• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:39
CEST 22:39
KST 05:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! GG Lan Fest Sofia, Bulgaria [this November] Sagi.gg Launcher Released ASL FINALS HYPE VIDEO 2X
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13952 users

Game flow thread - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Zoltan
Profile Blog Joined March 2010
United States656 Posts
March 30 2010 19:30 GMT
#21
On March 31 2010 03:08 Zato-1 wrote:
Show nested quote +
On March 31 2010 02:55 larjarse wrote:
The statement "The starcraft series should be all about big, climactic battles, not constant hit-and-run-´till-caught action." implies a bias opinion in which tells what you WANT in SC2.
.

There is room for both harassment and big battles in Starcraft. However, you can tell which units are meant for harassment (e.g. Hellions, Reapers, DTs) and which are meant for fighting it out (e.g. tanks, immortals). Some units are somewhere in between (Stalkers), but with the Marauder being the core unit of the Terran ground army, the fact that the optimal way to fight with it is to hit-and-run, makes the optimal rules of engagement for the Terran army to be hit and run. Guerrilla warfare is fine, I just don't think it should be such a core part of using the Marauder unit.


SC2 is NOT about big battles and no micro- otherwise top pros wouldnt bother with 300apm when you could do the same thing with 60apm.
Digression:
IDK how i feel about saying Marauders are best at hit and run. They do pretty good at holding their ground, and even better at dropping buildings. Sure hit and run with stim is how you play them correctly, but they aren't incapable of stand-up fights. Thats what makes them such a feared unit. I believe the probelm isnt with the marauders, but the players playaing against them have no idea what to do about them yet. They haven't figure out that Zelots cant fight marauders(with stim) and ever hit them (without charge), stalkers shouldnt be engaging them either really (without blink). Zerglings are OK vs them (as long as they have speed), and roaches might as well just kill themselves (unless they have burrow). Notice anything about those comparisons? They all involve an upgrade. Maraduers are good without stim, but are untouchable with stim. Zelots cant fight marauders without charge, but with charge they chew them up. Without blink no stalker would ever leave a fight with a marauder alive, but with blink they just teleport to safety. What I'm geting at is that the balance between units, and the play style of the units, revolves around both the unit and their upgrades. You can hit and run with stalkers in the exact same manner you do with marauders, as long as they have blink, and you have some micro skills
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 30 2010 19:34 GMT
#22
I agree with nerfing marauders, but I don't think the proposed OP is the way to go about it.

What they need is to have the slow removed or lowered in duration. and/or possibly remove stim.

These guys are powerhouses without stim and without the slow. I really don't see why they have BOTH in addition to their core HP/Damage.

People need to stop complaining about ZvZ, the matchup is fine and all you idiots who suck at it are screwing it up by whining until blizzard makes retarded nerfs like the last 2 patches (6 and 7) to roaches.

I agree with the void rays thing.

Void Rays
..and then I would, ya know, check em'. (Aka SpoR)
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 30 2010 19:41 GMT
#23
On March 31 2010 03:42 zazen wrote:
Agree with absolutely everything, but the proposed fix to ZvZ isn't good and would make Z basically suck..

Again, please ignore the balance repercussions for now. My objective with that point is to make sure Zerg doesn't have enough larvae to spend all his minerals on roaches- another way to achieve this would be to change the drone mining rate so that they mined so fast, you couldn't spend all those minerals on roaches because you ran out of larvae. This would make zerg too strong. But, imagine for now that the actual change was somewhere in between that left Zerg just as powerful as it is now. Do you think forcing Zerg to spend some of their minerals on economy / tech in ZvZ is a good thing? Why?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
March 30 2010 19:59 GMT
#24
Those zerg changes would completely ruin the race. You can't force a zerg player not to mass if they want to, just like you can't stop a terran or protoss from massing marines with triple rax reactors or massing zealots.
lololol
Profile Joined February 2006
5198 Posts
March 30 2010 20:04 GMT
#25
What ZvZ needs is adding counters. For example the hatchery level units could be changed, so zerglings are >> roaches, roaches >> banelings, and banelings >> zerglings and these counters should be roughly equally as strong.
Now you have to mix several unit types(or the enemy can easily counter you), it will create some micro and because of counters being available teching would be a lot more viable as well.
I'll call Nada.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech162
EmSc Tv 28
StarCraft: Brood War
Calm 2255
Shuttle 371
Mini 112
Aegong 23
Dota 2
qojqva2957
monkeys_forever166
Counter-Strike
fl0m1686
pashabiceps1421
Heroes of the Storm
Grubby4217
Other Games
Liquid`RaSZi2403
FrodaN1301
Liquid`Hasu419
C9.Mang0211
ZombieGrub182
Pyrionflax176
UpATreeSC87
Mew2King51
Organizations
StarCraft 2
EmSc Tv 28
EmSc2Tv 28
angryscii 22
[ Show 15 non-featured ]
StarCraft 2
• davetesta26
• niya90s 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 41
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV369
League of Legends
• Noizen99
Other Games
• imaqtpie1633
• Scarra1
Upcoming Events
WardiTV Weekly
14h 22m
PiGosaur Cup
1d 3h
Kung Fu Cup
1d 14h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
4 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.