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Active: 1229 users

Do you use a chronometer while playing SC2 ?

Forum Index > SC2 General
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DarthLeader
Profile Joined May 2010
Canada123 Posts
July 17 2010 22:46 GMT
#1
Hi all,

I am thinking of using a chronometer while I play SC2, because it would help remind me of the 3:30 banelings or the 8 minutes mutas.

What do you think about that ?

Which chronometer should I use ? I guess that it would be something that easily sit right next to my screen.

Poll: Do you use a chronometer while playing SC2 ?

No (220)
 
93%

No, but I will start doing so. (9)
 
4%

Yes (7)
 
3%

236 total votes

Your vote: Do you use a chronometer while playing SC2 ?

(Vote): Yes
(Vote): No
(Vote): No, but I will start doing so.



DarthLeader
You will be assimilated. Resistance is futile.
Abraxas514
Profile Blog Joined May 2010
Canada475 Posts
July 17 2010 22:51 GMT
#2
A software chrono would be MUCH better, as it could account for lag, and give you little pop ups telling you what tech paths are available. Then you could even use keyboard shortcuts to give the software info about your opponent so it can suggest things to you. Then, buy a multibutton macro mouse so your macro never slips!

or, just use your own BO timing to figure out when things are coming ^.^
Fear is the mind killer
Cheticus
Profile Joined May 2010
United States83 Posts
July 17 2010 22:53 GMT
#3
You mean a clock? Nope. My scouting is usually is a good indication of the current stage of the game.
Synwave
Profile Joined July 2009
United States2803 Posts
July 17 2010 22:53 GMT
#4
I don't because it helps me build a sense of timing. I watch all my replays (on 2x) though unless its a complete one-sided beat down. So that helps me go...durr build a supply depot/overlord/pylon there.

♞Nerdrage is the cause of global warming♞
Thenas
Profile Joined May 2010
Sweden107 Posts
July 17 2010 22:55 GMT
#5
mye I'd never play with a timer reminding me of stuff, feels like cheating and I won't get any better because as soon as somone remove that clock you have no sense of time.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
July 17 2010 22:56 GMT
#6
On July 18 2010 07:51 Abraxas514 wrote:
A software chrono would be MUCH better, as it could account for lag, and give you little pop ups telling you what tech paths are available. Then you could even use keyboard shortcuts to give the software info about your opponent so it can suggest things to you. Then, buy a multibutton macro mouse so your macro never slips!

or, just use your own BO timing to figure out when things are coming ^.^


Or you could just buy Day9 set that up in front of your computer and use that to play all the games for you at a push of a button, taking away the unnecessary step out of finding out what to do and experience of actually playing the game.
FlashDave.999 aka Star
HubertFelix
Profile Joined April 2010
France631 Posts
July 17 2010 22:56 GMT
#7
If you want to use a chronometer for this kind of timing attacks you could just refere to you own timing (the developement of your base, the number of your SCVs).
jackarage
Profile Joined May 2010
Canada104 Posts
July 17 2010 22:58 GMT
#8
I use an app on my ipod touch (fogot what it is called)
Rodiel
Profile Joined August 2006
France573 Posts
July 17 2010 22:59 GMT
#9
I use an electrochoc for preventing my error, everytime i forget inject larva i get 5000 volt.
peachsncream
Profile Joined April 2010
United States289 Posts
July 17 2010 23:05 GMT
#10
If you plan to ever win a LAN I would not bother. It's pretty much the same thing that happens if you maphack or use certain macro keys, they may make you play a bit better the first few games, however over time you will not improve as much and they are also illegal at lans.
I Micro I Micro - PLZLEAVEDUCK
Animostas
Profile Blog Joined August 2009
United States568 Posts
July 17 2010 23:12 GMT
#11
The reason why people don't use them is because you can just use supply as an indicator of how far you are into the game.
Back
Profile Joined May 2010
Canada505 Posts
Last Edited: 2010-07-17 23:18:18
July 17 2010 23:17 GMT
#12
On July 18 2010 07:59 Rodiel wrote:
I use an electrochoc for preventing my error, everytime i forget inject larva i get 5000 volt.


Death is the greatest teacher. -Gabe
DarthLeader
Profile Joined May 2010
Canada123 Posts
July 17 2010 23:55 GMT
#13
On July 18 2010 07:56 aka_star wrote:
Show nested quote +
On July 18 2010 07:51 Abraxas514 wrote:
A software chrono would be MUCH better, as it could account for lag, and give you little pop ups telling you what tech paths are available. Then you could even use keyboard shortcuts to give the software info about your opponent so it can suggest things to you. Then, buy a multibutton macro mouse so your macro never slips!

or, just use your own BO timing to figure out when things are coming ^.^


Or you could just buy Day9 set that up in front of your computer and use that to play all the games for you at a push of a button, taking away the unnecessary step out of finding out what to do and experience of actually playing the game.


Yea, Day9 helper ftw !

I am very surprised that so few people use a chronometer, as a recent article from TL seems to say we should:

[SC2B] Under the Microscope: http://www.teamliquid.net/forum/viewmessage.php?topic_id=135462

Macro, on the other hand, is static. All you need are a stopwatch, a list of timings, and a computer.


DarthLeader
You will be assimilated. Resistance is futile.
TalkSick
Profile Joined July 2010
Bulgaria223 Posts
July 17 2010 23:57 GMT
#14
On July 18 2010 07:59 Rodiel wrote:
I use an electrochoc for preventing my error, everytime i forget inject larva i get 5000 volt.


best post in this thread - i think more players should start employing this technique!
OpRaider
Profile Blog Joined April 2010
United States307 Posts
Last Edited: 2010-07-18 00:03:14
July 18 2010 00:00 GMT
#15
I am willing to bet a clock will mess you up more than it does good...

Just scout and find out what he is doing, you will learn timings in your head as you get more experienced.

edit* it's sorta like Quake, some people will use some sort of countdown clock to tell them the time of the items..but these people only use this system because they are too lazy to learn the game...adding 25 and 35 seconds in your head is not that hard. Likewise, sensing when a muta attack would come is really easy.
it is what it is -day9 airplane story
Crushgroove
Profile Joined July 2010
United States793 Posts
July 18 2010 00:01 GMT
#16
I absolutely use one. I have it built into my keyboard with stopwatch and alarm functionality. Logitech G19 and its on the LCD display along with multiple timers programed.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
UberThing
Profile Joined April 2010
Great Britain410 Posts
July 18 2010 00:03 GMT
#17
How about using a metronome instead? Oldschool?
Wag1
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 18 2010 00:06 GMT
#18
No, I find that things happen in the game that can skew set timings too much. It's better to just know your build and timings in and out so that you can continue with them correctly when timings are delayed.
Krowser
Profile Joined August 2007
Canada788 Posts
July 18 2010 00:08 GMT
#19
I have a life, so no.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
perfectflaw72
Profile Joined April 2010
Canada94 Posts
July 18 2010 00:10 GMT
#20
if you wanna get good you shouldnt need one you cant just expect mutas everygame at 8 minutes people delay/change things up all you need is proper scouting
B.net is down :( but Summers UP :D
DarthLeader
Profile Joined May 2010
Canada123 Posts
July 18 2010 01:06 GMT
#21
On July 18 2010 09:00 OpRaider wrote:
I am willing to bet a clock will mess you up more than it does good...

Just scout and find out what he is doing, you will learn timings in your head as you get more experienced.

edit* it's sorta like Quake, some people will use some sort of countdown clock to tell them the time of the items..but these people only use this system because they are too lazy to learn the game...adding 25 and 35 seconds in your head is not that hard. Likewise, sensing when a muta attack would come is really easy.


One thing I was thinking about is the larvae spitting: timing it with a clock might be good !
You will be assimilated. Resistance is futile.
OpRaider
Profile Blog Joined April 2010
United States307 Posts
July 18 2010 07:18 GMT
#22
Or you could just get used to it, and mentally time it. Timing with a clock is useless, and will slow your learning.
it is what it is -day9 airplane story
Terranist
Profile Blog Joined March 2009
United States2496 Posts
July 18 2010 07:30 GMT
#23
might actually work effectively for sorting out build timings but it's certainly more detrimental to gameplay than just paying attention to what's going on.
The Show of a Lifetime
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-07-18 07:50:22
July 18 2010 07:49 GMT
#24
Use 2 screens and http://online-stopwatch.chronme.com/

or play SC2 in windowed
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
July 18 2010 07:53 GMT
#25
On July 18 2010 07:55 Thenas wrote:
mye I'd never play with a timer reminding me of stuff, feels like cheating and I won't get any better because as soon as somone remove that clock you have no sense of time.

thats actually is the opposite of truth.
Having a clock is pretty much the best way to get said sense of timing.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
heishe
Profile Blog Joined June 2009
Germany2284 Posts
July 18 2010 08:04 GMT
#26
the only thing where this would be good is inject larvae, I think. But I also think it is highly unfair to use things like this.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
lindn
Profile Joined July 2010
Sweden833 Posts
July 18 2010 08:05 GMT
#27
oh lol, i see bronze players knowing these timings in game, not many times i can get early unscouted mutas without him having put up missile turrets or other defense around his lines by the time i get them out.

practice instead of making it easy.
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
July 18 2010 08:12 GMT
#28
i dont use one. but i have been thinking about it a lot but i always come to the conclusoin that it may brings me some short term sucess but in the long run it doenst make me a better player (even hinders my progress due being dependent on the stopwatch). Furthermore i guess after a few hundred games u'll know anyways when to expect what, just dont let your scouting slip !
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
July 18 2010 08:29 GMT
#29
nah after some time you just get the feel when stuff happens. also use your own base to get some timing hints. like when my OC has its second 50 energy rdy its time to move my hidden scv around the P base to see his tech, when my warpgates finish the zerg should have lair(soon) etc
life of lively to live to life of full life thx to shield battery
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
July 18 2010 09:52 GMT
#30
you guys never woke up on a sunday at 7am thinking you need to go to work?
it's called conditioning, http://en.wikipedia.org/wiki/Classical_conditioning and its the most efficient way to get your timings down instead of mindlessly practicing.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
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