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Bashiok outlines possible Global Play - Page 8

Forum Index > SC2 General
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vesicular
Profile Blog Joined March 2010
United States1311 Posts
June 17 2010 04:21 GMT
#141
On June 17 2010 13:11 Half wrote:
Its also something that requires "scarcity". Its an idea that doesn't work unless there is scarcity. People just can't go around hopping servers randomly. Money is the best, most effective, and cheapest way (negative cost lol) to implement scarcity. Plus, it was something the fanbase wanted as an additional feature.


Everything you just wrote there applies to SC2 and cross region play.
STX Fighting!
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-06-17 04:24:43
June 17 2010 04:24 GMT
#142
I think it's a folly to say "look, Blizzard's implementing it! You all complained for nothing!"

More likely, whatever they implement, will be because we complained.
ModeratorNow I'm distant, dark in this anthrobeat
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-17 04:27:57
June 17 2010 04:26 GMT
#143
On June 17 2010 13:21 vesicular wrote:
Show nested quote +
On June 17 2010 13:11 Half wrote:
Its also something that requires "scarcity". Its an idea that doesn't work unless there is scarcity. People just can't go around hopping servers randomly. Money is the best, most effective, and cheapest way (negative cost lol) to implement scarcity. Plus, it was something the fanbase wanted as an additional feature.


Everything you just wrote there applies to SC2 and cross region play.


Why the fuck does a feature that is not exploitable and existed as a core and integral part of gameplay since 1996 need scarcity all of a sudden?

Moreover, scarcity would be applied differently. It would limit realm hoppers, not realm hopping. Which is wholly redundant because the amount of people who actually played on other servers was a very low percentile of the population in the first place. (At least in EU and NA)

Second of all, the Fanbase is not demanding to pay money for an additional feature. They are demanding a core feature that should have accompanied the original game according to blizzards standards.
Too Busy to Troll!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 17 2010 04:28 GMT
#144
Oh the drama... all this has more drama than the most dramatic mexican soap opera.

Can't wait to see how all this shit is gonna pan out.
"When the geyser died, a probe came out" - SirJolt
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 17 2010 07:30 GMT
#145
To be honest, I won't be surprised when a lot of the issues people are claiming to be "game breaking" in regards to SC2 and b.net 2.0 are in the game. Which is why I do not feel a huge need to express strong distaste towards Blizzard on the forums. I'm sure this is just some of the good news to come.
firebound12
Profile Joined March 2010
Canada274 Posts
June 17 2010 07:31 GMT
#146
D: dam titles XD

Hoping *cross fingers* :3
Trok67
Profile Joined May 2010
France384 Posts
June 17 2010 07:31 GMT
#147
Yeah... let's wait to see what they will REALLY do. Cause the stuff like : " don't worry guys, we will do it after the release" it just sounds a bit like "just stop messing with us, buy our game and then after few months we will just delay and delay and delay the new feature and then say that we won't implement it" (they've allready done similar thing before) or "just buy the game and after few months we will miracly find a way to make it happen but of course it will cost you some extra $$$" (Wow-style...)

So it still a great news but I'm still a bit skeptical

Squallcloud
Profile Joined February 2008
France466 Posts
June 17 2010 08:02 GMT
#148
I don't understand is it so hard to implement gateway like BW? Gateway would resolve the problem without any billing options or other shenigans as far as i know?
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
jtgizmo
Profile Joined April 2010
Congo161 Posts
June 17 2010 08:10 GMT
#149
This is genious, I bet this was all preplanned.

Blizzard: we need more money, how can we implement WoW like schemes and still come clean with sc2 tradition of things being "free" first, lets not give cross region playing ability, players will be unhappy and communities will rage. Then - lets "admit" that this is an issue and "see" if we can do anything about it. Finally lets "claim" that this is such a "hard work" to make it work (lets disguise the fact that it was possible in sc1 - by claiming how hard it was to build bnet 2.0 for 3 years), that we "might be forced" to charge small fee for such feature to be possible....= money inflow.....
USn
Profile Joined March 2010
United States376 Posts
June 17 2010 08:16 GMT
#150
On June 17 2010 13:19 Takkara wrote:
Show nested quote +
On June 17 2010 13:13 USn wrote:
I don't really understand how involved with the company the blizzard mods actually are. They say 'we' to refer to blizzard and occasionally hint they've been handed inside info, but looking at the content of a lot of their posts they come off as no-knowledge flaks - basically, toadies getting off on the privilege of being on the inner outside of a game company.


Community Mods' job is just to shoot the breeze with the players. In addition, they are also responsible for compiling the voice of the forum goers and presenting it to the developers. When the developers or the company have canned PR information or development information to share they run it through their PR department, translate it to a bunch of different languages, and then post it to the forums.

When they post information, it's accurate. The rest of the time, they know not much more about what's going on than we do. They know a bit more than that because they get to hear some of the behind the scenes vision information that we don't get to, but they're not sitting in on developer meetings. They're like PR people and help-desk people rolled into one.


So when they say 'we' the implication that they have anything to do with the decision making process is bogus... got it.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3579 Posts
June 17 2010 08:32 GMT
#151
New: Starcraft 2 Stimulus pack! For only 9.99!

Get FIVE new maps, AND the ability to play with your friends in the US!
Asian and Europe packs sold seperately
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 17 2010 08:38 GMT
#152
My bet: It'll cost you a monthly fee and thus in the long run you'll pay more than what you would have spent on another copy of the game.

The other possibility is that it'll only cost you once and less than a full copy of the game. But from that quote it doesn't sound like there is a chance that it will be free.
If you have a good reason to disagree with the above, please tell me. Thank you.
nyshak
Profile Joined May 2010
Germany132 Posts
June 17 2010 09:38 GMT
#153
On June 17 2010 09:57 Half wrote:
The issue is that we need to draw the line at "Monetizing stuff we've had for free for fifteen years with the game".


This assumes that providing said service today comes with the cost of yesterday. Not always the case given increased player base etc.

So no.
B-)
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-17 09:49:49
June 17 2010 09:46 GMT
#154
On June 17 2010 18:38 nyshak wrote:
Show nested quote +
On June 17 2010 09:57 Half wrote:
The issue is that we need to draw the line at "Monetizing stuff we've had for free for fifteen years with the game".


This assumes that providing said service today comes with the cost of yesterday. Not always the case given increased player base etc.

So no.


This assumes that development costs need to directly reflect sales points. In which case we'd all be paying 200$ for Starcraft 2 right now.

(hint: They don't because the market has grown, l2economics kid)

The only relevancy is profit margin and development costs. Starcraft 2 is estimated to make 6 million in a year, development costs estimated at 60 million. That means it recoups investment three folds over from 60$ per copy sold.


I can actually come up with legitimate, not completely retarded moronic arguments for why they could charge for this. I'm not going to though. Why would I? (hint: Nothing you guys said is even remotely true)


So when they say 'we' the implication that they have anything to do with the decision making process is bogus... got it.


Why on earth would you have the impression that Community Managers designed the game?
Too Busy to Troll!
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-06-17 10:17:06
June 17 2010 10:16 GMT
#155
On June 17 2010 18:38 nyshak wrote:
Show nested quote +
On June 17 2010 09:57 Half wrote:
The issue is that we need to draw the line at "Monetizing stuff we've had for free for fifteen years with the game".


This assumes that providing said service today comes with the cost of yesterday. Not always the case given increased player base etc.

So no.


Yes the cost of servers had really skyrocket in those 12 years, it is not like you can buy more powerful server for less now then 12 years ago. Also more copies sold = less cost for server per copy not the other way around, how can people be so naive seriously? You also believe that Blizzard have to charge for stupid things to make WOW profitable? Making a virtual horse cost over 2mln$ now? It has nothing to do with actual cost, it is about maximizing the profits.
thisFish
Profile Joined April 2010
Germany42 Posts
Last Edited: 2010-06-17 10:25:06
June 17 2010 10:23 GMT
#156
i think a feature where you can log on to other servers and only be able to play custom games would be great
so the servers wouldnt be burdened with ladderers
and organizing tourneys or playing with friends wouldnt be a problem

however great news that they are working on a way :-)
"Stick a fork in those buns!"
lovewithlea
Profile Joined March 2010
168 Posts
June 17 2010 10:28 GMT
#157
charge us more, whats everyone talkin about. monthly fees? ? ?
Tyraz
Profile Blog Joined September 2008
New Zealand310 Posts
Last Edited: 2010-06-17 10:38:29
June 17 2010 10:31 GMT
#158
100% Pure.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
June 17 2010 10:36 GMT
#159
Another good step on the way. Just gonna say that and leave out all the other sceptical parts of this whole b.net2.0 situation.

Nice to see something positive simply.
Mada Mada Dane
Polis
Profile Joined January 2005
Poland1292 Posts
June 17 2010 10:45 GMT
#160
On June 17 2010 19:31 Tyraz wrote:I'd like to know how much it cost to produce Starcraft 2. Considering how long they've been developing it, it wouldn't suprise me if it was over the $100 million mark.


We don't even know how long they were developing it, in some interview they had said that they didn't have the full team for long time (so it was only in the planing stage) becouse WOW had sucked they human resources.

On June 17 2010 19:31 Tyraz wrote:Now you may say 'oh, but they'll make FAR more than that in sales', but you simply can't know that. Further, this is no justification for them not to make money. Just because they sell more games than other game developers, doesn't mean they can't charge as much as your standard developer, either.


What does that even, since when paying for cross realm is even a standard? What I am saying is that they don't have to do it, they are just greedy, not that they can't do it. I only comment on it because there is a plenty of people that deny reality, and that is what annoy me. I have some truth fetish.

And now unrelated youtube video:
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