no msg or anything on eu
New patch? - Page 14
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MorroW
Sweden3522 Posts
no msg or anything on eu | ||
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arb
Noobville17922 Posts
On May 06 2010 08:42 Zeke50100 wrote: Anybody else having trouble logging in? >.> I click "Connect," and BAM! Crash. Of course, I know it may not be fully up yet, but it always happens >.> mine got this gave me the orange screen : INVALID LOGIN BATTLE.NET IS DOWN FOR MAINTANENCE i click okay, Blue screen : BATTLE.NET MAY BE UP SHORTLY then it looped them both over and over till i had to close.. says preparing to download patch on the launcher but nothings happening | ||
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Shiladie
Canada1631 Posts
yea, don't know how I survived before these addons, they make the internet relatively safe from crap like this. | ||
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aeroH
United States1034 Posts
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TheTuna
United States286 Posts
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Weasel-
Canada1556 Posts
On May 06 2010 08:43 Doveh wrote: I actually am preparing to download a new patch... http://img682.imageshack.us/i/sc2e.jpg/ I had that exact same screen, then I clicked play and the game started...lol Servers are still down. | ||
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November.terra
Korea (South)5 Posts
On May 06 2010 08:43 arb wrote: mine got this gave me the orange screen : INVALID LOGIN BATTLE.NET IS DOWN FOR MAINTANENCE i click okay, Blue screen : BATTLE.NET MAY BE UP SHORTLY then it looped them both over and over till i had to close.. says preparing to download patch on the launcher but nothings happening Having the same problem | ||
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Sha[DoW]
Canada110 Posts
On May 06 2010 08:43 Doveh wrote: I actually am preparing to download a new patch... http://img682.imageshack.us/i/sc2e.jpg/ So I launched the game and it said battle.net 2.0 was down then I pressed okay and the screen was jumping around like CRAZY Exact same thing happened to me. | ||
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CyberPitz
United States428 Posts
On May 06 2010 08:44 Shiladie wrote: yea, don't know how I survived before these addons, they make the internet relatively safe from crap like this. Agreed. I rarely am scared of visiting a site and having some script beat my ass into submission. It's like my own free bodyguard :D | ||
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Lightswarm
Canada967 Posts
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Skee
Canada702 Posts
On May 06 2010 08:45 CyberPitz wrote: Agreed. I rarely am scared of visiting a site and having some script beat my ass into submission. It's like my own free bodyguard :D I would like to inform you that I have downloaded these addons. ![]() | ||
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Random()
Kyrgyz Republic1462 Posts
Terran: - Combat Shields renamed to Advanced Life Support Suits or whatever. All infantry units are now affected, marines get +10 hp, reapers get +15 hp, ghosts/marauders get +25 hp. Base hp of ghost and marauders decreased by 25 to compensate. - Reapers can use stimpacks OR instead of anti-building grenades they get charges of remotely detonable explosives as additional upgrade (not popping up and running like spider mines, but static and manually detonable like banelings, also not as powerful). They don't last forever but expire in 2-3 minutes. - Turret-turning animation on tanks and hellions changed to be 2x faster. Reasoning: 1) Marauders are just a bit too strong in the early game (particularly in 2v2s combined with zealots or roaches). 2) Reaper is a cool unit, but has little use mid-late game because it is very easily countered by minimal in-base defence, which prevents possible harass, and is absolutely inefficient in direct combat. I'd like some upgrade to give them some utility mid-late game. 3) Excessively long turret animation makes for annoying situations when hellions and tanks will just take too long to fire. Protoss: - Forcefields energy requirement is unchanged, but forcefields are now destructible with 100-200 hp. - Void ray damage to non-armored units decreased slightly. - Phoenix slowdown when attacking decreased slightly. Reasoning: 1) Forcefield spam makes for boring and luck-based games more often than not. Just one forcefield on ramp blocking units from coming out is too abusive. 2) All tosses do the void ray build now. It's easy to do, it's insta-win if the terran is not adequately prepared, but it's not insta-lose if the terran is prepared. 3) Just to make phoenix feel more responsive. Zerg: - Agreed with others on changes to ultralisks. - Infestor neural parasite range decreased back to 6. - Infestor can cast spells while burrowed (Why was this removed? Was such a unique trait for the unit). | ||
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LorDo
Sweden485 Posts
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AtoMcroms
Spain10 Posts
1887 games on Battle.net 6211 players on Battle.net | ||
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KiWiKaKi
Canada691 Posts
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MorroW
Sweden3522 Posts
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NB
Netherlands12045 Posts
BM are not wellcomed Edit: P/s: ^Kiwikaki and morrow post next to each other, rarely seen :-o | ||
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LorDo
Sweden485 Posts
On May 06 2010 08:50 MorroW wrote: so as usual US gets the patch 1 day before us , yay lol, is it confirmed there will even be a patch? | ||
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Disarray
United States1164 Posts
The latest patch notes can always be found on the StarCraft II Beta General Discussion forum. Bug Fixes Fixed an issue where Larva were not dying after being cancelled. Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point. | ||
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leveller
Sweden1840 Posts
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