• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:04
CEST 20:04
KST 03:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9018 users

Bashiok outlines possible Global Play - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
vesicular
Profile Blog Joined March 2010
United States1310 Posts
June 17 2010 04:21 GMT
#141
On June 17 2010 13:11 Half wrote:
Its also something that requires "scarcity". Its an idea that doesn't work unless there is scarcity. People just can't go around hopping servers randomly. Money is the best, most effective, and cheapest way (negative cost lol) to implement scarcity. Plus, it was something the fanbase wanted as an additional feature.


Everything you just wrote there applies to SC2 and cross region play.
STX Fighting!
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-06-17 04:24:43
June 17 2010 04:24 GMT
#142
I think it's a folly to say "look, Blizzard's implementing it! You all complained for nothing!"

More likely, whatever they implement, will be because we complained.
ModeratorNow I'm distant, dark in this anthrobeat
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-17 04:27:57
June 17 2010 04:26 GMT
#143
On June 17 2010 13:21 vesicular wrote:
Show nested quote +
On June 17 2010 13:11 Half wrote:
Its also something that requires "scarcity". Its an idea that doesn't work unless there is scarcity. People just can't go around hopping servers randomly. Money is the best, most effective, and cheapest way (negative cost lol) to implement scarcity. Plus, it was something the fanbase wanted as an additional feature.


Everything you just wrote there applies to SC2 and cross region play.


Why the fuck does a feature that is not exploitable and existed as a core and integral part of gameplay since 1996 need scarcity all of a sudden?

Moreover, scarcity would be applied differently. It would limit realm hoppers, not realm hopping. Which is wholly redundant because the amount of people who actually played on other servers was a very low percentile of the population in the first place. (At least in EU and NA)

Second of all, the Fanbase is not demanding to pay money for an additional feature. They are demanding a core feature that should have accompanied the original game according to blizzards standards.
Too Busy to Troll!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 17 2010 04:28 GMT
#144
Oh the drama... all this has more drama than the most dramatic mexican soap opera.

Can't wait to see how all this shit is gonna pan out.
"When the geyser died, a probe came out" - SirJolt
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 17 2010 07:30 GMT
#145
To be honest, I won't be surprised when a lot of the issues people are claiming to be "game breaking" in regards to SC2 and b.net 2.0 are in the game. Which is why I do not feel a huge need to express strong distaste towards Blizzard on the forums. I'm sure this is just some of the good news to come.
firebound12
Profile Joined March 2010
Canada274 Posts
June 17 2010 07:31 GMT
#146
D: dam titles XD

Hoping *cross fingers* :3
Trok67
Profile Joined May 2010
France384 Posts
June 17 2010 07:31 GMT
#147
Yeah... let's wait to see what they will REALLY do. Cause the stuff like : " don't worry guys, we will do it after the release" it just sounds a bit like "just stop messing with us, buy our game and then after few months we will just delay and delay and delay the new feature and then say that we won't implement it" (they've allready done similar thing before) or "just buy the game and after few months we will miracly find a way to make it happen but of course it will cost you some extra $$$" (Wow-style...)

So it still a great news but I'm still a bit skeptical

Squallcloud
Profile Joined February 2008
France466 Posts
June 17 2010 08:02 GMT
#148
I don't understand is it so hard to implement gateway like BW? Gateway would resolve the problem without any billing options or other shenigans as far as i know?
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
jtgizmo
Profile Joined April 2010
Congo161 Posts
June 17 2010 08:10 GMT
#149
This is genious, I bet this was all preplanned.

Blizzard: we need more money, how can we implement WoW like schemes and still come clean with sc2 tradition of things being "free" first, lets not give cross region playing ability, players will be unhappy and communities will rage. Then - lets "admit" that this is an issue and "see" if we can do anything about it. Finally lets "claim" that this is such a "hard work" to make it work (lets disguise the fact that it was possible in sc1 - by claiming how hard it was to build bnet 2.0 for 3 years), that we "might be forced" to charge small fee for such feature to be possible....= money inflow.....
USn
Profile Joined March 2010
United States376 Posts
June 17 2010 08:16 GMT
#150
On June 17 2010 13:19 Takkara wrote:
Show nested quote +
On June 17 2010 13:13 USn wrote:
I don't really understand how involved with the company the blizzard mods actually are. They say 'we' to refer to blizzard and occasionally hint they've been handed inside info, but looking at the content of a lot of their posts they come off as no-knowledge flaks - basically, toadies getting off on the privilege of being on the inner outside of a game company.


Community Mods' job is just to shoot the breeze with the players. In addition, they are also responsible for compiling the voice of the forum goers and presenting it to the developers. When the developers or the company have canned PR information or development information to share they run it through their PR department, translate it to a bunch of different languages, and then post it to the forums.

When they post information, it's accurate. The rest of the time, they know not much more about what's going on than we do. They know a bit more than that because they get to hear some of the behind the scenes vision information that we don't get to, but they're not sitting in on developer meetings. They're like PR people and help-desk people rolled into one.


So when they say 'we' the implication that they have anything to do with the decision making process is bogus... got it.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 17 2010 08:32 GMT
#151
New: Starcraft 2 Stimulus pack! For only 9.99!

Get FIVE new maps, AND the ability to play with your friends in the US!
Asian and Europe packs sold seperately
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 17 2010 08:38 GMT
#152
My bet: It'll cost you a monthly fee and thus in the long run you'll pay more than what you would have spent on another copy of the game.

The other possibility is that it'll only cost you once and less than a full copy of the game. But from that quote it doesn't sound like there is a chance that it will be free.
If you have a good reason to disagree with the above, please tell me. Thank you.
nyshak
Profile Joined May 2010
Germany132 Posts
June 17 2010 09:38 GMT
#153
On June 17 2010 09:57 Half wrote:
The issue is that we need to draw the line at "Monetizing stuff we've had for free for fifteen years with the game".


This assumes that providing said service today comes with the cost of yesterday. Not always the case given increased player base etc.

So no.
B-)
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-17 09:49:49
June 17 2010 09:46 GMT
#154
On June 17 2010 18:38 nyshak wrote:
Show nested quote +
On June 17 2010 09:57 Half wrote:
The issue is that we need to draw the line at "Monetizing stuff we've had for free for fifteen years with the game".


This assumes that providing said service today comes with the cost of yesterday. Not always the case given increased player base etc.

So no.


This assumes that development costs need to directly reflect sales points. In which case we'd all be paying 200$ for Starcraft 2 right now.

(hint: They don't because the market has grown, l2economics kid)

The only relevancy is profit margin and development costs. Starcraft 2 is estimated to make 6 million in a year, development costs estimated at 60 million. That means it recoups investment three folds over from 60$ per copy sold.


I can actually come up with legitimate, not completely retarded moronic arguments for why they could charge for this. I'm not going to though. Why would I? (hint: Nothing you guys said is even remotely true)


So when they say 'we' the implication that they have anything to do with the decision making process is bogus... got it.


Why on earth would you have the impression that Community Managers designed the game?
Too Busy to Troll!
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-06-17 10:17:06
June 17 2010 10:16 GMT
#155
On June 17 2010 18:38 nyshak wrote:
Show nested quote +
On June 17 2010 09:57 Half wrote:
The issue is that we need to draw the line at "Monetizing stuff we've had for free for fifteen years with the game".


This assumes that providing said service today comes with the cost of yesterday. Not always the case given increased player base etc.

So no.


Yes the cost of servers had really skyrocket in those 12 years, it is not like you can buy more powerful server for less now then 12 years ago. Also more copies sold = less cost for server per copy not the other way around, how can people be so naive seriously? You also believe that Blizzard have to charge for stupid things to make WOW profitable? Making a virtual horse cost over 2mln$ now? It has nothing to do with actual cost, it is about maximizing the profits.
thisFish
Profile Joined April 2010
Germany42 Posts
Last Edited: 2010-06-17 10:25:06
June 17 2010 10:23 GMT
#156
i think a feature where you can log on to other servers and only be able to play custom games would be great
so the servers wouldnt be burdened with ladderers
and organizing tourneys or playing with friends wouldnt be a problem

however great news that they are working on a way :-)
"Stick a fork in those buns!"
lovewithlea
Profile Joined March 2010
168 Posts
June 17 2010 10:28 GMT
#157
charge us more, whats everyone talkin about. monthly fees? ? ?
Tyraz
Profile Blog Joined September 2008
New Zealand310 Posts
Last Edited: 2010-06-17 10:38:29
June 17 2010 10:31 GMT
#158
100% Pure.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
June 17 2010 10:36 GMT
#159
Another good step on the way. Just gonna say that and leave out all the other sceptical parts of this whole b.net2.0 situation.

Nice to see something positive simply.
Mada Mada Dane
Polis
Profile Joined January 2005
Poland1292 Posts
June 17 2010 10:45 GMT
#160
On June 17 2010 19:31 Tyraz wrote:I'd like to know how much it cost to produce Starcraft 2. Considering how long they've been developing it, it wouldn't suprise me if it was over the $100 million mark.


We don't even know how long they were developing it, in some interview they had said that they didn't have the full team for long time (so it was only in the planing stage) becouse WOW had sucked they human resources.

On June 17 2010 19:31 Tyraz wrote:Now you may say 'oh, but they'll make FAR more than that in sales', but you simply can't know that. Further, this is no justification for them not to make money. Just because they sell more games than other game developers, doesn't mean they can't charge as much as your standard developer, either.


What does that even, since when paying for cross realm is even a standard? What I am saying is that they don't have to do it, they are just greedy, not that they can't do it. I only comment on it because there is a plenty of people that deny reality, and that is what annoy me. I have some truth fetish.

And now unrelated youtube video:
Prev 1 6 7 8 9 10 13 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM746
IndyStarCraft 200
TKL 175
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 746
ByuN 657
IndyStarCraft 200
TKL 175
EnDerr 16
EmSc Tv 7
StarCraft: Brood War
Britney 19433
Shuttle 1296
Dewaltoss 103
firebathero 97
Barracks 64
Sexy 38
Mong 31
Shine 23
soO 22
scan(afreeca) 20
[ Show more ]
Trap 16
SilentControl 10
Dota 2
BananaSlamJamma451
Fuzer 172
Heroes of the Storm
MindelVK18
Other Games
FrodaN1886
Beastyqt507
Dendi325
B2W.Neo171
Liquid`LucifroN162
Sick155
KnowMe153
ArmadaUGS117
C9.Mang0108
QueenE74
Livibee46
Trikslyr28
Organizations
Other Games
gamesdonequick1415
StarCraft 2
TaKeTV 176
EmSc Tv 7
EmSc2Tv 7
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4101
League of Legends
• Jankos1620
Other Games
• imaqtpie566
• Shiphtur137
Upcoming Events
Replay Cast
5h 56m
GSL
16h 56m
AI Arena Tournament
22h 56m
Replay Cast
1d 5h
GSL
1d 16h
Shopify Rebellion Sundays
1d 20h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.