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First impressions of vs'ing Ravens

Forum Index > SC2 General
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Klimpen
Profile Blog Joined February 2010
New Zealand100 Posts
Last Edited: 2010-03-08 15:33:54
March 08 2010 15:25 GMT
#1
I'm thoroughly impressed by the versatility of this unit and somewhat surprised that I don't see more of them in regular play. I firmly think that these are a superior form of Science Vessel.

Firstly, they're detectors. There arn't many units which can stealth, mothership is an obvious example - every race has a few instances though. It's always handy to have a few with your army just in case.

Auto-Turrets - ploping down a few of these in an exposed base can quickly reduce a mineral line to nothing. Best point, you don't even have to stick around to see it happen! It's harrasment with no cost!

Seeker Missile - this thing is nuts. Neo-irradiate. Only better. It does 100[!] damage, third of a nuke, targetted on a specific unit. It has 10seconds to hit, but within the chaos of battle, it's -extremely- difficult to pick out which unit it's targetting and getting it the hell outta there. I'm talking, this is harder to spot that the tiny red dot from a nuke. What's more, it doesn't cost resources! Spam these and watch your opponents 200/200 army get reduced to nothing in mere moments. The AI's improved pathing [read: improved clumping] maximizes the effectiveness of this ability].

I've yet to see point defenses used at all, so I cant comment on them. However, the three previous abilities remove any doubt that -all- terran should be using these liberally. This is a unit which can turn the tide of battle.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 08 2010 15:29 GMT
#2
isnt the missile 100 dmg?

i love the raven, i just use it in tvz tho because in tvp all gas goes to the ghost
Progamerpls no copy pasterino
Klimpen
Profile Blog Joined February 2010
New Zealand100 Posts
March 08 2010 15:33 GMT
#3
It appears the resouce I used was incorrect.

Even so, 1/3 Nuke for energy is still pretty awesome.
Tippereth
Profile Joined December 2009
United States252 Posts
March 08 2010 15:37 GMT
#4
How is 100 damage better than Irradiate's Power Word: Kill?
dustdust
Profile Joined March 2010
Germany76 Posts
March 08 2010 16:02 GMT
#5


I just recorded this yesterday :p
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-08 16:48:50
March 08 2010 16:46 GMT
#6
On March 09 2010 00:37 Tippereth wrote:
How is 100 damage better than Irradiate's Power Word: Kill?


because in sc2 ppl dont play with so many significant units such as defiler,ultra,guardian,lurker that just cost abit more than most stuff

in sc2 they mass roach/ling/baneling/hydra which is why killing masses is alot better

if u irra a ultra u could just split it from the herd and that was good, still cost effective and awesome with irrodate

but if they kept irro in sc2 there would be no units that were that significant to cast it at, except for like broodlords and ultralisks

so the missile fits in better with the new game cause its better at killing many low tier units

one thing i dont like about it tho is that it costs 125, ye sure it can do alot of damage but seriously if u compare it to like storm which instant hits does less dmg but it only cost 75.. same with infestors growwth spell or wtf its called and it also hits, same with emp - cant avoid it

i hope they improve the raven so it can be used in the other mus rather than just tvz. i think its great in that mu cause i have something thats gas heavy to compensate for my bio heavy army.
Progamerpls no copy pasterino
zee
Profile Joined January 2010
201 Posts
March 08 2010 16:56 GMT
#7
wait hunter seeker missile doesnt cost energy?
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
March 08 2010 16:56 GMT
#8
one thing i dont like about it tho is that it costs 125, ye sure it can do alot of damage but seriously if u compare it to like storm which instant hits does less dmg but it only cost 75..


The seeker missile damage is done all at once, storm is done over 4 seconds and any part of it can be avoided with micro. (True you can avoid SM with micro, but as many people have said this is harder)

The raven is also a flying caster, whereas the high templar is a vulnerable and slow ground caster.
3.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 08 2010 16:57 GMT
#9
On March 09 2010 01:56 zee wrote:
wait hunter seeker missile doesnt cost energy?

it cost 125 engery, which is alot compared to emp which cost 75 along with storm and i think the zerg infestor shit cost that too
Progamerpls no copy pasterino
Gnaix
Profile Joined February 2009
United States438 Posts
March 08 2010 17:01 GMT
#10
the seeker missile deal aoe damage.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Ruthless
Profile Joined August 2008
United States492 Posts
March 08 2010 17:01 GMT
#11
this and emp are kind of ridiculous atm since clumping is such an issue
Bob123
Profile Joined October 2006
Korea (North)259 Posts
March 08 2010 17:05 GMT
#12
So annoying that you need fusion core to research the missile, though
Murlox
Profile Blog Joined March 2008
France1699 Posts
March 08 2010 17:23 GMT
#13
On March 09 2010 01:56 Inschato wrote:

The seeker missile damage is done all at once, storm is done over 4 seconds and any part of it can be avoided with micro. (True you can avoid SM with micro, but as many people have said this is harder)



Come on, you could say the exact same thing about storm.

Imagine SM was in SC1 (you'd be used to actually identify the target and move it away) and storm was a new spell. OMG storm just DEMOLISHES tons of unit (air, ground even burrowed ffs!!!), and its even worse because units clump like crazy in SC2, FOR 75 MANA WHAT WHERE THEY THINKING, etc, etc.
Resistance ain't futile
DoomBacon
Profile Joined February 2010
United States165 Posts
March 08 2010 17:31 GMT
#14
Casters do tons of dmg/dmg prevention for long build time and high gas costs. This is not exactly new to SC but people just are not used to fighting with anything but a death ball army and attack move yet. Not to say anyone is a terrible player or anything but it's just easier when your are first playing a macro based game to ignore the micro as much as possible.
/boggle
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 08 2010 17:48 GMT
#15
The missile is great, I just find the fusuion core requirement and energy cost to be major setbacks. By removing that requirement or lowering the energy cost we would probably see the hunter seeker missile - and the Raven - used much more often.
inflowgaming.net
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