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Right clicking on friendly building -> attack move

Forum Index > SC2 General
Post a Reply
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-13 17:27:12
July 13 2010 17:22 GMT
#1
You remember when at times your units suddenly charge straight into the enemy horde even though you clicked them to move away? Losing maybe 20 mutas instantly since they "disagreed"?

Well, there is a really strange mechanic for right clicking on friendly units and structures, you give sort of a "guard" command which works as a move till the unit is within a certain distance and once they are there the command is changed to attack move!

What do this mean? That when you micro your mutalisks in an allies base for example and you click away from the enemy units, if you clicked on the ground they move away as you would expect, but if you click on one of the structures the mutalisks thinks that you want them to guard that structure so they instantly engage any possible threats!

I post this topic since I want this worthless mechanic to change, I can't count how many units I have lost due to this. At least I would like the right click move on a structure to mean what you would expect it to, which means that they move as close to it as possible just like they did in all previous Blizzard titles. At least for structures, they are so large so it can be hard to find some place to be able to click wen you are in a tight base, I really loathe this mechanic in those scenarios.

I can't remember any topic already posted on this, if I am wrong please close. If someone thinks that this shouldn't change please explain, at least I see no reason for it to stay like it is.

Edit: The same thing if you click on crystals or empty geysers, really fucks up games.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 13 2010 17:25 GMT
#2
On a similar note (annoying mechanics), I lose my control groups all the time when microing due to right clicking on the hotkey button in the bottom center. ARGHH drives me crazy!
General-Gouda
Profile Joined June 2010
United States45 Posts
July 13 2010 17:27 GMT
#3
I wonder if Rally Points can be set to "defend a building" as well. It would really help while defending a base.

I hate it when Zerglings run PAST the enemy to a rally point while I'm in the middle of a battle...I much preferred the Attack-Move rally point functionality.
The Duck goes, "Quack!" The Cow goes, "MOO!" The Ultralisk goes, "OMNOMNOMNOM!"
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 13 2010 17:27 GMT
#4
On July 14 2010 02:25 AcrossFiveJulys wrote:
On a similar note (annoying mechanics), I lose my control groups all the time when microing due to right clicking on the hotkey button in the bottom center. ARGHH drives me crazy!

lol yeah I hate that. It hasn't caused me too much grief, but it is annoying, suddenly I'll lose a macro key while moving my scout around...
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
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