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Ultralisk Suggestion

Forum Index > SC2 General
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danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 27 2010 23:21 GMT
#1
Before I get started, let me put aside any magical moments you might expect to have while reading this.

I am Not expecting:
- this change to immediately 'balance' ultras
- to see mass ultras as a staple of zerg gameplay because of this change

I Am expecting:
- this to make the zerg feel more polished
- this to make the zerg more fun but not overpowered from a cool spell

So, without further adieu, and at the risk of people flaming me about making sc2 into broodwar all over again, let's put "consume" back in the game.

Let's not give a spellcaster this ability, however. I couldn't theorize enough on the ramifications of giving a unit like the infestor 'consume.' I have no idea where that would end up.

Let's give 'consume' to ultralisks. Let the ability give the ultralisk hitpoints instead of mana. All zerg units would benefit the ultralisk the same, whether he 'consumed' an overlord or a mere zergling, he would still gain, let's say, 50 hitpoints back into his health pool.

Please vote in the poll, and give any specific criticisms you may have in the thread.

Poll: Give Ultralisks the ability to consume for hitpoints?

It would just be a useless skill. (74)
 
56%

I don't like the idea, even if the numbers were tweaked. (43)
 
32%

Hm, sounds interesting and fun actually. (16)
 
12%

133 total votes

Your vote: Give Ultralisks the ability to consume for hitpoints?

(Vote): I don't like the idea, even if the numbers were tweaked.
(Vote): It would just be a useless skill.
(Vote): Hm, sounds interesting and fun actually.

"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
KhaosKreator
Profile Joined April 2009
Canada145 Posts
April 27 2010 23:23 GMT
#2
It sounds fun, but the main problem with the Ultralisk is that it shares the same role with another unit at tier three that is just plain better.
Kyrie, Ignis Divine, Eleison
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 27 2010 23:26 GMT
#3
On April 28 2010 08:23 KhaosKreator wrote:
It sounds fun, but the main problem with the Ultralisk is that it shares the same role with another unit at tier three that is just plain better.


sort of, but I encourage people to play with ultras more before all jumping to this same conclusion. I've been playing with ultras a lot lately (because they're hilarious and fun) and I feel they're much different than broodlords, and even much much better in some circumstances. Before anyone asks me, I'm a top-10 plat player. But, no, I didn't use them in 1v1s, I used them in 2v2s, and that may be the situation I'm finding them most useful in. I duno.. we'll see..
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 27 2010 23:28 GMT
#4
no because then Protoss can just feedback the Ultras
Writerptrk
petered
Profile Joined February 2010
United States1817 Posts
April 27 2010 23:28 GMT
#5
I would give Ultras some sort of charge ability. Something that could deal damage and push enemy units. It would make the ultras more useful in small numbers, since just a couple could break a choke or something like that, and also would be sweet. Like a charging rhino but bigger and more badass.

You can fly your queen into battle and use her transfusion if you are desperate to make ultras more useful, though.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
m3rciless
Profile Joined August 2009
United States1476 Posts
April 27 2010 23:29 GMT
#6
You could have one ultra just tanking or all of your broodlords, and consuming every broodling after it lands. That would be fun.

Seriously though, I don't think the ultra needs a gimmicky micro opportunity like this, I think it needs a pretty serious role change, as stated earlier in the thread. Something like halfing it's damage output and doubling it's hp. Then using at as a sort of late game roach, to tank for hydras that provide the dps.
White-Ra fighting!
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
April 27 2010 23:29 GMT
#7
onos!
FOOL! Pain is my friend! Now let me introduce you to it!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 27 2010 23:32 GMT
#8
It doesnt seem to fit him. Like i wouldnt like fellow units just exploding around an ultra. BUT if you made it so the ultra ate other units and there was an animation of it swallowing a unit AND THEN health was gained, that would be sweet.
Kill the Deathball
smore
Profile Joined February 2010
United States156 Posts
April 27 2010 23:35 GMT
#9
On April 28 2010 08:29 blagoonga123 wrote:
onos!


NS was an awesome game

if ultras could walk over lings, they wouldnt run around like morons in the back of your ling army as they get focused down my immortals/marauders. i think this is a better fix then having to micro ultras in battle with consume.
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2010-04-27 23:36:53
April 27 2010 23:36 GMT
#10
The only ability I want Ultras to have is letting smaller (1 supply) units be able to walk underneath them. Similar to collossi, but not able to crawl over ledges.
GIMJ
Profile Joined April 2010
Canada46 Posts
April 27 2010 23:36 GMT
#11
I think they just need to reduce the size of the ultra a little bit so that more of them can reach the front thus making them more viable.
Deathfate
Profile Joined November 2008
Spain555 Posts
April 27 2010 23:36 GMT
#12
give them the ability to break force fields and that would be balanced. Ultras are quite good, the problem is that with force fields is imposible to reach the enemy, also vs terran the BL are much better vs marauders army thats normally what they make.
Feel the power of the zerg swarm.
Kakisho
Profile Joined January 2010
United States240 Posts
April 27 2010 23:42 GMT
#13
I just don't understand why you would do this.

So you could ultralisk rush and use single ultralisks against the enemy by using consume on some 10 zerglings.

In battles, it doesn't make sense to make an ultralisk eat a 35 hp zergling, get 50 hp and gain a networth of 15 hp. Just, why would you do it? It would as useful (and same amount of micro) to bring damaged zerglings from a fight to the base (so they could regen 20 hp or so for the next fight).

What does this fix? Does it make sense?

It fixes nothing because Ultras were never something that needed a boost.
It doesn't make sense because in a battle, the extremely micro intensive move (ultralisk, click on zergling, which is probably moving due to the fact that it's a ZERGLING, [anything else to consume = less efficient, hurting you more than helping]) doesn't really have any benefit.

Consume for the Defiler made perfect sense, it stayed behind the lines so specifically keeping 2 zerglings for it made sense (while you can't really have 2 zerglings sitting next to an ultralisk, in the enemy lines, and not expect them to be pwned by splash and what not). The Defilers needed the zerglings to operate, it pretty much doubled the amount of spell each one used (before it died eventually). Ultralisks? Getting 50 hp is neglible. Getting 200 hp is worth thinking about, but all of this thinking is useless unless we even answer:

Why?
Cold wind, chilling.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
April 27 2010 23:44 GMT
#14
On April 28 2010 08:36 Battle wrote:
give them the ability to break force fields and that would be balanced. Ultras are quite good, the problem is that with force fields is imposible to reach the enemy, also vs terran the BL are much better vs marauders army thats normally what they make.

roach + ultra army would be sooo imba
cw)minsean(ru
Flames
Profile Blog Joined March 2010
United States105 Posts
April 27 2010 23:58 GMT
#15
On April 28 2010 08:28 ArvickHero wrote:
no because then Protoss can just feedback the Ultras



This would be it. Not only do midgame Terran/Protoss armies wreck Ultralisks with kiting, now feedback can own them too!

On topic, it does seem like a pretty useless ability. The immortal would only need an extra shot to kill it anyway. Ultralisks need a size reduction and a speed boost in my opinion. They are too slow and clog up zerg armies.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 28 2010 00:02 GMT
#16
An ultralisk does not survive a fight. So consume would be completely useless.
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 28 2010 00:04 GMT
#17
Would consume be autocast? You leave your army alone for a bit to start an expo, look back and there is nothing but ultras...
It's supposed to be automatic but actually you have to press this button.
bbq
Profile Joined January 2010
United States49 Posts
April 28 2010 00:05 GMT
#18
Cooler idea: implement a Zerg spell that's like plague, but heals Zerg units instead of damaging them.
+ Show Spoiler +
Not imbalanced in the least
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 28 2010 00:06 GMT
#19
Ultralisk doesnt need any skills, they just need a buff that would make them actually viable. Melee units are just so much weaker in SC2 they need a good buff to actually fill in a roll.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-04-28 00:21:24
April 28 2010 00:11 GMT
#20
Sounds good if it doesn't result in ultras having energy. Id rather see ultralisks get some sort of increase in damage reduction from anti-armor sources or an increase in movement speed. Maybe the walking over zerglings thing that was talked about in alpha. Id rather see transfusion actually get used on second thought. Ultras definitely need something, but I don't think this is it.
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