such a fast-paced game.



Really? You needed a beta test to show that? Thought there might be some interesting frenzied zergling strategies maybe? I mean

+ Show Spoiler +
[image loading]

Really?!?!



http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Chimpalimp
Profile Joined May 2010
United States1135 Posts
July 23 2010 22:20 GMT
#11
He is like a politician, he says a lot without really saying anything. Only two parts of his entire response actually evoked laughter from me. !. He says they try to make the races as diverse as possible, but with the addition of the larva vomit, the three races are more similar than ever. The second thing that made me lol was that they balanced out many of the rush strategies, which I think is hilarious, 9/10 games turn out to be a cheesy rush or early timing attack that wins the game. I mean look at any tourney, you rarely see a game even go into macro mode.
I like money. You like money too? We should hang out.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
July 23 2010 22:22 GMT
#12
When playing vs. terran nowadays you almost have to spine crawler block to mut. I mean anything else I do seems to fail horribly.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 23 2010 22:25 GMT
#13
On July 24 2010 07:20 Chimpalimp wrote:
He is like a politician, he says a lot without really saying anything. Only two parts of his entire response actually evoked laughter from me. !. He says they try to make the races as diverse as possible, but with the addition of the larva vomit, the three races are more similar than ever. The second thing that made me lol was that they balanced out many of the rush strategies, which I think is hilarious, 9/10 games turn out to be a cheesy rush or early timing attack that wins the game. I mean look at any tourney, you rarely see a game even go into macro mode.

I think that's more of a fault of the map pool. All of the maps are not similar to Brood War in that the bases are extremely close together. There are a few small exceptions, like cross-positions on metalopolis, but there aren't any actual larger scale maps that encourage macro games.
Hark!
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 23 2010 22:27 GMT
#14
Thanks for the interview. Decent read.
"Infestors are the suck" - LzGamer
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
July 23 2010 22:37 GMT
#15
I guess they felt really good over there when they saw TLO using every terran unit + nukes ;P

@ andeh
Why the mistrust? You seriously think he lies about the Progamer talk? Really? ._.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
saltygrapes
Profile Joined April 2010
181 Posts
July 23 2010 22:47 GMT
#16
What is he talking about with regards to Battlecruisers??
sxpointz!
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-07-23 22:59:23
July 23 2010 22:59 GMT
#17
The more developers talk, the less they seem to understand their game.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 23 2010 23:07 GMT
#18
On July 24 2010 07:47 saltygrapes wrote:
What is he talking about with regards to Battlecruisers??


Them having two different weapons? One for ground and one for air?


On July 24 2010 07:59 HubertFelix wrote:
The more developers talk, the less they seem to understand their game.


Can you elaborate? I hate when people just say something without actually finishing their point.
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
July 23 2010 23:32 GMT
#19
Browder: We've seen a lot of great tournament games with really crazy strategies. I think I once saw a game that included almost every terran unit and several Nuclear Strikes as well.

Day[9]'s KOTB TLO vs Tester game 2 on LT?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-07-23 23:58:03
July 23 2010 23:55 GMT
#20
On July 24 2010 08:07 Piski wrote:

Can you elaborate? I hate when people just say something without actually finishing their point.


Um how about

However, during testing we found it was most useful when cast on the ultralisk, so in the end we just gave the ability to the ultralisk.



Or how about the fact that he answered a question about siege tanks with battlecruisers :p
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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