• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:25
CEST 16:25
KST 23:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1238 users

Why the division system is better than you think

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 19:42 GMT
#1
Okay, so a while back some of my first posts here were explaining why the division system is actually pretty good. I made a good number of posts (came out to several pages on microsoft word) explaining why it's a good system, and I thought I got through to people with it.

Recently, I've seen a lot more crying about how awful the division system is from people who likely don't know what the fuck they're talking about. I'm going to go ahead and quote what I said months ago here. This will be edited for clarity (because it's one big post instead of several) and there may be some mention of division numbers (a system which is no longer in place); in addition, spoilered parts are things I've said that may be confusing in the context of this one long post, but that may prove interesting to read. In the case that a post of mine was in response to a quote from another poster, I will explain the post I was responding to inside "=====" if I feel the quote is too long and will reduce the clarity of what I'm saying.

I hope this turns into an educational read and, further, I hope that it will quell some of the whining about how awful the division system is. Anyway:

================================================

Your division is a sample of the entire population of the league in which you place. This means that your rank in your division is, over a long period of time with many games played by the community as a whole, indicative of your rank as a whole compared to everyone in your league by percentile

That means if you play 300 games and you're rank 89 in your division... You're as good as 89% of the other people in your league.

I'm not sure if that wording was really very clear. What I mean to say is that someone who, over time, becomes #1 and holds it is very likely in the top 1% of the league as a whole (they may be the #1 player, or the #2, or the #231, but it's top 1%), and someone who is consistently and over time rank #2 is very likely in the top 2%, etc. The division system is NOT perfect, but it is a MUCH better indicator of actual skill than a more traditional "everyone's in the same ladder" style of ranking when viewed at a glance.

+ Show Spoiler +
Edit: I suppose this means that, over many many many thousands of games played (in total - perhaps a few hundred per person), division rank is in fact a VERY good indicator of skill. For now, though, due to the small population size (relative to the number of people that will play when the game is released) and constant ladder resets, rating IS a better indicator of skill.


=====

To explain my next post, it was in response to someone who thought that divisions were not capped at 100 people. He then said "Oh. Well in that case ratings are rather more comparable, but there's still the possible issue of different divisions being full of much higher quality players than another" to which I responded thus.

=====

Well, since the matchmaking system doesn't take your division into account I can't imagine how being in a division with less skilled players would matter at all. By their very nature you'll have a division with someone who's bad relative to the total population of the league and someone who is very good relative to the total population of the league. There may be some overlap, which I think is what you were getting at, but it will be very minor in the grand scheme of things - in the cases in which the top two players are both, perhaps, top 1% of the league, their rating will be more reliable forms of comparison between the two players than their rank.

Again, though, a top 1% player will more than likely have rank 1 anyway, so in this case you would use rating 100% of the time anyway since rank 1 = rank 1 otherwise.

=====

This next part was in response to someone who I don't think understood percentiles, though my original response may be confusing. In this case I will clarify in (bold).

=====

I'm not sure you're using percentiles in the correct way here. Someone who is rank 3 platinum over a long period of time will be in, I suppose, the 97th percentile or the top 3% of all platinum players. They will actually very likely be in a percentile of less than 1 relative to the total population of players, and saying "you're in the top .003% out of everyone!" is a lot less helpful than "you're in the top 3% of those against whom you actually compete." (If this is unclear, I'm simply stating that an overall percentile of your rank relative to everyone is a meaningless statistic since you aren't competing against everyone that plays, only those in your league)

=====

Being a low level player myself I have to say the division system has been very discouraging to me. The reason is that the leagues I am placed in are essentially dead, with only 5-10 players racking up more then 20 games (in a silver league, it's probably even more inactive in bronze and copper).

Being ranked against people that are not playing is heart breaking and has made me feel like somewhat of a fool. "I guess I shouldn't be playing, nobody else this bad is".


=====

I think you're misinterpreting what the division system means.

If you're, say, rank 8 in your division, that doesn't mean much for this beta. Over a long period of time with no resets, rank 8 would be a very good indicator of your skill.

For now, though, your rating should likely be considered a better indicator of skill than rank simply because of what you described - many people (though probably not most) are inactive, so the data is a bit unreliable. I think blizzard may implement some way to weed out inactive accounts from the calculations for rank in the future.

As more games are played, your rank will become a much more significant indicator of your overall skill level in comparison to your league.

You also seem to assume that you only get matched against people in your division. This is not true. In fact, if you do well, you begin to be match against people who aren't even in your league. Due to the fact that this is a short period of time relative to how long you might be playing at release, this amount of time matched against higher leagues is insignificant. It does, however, invalidate your ranking until you are promoted (or, alternatively, you begin to lose again and the matchmaking system begins to match you with players at your new rating and current league) and have the chance to play many more games in that league.

Overall, I feel the division system is (or perhaps has the potential to be) a MUCH better way of indicating player skill level than other systems.


=====

I do think that low numbered divisions are better btw. Not by purpose but simply because they were created earlier and people that reached platinum the first few weeks are generally better than people only reaching it right now


=====


Also keep in mind that the beta has fewer players playing fewer games than the game will at release, and thus is susceptible to flaws such as the one you have described for new divisions.. Over a period of perhaps a few weeks, though, the division system will not mean anything other than a convenient way to see how well you play in comparison to people in your league. It may end up being even shorter than that, perhaps a few days, given the large number of people who will be playing. (note: this is still pertinent now and will be after each reset Blizzard does post-launch, even without division numbers!)

=====

This is another response to the person to whom I explained percentiles and value of information a few responses above. This time he says,
I just made up some numbers to demonstrate. With the way the bonus points work, older divisions are generally always going to have more points than younger divisions, simply because they have had more time to accumulate bonus points. The younger divisions can feed off this to some extent by earning more points for winning, but I don't think it fully compensates. I would also expect the older divisions to contain more people who placed directly into a league, while the younger divisions contain people who were promoted. The older divisions should have more points in this situation (because they are generally better players, which is basis of the OP), but the ranking does not reflect this. I wouldn't be surprised at all if the top 10 players of the first few divisions are better than the top players of the last divisions, simply because the last divisions were probably created from promotions, while the early divisions were placed directly.

But I suppose you are right about the total population of players. On the flipside, copper players probably don't want to see they are worse than 95% of all players. I still think showing your percentile for your league would be excellent, and it would allow a direct comparision between divisions (and finally give us an empirical clue as to how the point distribution really works between them)


=====



The thing is, though, that your rank IS your percentile for your league. If you're rank 3, you're in the top 3% of the players in your league. That is why the division system is so good an indicator of skill - it just requires some time to get to that point.

Regarding the bonus pool - isn't the bonus pool only very large for newly-qualified people (and maybe promoted? my rating reward is massively bugged right now so rather than being promoted for doing well I'm losing many many many times more points than I should per loss vs people two leagues higher than me - 62 points vs a gold team when it should have been only two, so I haven't been able to be promoted) and people who are inactive for an amount of time?

Someone could, then, purposely wait or go inactive in order to have a high bonus pool, but it must be kept in mind that the bonus pool IS limited, and so when they start to be matched against players of higher skill, they will be brought down to their appropriate rating/ranking once again. They may be promoted if they're in the right position, but, again, they will be quickly demoted when the system decides that they can't perform in the league to which they are promoted.

=====

Here, I've responded to someone who refuted my statement that rank is percentile.

=====

I see what you're saying, but I also think you're misinterpreting what I'm saying. Right now, due to relatively small populations and inactivity, ranking is not really the most reliable way of rating yourself. However, in the release, there will be more players, and so the chance of a top 1% player being in any given league is a lot higher (given, perhaps, higher population caps for leagues, but this would make interpreting rank much harder to do for a player). This means that a player capable of top 1% play will quickly overtake a player who is incapable of such play. There is a chance, though, that NO player in any given league is capable of such high level play, and THEN you can use ELO/rating to decide who the better player is. For the most part, though, ranking will become a very good indicator of overall performance relative to the league in which a player is playing.

While rank is certainly relative to your division, the way the rating/ranking system works essentially means that most (though not ALL) rank 1 players should be in the top 1% of players in any given league. Also keep in mind that people shuffle in/out of leagues due to promotion/demotion, and so there is always the opportunity for a better player to enter a division and overtake the rank 1 player, increasing the validity of the rank as a way to compare a player to their league


=====

This is perhaps the post I enjoyed writing most in this thread. Here's the quote:
Show nested quote +
ME: While rank is certainly relative to your division, the way the rating/ranking system works essentially means that most (though not ALL) rank 1 players should be in the top 1% of players in any given league.

This is where we disagree I think. My view is that old divisions will contain players who placed directly into a league. For platinum, my hunch is that these players are better than players who get promoted from a lower league. Is there a reason you disagree with my hypothesis?


=====


Although obviously I can't offer real data for why I disagree, I think simply thinking about it a little bit will show why your hypothesis is flawed.

We know that matchmaking is entirely independent of which division you've placed. This means that you get matched one one of two (or perhaps more) criteria: 1.) your rating. This is used most often for most people. 2.) how well the matchmaking system thinks you're doing and what it thinks your true rank SHOULD be. This system is not perfect, but it allows people who are perhaps wrongly low-ranked or low-rated (perhaps a person newly promoted in to a league). In the first case, you play against people who are only slightly better than you (and when it gets to the point that they start beating you - slightly worse). In this way, you have a fairly consistent rank that is a good indicator of your place in your league.


In case number two, the system has to make a few guesses. This system is necessary, though, to allow rankings to be a more significant indicator of rank. This system is made more effective by way of the favored/slightly favored system and bonus pool. A player who qualifies into a league has an easier time of increasing their rank than someone who plays consistently and often. This may seem somewhat of a bad idea at first consideration, but upon further thought, you should find that it is a very good way of running the system. A player who jumps too high in ranking will quickly begin losing games and will be brought down to their appropriate ranking fairly soon. In a similar regard, a player who SHOULD be much higher will have an easier time of ranking up, and thus bonus pool encourages players who were perhaps wrongly placed to actually continue playing. It allows the amount of games necessary to play to be much lower than it would be without bonus pool, and so the game grind is, in fact, less of a grind.

Now, what this means is that a player who is promoted into a league is allowed to more quickly begin playing against people who placed into a league. What this means is that any player who may be promoted into a league is just as good as a player who placed into a league given that their ranking is the same. This is why the number attached to a division is irrelevant in the consideration of what a player's ranking really means. Because these promoted players are playing people who placed into these leagues, their rank is just as indicative of their skill as the player who placed into the league in the first place (again, given a fairly significant volume of games played at the rating at which they belong).

I hope you understand what I'm trying to say here.

+ Show Spoiler +

=====
This is in response to someone complaining of the matchmaking system, which is not really what this post is about. I found it interesting, though, so I'll share here. Here's what he said:
the system itself is flawed in the match making system imo.

you have games were u are having a quailty match far to few inbetween the crap were you either get rolled by someone better, or smash someone who has no clue wat they are doing (yes there still there in plat)

=====


Yes, this is true to an extent. I feel that with more players, this will happen less and less often. I'm sure they'll also make the system more reliable - keep in mind that we are here to test the matchmaking system's quality just as much as the balance of the game.


=====

This discussion began to wind down with my last post. Here are the responses. Anything by me will be bolded here for clarity.

=====

My head hurts now . I'll have to think about this some more.

I'll hope you end up realizing how great the division system is in comparison to other systems. Have fun!

<3,
Issorlol


I droped out of some of my 5 placement matches, so i got into silver. When I moved up from bottom silver to top silver to top gold, I honestly could tell little to no difference in skill. I hope that upon release your league will actually reflect your skill level more. In my opinion the highest rank you can get into off of your placements should be silver or gold. To get any further you would have to show you good enough to compete there. I know i should just play more games and try to move up to platinum, but it is still annoying to play platinum players who are clearly worse than numerous players in gold/silver.

I agree. I feel that the highest league is something you should have to be promoted to, but don't they have something like that set up for release? (FUKKEN CALLED IT?)

From what i understand the highest league (pro league) will be extreamly exclusive and not something that normal players will be able to get to. While im not sure about this it seems like what blizzard was implying.

I hope that is the case. I doubt I have much of a chance of ever getting in to such a league (I'm silver-quality right now, and perhaps gold with some more practice), but it should make finding good replays a lot easier.

=====
Here, the discussion was furthered a little more, so I tried to explain the benefits of division systems once again. The post I'm responding to:

Another problem i have with matchmaking is that the division one isn't necessarily better than division 100. Although division one has been around for way longer and therefore probably has some pretty good players, but when a new player finishes their placement matches or ranks up from a previous rank, they might get placed right at division one.

Keep in mind i am talking mostly about levels below platinum, as platinum players will most likely not leave their division. When release hits and there are thousands and thousands of divisions you will really have no idea what your overall rank is because you are in the exact same slot as thousands of people who could be better, or worse than you.

I would like to see some kind of overall ranking system besides just points.

I know this isn't a great example because of the huge difference in player size, but in ICCUP you can know your exact place in the ladder, something that I really liked.

=====

As I've said in a few other posts, this rank is actually not very indicative of your overall place with so many people. The division-based rank is very close to what percentile you are of all of the players in your league, and so is a much better indicator of your relative rank in your league than a number like 3560/46031.

================

Anyway, back to less-serious-stuff-time. Again, my responses will be bolded.

Has anyone discovered it division actually affects Rating? I used to hear things like divisions with more people would gain ELO at a different rate then divisions with less people or something like that.

That would remove all meaning behind the ranks and, thus, the reason for using divisions, so I highly doubt that is the case.

================

After this there was some small explanation that happened, but it's mostly just a restatement of what I said because someone decided not to read anything I wrote.



I hope that this post will prove useful in defusing some of the hatred for the division system. Enjoy~

PS: The original thread, if anyone is interested, is here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124085

PPS: If anyone has any further insight, or disagrees with what I've said here and can back it up with logical, well thought out sentences, feel free to post here! I'd love to read it.
tathecat563
Profile Joined April 2010
United States96 Posts
Last Edited: 2010-07-12 20:00:48
July 12 2010 19:58 GMT
#2
So to sum it up you're saying if you're rank 10 out of 100 in your current diamond league, you're in the top 10% of diamond players? If you look at it this way, it does proportionally reflect except in "uber" leagues.

You do bring up an interesting point, but the main issue I see with this is that many Gold and Platinum players are probably better than what you're ranked as in whatever league you're in, but this "should" sort itself out as people begin to converge to their actual points level (1000 diamond for example) and be more permanently placed into their respective leagues
Hi
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 20:00 GMT
#3
On July 13 2010 04:58 tathecat563 wrote:
So to sum it up you're saying if you're rank 10 out of 100 in your current diamond league, you're in the top 10% of diamond players? If you look at it this way, it does proportionally reflect except in "uber" leagues.

You do bring up an interesting point, but the main issue I see with this is that many Gold and Platinum players are probably better than what you're ranked as in whatever league you're in, but this "should" sort itself out as people begin to converge to their actual points (1000 diamond for example) level and be more permanently placed into their respective leagues


well, in two paragraphs that's the gist of it, yes.
ForKvatch
Profile Joined April 2010
United States54 Posts
July 12 2010 20:02 GMT
#4
I never hated the division system, but I did have my doubts. Well written post, and it gave me some confidence that Blizzard is doing the ladder system correctly.
They call me fork.
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 20:03 GMT
#5
On July 13 2010 05:02 ForKvatch wrote:
I never hated the division system, but I did have my doubts. Well written post, and it gave me some confidence that Blizzard is doing the ladder system correctly.


This is all I hoped for while writing it and when I decided to repost it. Thanks for taking the time to read it!
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
July 12 2010 20:06 GMT
#6
you are bringing up a very good point here. everything you said is obviously correct statistic wise (this guy knows what he's talking about). Therefore nice write up for everyone not that similiar with statistics overall (or someone like me who didn't thought about that topic yet)
Mindcrime
Profile Joined July 2004
United States6899 Posts
Last Edited: 2010-07-12 20:11:44
July 12 2010 20:10 GMT
#7
I don't see how rating isn't a better indicator of skill. More math please.
That wasn't any act of God. That was an act of pure human fuckery.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 12 2010 20:11 GMT
#8
Your rank will only eventually reflect your real position among the entire league if there is enough promoting and demoting of players. Otherwise people will stay in the divisions they initially got put into and the rank will only reflect the ranking among their division. And since Blizzard tries to get the league right as quickly as possible the shuffling will be limited.

Maybe it'll be enough for most leagues. But most likely not for top diamond. Players at the bottom of diamond can drop down and climb back up, hence shuffling the bottom of diamond. But the better diamond players will stay on top of their division. They can't be promoted (except for that pro league thing maybe but that'll be limited), and they won't be demoted. So the top of diamond will most likely end up quite static.
If you have a good reason to disagree with the above, please tell me. Thank you.
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2010-07-12 20:13:44
July 12 2010 20:12 GMT
#9
ok... wow... wall of text crit for over 9000 but was a pretty good read

but I would like to ask you something, do you really think that in the long run #ranking will be better than #rating? Cause I doupt it. Many many divisions gets created everyday... and saying that a #1 from new division is equal to the #1 in the older division (which probably have 1500 points over the other) isn't accurate.

Sure the new division will take about a month (just throwing a number on the top of my head) and will probably look alike any other division but to say that this is the case for each divisions......

Also... lets look at the fact that some division in phase 2 are pretty jacked like: Lurker Sigma and Argo Echo which are the 1st 2 divisions of SC2.... they are amasing. Saying that the #12 of this division is equal to any other #12 is... kinda asking for trouble no?

anyways I might be TOTALY wrong... but that's what I'm thinking
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-07-12 20:20:21
July 12 2010 20:16 GMT
#10
Not to be an ass, but I'm not gonna read that much about a ranking system (I did dimly read it though, or this would just have been a bitchy comment). I've read a lot of the long articles about the ingame stuff and found it very interesting because it's quite complex, but a ranking system is not (should at least never be) complicated. Seriously, how can one write a wall like that to explain a point. It's not that interesting, especially considering you're writing statistics about a beta system.
화이팅
ForKvatch
Profile Joined April 2010
United States54 Posts
July 12 2010 20:17 GMT
#11
On July 13 2010 05:12 Konsume wrote:
Many many divisions gets created everyday... and saying that a #1 from new division is equal to the #1 in the older division (which probably have 1500 points over the other) isn't accurate.


I don't think he's saying that #1 in a division is equal to #1 in another division. I think he's saying that they are both in the top 1% of that league. So one may be better than the other.

Also, of course new divisions aren't going to be accurate. Just like ranking won't be accurate within the first few hours of release. It takes time for stuff like that to settle. If someone is consistently at the same rank for an extended period of time, then I'd say that's a pretty good indicator of where they are at.
They call me fork.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
July 12 2010 20:17 GMT
#12
On July 13 2010 05:16 XsebT wrote:
Not to be an ass, but I'm not gonna read that much about a ranking system. I've read a lot of the long articles about the ingame stuff and found it very interesting because it's quite complex, but a ranking system is not (should at least never be) complicated. Seriously, how can one write a wall like that to explain a point, especially considering you're writing statistics about a beta system.


if you don't care, don't read of it.

the rest of us enjoyed it.

improve your posting
Happiness only real when shared.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
July 12 2010 20:21 GMT
#13
I still loathe the current system. I don't care about my percentile. I want an actual rank =/
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Issor
Profile Blog Joined April 2010
United States870 Posts
Last Edited: 2010-07-12 20:23:06
July 12 2010 20:21 GMT
#14
On July 13 2010 05:10 Mindcrime wrote:
I don't see how rating isn't a better indicator of skill. More math please.


Did you actually read the post?

On July 13 2010 05:12 Konsume wrote:
ok... wow... wall of text crit for over 9000 but was a pretty good read

but I would like to ask you something, do you really think that in the long run #ranking will be better than #rating? Cause I doupt it. Many many divisions gets created everyday... and saying that a #1 from new division is equal to the #1 in the older division (which probably have 1500 points over the other) isn't accurate.

Sure the new division will take about a month (just throwing a number on the top of my head) and will probably look alike any other division but to say that this is the case for each divisions......

Also... lets look at the fact that some division in phase 2 are pretty jacked like: Lurker Sigma and Argo Echo which are the 1st 2 divisions of SC2.... they are amasing. Saying that the #12 of this division is equal to any other #12 is... kinda asking for trouble no?

anyways I might be TOTALY wrong... but that's what I'm thinking


I did address your first concern somewhere in that wall of text, and you're absolutely correct. A rank 1 from an old division might not equal a rank one from a new division, but over time, when that newer division is filled and has more players, they will be pretty close (percentile-wise). In regards to the stacked divisions, beta is beta is a beta beta beta. I can only hope that Blizzard will fix situations where a division has 20 top 1% players after the game is released.

I did add a caveat when I said division rank was a good indicator of skill - it takes time and a volume of games before ranks even out.

To sum, yes. I do think that division rank is a better indication of skill at a glance. Blizzard's intent with the division system is likely to make it easier to tell how well you're doing compared to to others in your league without having to do long division. I hope they'll release an online ladder with everyone that plays listed with ranks, though, just for completeness's sake.

On July 13 2010 05:11 spinesheath wrote:
Maybe it'll be enough for most leagues. But most likely not for top diamond. Players at the bottom of diamond can drop down and climb back up, hence shuffling the bottom of diamond. But the better diamond players will stay on top of their division. They can't be promoted (except for that pro league thing maybe but that'll be limited), and they won't be demoted. So the top of diamond will most likely end up quite static.


There is nothing inherently wrong with this. In fact, that's the entire point of the division system. If the top of the diamond league is static, all that means is that those players are the best of the best. If it shuffles in the top, maybe someone pulling a Kolll just started playing sc2, which is a good thing since it reflects a change in who the top players in the league are.

On July 13 2010 05:21 Tsagacity wrote:
I still loathe the current system. I don't care about my percentile. I want an actual rank =/


I agree

i just think that divisions are a good way to tell your rank relative to those against whom you compete, moreso than global rank. They're both valuable statistics with totally different purposes.

On July 13 2010 05:16 XsebT wrote:
Not to be an ass, but I'm not gonna read that much about a ranking system (I did dimly read it though, or this would just have been a bitchy comment). I've read a lot of the long articles about the ingame stuff and found it very interesting because it's quite complex, but a ranking system is not (should at least never be) complicated. Seriously, how can one write a wall like that to explain a point. It's not that interesting, especially considering you're writing statistics about a beta system.


Okay.

On July 13 2010 05:17 ForKvatch wrote:
Show nested quote +
On July 13 2010 05:12 Konsume wrote:
Many many divisions gets created everyday... and saying that a #1 from new division is equal to the #1 in the older division (which probably have 1500 points over the other) isn't accurate.


I don't think he's saying that #1 in a division is equal to #1 in another division. I think he's saying that they are both in the top 1% of that league. So one may be better than the other.

Also, of course new divisions aren't going to be accurate. Just like ranking won't be accurate within the first few hours of release. It takes time for stuff like that to settle. If someone is consistently at the same rank for an extended period of time, then I'd say that's a pretty good indicator of where they are at.


Exactly!
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-07-12 20:24:37
July 12 2010 20:22 GMT
#15
is from people who likely don't know what the fuck they're talking about.

Ah ok i understand you know it and the rest of the world dont. So you will explain it to us. THX!

To explain my next post, it was in response to someone

Oh and now you quote all anwers from other thread and make a new one with it. GREAT!


Sorry but when i reading the text i dont see someone who want to discuss over the system i see someone who wants to say his opinon and dont like other ones.

BTW: rating of player is not a sc2 problem. its not a e-sport problem. its an OLD OLD game problem. People think over this over 1000 years. And they found solutions. All solutions have some problems. I think the ELO system is one of the best. and dont really know why blizzard thinks it must come with a new system. they will NOT make a new system thats bedder than the 100 of systems mathematics work on for so long time....
Save gaming: kill esport
Spidermonkey
Profile Joined April 2010
United States251 Posts
July 12 2010 20:22 GMT
#16
It was a hell of a long read but it has some good info.

This is all based around the leagues being up and running for a significant amount of time. A week or two isn't going to properly balance the system. However yes after a month or two we should see that the the the top ranked in their division will probably be in the top 1% of their league, assuming your not in a super low scoring league.

I would like a top 100 or 1000 ranked along with this system... and maybe just do away with the retarded names or numbers of divisions all together.
~ Richard Trahan
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-07-12 20:40:34
July 12 2010 20:24 GMT
#17
On July 13 2010 05:17 Mora wrote:
Show nested quote +
On July 13 2010 05:16 XsebT wrote:
Not to be an ass, but I'm not gonna read that much about a ranking system. I've read a lot of the long articles about the ingame stuff and found it very interesting because it's quite complex, but a ranking system is not (should at least never be) complicated. Seriously, how can one write a wall like that to explain a point, especially considering you're writing statistics about a beta system.


if you don't care, don't read of it.

the rest of us enjoyed it.

improve your posting


I disagree, he didn't need a huge wall of text to get the very basic point across (at least could have had a "too long didn't read" part). Either way I still fail to understand the point of the OP after reading the first half of the huge block... I'm at work so I don't have anything better to do (covering the receptionist for her lunch break so no actual work haha) so maybe I'll see his point in the latter half of it.

Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 20:24 GMT
#18
On July 13 2010 05:22 skeldark wrote:
Show nested quote +
is from people who likely don't know what the fuck they're talking about.

Ah ok i understand you know it and the rest of the world dont. So you will explain it to us. THX!

Show nested quote +
To explain my next post, it was in response to someone

Oh and now you quote all anwers from other thread and make a new one with it. GREAT!


Sorry but when i reading the text i dont see someone who want to discuss over the system i see someone who wants to say his opinon and dont like other ones.

BTW: rating of player is not a sc2 problem. its not a e-sport problem. its an OLD OLD game problem. People think over this over 1000 years. And they found solutions. All solutions have some problems. I think the ELO system is one of the best. and dont really know why blizzard thinks it must come with a new system. they will NOT make a new system thats bedder than the 100 of systems mathematics work on for so long time....




It's not an opinion, it's math. I wasn't trying to sound like an asshole as you seem to think, though. The people in that thread really had no fucking clue what they were talking about.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 12 2010 20:30 GMT
#19
Even with a large amount of games played, this system is still flawed in some ways. For example, consider a diamond division that contains Flash, Jaedong, and IdrA. No matter how well these players play, they will not get promoted (unless they go into the pro league). That means if Flash is #1, then Jaedong is considered to be top 2%, which is a massive under-representation of his skill level. IdrA may be a few leagues behind those two in terms of skill, but compared to the world, he is well within the top 1% percentile, yet he is shown as #3. IdrA's ELO may very well be higher than most #1 players in other leagues, even if they are #1 for a long time.

I don't believe we even need a division system. The ICCUP system was perfect. All I need to know is someone's letter grade to determine their skill level.
nihlon
Profile Joined April 2010
Sweden5581 Posts
July 12 2010 20:31 GMT
#20
Maybe I missed it or misinterpret you post (I'm tired and skimmed through it), but let say I'm ranked 50 in gold, what does that tell me of my skill level in relation to the whole player base, from the top of diamond and bottom of bronze?
Banelings are too cute to blow up
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 74
ProTech71
Creator 20
StarCraft: Brood War
Britney 49689
Bisu 3291
Rain 2392
Horang2 1839
GuemChi 1694
Hyuk 1303
EffOrt 966
firebathero 640
Mini 477
BeSt 448
[ Show more ]
Larva 428
Killer 385
Zeus 250
ZerO 208
Snow 192
Soma 165
Hyun 123
hero 102
Rush 77
Sharp 59
sorry 53
soO 48
ToSsGirL 48
Backho 46
JYJ41
sas.Sziky 26
Free 21
Sacsri 20
scan(afreeca) 18
Sexy 16
Bale 16
Terrorterran 15
ajuk12(nOOB) 14
Noble 10
NaDa 10
Hm[arnc] 7
Rock 5
Dota 2
Gorgc5346
singsing3848
qojqva2987
Dendi1500
420jenkins325
XcaliburYe296
Fuzer 240
Counter-Strike
zeus631
oskar132
kRYSTAL_0
Other Games
gofns30372
tarik_tv19943
B2W.Neo1000
RotterdaM566
hiko531
DeMusliM517
crisheroes378
Hui .361
XaKoH 145
Liquid`VortiX112
Sick91
TKL 88
QueenE70
NeuroSwarm41
Trikslyr28
ZerO(Twitch)14
Organizations
StarCraft: Brood War
UltimateBattle 1454
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3000
• WagamamaTV321
League of Legends
• Nemesis7493
• Jankos1557
• TFBlade475
Other Games
• Shiphtur87
Upcoming Events
OSC
4h 35m
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
RSL Revival
19h 35m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
20h 35m
The PondCast
22h 35m
RSL Revival
1d 19h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
[ Show More ]
Online Event
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.