He just threw it about everywhere he could as quickly as possible. And then wins because indestructible terrain blockers that push units around are pretty ridiculous.
New patch? - Page 27
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Lollersauce
United States357 Posts
He just threw it about everywhere he could as quickly as possible. And then wins because indestructible terrain blockers that push units around are pretty ridiculous. | ||
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WorkersOfTheWorld
United States619 Posts
On May 07 2010 01:47 Lollersauce wrote: I think without FF toss mightve had other units, and not necessarily stalkers. The point here is toss is able to get away with murder, aka mediocre play, because he can just spam the shit out of forcefield to split armies in 2 or 3, every damn encounter. I mean look at the effort ZpuX put into positioning, creep etc, and then look at what it takes for toss to negate that. LOLSPAMFFEVERYWHERE. Yeah, ok. Not interesting even from a spectator standpoint. Do consider that Blistering Sands is a pretty open map also... it's usually worse. http://starcraft.gamesports.net/de/replays/1041/ Sentry spam, zerg wins. Check it out. | ||
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StorrZerg
United States13922 Posts
Well seriously don't you think your going over the top lollersauce? are you upset you hero lost? If we are talking about something imba it should be brood lords. | ||
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Lollersauce
United States357 Posts
On May 07 2010 01:53 WorkersOfTheWorld wrote: http://starcraft.gamesports.net/de/replays/1041/ Sentry spam, zerg wins. Check it out. Lol. Blue gets a whole bunch of HT's against mass roach doing very little damage, spends time chasing the roach army around the map with nothing at stake to kill a handful of roaches instead of pushing his bases, and never pressures him early on, even though this is steppes of war. Basically Zerg wins because this toss is bad. edit: lol blue actually casts FF that obviously work against him vs burrowing roaches locking himself out of his expo. Seriously... | ||
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Lollersauce
United States357 Posts
On May 07 2010 02:03 StorrZerg wrote: doesn't matter that replay is bugged if zerg wins vs ff obviously. Well seriously don't you think your going over the top lollersauce? are you upset you hero lost? If we are talking about something imba it should be brood lords. Unlike the toss players defending FF like there's absolutely nothing wrong with it or the sentry's general effectiveness on top of it, I'll readily agree broodlords are a little OP. They don't come until greater spire though, which does give you some room to breathe, you know. FF spam does tend to happen a little earlier. | ||
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errol1001
454 Posts
On May 07 2010 02:08 Lollersauce wrote: Lol. Blue gets a whole bunch of HT's against mass roach doing very little damage, spends time chasing the roach army around the map with nothing at stake to kill a handful of roaches instead of pushing his bases, and never pressures him early on, even though this is steppes of war. Basically Zerg wins because this toss is bad. http://www.scforall.com/sctv/sc_tv01.asp?mNum=s03&movNum=435 Here you go, watch the best protoss in the world lose to zerg. | ||
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RoosterSamurai
Japan2108 Posts
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Lollersauce
United States357 Posts
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lololol
5198 Posts
On May 07 2010 01:29 lolaloc wrote: WTF? Terran = Hellion, Siege Tank Zerg = Baneling, Ultralisk Protoss = Colossus, Archon Bold: Underused units. There's really only Siege Tanks and Colossus. Hellions deal crap damage to the rocks. For comparison, a marauder deals 5.65 times more DPS against the rocks without using stim. Using a huge amount of minerals and gas in banelings just to break a rock is about as stupid as it can get. Using ultras is also inneffective, when you ain't gonna build them otherwise and the same applies to Archons. | ||
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hoovehand
United Kingdom542 Posts
1. make immortals 20% cheaper and lower damage by 20% 2. remove stimpack from marauder unfortunately blizzard have already bandaged over this problem by buffing up the roach for zerg. the no nonsense fix would be remove roach, bring hydra down to t1.5 again, bring back the lurker. | ||
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Whalecore
Norway1111 Posts
I'd also like to see a Sentry nerf, if they buffed Stalkers to compensate. I really miss Dragoons. They were so reliable and awesome. Stalkers are weak and mehhh | ||
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da_head
Canada3350 Posts
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Floophead_III
United States1832 Posts
Poor protoss have no useful way to spend minerals anymore. Zealots completely suck vs hydra/roach. I mean COMPLETELY suck. They get 1 hit off then die with charge. Roach only are weak vs 2 things: mass coli and mass immortals. But they're so mobile, cheap, and universally strong you can still go head to head with a freaking mass robo army and win. Oh and to go mass robo you have to cut all AA. That will really help when you have to fight broodlords right? Roach damage should be +armored. They're too strong early vs marines/zealots. They already rape zealots because range vs melee kiting. They'd also be the most useful against units that are strong vs them, so they'd probably see less use (which is good.) The other option would be increasing their cost dramatically or raping their stats, both of which might mess things up more. TL;DR Roach damage to 8+8 or 10+6 armored. | ||
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Zelniq
United States7166 Posts
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IceCube
Croatia1403 Posts
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Archerofaiur
United States4101 Posts
Poll: Is it? It is. (10) It isn't. (10) 20 total votes Your vote: Is it? | ||
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Chux
Peru255 Posts
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jamesr12
United States1549 Posts
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Oracle
Canada411 Posts
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BeMannerDuPenner
Germany5638 Posts
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