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Protoss: My Life for Hire - Page 4

Forum Index > SC2 General
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HuHEN
Profile Joined February 2010
United Kingdom514 Posts
June 02 2010 10:07 GMT
#61
Im no BW pro but didnt protoss rely heavily on dragoons and zealots in most matchups? Honestly im fine with the other units not being the core of most armys, so long as they are still viable and interesting, which I think most of them are.
s031720
Profile Joined December 2009
Sweden383 Posts
June 02 2010 11:24 GMT
#62
If I where to play protoss I would definately go for HT every MU. Twilight council makes your already formidable groundunits even more formidable through bling(k) and charge! Add HT to that and youve got a sick army, and rather quickly. Its stupdily strong to be able to warp a HTs from a proxy-pylon that can instacast storm with that medallion upgrade.

The only useful thing you would miss out on from the other techtree except of collossus, would be observers. But a robotics facility is only 200/100 and you should be able to afford that at somepoint, even though the observers would be a bit delayed, or if you fear banshees, get the facility first, then the twilight council into templars archive.

That ground army should be able to handle any terran bio, and if terran mechs up, add VRs to your army mix and he will have to keep producing marines that your HTs will kill off. AND you can harass him, outexpo him etc.
Just another noob
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