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ZOTAC SC2 Beta Cup #3 - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 Next All
wintergt
Profile Joined February 2010
Belgium1335 Posts
Last Edited: 2010-03-14 19:07:27
March 14 2010 19:06 GMT
#221
On March 15 2010 03:54 DeMusliM wrote:
i don't think ZvT is that badly in favour of the Z, although i do believe banelings need some work, (maybe friendly fire damage to none baneling units) so you can't just run them in with everything else, and ling auto surround is abit too effective :S - apart from the early contain it's pretty fair.

If banelings FF then they blow eachother up essentially making them pretty useless.. I think a small damage nerf, and give protoss some splash AA and we are closer to balance yet again.
here i am
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
March 14 2010 19:07 GMT
#222
On March 15 2010 03:54 DeMusliM wrote:
i don't think ZvT is that badly in favour of the Z, although i do believe banelings need some work, (maybe friendly fire damage to none baneling units) so you can't just run them in with everything else, and ling auto surround is abit too effective :S - apart from the early contain it's pretty fair.


agreed, the marine vs lurker was pretty fair, marine vs baneling and lings with auto surround blocking ur ass is waaaay to easy to control.
UbiNax
Profile Joined February 2010
Denmark381 Posts
Last Edited: 2010-03-14 19:10:43
March 14 2010 19:10 GMT
#223
On March 15 2010 04:06 wintergt wrote:
Show nested quote +
On March 15 2010 03:54 DeMusliM wrote:
i don't think ZvT is that badly in favour of the Z, although i do believe banelings need some work, (maybe friendly fire damage to none baneling units) so you can't just run them in with everything else, and ling auto surround is abit too effective :S - apart from the early contain it's pretty fair.

If banelings FF then they blow eachother up essentially making them pretty useless.. I think a small damage nerf, and give protoss some splash AA and we are closer to balance yet again.


As he said " friendly fire damage to NONE baneling units " banelings with speed are quite amazing
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
March 14 2010 19:11 GMT
#224
On March 15 2010 04:06 wintergt wrote:
Show nested quote +
On March 15 2010 03:54 DeMusliM wrote:
i don't think ZvT is that badly in favour of the Z, although i do believe banelings need some work, (maybe friendly fire damage to none baneling units) so you can't just run them in with everything else, and ling auto surround is abit too effective :S - apart from the early contain it's pretty fair.

If banelings FF then they blow eachother up essentially making them pretty useless.. I think a small damage nerf, and give protoss some splash AA and we are closer to balance yet again.



You didn't read what i said, i wrote FF to none baneling units, as in you'd use them as a flanking tool or such, rather than running everything in from 1 direction making it ridiculous to hit and run, because you simply can't.
HolydaKing
Profile Joined February 2010
21254 Posts
March 14 2010 19:14 GMT
#225
another time:
wouldn't tanks be extremely strong on that cliffs?
i mean they surely have more range than marauders and that marauders did pretty good too.
tanks drops where quite often used in sc:bw when i played it 10 years ago =p
Chucky
Profile Joined March 2010
Germany56 Posts
March 14 2010 19:17 GMT
#226
The first replaypack is online: http://forum.gamesports.net/starcraft/showthread.php?t=787

More coming up shortly. Make sure to check that thread a few times tonight =)
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 14 2010 19:43 GMT
#227
On March 15 2010 04:11 DeMusliM wrote:
Show nested quote +
On March 15 2010 04:06 wintergt wrote:
On March 15 2010 03:54 DeMusliM wrote:
i don't think ZvT is that badly in favour of the Z, although i do believe banelings need some work, (maybe friendly fire damage to none baneling units) so you can't just run them in with everything else, and ling auto surround is abit too effective :S - apart from the early contain it's pretty fair.

If banelings FF then they blow eachother up essentially making them pretty useless.. I think a small damage nerf, and give protoss some splash AA and we are closer to balance yet again.



You didn't read what i said, i wrote FF to none baneling units, as in you'd use them as a flanking tool or such, rather than running everything in from 1 direction making it ridiculous to hit and run, because you simply can't.

Oh yeah that's a pretty good idea actually.
here i am
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 14 2010 19:48 GMT
#228
On March 15 2010 04:14 HolydaKing wrote:
another time:
wouldn't tanks be extremely strong on that cliffs?
i mean they surely have more range than marauders and that marauders did pretty good too.
tanks drops where quite often used in sc:bw when i played it 10 years ago =p


Yeah I am waiting for the old school cliffing play to come back Seems perfect on a map like LT
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2010 19:49 GMT
#229
On March 15 2010 03:54 DeMusliM wrote:
i don't think ZvT is that badly in favour of the Z, although i do believe banelings need some work, (maybe friendly fire damage to none baneling units) so you can't just run them in with everything else, and ling auto surround is abit too effective :S - apart from the early contain it's pretty fair.

i like that idea, immune to their own acid stuff but nobody else

another thing id like would be if u killed a baneling, it wouldnt do a splash dmg upon its death like they do now, so even if u kill the banelings before they reach u, u still die which i think is bogus :p
Progamerpls no copy pasterino
PaJaMaJaM
Profile Joined February 2010
United States30 Posts
March 14 2010 19:54 GMT
#230
On March 15 2010 03:54 DeMusliM wrote:
i don't think ZvT is that badly in favour of the Z, although i do believe banelings need some work, (maybe friendly fire damage to none baneling units) so you can't just run them in with everything else, and ling auto surround is abit too effective :S - apart from the early contain it's pretty fair.


You did well. Lots of fun to watch. I wonder if any protoss players will re-emerge someday
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 14 2010 22:18 GMT
#231
http://www.goodgame.ru/demos.php?ocd=view&id=22689

dimaga
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
krdgqtx
Profile Joined March 2010
United States26 Posts
March 14 2010 22:54 GMT
#232
On March 15 2010 07:18 Sfydjklm wrote:
http://www.goodgame.ru/demos.php?ocd=view&id=22689

dimaga


Thanks!
a noob
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 15 2010 00:16 GMT
#233
Those Banelings really did their job. I honestly don't know how to target them balance-wise(let's assume its an issue). Maybe they simply don't fit to the game.

Other RTS games have been using the "Petards" that explodes but on buildings. I dont really like the concept of the baneling.

Losing is winning
lgn!
Profile Joined February 2010
Italy224 Posts
March 15 2010 01:21 GMT
#234
how many protoss in top10?
화이팅
Wilko
Profile Blog Joined August 2009
Germany470 Posts
March 15 2010 07:22 GMT
#235
On March 15 2010 10:21 lgn! wrote:
how many protoss in top10?


1
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
March 15 2010 09:03 GMT
#236
It seems like Protoss is still the easiest to play the hardest to win race
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 15 2010 09:48 GMT
#237
Dimaga proving himself to be more than a one day fly just like Orly did with the previous tournament. Glad to see some guys maintaining consistency. Also happy DeMuslim got a good result since he's one of the top Terrans on EU definitely deserves it. Pretty shabby Protoss results despite one week ago it being the #1 race on EU. Could be that the players need to find adjustments to the new patch. It takes a while to get used to playing without warp.
Administrator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 15 2010 14:46 GMT
#238
On March 15 2010 04:17 Chucky wrote:
The first replaypack is online: http://forum.gamesports.net/starcraft/showthread.php?t=787

More coming up shortly. Make sure to check that thread a few times tonight =)

Whats happening with the 2nd pack ?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MadLag
Profile Joined March 2010
Poland82 Posts
March 15 2010 15:15 GMT
#239
yeah give us demuslim pack !!! : /

no warp abuse - no protos :D
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2010-03-15 16:17:41
March 15 2010 15:30 GMT
#240
On March 15 2010 04:17 Chucky wrote:
The first replaypack is online: http://forum.gamesports.net/starcraft/showthread.php?t=787

More coming up shortly. Make sure to check that thread a few times tonight =)


having troubles actually downloading the first pack. It wont D/L at all.

EDIT: Now able to download thx!
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