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Is anyone else getting a ~0.5 second delay on all unit commands? I really would have hoped this wasn't necessary, but that's how it feels for me at the moment. Also I cannot find any options for reducing latency.
Sorry if this has been posted somewhere else, but considering what LAN latency meant for SC:BW I felt like this deserves it's own thread >.< Hopefully it's just something wrong on my end, or at least they'll probably improve on it in time for retail.
Once again, no reason to freak out about it yet. I just want to make sure I'm not the only one feeling this :S
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I get a 0.5sec to 1 sec delay on every command I do. But a few of the people I play with claim to have no delay. It could just be the servers not being tested and such.
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It felt like there was a pretty serious delay on my machine, but I bumped the resolution down to 16 bit colors, and it felt more responsive overall. Maybe give that a shot?
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Ugh, this is terrible news for me. You'd really think they'd find a way to have it lower than what the community managed to tweak a 10 year old game to do, you know?
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i'd suggest turning down your graphics settings. i was playing at 1680x1050 Ultra everything and it felt like high latency. i turned a couple settings down and it became much mroe responsive.
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Unfortunately I still have the same response delay after nuking all of my settings from ultra to low
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I played a cpu game once and the delay was TERRIBLE.. if the game was anything like that, i'd give up on it instantly but I lowered down the display quality, it was day and night. Try that.
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Yeah my first game lagged a lot at start, with 32 bit colour, and everything at ultra, I turned it down to 16 bit and everything on medium and it got a lot better. Initially the game even told me "you're slowing the game down, please lower your graphics settings" or something like that ~~
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oh, another thing I turned on was that option that makes the mouse for responsive but might slow down framerate.. u guys might try that, the mouse feels really smooth now.
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Changing video settings didn't affect the delay at all for me in games vs. AI. I meant to check again in a real game but kind of got distracted I *THINK* It was still there.
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If you guys get 0.5-1 i'm prolly gonna be getting 2+ zzzz
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On February 18 2010 19:05 SiDX wrote: If you guys get 0.5-1 i'm prolly gonna be getting 2+ zzzz
They were getting FPS lag which can lead to what seems like Command lag because of CPU draw and reaction time as the client can't keep up with the server. There is as of right now 0 lag on Bnet.
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Very low delay out of the games i've played so far you sure you're just not expecting the units to be more reactive over all play a few games against a computer to be sure.
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United States7166 Posts
please only vote if you know for sure, this is a serious poll to me.
Poll: Do you notice all your actions respond after a noticeable delay? (Vote): Yes, but in Custom Games only (Vote): Yes in both Custom and Ladder games (Vote): Yes, but Ladder only (doubtful) (Vote): No, I've tried both and my actions feel like Lan Latency is enabled
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I get a pretty big delay in both custom and ladder. :X
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A .5 sec delay on unit orders is pretty noticeable in all game modes, even with low settings. I hope this is reduced in the future since it will hamper the perfection of new micro.
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I'm not sure if it's actually delay but it feels like the unit waits for the click animation to finish before it does the command.
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I get a massive delay (like 0.5-1) in both. Both on default and lowest settings.
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