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New patch? - Page 27

Forum Index > SC2 General
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Lollersauce
Profile Joined April 2010
United States357 Posts
May 06 2010 16:52 GMT
#521
I mean you're gonna tell me WhiteRa masterfully calculated his FF casts on that top left expo? Right..
He just threw it about everywhere he could as quickly as possible. And then wins because indestructible terrain blockers that push units around are pretty ridiculous.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 06 2010 16:53 GMT
#522
On May 07 2010 01:47 Lollersauce wrote:
Show nested quote +
On May 07 2010 01:43 WorkersOfTheWorld wrote:
You honestly think without FF spam that roach army wouldn't have rolled his stalkers?

Or are zealots supposed to tank the roaches? Give me a break man. That was a perfect example of why FF needs to be what it is.


I think without FF toss mightve had other units, and not necessarily stalkers.
The point here is toss is able to get away with murder, aka mediocre play, because he can just spam the shit out of forcefield to split armies in 2 or 3, every damn encounter.

I mean look at the effort ZpuX put into positioning, creep etc, and then look at what it takes for toss to negate that. LOLSPAMFFEVERYWHERE.
Yeah, ok. Not interesting even from a spectator standpoint.

Do consider that Blistering Sands is a pretty open map also... it's usually worse.


http://starcraft.gamesports.net/de/replays/1041/

Sentry spam, zerg wins. Check it out.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
May 06 2010 17:03 GMT
#523
doesn't matter that replay is bugged if zerg wins vs ff obviously.

Well seriously don't you think your going over the top lollersauce? are you upset you hero lost?

If we are talking about something imba it should be brood lords.
Hwaseung Oz fan for life. Swing out, always swing out.
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-06 17:12:11
May 06 2010 17:08 GMT
#524
On May 07 2010 01:53 WorkersOfTheWorld wrote:
Show nested quote +
On May 07 2010 01:47 Lollersauce wrote:
On May 07 2010 01:43 WorkersOfTheWorld wrote:
You honestly think without FF spam that roach army wouldn't have rolled his stalkers?

Or are zealots supposed to tank the roaches? Give me a break man. That was a perfect example of why FF needs to be what it is.


I think without FF toss mightve had other units, and not necessarily stalkers.
The point here is toss is able to get away with murder, aka mediocre play, because he can just spam the shit out of forcefield to split armies in 2 or 3, every damn encounter.

I mean look at the effort ZpuX put into positioning, creep etc, and then look at what it takes for toss to negate that. LOLSPAMFFEVERYWHERE.
Yeah, ok. Not interesting even from a spectator standpoint.

Do consider that Blistering Sands is a pretty open map also... it's usually worse.


http://starcraft.gamesports.net/de/replays/1041/

Sentry spam, zerg wins. Check it out.


Lol. Blue gets a whole bunch of HT's against mass roach doing very little damage, spends time chasing the roach army around the map with nothing at stake to kill a handful of roaches instead of pushing his bases, and never pressures him early on, even though this is steppes of war.

Basically Zerg wins because this toss is bad.

edit: lol blue actually casts FF that obviously work against him vs burrowing roaches locking himself out of his expo. Seriously...
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-06 17:11:06
May 06 2010 17:10 GMT
#525
On May 07 2010 02:03 StorrZerg wrote:
doesn't matter that replay is bugged if zerg wins vs ff obviously.

Well seriously don't you think your going over the top lollersauce? are you upset you hero lost?

If we are talking about something imba it should be brood lords.


Unlike the toss players defending FF like there's absolutely nothing wrong with it or the sentry's general effectiveness on top of it, I'll readily agree broodlords are a little OP. They don't come until greater spire though, which does give you some room to breathe, you know. FF spam does tend to happen a little earlier.
errol1001
Profile Joined April 2008
454 Posts
May 06 2010 17:11 GMT
#526
On May 07 2010 02:08 Lollersauce wrote:
Show nested quote +
On May 07 2010 01:53 WorkersOfTheWorld wrote:
On May 07 2010 01:47 Lollersauce wrote:
On May 07 2010 01:43 WorkersOfTheWorld wrote:
You honestly think without FF spam that roach army wouldn't have rolled his stalkers?

Or are zealots supposed to tank the roaches? Give me a break man. That was a perfect example of why FF needs to be what it is.


I think without FF toss mightve had other units, and not necessarily stalkers.
The point here is toss is able to get away with murder, aka mediocre play, because he can just spam the shit out of forcefield to split armies in 2 or 3, every damn encounter.

I mean look at the effort ZpuX put into positioning, creep etc, and then look at what it takes for toss to negate that. LOLSPAMFFEVERYWHERE.
Yeah, ok. Not interesting even from a spectator standpoint.

Do consider that Blistering Sands is a pretty open map also... it's usually worse.


http://starcraft.gamesports.net/de/replays/1041/

Sentry spam, zerg wins. Check it out.


Lol. Blue gets a whole bunch of HT's against mass roach doing very little damage, spends time chasing the roach army around the map with nothing at stake to kill a handful of roaches instead of pushing his bases, and never pressures him early on, even though this is steppes of war.

Basically Zerg wins because this toss is bad.


http://www.scforall.com/sctv/sc_tv01.asp?mNum=s03&movNum=435

Here you go, watch the best protoss in the world lose to zerg.
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
May 06 2010 17:18 GMT
#527
It reset my stuff again x.x
Lollersauce
Profile Joined April 2010
United States357 Posts
May 06 2010 17:27 GMT
#528
WotW, instead of sending me a replay where anyone can find many reasons why Dimaga won despite sentries being a little too good, why don't you tell me what Zpux did wrong in the blistering sands one? What could he have done better that would've made the battles go in his favor?
lololol
Profile Joined February 2006
5198 Posts
May 06 2010 17:33 GMT
#529
On May 07 2010 01:29 lolaloc wrote:
Show nested quote +
On May 06 2010 18:04 DminusTerran wrote:
So basically the only thing that would break stacked rocks would be siege tanks or colossi which is kinda dumb :\.

WTF?

Terran = Hellion, Siege Tank
Zerg = Baneling, Ultralisk
Protoss = Colossus, Archon

Bold: Underused units.


There's really only Siege Tanks and Colossus.

Hellions deal crap damage to the rocks. For comparison, a marauder deals 5.65 times more DPS against the rocks without using stim.
Using a huge amount of minerals and gas in banelings just to break a rock is about as stupid as it can get.
Using ultras is also inneffective, when you ain't gonna build them otherwise and the same applies to Archons.
I'll call Nada.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
Last Edited: 2010-05-06 17:41:30
May 06 2010 17:38 GMT
#530
the problem with the +damage vs armor is simple - marauders and immortals do too much damage per second.

1. make immortals 20% cheaper and lower damage by 20%
2. remove stimpack from marauder

unfortunately blizzard have already bandaged over this problem by buffing up the roach for zerg. the no nonsense fix would be remove roach, bring hydra down to t1.5 again, bring back the lurker.
Whalecore
Profile Joined March 2009
Norway1111 Posts
Last Edited: 2010-05-06 17:44:11
May 06 2010 17:43 GMT
#531
I don't see why Immortals need a nerf. After the build time increase, I find them extremely weak actually. I prefer a pure gate army instead of 3gate robo.

I'd also like to see a Sentry nerf, if they buffed Stalkers to compensate. I really miss Dragoons. They were so reliable and awesome. Stalkers are weak and mehhh
Playgu
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 06 2010 17:53 GMT
#532
system is goin down again. this better be a patch
When they see MC Probe, all the ladies disrobe.
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 06 2010 17:54 GMT
#533
Immortals are fine now. Marauders are a little too strong right now. I don't like the idea of terrans getting dragoons. Roach completely ruin protoss. Terran has a few options vs them: unsieged tanks, marauders, even medimarine/thor is ok. The point is should have at least something along those lines vs zerg anyways, so roach aren't that great vs terran unless they're going pure mech.

Poor protoss have no useful way to spend minerals anymore. Zealots completely suck vs hydra/roach. I mean COMPLETELY suck. They get 1 hit off then die with charge. Roach only are weak vs 2 things: mass coli and mass immortals. But they're so mobile, cheap, and universally strong you can still go head to head with a freaking mass robo army and win. Oh and to go mass robo you have to cut all AA. That will really help when you have to fight broodlords right?

Roach damage should be +armored. They're too strong early vs marines/zealots. They already rape zealots because range vs melee kiting. They'd also be the most useful against units that are strong vs them, so they'd probably see less use (which is good.) The other option would be increasing their cost dramatically or raping their stats, both of which might mess things up more.

TL;DR Roach damage to 8+8 or 10+6 armored.
Half man, half bear, half pig.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 06 2010 17:55 GMT
#534
here we go again...better be a patch SRSLY
ModeratorBlame yourself or God
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
May 06 2010 17:55 GMT
#535
Anyone knows for how long it will be down? I mean what was timing with other patches? (if they are patching)
Forever Vulture.. :(
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 06 2010 17:55 GMT
#536
Poll: Is it?

It is. (10)
 
50%

It isn't. (10)
 
50%

20 total votes

Your vote: Is it?

(Vote): It is.
(Vote): It isn't.



http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Chux
Profile Joined June 2009
Peru255 Posts
May 06 2010 17:56 GMT
#537
Let it be a Patch.. i need to check my replays so bad...
MSL 2052-2053, here we go!
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 06 2010 17:56 GMT
#538
aprox 2 - 3 hours if its a patch but we have no clue if this is a patch
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Oracle
Profile Blog Joined May 2007
Canada411 Posts
May 06 2010 17:56 GMT
#539
I hope they make siege tanks do + damage to massive. That way I feel they have a better use, for example killing Collosus in TvP.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 06 2010 17:56 GMT
#540
"service update soon" thingy now on eu login
life of lively to live to life of full life thx to shield battery
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