• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:25
CEST 16:25
KST 23:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !15Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1999 users

Why the division system is better than you think - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
July 12 2010 21:21 GMT
#61
WolfBlizz employee in sheepsnetizen disguise.
In the woods, there lurks..
Issor
Profile Blog Joined April 2010
United States870 Posts
Last Edited: 2010-07-12 21:23:08
July 12 2010 21:22 GMT
#62
On July 13 2010 06:21 FabledIntegral wrote:
Show nested quote +
On July 13 2010 06:08 Andtwo wrote:
On July 13 2010 05:59 FabledIntegral wrote:
On July 13 2010 05:41 Issorlol wrote:

On July 13 2010 05:40 FabledIntegral wrote:
I don't understand how "over time," means much if you don't move around in your division. If I'm placed in upsilon sigma tau or whatever, I'm stuck with those 100 people. Because 100 is a relatively low number relative to the population, it is likely many people are going to suffer from a variety of skill within their own division. Maybe if division size was ~1,500-2,000 you'd have a more valid point. But as it stands, players could get placed in a shitty division and make it to rank 1 relatively easily, while they might only be rank ~25 elsewhere in another division. That rank 1 person could not even compare to the other rank 1 people elsewhere in the beta. And the same situation can happen in reverse. The more divisions you have, the more this discrepancy will occur. Without any division system you have no discrepancy - you are where you should be.

At an extreme, imagine each division had only 2 players. If you were constantly ranked 2 in that division, would that be enough data to reliably say you're in the bottom 50%? Most likely not. Although 100 would seem like it's a large enough originally to separate people, given the total number of people in your league (especially at the silver/gold/plat levels), more and more outliers are going to happen. Yes, while the "general" population we could say would be roughly where they should be (still, 100 is NOT a very large indicator in this case), the amount of outliers would be enough that it wouldn't be an amazing indicator.

So I have no idea why you suggest that this division system is better than a straight ladder system - which I would very much prefer. I have no problem seeing I'm ranked 13,500 if I know that's still within the top 10% because it gives a total 13,500/150,000 for the Diamond league, etc. That gives you a much more defined rank on where you stand.


100 is a perfectly acceptable number to use as a sample size of a large population. you would find larger divisions only marginally more accurate.


If it's a really large population, then there will be even more outliers (yes I'm aware there may be the same percentage of outliers and thus you'd encounter them around the same frequency) but to have so many outliers has little to no advantage over a global system which lets you know exactly where you're at.

When the game is released we can expect the userbase to absolutely EXPLODE. I just feel 100 users is far too small of a division size if you want to accurately say you're around that percent. "over time" won't fix that your division skill could be different than anothers, it only fixes where you are within your own division.


100 sample size is actually pretty gigantic statistically speaking. What you'd be concerned about is more how people place because then the distribution is not really random. Once the population explosion has happened, people will quit and the original leagues will have the more practiced players which is going to skew things. I really don't think it matters except for diamond league though.


100 is not gigantic whatsoever statistically speaking... almost no survey will use a sample as small as 100 ppl if you're trying to compare to the rest of the population.


You are incorrect.

On July 13 2010 06:21 Iplaythings wrote:
WolfBlizz employee in sheepsnetizen disguise.


Think about it more like this:

[image loading]
Tamerlane
Profile Joined July 2009
Canada424 Posts
July 12 2010 21:22 GMT
#63
I stopped reading after this paragraph:


On July 13 2010 04:42 Issorlol wrote:Your division is a sample of the entire population of the league in which you place. This means that your rank in your division is, over a long period of time with many games played by the community as a whole, indicative of your rank as a whole compared to everyone in your league by percentile


Because you are wrong.

Sure, if the division composition was made a random basis, that would hold, but there is a serious selection bias as we have seen since the beginning of the beta: all the better players which start massing games from Day 1 pretty much all end up in the same diamond division (equivalent of early platinum). During the beta, only a couple days are enough to get placed in a division which is MUCH softer - can you image what will happen with divisions that get created months after the release?

I have to admit that in 5 years from now, when all expansions of the game will be released and will have a decent amount of balancing done and all the pros will have quit bnet and all the players left will have a lot of experience under their belt, then it will be much less of a concern. That's 5 years to wait for an easy to fix problem to fix itself... I hope you are not calling this ladder system good by any measure?
skeldark
Profile Joined April 2010
Germany2223 Posts
July 12 2010 21:23 GMT
#64

In my opinion it isn't the division system that is the problem but the fact that there is only one ranking. The division are really good for low and average players because being ranked 10404th doesnt mean anything. But for the good players it IS important to have an overall ranking. Having two ranking, the actual one in the division and say, another like warcraft III's one, where you can check your overall ranking (maybe by league or by rating), would be ideal.


Agree. When you have a good alg for a overall ranking its easy to compare 2 player
and players have this direct compare too that a division gives you.
Save gaming: kill esport
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 21:23 GMT
#65
On July 13 2010 06:22 Tamerlane wrote:
I stopped reading after this paragraph:


Show nested quote +
On July 13 2010 04:42 Issorlol wrote:Your division is a sample of the entire population of the league in which you place. This means that your rank in your division is, over a long period of time with many games played by the community as a whole, indicative of your rank as a whole compared to everyone in your league by percentile


Because you are wrong.

Sure, if the division composition was made a random basis, that would hold, but there is a serious selection bias as we have seen since the beginning of the beta: all the better players which start massing games from Day 1 pretty much all end up in the same diamond division (equivalent of early platinum). During the beta, only a couple days are enough to get placed in a division which is MUCH softer - can you image what will happen with divisions that get created months after the release?

I have to admit that in 5 years from now, when all expansions of the game will be released and will have a decent amount of balancing done and all the pros will have quit bnet and all the players left will have a lot of experience under their belt, then it will be much less of a concern. That's 5 years to wait for an easy to fix problem to fix itself... I hope you are not calling this ladder system good by any measure?


I don't even know the number of times I've said that this doesn't apply to top diamond
DarkPlasmaBall
Profile Blog Joined March 2010
United States45937 Posts
Last Edited: 2010-07-12 21:27:09
July 12 2010 21:25 GMT
#66
On July 13 2010 06:18 Issorlol wrote:

Show nested quote +
On July 13 2010 06:17 DarkPlasmaBall wrote:
On July 13 2010 06:11 Issorlol wrote:

On July 13 2010 06:10 DarkPlasmaBall wrote:

And PLEASE don't say "Oh it's simple math." It's not simple math. I know you're not saying it's perfect, but claiming that rank = percentile ("in general") is completely wrong, which is why we keep asking for rating over rank on TeamLiquid.

~An actual mathematician

(Most of your post was good though, so it was worth the read.)


Not trying to be a smart-ass here, genuinely - can you explain this? The depth of my stastics knowledge is... AP stats. -_-

~An incoming freshman math major


Sure, no problem.

Since some divisions may be stacked (which was talked about), it's incorrect to assume that every division's third place is truly in the top 3% of their respective leagues. Therefore, you can't apply percentile rank unless every single player of a specific league (like diamond league) was on the same single ladder. Since there are so many different ladders with different players (and therefore different ability levels), you can't properly apply one sweeping percentile rank to apply to all of them.

When you apply percentile rank to something like a standardized test, it's because every single student in the country took the EXACT same test (not different "divisions" of "similar" tests).


Oh okay, yeah, thanks. I can see now I definitely could have talked about the percentiles and ranks in such in a much clearer (more correct :x) way. I think this will be less of an issue, though, if blizzard ensures that divisions aren't stacked in the future. I don't see why they won't do this, since otherwise there is literally no reason to use divisions and I doubt blizzard would invest time into creating divisions just to nullify them because of weird placement. It won't be exact, but it will be pretty close. I don't have much of an issue with that.


I think it's tough because people all join the ladders at different times. For instance, it's impossible to "reserve" different #1 division spots for each of the (assumed to be) best players. They get stacked early on because the better players get the beta early and play more often, so there's a greater chance they'll be in the lower-numbered divisions. Plus, if you get on super early, what's stopping you from *stealing* the name "Idra" or "White-Ra" or some other pro's name, causing him to make a new name? There are a lot of variables to take into account, and so I think it's pretty impossible to make the divisions truly even. Again, that's why we ask for rating/points over rank. If I'm in a high-number ladder, I can probably climb it easier
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 21:29 GMT
#67
On July 13 2010 06:25 DarkPlasmaBall wrote:
Show nested quote +
On July 13 2010 06:18 Issorlol wrote:

On July 13 2010 06:17 DarkPlasmaBall wrote:
On July 13 2010 06:11 Issorlol wrote:

On July 13 2010 06:10 DarkPlasmaBall wrote:

And PLEASE don't say "Oh it's simple math." It's not simple math. I know you're not saying it's perfect, but claiming that rank = percentile ("in general") is completely wrong, which is why we keep asking for rating over rank on TeamLiquid.

~An actual mathematician

(Most of your post was good though, so it was worth the read.)


Not trying to be a smart-ass here, genuinely - can you explain this? The depth of my stastics knowledge is... AP stats. -_-

~An incoming freshman math major


Sure, no problem.

Since some divisions may be stacked (which was talked about), it's incorrect to assume that every division's third place is truly in the top 3% of their respective leagues. Therefore, you can't apply percentile rank unless every single player of a specific league (like diamond league) was on the same single ladder. Since there are so many different ladders with different players (and therefore different ability levels), you can't properly apply one sweeping percentile rank to apply to all of them.

When you apply percentile rank to something like a standardized test, it's because every single student in the country took the EXACT same test (not different "divisions" of "similar" tests).


Oh okay, yeah, thanks. I can see now I definitely could have talked about the percentiles and ranks in such in a much clearer (more correct :x) way. I think this will be less of an issue, though, if blizzard ensures that divisions aren't stacked in the future. I don't see why they won't do this, since otherwise there is literally no reason to use divisions and I doubt blizzard would invest time into creating divisions just to nullify them because of weird placement. It won't be exact, but it will be pretty close. I don't have much of an issue with that.


I think it's tough because people all join the ladders at different times. For instance, it's impossible to "reserve" different #1 division spots for each of the (assumed to be) best players. They get stacked early on because the better players get the beta early and play more often, so there's a greater chance they'll be in the lower-numbered divisions. Plus, if you get on super early, what's stopping you from *stealing* the name "Idra" or "White-Ra" or some other pro's name, causing him to make a new name? There are a lot of variables to take into account, and so I think it's pretty impossible to make the divisions truly even. Again, that's why we ask for rating/points over rank. If I'm in a high-number ladder, I can probably climb it easier


Frankly I think that giving either your division rank (given enough time for it to be reflective of the division as a whole and such). To address your concern with "stealing" names, it's not possible. There could be a billion different IdrAs but they'd all have different identifier numbers
DarkPlasmaBall
Profile Blog Joined March 2010
United States45937 Posts
Last Edited: 2010-07-12 21:32:15
July 12 2010 21:31 GMT
#68
On July 13 2010 06:29 Issorlol wrote:
Show nested quote +
On July 13 2010 06:25 DarkPlasmaBall wrote:
On July 13 2010 06:18 Issorlol wrote:

On July 13 2010 06:17 DarkPlasmaBall wrote:
On July 13 2010 06:11 Issorlol wrote:

On July 13 2010 06:10 DarkPlasmaBall wrote:

And PLEASE don't say "Oh it's simple math." It's not simple math. I know you're not saying it's perfect, but claiming that rank = percentile ("in general") is completely wrong, which is why we keep asking for rating over rank on TeamLiquid.

~An actual mathematician

(Most of your post was good though, so it was worth the read.)


Not trying to be a smart-ass here, genuinely - can you explain this? The depth of my stastics knowledge is... AP stats. -_-

~An incoming freshman math major


Sure, no problem.

Since some divisions may be stacked (which was talked about), it's incorrect to assume that every division's third place is truly in the top 3% of their respective leagues. Therefore, you can't apply percentile rank unless every single player of a specific league (like diamond league) was on the same single ladder. Since there are so many different ladders with different players (and therefore different ability levels), you can't properly apply one sweeping percentile rank to apply to all of them.

When you apply percentile rank to something like a standardized test, it's because every single student in the country took the EXACT same test (not different "divisions" of "similar" tests).


Oh okay, yeah, thanks. I can see now I definitely could have talked about the percentiles and ranks in such in a much clearer (more correct :x) way. I think this will be less of an issue, though, if blizzard ensures that divisions aren't stacked in the future. I don't see why they won't do this, since otherwise there is literally no reason to use divisions and I doubt blizzard would invest time into creating divisions just to nullify them because of weird placement. It won't be exact, but it will be pretty close. I don't have much of an issue with that.


I think it's tough because people all join the ladders at different times. For instance, it's impossible to "reserve" different #1 division spots for each of the (assumed to be) best players. They get stacked early on because the better players get the beta early and play more often, so there's a greater chance they'll be in the lower-numbered divisions. Plus, if you get on super early, what's stopping you from *stealing* the name "Idra" or "White-Ra" or some other pro's name, causing him to make a new name? There are a lot of variables to take into account, and so I think it's pretty impossible to make the divisions truly even. Again, that's why we ask for rating/points over rank. If I'm in a high-number ladder, I can probably climb it easier


Frankly I think that giving either your division rank (given enough time for it to be reflective of the division as a whole and such). To address your concern with "stealing" names, it's not possible. There could be a billion different IdrAs but they'd all have different identifier numbers


I suppose so. It's still impossible to balance out the leagues in a division though, unless they switch people around according to rating (which just proves that rating is a better indicator of ability anyway).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 12 2010 21:33 GMT
#69
On July 13 2010 05:21 Tsagacity wrote:
I still loathe the current system. I don't care about my percentile. I want an actual rank =/


same here.
Sup
psion
Profile Joined May 2010
106 Posts
July 12 2010 21:35 GMT
#70
On July 13 2010 05:57 Issorlol wrote:The point of the system is to be easy to decipher at a glance, without doing math.

What math? You mean percentile of total players? Blizzard could very easily display such.

I'd argue that the point of the system is a psychological one. Blizzard is known for employing psychological tricks such as this. When WoW was in beta they changed the experience system from reducing bonus experience points when not rested, to gaining experience points when rested (with no net change, just a psychological one).

They're not using this ladder system because it's easier to decipher, or to hide information, or to spite hardcore gamers. They're using this ladder system because it makes everyone feel like a winner when they're only #12th in their division instead of #738572 in the world. There's no way to know if all divisions will be even remotely equal, thus people will have to go to third-party sites to find their actual standing. I wouldn't be surprised if there were a few people that already have a site planned to make some money off of this stupidity.
liverpudlian
Profile Joined April 2010
Canada7 Posts
July 12 2010 21:43 GMT
#71
I see alot of "the system is not perfect". So why not just let it be perfect and revert to what we're used to.

Ranking systems are used to tell how well you play in relative to the top players. Think about it, if Hockey or soccer would implement this system, we would have 20 different winners with no conclusion.
1a2a3a
smurfdevil
Profile Joined July 2010
Kosovo38 Posts
Last Edited: 2010-07-12 21:48:30
July 12 2010 21:43 GMT
#72
I don't understand this, will the ladder be linear or non-linear/progressive?

if the first one, getting into diamond league will be quite easy.. and it is a good advise to not boast alot saying you are a diamond player, because it says not much after all only that you probably play more than average.

that's what will happen:
we have 500'000 players playing ladder 1on1.
that will be 100'000 per league. you get 1000 diamond divisions.
probably you played warcraft 3... there were lots of players for the solo-ladder and it was no problem to get into the best 1000 with a bit of playing. if you were in the best 1000 in wc3 you'll be in the best 10th (probably 1st) of your diamond division if you play as good as you played wc3 :D

it is obviously just an estimation, but I think that will not be far from reality.

and now go and challenge a good player from a diamond league. The skill level in the best 10 of the diamond league will be so vastly widespread that a linear ladder with hundreds of divisions and 5 leagues is soooo useless.

but i think it is progressive? i don't know :>

e: isn't it stupid that everyone who wants can be no. 1 diamond with a bit of effort?
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
July 12 2010 21:46 GMT
#73
I'm rank #3 on mine and there is no way that I am a top 3% player. Also Diamond gets easier and easier depending on how long it takes you to reach it since new divisions are made, just look how stacked some diamond divisions are compared to others.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45937 Posts
Last Edited: 2010-07-12 21:49:51
July 12 2010 21:47 GMT
#74
On July 13 2010 06:35 psion wrote:
Show nested quote +
On July 13 2010 05:57 Issorlol wrote:The point of the system is to be easy to decipher at a glance, without doing math.

What math? You mean percentile of total players? Blizzard could very easily display such.

I'd argue that the point of the system is a psychological one. Blizzard is known for employing psychological tricks such as this. When WoW was in beta they changed the experience system from reducing bonus experience points when not rested, to gaining experience points when rested (with no net change, just a psychological one).

They're not using this ladder system because it's easier to decipher, or to hide information, or to spite hardcore gamers. They're using this ladder system because it makes everyone feel like a winner when they're only #12th in their division instead of #738572 in the world. There's no way to know if all divisions will be even remotely equal, thus people will have to go to third-party sites to find their actual standing. I wouldn't be surprised if there were a few people that already have a site planned to make some money off of this stupidity.


Exactly. This would be the true way to find out percentile rank, or how one can compare to everyone in their league (or, hell, on all of StarCraft 2). This would be fantastic, quite honestly. Didn't they do this in Diablo 2 ladder, with experience? Just have everyone compare themselves to EVERYONE?

Either you care about the ladder and so you'll really work at climbing a single, super-long and condensed one (and so you won't be content at being one of the hundreds of #5 spots that exist), or you won't care and you'll just play for fun. The current ladder rank doesn't truly represent skill level, so it really doesn't make anyone happy (unless you like being a high rank and don't mind not being an expert...which is good if you can trick your friends, I guess).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
iopq
Profile Blog Joined March 2009
United States1084 Posts
July 12 2010 21:55 GMT
#75
On July 13 2010 06:17 SichuanPanda wrote:
Very simple here. There will be a pro-league that does not use division a month or two after launch as Blizzard has stated before. Pros/high-level players need not worry soon enough you will be able to see what you want and that is an accurate ranking amongst all your peers

so you have to have another ranking system (proleague) because the division system fails hard at this aspect?

in wc3 they had a ladder AND tournaments AND all kinds of leagues
because someone is ranked high in some league doesn't make the ladder pointless
mufin
Profile Joined May 2010
United States616 Posts
July 12 2010 21:57 GMT
#76
Rating is the exact measurement of how you hold up to everyone in the system (all divisions) since you play people from all the other divisions as you ladder.

So a #1 diamond player from division A with 2000 rating is better then another #1 diamond player from division B with 1800 rating.

Stacking a single division with the best players does not effect the system. If the 28th placed diamond player from division A has 1900 rating, then he is still better then the #1 diamond player from division B with 1800 rating. But if stacking does occur, then the ideal situation of being #1 means your in the top 1% is false. Hypothetically if the top 50 players in division A all have a rating of 1800 or better, then they are all in the top 1% compared to the #1 player from division B.

I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
ArYeS
Profile Joined June 2010
Slovenia268 Posts
July 12 2010 22:14 GMT
#77
Nice wall of text, was fun to read it.

I actually don't know if I like this system or not. I'm just thinking, is blizzard even considering making one division ladder for display online? That would be great, people who actually care about their exact rank could go there and see. I don't a problem there really.
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 22:15 GMT
#78
On July 13 2010 07:14 ArYeS wrote:
Nice wall of text, was fun to read it.

I actually don't know if I like this system or not. I'm just thinking, is blizzard even considering making one division ladder for display online? That would be great, people who actually care about their exact rank could go there and see. I don't a problem there really.


Thanks for reading

I'm hoping that this is what ends up happening. Unfortunately I doubt any of us work at Blizzard so we'll just have to wait and see.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-07-12 22:29:31
July 12 2010 22:19 GMT
#79
On July 13 2010 06:22 Issorlol wrote:
Show nested quote +
On July 13 2010 06:21 FabledIntegral wrote:
100 is not gigantic whatsoever statistically speaking... almost no survey will use a sample as small as 100 ppl if you're trying to compare to the rest of the population.


You are incorrect.


.... almost any survey ever will use thousands of responses to try to give any relatively accurate results. If you only have 100 people you can not hope to say you are coming close... I'm definitely rusty on statistics but after doing a bit of googling the first ~2 pages I came up with all suggested sample sizes much larger than 100.

Just found another... (keep in mind I'm just doing some googling) and I found this, look at the second page

http://www.stocktongov.com/auditor/documents/ExplanationofSurveySampleSize.pdf

"A sample size of 400 is one commonly chosen by local governments for resident policy surveys
because a margin of error of ±5% is felt to be acceptable to government officials and the
public at large."

Although I'm confused because I remember the "±5%" number not being on a static number like 400... but depending on a multitude of other factors... including standard deviations... which is going into something completely different (man and I just took econ stats like a year ago :S).
teamamerica
Profile Blog Joined July 2010
United States958 Posts
July 12 2010 22:25 GMT
#80
I tried to read through most of this and I understand most of it (I hope!). I'm just not sure about how promootions work. I'm stuck in a gold league with NEXGenius at the top. He's has an amazing record and is consistently matched against (and beating) diamond leaguers (from the crazy league with Idra and Whitera and all the others). He was about 700 pts, 200 more then 2nd place, which is about 200 more then the next place. How come he hasn't been promoted. In 2v2 I've been promoted twice already, despite never reaching the top of my bronze or silver league (now gold).
RIP GOMTV. RIP PROLEAGUE.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#87
IntoTheiNu 1276
WardiTV1228
OGKoka 516
Rex132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 846
OGKoka 516
Rex 132
StarCraft: Brood War
Sea 10877
Bisu 2970
Horang2 1827
Jaedong 1424
EffOrt 629
BeSt 535
Mini 502
ggaemo 482
Soulkey 456
Light 339
[ Show more ]
Hyuk 300
firebathero 275
Snow 189
Rush 167
Pusan 125
Hyun 114
Mong 95
Sharp 73
hero 72
Zeus 70
Aegong 69
Backho 58
Sea.KH 58
Sexy 52
scan(afreeca) 51
ToSsGirL 51
[sc1f]eonzerg 51
sorry 41
Barracks 38
Movie 25
910 24
soO 18
GoRush 17
Rock 15
Sacsri 10
zelot 10
Terrorterran 9
Noble 9
Dota 2
syndereN404
Counter-Strike
zeus1098
byalli509
allub286
edward89
Other Games
singsing2814
B2W.Neo1602
hiko833
Lowko386
Hui .323
crisheroes272
Pyrionflax215
monkeys_forever116
ArmadaUGS47
Organizations
Counter-Strike
PGL1599
StarCraft: Brood War
UltimateBattle 1484
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• HerbMon 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4806
Other Games
• WagamamaTV385
• Shiphtur57
Upcoming Events
Monday Night Weeklies
1h 35m
Replay Cast
9h 35m
The PondCast
19h 35m
Kung Fu Cup
20h 35m
GSL
1d 19h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.