• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:00
CEST 14:00
KST 21:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon103
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7545 users

[M] Korhal Cove - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Kanil
Profile Joined April 2010
United States1713 Posts
May 04 2010 05:43 GMT
#21
I really like this map. It's pretty.

A very low yield expansion sounds interesting.
I used to have an Oz icon over here ---->
Iri
Profile Joined January 2010
150 Posts
Last Edited: 2010-05-04 05:48:08
May 04 2010 05:43 GMT
#22
On May 04 2010 11:38 frog HERO wrote:
Show nested quote +
On May 04 2010 11:37 nTooMuch wrote:
On May 04 2010 11:35 frog HERO wrote:
On May 04 2010 11:26 theshin2007 wrote:
i feel like that high yield island could be taken advantage of by terran players.


Why could terran players abuse the island and not zerg or protoss?


fast expand float cc over. its safer than the natural in the early game


There are destructible rocks, you wouldn't be able to land the command center.


Which actually strikes me as a bit of a problem... zerg can clear/build this base for the cost of a nydus worm using units they would build normally and without a significant investment of army time. Throw the roaches in the network, blow the rocks, jump back through. Protoss may be able to do something similar with blink. If not, zerg has a clear advantage, as terran and toss would both be able to clear with units built for standard play, but would have to commit army time... somewhat substantial army time, in the case of a toss w/ only one prism.

Can you weaken the rocks? Just enough hp to prevent a cc from landing 5 scvs and clearing a spot, but not enough that a banshee or prism w/ immortal couldn't clear 'em in just a few seconds should even things up.

Other than that I like it. Easy to defend late early game reaps... just park a stalker/roach/maraud on the bridge so they have to go around. The bridges reduce the possibility of some specific timing attack types... for instance, a colossus push would be massive fail... and favor ranged army composition, but... nothing new there. And early/mid-game would be interesting because of all the proxy potential.
Opportunities multiply as they are seized. -Sun Tzu
CryGirl1921
Profile Joined February 2010
Poland78 Posts
May 04 2010 05:49 GMT
#23
Scrap station v2
BluBla
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 04 2010 05:59 GMT
#24
Anyone willing to get a few games on this map? PM me or Add me on Battle.net 2.0 (NastyMarine)
Treatin' fools since '87
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 04 2010 06:56 GMT
#25
Looks like you can blink stalkers from main-island-main like in scrap station
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 04 2010 07:01 GMT
#26
Update:

Added two low yield expansions behind the naturals. These minerals are only 750 a piece and the lone gas nodes are 1250.

I updated the Map Legend to pin point all the destructibles.

Terrain decoration enhanced (particularly some Dark sand transitions and the 12 o'clock area).
Treatin' fools since '87
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 04 2010 07:14 GMT
#27
Agreed that starting points should be at 5/11 positions. The distance isn't that great, but I feel like this gives a much better "flow" to the map. On the other hand, maybe you want to prevent T from having too big of an advantage because it seems that would be ridiculously easy to turtle up as a starting base.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
May 04 2010 07:54 GMT
#28
Woah!!! You did everything that I adviced to you! Awsome! =D. Map looks solid now :>, will try it out! ;]
IMBA - International Mountain Bicycling Association.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 04 2010 19:54 GMT
#29
Looking for people to test on North American server. Add me: NastyMarine.nicholas
Treatin' fools since '87
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 04 2010 19:58 GMT
#30
Have there been ANY maps made thus far without so much friggin' clutter everywhere? What happened to SC1 map style.... I hated all SC2 maps made by Blizzard thus far, and I'm disliking all user made maps too because they are making it so cluttered and choke-like. Even the remakes of the SC1 maps seem to be more cluttered or smaller or something.
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-05-04 20:10:36
May 04 2010 19:58 GMT
#31
This looks like just a remake/change of paranoid Android/Scrap Station. Was that the intention?

Also, the expo connected to your main would be VERY easy to secure. I think you should add a ramp (or at least destructable rocks).

EDIT: Looking at it, the rush distance by ground is also very short. Perhaps one of the shortest of any map. Reapers could get in extremely quickly.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 04 2010 19:58 GMT
#32
this map totally reminds me of the SC1 demo map where you could only play TVT unless you had a hacked client or something like that
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
CowGoMoo
Profile Joined December 2006
United States428 Posts
Last Edited: 2010-05-04 20:10:51
May 04 2010 20:09 GMT
#33
On May 04 2010 11:26 kNyTTyM wrote:
it looks like a flipped paranoid android. Nice though

I always think of PA when I look at ScrapStation.

The textures on this map make me think its on fire or something.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 04 2010 20:22 GMT
#34
This is what PA looks like reversed:
[image loading]

I did this about 3 years ago.
Treatin' fools since '87
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 04 2010 20:30 GMT
#35
I like the fact of having key-positions that will reward players for securing positions on the Map and not just turtelling on 1 or 2 bases.
Also, I guess it's big enough to not reward rushing and timing-attacks as much and the Nat is fairly easy to defend early on.
The only Problems I have with the Map is the very short Air-Distance, which will definitely lead to Banshee/VoidRay/Muta-abuse and the fact that kinda having two Naturals will be easier to abuse for Zerg...

But I'd much rather play this Map than any of the Maps Blizz has spewed out so far! ^^'
https://soundcloud.com/thesamplethief
nimbim
Profile Blog Joined June 2009
Germany986 Posts
May 04 2010 20:38 GMT
#36
I think Z could have some positioning problems, because the paths are too shallow.

I suggest shortening the bride and shorten the small cliffs behind the expos, they could be extended as indicated.
+ Show Spoiler +

[image loading]
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2010-05-04 20:55:04
May 04 2010 20:51 GMT
#37
I'm not sure if its necessary to shorten the bridge. I mean it would add more space for flanking at those watchtowers but there are already three routes to enter those areas (one blocked off by a total of two destructible rocks at the naturals on each side).

My main concern is that I want more emphasize on the 12, 1, 2, and 3 o'clock positions that way the short distance route (the narrow bridge) isn't always the correct route to take.
Treatin' fools since '87
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 04 2010 20:52 GMT
#38
Map is shiny =D.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 28 2010 09:59 GMT
#39
My first SC2 map ever published! comments? suggestions? know how to fix any bugs that I have overlooked? Please give me a shout in this thread or PM

thanks tl!
Treatin' fools since '87
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 28 2010 10:43 GMT
#40
why are the geysirs in the mains different? makes completely no sence.
9o'clock has the geysirs in the way to build production buildings near ramp.

why not make mains the same??
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 912
WardiTV408
OGKoka 196
Rex135
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko371
mouzHeroMarine 303
OGKoka 196
Rex 135
ProTech121
StarCraft: Brood War
Bisu 2646
Horang2 1418
Larva 1220
EffOrt 922
BeSt 634
Soma 413
Hyuk 339
Mini 282
Stork 197
ZerO 190
[ Show more ]
Light 177
Rush 171
ggaemo 139
Zeus 130
Barracks 115
Killer 90
Hyun 88
Sea.KH 38
Shinee 35
Bale 33
ToSsGirL 31
Mong 26
sorry 23
Aegong 20
soO 19
PianO 19
Sacsri 14
ajuk12(nOOB) 14
zelot 11
Sexy 10
HiyA 9
Noble 8
Dota 2
Dendi1425
BananaSlamJamma164
League of Legends
KnowMe33
Counter-Strike
byalli772
x6flipin413
Other Games
singsing2157
olofmeister1589
crisheroes265
XaKoH 264
Sick222
Pyrionflax187
B2W.Neo180
ArmadaUGS70
Mew2King45
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream525
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH305
• StrangeGG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1698
Other Games
• WagamamaTV229
Upcoming Events
Monday Night Weeklies
4h
Sparkling Tuna Cup
22h
Afreeca Starleague
22h
Leta vs Soulkey
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.