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Before I get started, let me put aside any magical moments you might expect to have while reading this.
I am Not expecting: - this change to immediately 'balance' ultras - to see mass ultras as a staple of zerg gameplay because of this change
I Am expecting: - this to make the zerg feel more polished - this to make the zerg more fun but not overpowered from a cool spell
So, without further adieu, and at the risk of people flaming me about making sc2 into broodwar all over again, let's put "consume" back in the game.
Let's not give a spellcaster this ability, however. I couldn't theorize enough on the ramifications of giving a unit like the infestor 'consume.' I have no idea where that would end up.
Let's give 'consume' to ultralisks. Let the ability give the ultralisk hitpoints instead of mana. All zerg units would benefit the ultralisk the same, whether he 'consumed' an overlord or a mere zergling, he would still gain, let's say, 50 hitpoints back into his health pool.
Please vote in the poll, and give any specific criticisms you may have in the thread. 
Poll: Give Ultralisks the ability to consume for hitpoints?It would just be a useless skill. (74) 56% I don't like the idea, even if the numbers were tweaked. (43) 32% Hm, sounds interesting and fun actually. (16) 12% 133 total votes Your vote: Give Ultralisks the ability to consume for hitpoints? (Vote): I don't like the idea, even if the numbers were tweaked. (Vote): It would just be a useless skill. (Vote): Hm, sounds interesting and fun actually.
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It sounds fun, but the main problem with the Ultralisk is that it shares the same role with another unit at tier three that is just plain better.
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On April 28 2010 08:23 KhaosKreator wrote: It sounds fun, but the main problem with the Ultralisk is that it shares the same role with another unit at tier three that is just plain better.
sort of, but I encourage people to play with ultras more before all jumping to this same conclusion. I've been playing with ultras a lot lately (because they're hilarious and fun) and I feel they're much different than broodlords, and even much much better in some circumstances. Before anyone asks me, I'm a top-10 plat player. But, no, I didn't use them in 1v1s, I used them in 2v2s, and that may be the situation I'm finding them most useful in. I duno.. we'll see..
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10387 Posts
no because then Protoss can just feedback the Ultras
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I would give Ultras some sort of charge ability. Something that could deal damage and push enemy units. It would make the ultras more useful in small numbers, since just a couple could break a choke or something like that, and also would be sweet. Like a charging rhino but bigger and more badass.
You can fly your queen into battle and use her transfusion if you are desperate to make ultras more useful, though.
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You could have one ultra just tanking or all of your broodlords, and consuming every broodling after it lands. That would be fun.
Seriously though, I don't think the ultra needs a gimmicky micro opportunity like this, I think it needs a pretty serious role change, as stated earlier in the thread. Something like halfing it's damage output and doubling it's hp. Then using at as a sort of late game roach, to tank for hydras that provide the dps.
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It doesnt seem to fit him. Like i wouldnt like fellow units just exploding around an ultra. BUT if you made it so the ultra ate other units and there was an animation of it swallowing a unit AND THEN health was gained, that would be sweet.
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On April 28 2010 08:29 blagoonga123 wrote: onos!
NS was an awesome game
if ultras could walk over lings, they wouldnt run around like morons in the back of your ling army as they get focused down my immortals/marauders. i think this is a better fix then having to micro ultras in battle with consume.
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The only ability I want Ultras to have is letting smaller (1 supply) units be able to walk underneath them. Similar to collossi, but not able to crawl over ledges.
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I think they just need to reduce the size of the ultra a little bit so that more of them can reach the front thus making them more viable.
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give them the ability to break force fields and that would be balanced. Ultras are quite good, the problem is that with force fields is imposible to reach the enemy, also vs terran the BL are much better vs marauders army thats normally what they make.
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I just don't understand why you would do this.
So you could ultralisk rush and use single ultralisks against the enemy by using consume on some 10 zerglings.
In battles, it doesn't make sense to make an ultralisk eat a 35 hp zergling, get 50 hp and gain a networth of 15 hp. Just, why would you do it? It would as useful (and same amount of micro) to bring damaged zerglings from a fight to the base (so they could regen 20 hp or so for the next fight).
What does this fix? Does it make sense?
It fixes nothing because Ultras were never something that needed a boost. It doesn't make sense because in a battle, the extremely micro intensive move (ultralisk, click on zergling, which is probably moving due to the fact that it's a ZERGLING, [anything else to consume = less efficient, hurting you more than helping]) doesn't really have any benefit.
Consume for the Defiler made perfect sense, it stayed behind the lines so specifically keeping 2 zerglings for it made sense (while you can't really have 2 zerglings sitting next to an ultralisk, in the enemy lines, and not expect them to be pwned by splash and what not). The Defilers needed the zerglings to operate, it pretty much doubled the amount of spell each one used (before it died eventually). Ultralisks? Getting 50 hp is neglible. Getting 200 hp is worth thinking about, but all of this thinking is useless unless we even answer:
Why?
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On April 28 2010 08:36 Battle wrote: give them the ability to break force fields and that would be balanced. Ultras are quite good, the problem is that with force fields is imposible to reach the enemy, also vs terran the BL are much better vs marauders army thats normally what they make. roach + ultra army would be sooo imba
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On April 28 2010 08:28 ArvickHero wrote: no because then Protoss can just feedback the Ultras
This would be it. Not only do midgame Terran/Protoss armies wreck Ultralisks with kiting, now feedback can own them too!
On topic, it does seem like a pretty useless ability. The immortal would only need an extra shot to kill it anyway. Ultralisks need a size reduction and a speed boost in my opinion. They are too slow and clog up zerg armies.
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An ultralisk does not survive a fight. So consume would be completely useless.
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Would consume be autocast? You leave your army alone for a bit to start an expo, look back and there is nothing but ultras...
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Cooler idea: implement a Zerg spell that's like plague, but heals Zerg units instead of damaging them. + Show Spoiler +Not imbalanced in the least
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Ultralisk doesnt need any skills, they just need a buff that would make them actually viable. Melee units are just so much weaker in SC2 they need a good buff to actually fill in a roll.
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Sounds good if it doesn't result in ultras having energy. Id rather see ultralisks get some sort of increase in damage reduction from anti-armor sources or an increase in movement speed. Maybe the walking over zerglings thing that was talked about in alpha. Id rather see transfusion actually get used on second thought. Ultras definitely need something, but I don't think this is it.
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