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Hi all,
I am thinking of using a chronometer while I play SC2, because it would help remind me of the 3:30 banelings or the 8 minutes mutas.
What do you think about that ?
Which chronometer should I use ? I guess that it would be something that easily sit right next to my screen.
Poll: Do you use a chronometer while playing SC2 ?No (220) 93% No, but I will start doing so. (9) 4% Yes (7) 3% 236 total votes Your vote: Do you use a chronometer while playing SC2 ? (Vote): Yes (Vote): No (Vote): No, but I will start doing so.
DarthLeader
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A software chrono would be MUCH better, as it could account for lag, and give you little pop ups telling you what tech paths are available. Then you could even use keyboard shortcuts to give the software info about your opponent so it can suggest things to you. Then, buy a multibutton macro mouse so your macro never slips!
or, just use your own BO timing to figure out when things are coming ^.^
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You mean a clock? Nope. My scouting is usually is a good indication of the current stage of the game.
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I don't because it helps me build a sense of timing. I watch all my replays (on 2x) though unless its a complete one-sided beat down. So that helps me go...durr build a supply depot/overlord/pylon there.
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mye I'd never play with a timer reminding me of stuff, feels like cheating and I won't get any better because as soon as somone remove that clock you have no sense of time.
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On July 18 2010 07:51 Abraxas514 wrote: A software chrono would be MUCH better, as it could account for lag, and give you little pop ups telling you what tech paths are available. Then you could even use keyboard shortcuts to give the software info about your opponent so it can suggest things to you. Then, buy a multibutton macro mouse so your macro never slips!
or, just use your own BO timing to figure out when things are coming ^.^
Or you could just buy Day9 set that up in front of your computer and use that to play all the games for you at a push of a button, taking away the unnecessary step out of finding out what to do and experience of actually playing the game.
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If you want to use a chronometer for this kind of timing attacks you could just refere to you own timing (the developement of your base, the number of your SCVs).
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I use an app on my ipod touch (fogot what it is called)
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I use an electrochoc for preventing my error, everytime i forget inject larva i get 5000 volt.
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If you plan to ever win a LAN I would not bother. It's pretty much the same thing that happens if you maphack or use certain macro keys, they may make you play a bit better the first few games, however over time you will not improve as much and they are also illegal at lans.
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The reason why people don't use them is because you can just use supply as an indicator of how far you are into the game.
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On July 18 2010 07:59 Rodiel wrote: I use an electrochoc for preventing my error, everytime i forget inject larva i get 5000 volt.
Death is the greatest teacher. -Gabe
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On July 18 2010 07:56 aka_star wrote:Show nested quote +On July 18 2010 07:51 Abraxas514 wrote: A software chrono would be MUCH better, as it could account for lag, and give you little pop ups telling you what tech paths are available. Then you could even use keyboard shortcuts to give the software info about your opponent so it can suggest things to you. Then, buy a multibutton macro mouse so your macro never slips!
or, just use your own BO timing to figure out when things are coming ^.^ Or you could just buy Day9 set that up in front of your computer and use that to play all the games for you at a push of a button, taking away the unnecessary step out of finding out what to do and experience of actually playing the game.
Yea, Day9 helper ftw !
I am very surprised that so few people use a chronometer, as a recent article from TL seems to say we should:
[SC2B] Under the Microscope: http://www.teamliquid.net/forum/viewmessage.php?topic_id=135462
Macro, on the other hand, is static. All you need are a stopwatch, a list of timings, and a computer.
DarthLeader
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On July 18 2010 07:59 Rodiel wrote: I use an electrochoc for preventing my error, everytime i forget inject larva i get 5000 volt.
best post in this thread - i think more players should start employing this technique!
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I am willing to bet a clock will mess you up more than it does good...
Just scout and find out what he is doing, you will learn timings in your head as you get more experienced.
edit* it's sorta like Quake, some people will use some sort of countdown clock to tell them the time of the items..but these people only use this system because they are too lazy to learn the game...adding 25 and 35 seconds in your head is not that hard. Likewise, sensing when a muta attack would come is really easy.
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I absolutely use one. I have it built into my keyboard with stopwatch and alarm functionality. Logitech G19 and its on the LCD display along with multiple timers programed.
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How about using a metronome instead? Oldschool?
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No, I find that things happen in the game that can skew set timings too much. It's better to just know your build and timings in and out so that you can continue with them correctly when timings are delayed.
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if you wanna get good you shouldnt need one you cant just expect mutas everygame at 8 minutes people delay/change things up all you need is proper scouting
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On July 18 2010 09:00 OpRaider wrote: I am willing to bet a clock will mess you up more than it does good...
Just scout and find out what he is doing, you will learn timings in your head as you get more experienced.
edit* it's sorta like Quake, some people will use some sort of countdown clock to tell them the time of the items..but these people only use this system because they are too lazy to learn the game...adding 25 and 35 seconds in your head is not that hard. Likewise, sensing when a muta attack would come is really easy.
One thing I was thinking about is the larvae spitting: timing it with a clock might be good !
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Or you could just get used to it, and mentally time it. Timing with a clock is useless, and will slow your learning.
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might actually work effectively for sorting out build timings but it's certainly more detrimental to gameplay than just paying attention to what's going on.
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On July 18 2010 07:55 Thenas wrote: mye I'd never play with a timer reminding me of stuff, feels like cheating and I won't get any better because as soon as somone remove that clock you have no sense of time. thats actually is the opposite of truth. Having a clock is pretty much the best way to get said sense of timing.
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the only thing where this would be good is inject larvae, I think. But I also think it is highly unfair to use things like this.
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oh lol, i see bronze players knowing these timings in game, not many times i can get early unscouted mutas without him having put up missile turrets or other defense around his lines by the time i get them out.
practice instead of making it easy.
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i dont use one. but i have been thinking about it a lot but i always come to the conclusoin that it may brings me some short term sucess but in the long run it doenst make me a better player (even hinders my progress due being dependent on the stopwatch). Furthermore i guess after a few hundred games u'll know anyways when to expect what, just dont let your scouting slip !
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nah after some time you just get the feel when stuff happens. also use your own base to get some timing hints. like when my OC has its second 50 energy rdy its time to move my hidden scv around the P base to see his tech, when my warpgates finish the zerg should have lair(soon) etc
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