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SHIFT + Fkeys - Page 3

Forum Index > SC2 General
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Manit0u
Profile Blog Joined August 2004
Poland17865 Posts
February 26 2010 21:03 GMT
#41
On February 26 2010 20:03 iMarshall wrote:
Show nested quote +
On February 26 2010 19:56 Trap wrote:
Completely agree, also you can't alt-hotkey to focus on that hotkey anymore... So basically you have to be double tapping your CCs. Quite annoying.

Wow, I didn't know you could alt-hotkey to focus, I've always double-clicked the hotkey!:O


I've always found double-tapping easier/more efficient than alt+keying. Don't see the reason to rage over it...
Time is precious. Waste it wisely.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
February 26 2010 21:18 GMT
#42
They've been a core part of my play style for years. I hope they bring them back.
"Starcraft...It just echos brilliance and manliness." - Tasteless
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
February 26 2010 22:35 GMT
#43
On February 26 2010 23:27 Qikz wrote:
I would love to see them in Starcraft 2. But could they please add F1 to it? It's so much easier to tap than F4 is. >_>


Right now they have F1 for targeting idle workers. It's actually pretty useful.

I also wish they would put the shift+F2, F3, F4 keys back, it's much more annoying to transfer workers without them.
Bird up
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
Last Edited: 2010-02-26 23:19:45
February 26 2010 23:18 GMT
#44
I don't know how much Blizzard/casual players care about this feature, but for me and others well versed to the SC1 hotkey layout, it's a necessity. Without it I can't effectively transfer workers and manage my bases like I've been able to in SC1. It feels clunky and detracts from the enjoyment of the game.

If anyone has the beta and feels the same way, feel free to post in my thread here:
http://forums.battle.net/thread.html?topicId=23425524350&sid=5000

I realized this was submitted before on the feedback forum but after playing a 1v1, the clunky feeling kept coming back to me and I realized I had to say something more about it.
n.Die_Jaedong <3
SlainValkyria
Profile Joined September 2009
United States5 Posts
February 27 2010 02:07 GMT
#45
I found out that if you press backspace you focus the camera on your finished CC, Nexus, or hatchery and it will cycle through based on when you get them, I think. Additionally, if you have warp gates for Protoss you can just press "w" and it will select all your warp gates.

It doesn't really replace the f2- f4 keys but it does allow the transfer of workers easier.
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 27 2010 02:10 GMT
#46
On February 26 2010 20:06 Day[9] wrote:
I am super annoyed that there are no F2 keys -_-


I am super annoyed by your face. And the lack of F2 keys.

But moreso by your face.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 27 2010 02:12 GMT
#47
Come on Blizzard just add them, I can't imagine I'd be that difficult.
omninmo
Profile Blog Joined April 2008
2349 Posts
February 27 2010 03:06 GMT
#48
On February 27 2010 11:07 SlainValkyria wrote:
I found out that if you press backspace you focus the camera on your finished CC, Nexus, or hatchery and it will cycle through based on when you get them, I think. Additionally, if you have warp gates for Protoss you can just press "w" and it will select all your warp gates.

It doesn't really replace the f2- f4 keys but it does allow the transfer of workers easier.


this is interesting. but bring back the F keys
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-02-27 06:50:58
February 27 2010 06:48 GMT
#49
With MBS you even more need feature

If you have X hatcheries, or CC hotkeyed and want to view your main/expo/expo, you have to hotkey each one seperately, or click the minimap. Which makes the entire point behind MBS pointless, since you still need a hotkey for each expansion.

The only other option I can see is give the ability to tab through similar buildings. For instance if everything in a group is Hatchery, Tab will cycle through them 1 at a time... This helps T/P, but Z might have more than 1 hatch at a base.
Warturtle - DOTA 2 is KING
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 27 2010 06:51 GMT
#50
I never used F keys before, but I would like to start seeing how useful they are
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 27 2010 06:51 GMT
#51
That kinda sucks... I hope they realize the mistake and bring them back
omninmo
Profile Blog Joined April 2008
2349 Posts
February 27 2010 07:06 GMT
#52
On February 27 2010 15:51 meeple wrote:
That kinda sucks... I hope they realize the mistake and bring them back


i brought this up ages ago in the first TL "ask blizzard" event. they acknowledged that this was not in the game but that "perhaps we can look into it" or somesuch. i cant seem to find the thread. anyway. it is not an oversight and there was a conscious decision to either leave-it out or remove it at some point.
UCSB.Gosu
Profile Joined September 2009
United States39 Posts
February 27 2010 07:28 GMT
#53
F keys weren't in WC3 either
bhp255
Profile Joined July 2008
United States600 Posts
February 27 2010 19:15 GMT
#54
imo they should make ctrl + F# associate a screen position in the map to an F key
that way you could just press F1 for base, F2 for choke, F3 for natural, etc
Following Okazaki's steps to becoming a Fuuko Master
ggfobster
Profile Joined April 2007
United States298 Posts
February 27 2010 20:10 GMT
#55
More and more things I learn about SC2 the more it seems like a big giant pile of FAIL. They've been working on this game since Frozen Throne was released and they still haven't implemented some of the most basic aspects of the game... Blizzard get your head out of your WoW asshole and learn to be a great company again.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
February 27 2010 20:16 GMT
#56
On February 27 2010 16:28 UCSB.Gosu wrote:
F keys weren't in WC3 either


yes but how many bases do you get in wc3
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
February 27 2010 22:33 GMT
#57
On February 28 2010 05:16 Kyuukyuu wrote:
Show nested quote +
On February 27 2010 16:28 UCSB.Gosu wrote:
F keys weren't in WC3 either


yes but how many bases do you get in wc3


Actually not many more than in SC2 either. I guess that they could have figured that multiple building select renders this feature useless (in the idea that you don't need to go back and look at your base when you already have all your hatcheries/gateways/barracks/facts on one or two hotkeys, and you can just select them like that). But I do see the point in having them in the game anyway. I just think they'll be a bit less useful than they were in SC.
Im not a n00b, I just play like one.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 27 2010 22:36 GMT
#58
yeah, with MBS you need F keys about 10x more, as all of your CC's/Nexus's/Hatches are going to be in the same hotkey, preventing you from double tapping to expos.

I'm actually trying leaving an idle worker in each base so I can cycle quickly with F1.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ccou
Profile Joined December 2008
United States681 Posts
February 28 2010 10:39 GMT
#59
On February 27 2010 16:28 UCSB.Gosu wrote:
F keys weren't in WC3 either

F keys were for heroes in wc3
Wake up Mr. B!
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
February 28 2010 10:44 GMT
#60
we need this in sc2
To change is to improve, to change often is to be perfect - Winston Chruchill
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