Zerg
Protoss
Terran
Forum Index > SC2 General |
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Jazriel
Canada404 Posts
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inReacH
Sweden1612 Posts
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Wire
United States494 Posts
www.sc2armory.com | ||
Chairman Ray
United States11903 Posts
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diehilde
Germany1596 Posts
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micronesia
United States24676 Posts
I'm hoping we can put together a little compendium of all the units, costs, build times, types, upgrades, etc if there isn't already one... and we can keep it up to date after patches. | ||
diehilde
Germany1596 Posts
On February 18 2010 11:57 Chairman Ray wrote: Lurkers are not in sc2. I guess they figured that dodging spines with marines was unfair to lesser skilled players so they removed it as a whole. yeah lets remove the most technical unit of zerg (save defilers maybe) so all we have left over is easy a-move Units! | ||
Chairman Ray
United States11903 Posts
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EsX_Raptor
United States2801 Posts
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TheYango
United States47024 Posts
On February 18 2010 12:01 damenmofa wrote: Show nested quote + On February 18 2010 11:57 Chairman Ray wrote: Lurkers are not in sc2. I guess they figured that dodging spines with marines was unfair to lesser skilled players so they removed it as a whole. yeah lets remove the most technical unit of zerg (save defilers maybe) so all we have left over is easy a-move Units! More likely, they had a hard time deciding which tier to place them at, so they decided to take them out, see how balance plays out without them, and insert them appropriately to fill the gap. | ||
Entertaining
Canada793 Posts
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NeoValkyrion
United States27 Posts
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Mastermind
Canada7096 Posts
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Ryuu314
United States12679 Posts
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semantics
10040 Posts
The video is still processing but it should churn out a HD vid sooner or later | ||
NeoLearner
Belgium1847 Posts
Hydra's back to lair tech? I thought they were forced to put it back to tier 1.5 because zerg was vulnerable for early air? Any beta input on this? How do zerg fair against an early air raid? | ||
stumpster
United States67 Posts
On February 18 2010 17:13 NeoLearner wrote: Hydra's back to lair tech? I thought they were forced to put it back to tier 1.5 because zerg was vulnerable for early air? Any beta input on this? How do zerg fair against an early air raid? There was a stream earlier (I believe that it was Psyonic_Reaver) where he went very Phoenix heavy, and without Scourge or early Hydralisks the Zerg had no chance...and the Z did seem at least knowledgeable. | ||
Drowsy
United States4876 Posts
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Drowsy
United States4876 Posts
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NeoLearner
Belgium1847 Posts
On February 18 2010 17:16 stumpster wrote: Show nested quote + On February 18 2010 17:13 NeoLearner wrote: Hydra's back to lair tech? I thought they were forced to put it back to tier 1.5 because zerg was vulnerable for early air? Any beta input on this? How do zerg fair against an early air raid? There was a stream earlier (I believe that it was Psyonic_Reaver) where he went very Phoenix heavy, and without Scourge or early Hydralisks the Zerg had no chance...and the Z did seem at least knowledgeable. That's what I thought. The only early anti-air Zerg has now, is the queen. Which can be neutralized easily by 2 phoenix. Guess I have to start thinking up the counter to this and scout early ![]() | ||
Squallcloud
France466 Posts
On February 18 2010 12:03 EsX_Raptor wrote: And it is because of these threads that 10 years from now people will look at a super old 2010 post and say OMG LOOK HOW THE BETA WAS!!! So true people should go back to SC1 beta before starting the flame war ![]() | ||
MidKnight
Lithuania884 Posts
Just watch some low level ZvTs and see Terran get massacred by a-moving his M&Ms into 3 lurkers and losing the game... I hope it's not final.How the fuck could they remove one of the most iconic zerg units just like that.. | ||
NeoLearner
Belgium1847 Posts
On February 18 2010 21:32 MidKnight wrote: I do actually believe that they may have removed lurkers because we all know how hard it is for newbs to beat lurkers.. Just watch some low level ZvTs and see Terran get massacred by a-moving his M&Ms into 3 lurkers and losing the game... I hope it's not final.How the fuck could they remove one of the most iconic zerg units just like that.. If it's not in the final version of Wings, they will probably try to put it in Fury... I remember some interview where Blizzard talked about that exact problem, Iconic Zerg Units. Pretty much all their units are iconic... | ||
Inschato
Canada1349 Posts
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ProoM
Lithuania1741 Posts
On February 18 2010 11:57 Chairman Ray wrote: Lurkers are not in sc2. I guess they figured that dodging spines with marines was unfair to lesser skilled players so they removed it as a whole. they should remove siege tanks and high templars aswell then. | ||
DeCoup
Australia1933 Posts
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Qikz
United Kingdom12022 Posts
On February 18 2010 23:17 DeCoup wrote: One of the most recent blizzard tweets mentioned that lurkers and archons were being underutilised and that they are working to solve the problem. My guess is the simply disabled the lurker till they are happy with the changes they are making to it before allowing people to get use to the way it works. Could be. Although I think I saw an archon in a game yesterday. I guess they just want to be able to add and change units without people abusing them. Perhaps Lurkers were doing damage too quickly? | ||
Simsar
Sweden27 Posts
On February 18 2010 17:24 Drowsy wrote: About how quickly can you get tier 2 units compared to sc1? Does fast expanding seem to be a viable strategy anymore? I am not updated since Novembers Dreamhack version of the game, but from that I can tell you that Spawn Larvae from queen gave enough to be more worth to either econ drones or offensive lings than a second hatchery early game. You will still have good minerals with the queen. Not sure about the air info though (the phoenix did so little damage I thought it was useless), can't remember zerg using lurker there either. About the hydra thing, it does sound like it makes protoss/terran air a lot more viable than it should be. | ||
Risepile
China12 Posts
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ZenDeX
Philippines2916 Posts
On February 18 2010 23:44 Risepile wrote: why have they removed medic for marines ?????? Because combining it with the dropship is kickass. | ||
synapse
China13814 Posts
Also, chrono boost sounds pretty imba. | ||
Orzabal
France287 Posts
![]() However, I am very upset because : I WANT SCOURGE BACK !!! ![]() | ||
Kare
Norway786 Posts
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Klockan3
Sweden2866 Posts
On February 18 2010 17:37 NeoLearner wrote: Show nested quote + On February 18 2010 17:16 stumpster wrote: On February 18 2010 17:13 NeoLearner wrote: Hydra's back to lair tech? I thought they were forced to put it back to tier 1.5 because zerg was vulnerable for early air? Any beta input on this? How do zerg fair against an early air raid? There was a stream earlier (I believe that it was Psyonic_Reaver) where he went very Phoenix heavy, and without Scourge or early Hydralisks the Zerg had no chance...and the Z did seem at least knowledgeable. That's what I thought. The only early anti-air Zerg has now, is the queen. Which can be neutralized easily by 2 phoenix. Guess I have to start thinking up the counter to this and scout early ![]() A queen costs just 100 minerals and is better at shooting air than old hydras, have twice the health and can heal each other. If you want to defend against air why don't you build more than one queen? It is not like it takes larvae either. | ||
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