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Ultralisk Suggestion

Forum Index > SC2 General
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danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 27 2010 23:21 GMT
#1
Before I get started, let me put aside any magical moments you might expect to have while reading this.

I am Not expecting:
- this change to immediately 'balance' ultras
- to see mass ultras as a staple of zerg gameplay because of this change

I Am expecting:
- this to make the zerg feel more polished
- this to make the zerg more fun but not overpowered from a cool spell

So, without further adieu, and at the risk of people flaming me about making sc2 into broodwar all over again, let's put "consume" back in the game.

Let's not give a spellcaster this ability, however. I couldn't theorize enough on the ramifications of giving a unit like the infestor 'consume.' I have no idea where that would end up.

Let's give 'consume' to ultralisks. Let the ability give the ultralisk hitpoints instead of mana. All zerg units would benefit the ultralisk the same, whether he 'consumed' an overlord or a mere zergling, he would still gain, let's say, 50 hitpoints back into his health pool.

Please vote in the poll, and give any specific criticisms you may have in the thread.

Poll: Give Ultralisks the ability to consume for hitpoints?

It would just be a useless skill. (74)
 
56%

I don't like the idea, even if the numbers were tweaked. (43)
 
32%

Hm, sounds interesting and fun actually. (16)
 
12%

133 total votes

Your vote: Give Ultralisks the ability to consume for hitpoints?

(Vote): I don't like the idea, even if the numbers were tweaked.
(Vote): It would just be a useless skill.
(Vote): Hm, sounds interesting and fun actually.

"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
KhaosKreator
Profile Joined April 2009
Canada145 Posts
April 27 2010 23:23 GMT
#2
It sounds fun, but the main problem with the Ultralisk is that it shares the same role with another unit at tier three that is just plain better.
Kyrie, Ignis Divine, Eleison
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 27 2010 23:26 GMT
#3
On April 28 2010 08:23 KhaosKreator wrote:
It sounds fun, but the main problem with the Ultralisk is that it shares the same role with another unit at tier three that is just plain better.


sort of, but I encourage people to play with ultras more before all jumping to this same conclusion. I've been playing with ultras a lot lately (because they're hilarious and fun) and I feel they're much different than broodlords, and even much much better in some circumstances. Before anyone asks me, I'm a top-10 plat player. But, no, I didn't use them in 1v1s, I used them in 2v2s, and that may be the situation I'm finding them most useful in. I duno.. we'll see..
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 27 2010 23:28 GMT
#4
no because then Protoss can just feedback the Ultras
Writerptrk
petered
Profile Joined February 2010
United States1817 Posts
April 27 2010 23:28 GMT
#5
I would give Ultras some sort of charge ability. Something that could deal damage and push enemy units. It would make the ultras more useful in small numbers, since just a couple could break a choke or something like that, and also would be sweet. Like a charging rhino but bigger and more badass.

You can fly your queen into battle and use her transfusion if you are desperate to make ultras more useful, though.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
m3rciless
Profile Joined August 2009
United States1476 Posts
April 27 2010 23:29 GMT
#6
You could have one ultra just tanking or all of your broodlords, and consuming every broodling after it lands. That would be fun.

Seriously though, I don't think the ultra needs a gimmicky micro opportunity like this, I think it needs a pretty serious role change, as stated earlier in the thread. Something like halfing it's damage output and doubling it's hp. Then using at as a sort of late game roach, to tank for hydras that provide the dps.
White-Ra fighting!
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
April 27 2010 23:29 GMT
#7
onos!
FOOL! Pain is my friend! Now let me introduce you to it!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 27 2010 23:32 GMT
#8
It doesnt seem to fit him. Like i wouldnt like fellow units just exploding around an ultra. BUT if you made it so the ultra ate other units and there was an animation of it swallowing a unit AND THEN health was gained, that would be sweet.
Kill the Deathball
smore
Profile Joined February 2010
United States156 Posts
April 27 2010 23:35 GMT
#9
On April 28 2010 08:29 blagoonga123 wrote:
onos!


NS was an awesome game

if ultras could walk over lings, they wouldnt run around like morons in the back of your ling army as they get focused down my immortals/marauders. i think this is a better fix then having to micro ultras in battle with consume.
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2010-04-27 23:36:53
April 27 2010 23:36 GMT
#10
The only ability I want Ultras to have is letting smaller (1 supply) units be able to walk underneath them. Similar to collossi, but not able to crawl over ledges.
GIMJ
Profile Joined April 2010
Canada46 Posts
April 27 2010 23:36 GMT
#11
I think they just need to reduce the size of the ultra a little bit so that more of them can reach the front thus making them more viable.
Deathfate
Profile Joined November 2008
Spain555 Posts
April 27 2010 23:36 GMT
#12
give them the ability to break force fields and that would be balanced. Ultras are quite good, the problem is that with force fields is imposible to reach the enemy, also vs terran the BL are much better vs marauders army thats normally what they make.
Feel the power of the zerg swarm.
Kakisho
Profile Joined January 2010
United States240 Posts
April 27 2010 23:42 GMT
#13
I just don't understand why you would do this.

So you could ultralisk rush and use single ultralisks against the enemy by using consume on some 10 zerglings.

In battles, it doesn't make sense to make an ultralisk eat a 35 hp zergling, get 50 hp and gain a networth of 15 hp. Just, why would you do it? It would as useful (and same amount of micro) to bring damaged zerglings from a fight to the base (so they could regen 20 hp or so for the next fight).

What does this fix? Does it make sense?

It fixes nothing because Ultras were never something that needed a boost.
It doesn't make sense because in a battle, the extremely micro intensive move (ultralisk, click on zergling, which is probably moving due to the fact that it's a ZERGLING, [anything else to consume = less efficient, hurting you more than helping]) doesn't really have any benefit.

Consume for the Defiler made perfect sense, it stayed behind the lines so specifically keeping 2 zerglings for it made sense (while you can't really have 2 zerglings sitting next to an ultralisk, in the enemy lines, and not expect them to be pwned by splash and what not). The Defilers needed the zerglings to operate, it pretty much doubled the amount of spell each one used (before it died eventually). Ultralisks? Getting 50 hp is neglible. Getting 200 hp is worth thinking about, but all of this thinking is useless unless we even answer:

Why?
Cold wind, chilling.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
April 27 2010 23:44 GMT
#14
On April 28 2010 08:36 Battle wrote:
give them the ability to break force fields and that would be balanced. Ultras are quite good, the problem is that with force fields is imposible to reach the enemy, also vs terran the BL are much better vs marauders army thats normally what they make.

roach + ultra army would be sooo imba
cw)minsean(ru
Flames
Profile Blog Joined March 2010
United States105 Posts
April 27 2010 23:58 GMT
#15
On April 28 2010 08:28 ArvickHero wrote:
no because then Protoss can just feedback the Ultras



This would be it. Not only do midgame Terran/Protoss armies wreck Ultralisks with kiting, now feedback can own them too!

On topic, it does seem like a pretty useless ability. The immortal would only need an extra shot to kill it anyway. Ultralisks need a size reduction and a speed boost in my opinion. They are too slow and clog up zerg armies.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 28 2010 00:02 GMT
#16
An ultralisk does not survive a fight. So consume would be completely useless.
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 28 2010 00:04 GMT
#17
Would consume be autocast? You leave your army alone for a bit to start an expo, look back and there is nothing but ultras...
It's supposed to be automatic but actually you have to press this button.
bbq
Profile Joined January 2010
United States49 Posts
April 28 2010 00:05 GMT
#18
Cooler idea: implement a Zerg spell that's like plague, but heals Zerg units instead of damaging them.
+ Show Spoiler +
Not imbalanced in the least
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 28 2010 00:06 GMT
#19
Ultralisk doesnt need any skills, they just need a buff that would make them actually viable. Melee units are just so much weaker in SC2 they need a good buff to actually fill in a roll.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-04-28 00:21:24
April 28 2010 00:11 GMT
#20
Sounds good if it doesn't result in ultras having energy. Id rather see ultralisks get some sort of increase in damage reduction from anti-armor sources or an increase in movement speed. Maybe the walking over zerglings thing that was talked about in alpha. Id rather see transfusion actually get used on second thought. Ultras definitely need something, but I don't think this is it.
MindRush
Profile Joined April 2010
Romania916 Posts
April 28 2010 00:18 GMT
#21
On April 28 2010 08:42 Kakisho wrote:
I just don't understand why you would do this.

So you could ultralisk rush and use single ultralisks against the enemy by using consume on some 10 zerglings.

In battles, it doesn't make sense to make an ultralisk eat a 35 hp zergling, get 50 hp and gain a networth of 15 hp. Just, why would you do it? It would as useful (and same amount of micro) to bring damaged zerglings from a fight to the base (so they could regen 20 hp or so for the next fight).

What does this fix? Does it make sense?

It fixes nothing because Ultras were never something that needed a boost.
It doesn't make sense because in a battle, the extremely micro intensive move (ultralisk, click on zergling, which is probably moving due to the fact that it's a ZERGLING, [anything else to consume = less efficient, hurting you more than helping]) doesn't really have any benefit.

Consume for the Defiler made perfect sense, it stayed behind the lines so specifically keeping 2 zerglings for it made sense (while you can't really have 2 zerglings sitting next to an ultralisk, in the enemy lines, and not expect them to be pwned by splash and what not). The Defilers needed the zerglings to operate, it pretty much doubled the amount of spell each one used (before it died eventually). Ultralisks? Getting 50 hp is neglible. Getting 200 hp is worth thinking about, but all of this thinking is useless unless we even answer:

Why?


omfg, just what i wanted to say
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 28 2010 00:19 GMT
#22
On April 28 2010 09:04 mucker wrote:
Would consume be autocast? You leave your army alone for a bit to start an expo, look back and there is nothing but ultras...


i don't know why but i busted out laughing so hard at this comment.

and to the poll: geez u guys are harsh

use your imaginations wieners :/
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
April 28 2010 00:20 GMT
#23
ULTRAS are even now imba strong

ultra muta kicks nearly 99% in platin in zvp

because 4 ultras > 50 sentry/stalkers
Vexx
Profile Blog Joined March 2010
United States462 Posts
April 28 2010 00:24 GMT
#24
Stupidest idea ever. The only suggestions for Ultras that sound remotely reasonable are either making one/both the upgrades innate and/or allowing them to walk over units like a colossus.

I don't see why the suggestion in the OP makes the slightest amount of sense. If an ultralisk can eat a zergling for health, why not any other bio? Cause it's full?

Bleh.
I am not nice.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-28 00:28:32
April 28 2010 00:26 GMT
#25
Are they actually that bad? Well, I didn't see any so far (Terran) but the only reason I could think of that is because banelings counter bio by themselve and are easier available :o
And ofc that games usually don't spread as much as in BW so players have less ressources and Ultralisks would need a certain number before they kick ass.
I'ld go with remove Roaches and add this HP-Regeneration-Thingy to ultralisks (without tech, poor giant bugs already got two expansive techs). Change up zerg techtree alot, bring back lurkers and make Ultralisks the important tanking units for late game stages.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
semantics
Profile Blog Joined November 2009
10040 Posts
April 28 2010 00:29 GMT
#26
This would make late game gets this idea, Mass ultralisk with mass overlords for hp haha.
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
April 28 2010 01:13 GMT
#27
maybe make the ultra's carapace upgrade also halve the +armoured bonus dmg on units, making them alot more durable against their counters while not(probably) making them unstoppable
#starcraft.ie on Quakenet, Irish SC2ers assemble
Disastorm
Profile Joined January 2008
United States922 Posts
April 28 2010 01:17 GMT
#28
I think best buff would be to just not make them armored so that no unit does extra damage to them. I guarantee if that happened, they would roll around wrecking alot of stuff. If you want an example just use them against an army of everything EXCEPT their hard counter units and just look at how insane they are. My ultra ling muta 120 supply demolished a 200 supply protoss gateway army + some phoenixes.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 28 2010 01:20 GMT
#29
Ultralisk allready have enough health. Problem is the time it takes to get them, and the other "better" options you have.
poor newb
Profile Joined April 2004
United States1879 Posts
April 28 2010 01:26 GMT
#30
make their armor upgrade to remove their "armored" status so they arent hard countered so easily
How do you mine minerals?
slowmanrunning
Profile Joined March 2010
Canada285 Posts
April 28 2010 01:28 GMT
#31
On April 28 2010 08:28 ArvickHero wrote:
no because then Protoss can just feedback the Ultras


I don't think you read the OP, it would give them health, not energy. Feedback wouldn't do anything.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2010-04-28 01:38:54
April 28 2010 01:37 GMT
#32
I'd rather give the ultralisk an above ground health regeneration ability similar to the roaches. Make the zerg's tank unit actually tank worthy. Sometimes it feels as if the roaches hp regeneration isn't really worthwhile because only units with extremely high HP reap the long term benefits of such an ability. The cost/regeneration rate would balance itself out.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-28 01:43:10
April 28 2010 01:41 GMT
#33
I personally hate all armored units because of the "terrible, terrible damage" mechanic of T and P to armored units. Armored units aren't even armored anymore, they take MORE damage. This includes the ultralisk, whos utility banked largely on the fact that it was ARMORED and was supposed to be HARD to kill.

This addition you suggested might fix it but no way it would fly with blizz. In their eyes, they'd think that the ultra is too strong to give more HP, even though in reality all you need is a few immortals or a handful of mauraders to snipe an ultra instantly, which is the precise reason no high level players use it. Waste of resources. Rather have broodlords.

EDIT: better fix:
On April 28 2010 10:26 poor newb wrote:
make their armor upgrade to remove their "armored" status so they arent hard countered so easily

Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
chewychoclat
Profile Joined December 2009
23 Posts
April 28 2010 01:41 GMT
#34
I actually think that giving ultralisks a transport ability would help a lot. Zerglings riding ontop of ultralisks into battle would help with all the pathing problems too. I personally don't see anything wrong or imba with my idea but maybe someone else will.

To the OP: I'm kindof undecided about your idea. It just doesn't inspire anything in me.
swift car go swiftly
agorist
Profile Joined July 2009
United States115 Posts
Last Edited: 2010-04-28 01:44:39
April 28 2010 01:42 GMT
#35
I'd like to see ultras obtain an ability thet lets them "demolish/trample" force fields.

Edit: I'd like this to be a feature of archons as well.
Spork
Profile Joined February 2010
United States35 Posts
April 28 2010 01:54 GMT
#36
Things I would change about Ultralisks...

*They need to be about 33% smaller and stop clogging up every unit trying to get around it until it dies.
*They need to look more like Ultralisks in SC1, they do not look good at all in SC2, and are way too large.

[image loading]
vs
[image loading]

I just really really really hate the way the new Ultralisk looks :[ Zerg really got the shaft in the art department this time around (Corrupters, Infestors, Zerglings all look bad.)
Pressure.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 28 2010 02:05 GMT
#37
I like the idea of health regeneration. It upgrades the SC1 notion of "just" a tank to something more nuanced, which follows the general goal of "every unit is something unique and cool". Obviously you could have any number of mechanics to try and find something that is fun and useful. The OP's version is not a bad starting point. What if ultras had an upgrade that gave them a scavenge sort of consume: whenever an ultra kills a biological unit, it gains some health. This makes them more effective against groups of little guys, guiding your opponent into an army of less and bigger guys... where zerglings are often good again, etc. It would help shift the unit composition interaction in a meaningful way. And you could still attack (eat) your own guys if you want, so the original idea is built in.

If anyone has played Halo Wars, think of how the Arbiter works, as a unit composition analogy.
Comprehensive strategic intention: DNE
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-04-28 04:46:08
April 28 2010 04:42 GMT
#38
On April 28 2010 09:24 Vexx wrote:
Stupidest idea ever. The only suggestions for Ultras that sound remotely reasonable are either making one/both the upgrades innate and/or allowing them to walk over units like a colossus.

I don't see why the suggestion in the OP makes the slightest amount of sense. If an ultralisk can eat a zergling for health, why not any other bio? Cause it's full?

Bleh.


this makes no sense. did you even read the OP? did you even play broodwar?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 28 2010 04:44 GMT
#39
give em cloak IMO
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-28 04:49:42
April 28 2010 04:48 GMT
#40
I don't like the idea because it doesn't seem very natural for an ultralisk to use consume. Other than that it would be interesting. But I think a better idea would be to have the ultralisk actually shit out baby ultralisks after using consume.
It is not enough to conquer; one must learn to seduce.
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-04-28 04:53:18
April 28 2010 04:49 GMT
#41
the ultra doesn't necessarily need mana to use a skill (e.g. stalker's blink). the regen can obviously be over time so it's not some imba shit where it doesn't die in battle.

some other options are a cannibalize attack where it does reduced damage but gains HP with each attack (using his mouth), or some defensive mode where it also does reduced damage (shielding itself with two of its four massive claws) but also tanks like a beast.

a different idea is for the ultralisks to be able to push units aside (creating holes in armies by moving through blobs) so that zerglings can surround more easily.
Hates Fun🤔
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 28 2010 04:51 GMT
#42
I'm not really sure what would make the ultralisk useful. Why are they not used right now? Is it simply because of marauders or immortals? Is roach/hydra simply a better army comp? Are opponents not using the mass small units that ultras would counter so well?

Anyway I have a few thoughts on fixing them.

Firstly, perhaps allow them to use their headbutt attack against massive targets? So vs colossi, thors, other ultras, they could do some serious damage without flailing around their claws doing a pitiful 18 damage.

Second, I'd say increase their damage rather significantly, and reduce their AoE radius.

I'm not really sure what else might make them useful. It could also be that just the maps of today don't really have enough wide open spaces to make ultras or melee units in general a good option. No one seems to be using lings en masse late game either o.o;
I admire your commitment to being *very* oily
Ozarugold
Profile Blog Joined February 2008
2716 Posts
April 28 2010 04:53 GMT
#43
Have it so with every attack Ultralisks spawn a broodling. I dunno, I feel like Blizzard is saving something for Ultras for later expansions~
this is my quote.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 28 2010 05:09 GMT
#44
The major problems I have seen with Ultralisks is their inability to do damage. This is due to low "time on target". They are to slow even with the speed upgrade by the time they catch up they're almost dead. High DPS from ranged units like Marauders Stalkers Immortals and Roach/Hydra takes them down before they get into position. Things stop them from actually getting to the front quickly. Forcefield, 250mm cannon stun, Neural parasite, Fungal Growth, your own units getting in the way.

One pretty sick example of how outmatched they can be is watching an Ultralisk try to attack stimmed Marauders. A couple Marauders being microed with stim will kill the fully upgraded Ultralisk without being touched once. It's a helpless feeling for the Zerg so people just don't make them.
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