For division 8 add arcology.arcology. Here's a thread with pretty much all the divisions:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=117613
I have divisions 1-31, if you need any let me know.
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Dionyseus
United States2068 Posts
For division 8 add arcology.arcology. Here's a thread with pretty much all the divisions: http://www.teamliquid.net/forum/viewmessage.php?topic_id=117613 I have divisions 1-31, if you need any let me know. | ||
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Attica
United States277 Posts
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Squeegy
Finland1166 Posts
On April 06 2010 03:08 Gibybo wrote: Currently my #1 priority ![]() Look at that, my wish is coming true! <3 | ||
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Bosu
United States3247 Posts
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ithree
443 Posts
Fair enough if you don't want to share the 'how' (having bought a domain an all) and of course it could all change when the game goes live, just wanted to have a crack at the data and graph up some of the details. For instance percentage of race would look quite nice when you can compare pre and post (future) patches, that kind of thing. Either way thanks for the showing bliz the way ! | ||
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Gibybo
United States229 Posts
On April 06 2010 04:04 ithree wrote: Wow nice stuff, I'm perhaps more interested in where your getting the data from, I mean are you pulling it as if you were the beta or from some web service I'm missing ? Fair enough if you don't want to share the 'how' (having bought a domain an all) and of course it could all change when the game goes live, just wanted to have a crack at the data and graph up some of the details. For instance percentage of race would look quite nice when you can compare pre and post (future) patches, that kind of thing. Either way thanks for the showing bliz the way ! I intend to be pretty open about it as I think this will work best as a community effort and really I just want to put pressure on Blizzard to do it right. You can already download all of my data in CSV form using the link at the bottom of the page. I have tried getting the data a few ways with varying success. In order of preference: 1. Emulating the client and connecting to the Battle.net server. - This has proven quite tricky, since the protocol is very new and undiscovered, it's encrypted, and Blizzard decided they would rather put a ton of tedious roadblocks in the way of reversing it rather than providing actual server side security (/endrant). 2. Read the process memory and find where it stores the relevant data (this is what I am currently doing). 3. Take screenshots of the ladder pages and run some basic OCR routines. - I did this for awhile but decided it was going to be too hard to get the performance and accuracy I wanted. | ||
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PhiliBiRD
United States2643 Posts
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Mohdoo
United States15724 Posts
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Gibybo
United States229 Posts
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Synwave
United States2803 Posts
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Ruthless
United States492 Posts
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Two_DoWn
United States13684 Posts
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Razamataz
Canada135 Posts
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TelecoM
United States10682 Posts
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Dionyseus
United States2068 Posts
On April 06 2010 05:05 Gibybo wrote: Alright I've just located the win/loss bits (after several hours of searching in the completely wrong area :/) but I've been up for 24 hours so I think I need a nap but I really want to get win/loss stats up tonight/early tomorrow. Sweet. | ||
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QuothTheRaven
United States5524 Posts
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deadlydragoon
United States63 Posts
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ithree
443 Posts
On April 06 2010 04:14 Gibybo wrote: Show nested quote + On April 06 2010 04:04 ithree wrote: Wow nice stuff, I'm perhaps more interested in where your getting the data from, I mean are you pulling it as if you were the beta or from some web service I'm missing ? Fair enough if you don't want to share the 'how' (having bought a domain an all) and of course it could all change when the game goes live, just wanted to have a crack at the data and graph up some of the details. For instance percentage of race would look quite nice when you can compare pre and post (future) patches, that kind of thing. Either way thanks for the showing bliz the way ! I intend to be pretty open about it as I think this will work best as a community effort and really I just want to put pressure on Blizzard to do it right. You can already download all of my data in CSV form using the link at the bottom of the page. I have tried getting the data a few ways with varying success. In order of preference: 1. Emulating the client and connecting to the Battle.net server. - This has proven quite tricky, since the protocol is very new and undiscovered, it's encrypted, and Blizzard decided they would rather put a ton of tedious roadblocks in the way of reversing it rather than providing actual server side security (/endrant). 2. Read the process memory and find where it stores the relevant data (this is what I am currently doing). 3. Take screenshots of the ladder pages and run some basic OCR routines. - I did this for awhile but decided it was going to be too hard to get the performance and accuracy I wanted. Jeez okay, well as the Americans say 'mad propz' ![]() Must admit I would have drawn the line before you on this, so I'm going to have a look on the display side, what kind of slice will put this data to best use. If I get something up worthy of your time I'll pass it over. As a non-official solution seems you've ended up in a good place, doesn't bother the official servers and non of the manual work or plain unreliably of OCR (I swear that whole tech hates me). | ||
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Exteray
United States1094 Posts
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Jyvblamo
Canada13788 Posts
Nony must be lonely in division 5. | ||
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