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Ultralisk Suggestion - Page 3

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paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-04-28 04:53:18
April 28 2010 04:49 GMT
#41
the ultra doesn't necessarily need mana to use a skill (e.g. stalker's blink). the regen can obviously be over time so it's not some imba shit where it doesn't die in battle.

some other options are a cannibalize attack where it does reduced damage but gains HP with each attack (using his mouth), or some defensive mode where it also does reduced damage (shielding itself with two of its four massive claws) but also tanks like a beast.

a different idea is for the ultralisks to be able to push units aside (creating holes in armies by moving through blobs) so that zerglings can surround more easily.
Hates Fun🤔
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 28 2010 04:51 GMT
#42
I'm not really sure what would make the ultralisk useful. Why are they not used right now? Is it simply because of marauders or immortals? Is roach/hydra simply a better army comp? Are opponents not using the mass small units that ultras would counter so well?

Anyway I have a few thoughts on fixing them.

Firstly, perhaps allow them to use their headbutt attack against massive targets? So vs colossi, thors, other ultras, they could do some serious damage without flailing around their claws doing a pitiful 18 damage.

Second, I'd say increase their damage rather significantly, and reduce their AoE radius.

I'm not really sure what else might make them useful. It could also be that just the maps of today don't really have enough wide open spaces to make ultras or melee units in general a good option. No one seems to be using lings en masse late game either o.o;
I admire your commitment to being *very* oily
Ozarugold
Profile Blog Joined February 2008
2716 Posts
April 28 2010 04:53 GMT
#43
Have it so with every attack Ultralisks spawn a broodling. I dunno, I feel like Blizzard is saving something for Ultras for later expansions~
this is my quote.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 28 2010 05:09 GMT
#44
The major problems I have seen with Ultralisks is their inability to do damage. This is due to low "time on target". They are to slow even with the speed upgrade by the time they catch up they're almost dead. High DPS from ranged units like Marauders Stalkers Immortals and Roach/Hydra takes them down before they get into position. Things stop them from actually getting to the front quickly. Forcefield, 250mm cannon stun, Neural parasite, Fungal Growth, your own units getting in the way.

One pretty sick example of how outmatched they can be is watching an Ultralisk try to attack stimmed Marauders. A couple Marauders being microed with stim will kill the fully upgraded Ultralisk without being touched once. It's a helpless feeling for the Zerg so people just don't make them.
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