|
Learn the internets sonny!
|
On February 12 2010 03:29 PeT[uK] wrote: im seriously interested in the cracked beta lol. but how will i know someone has cracked it? it prolly wont be posted here seeing as how blizzard reads these. If someone somehow succeeds at doing it the news will spread like wildfire, but don't be too optimistic as it would require a hell of a lot of work probably.
|
And be very careful too -_- There will undoubtedly be countless scams/viruses offering you a chance to play SC2.
|
United States12235 Posts
On February 12 2010 03:34 Tsagacity wrote: And be very careful too -_- There will undoubtedly be countless scams/viruses offering you a chance to play SC2.
haha. Remember when Warforge cracked the War3 beta? There were so many false torrents and newsgroup postings claiming to be the beta (IIRC they were all Age of Empires 2).
|
On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW.
I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*.
|
On February 12 2010 03:36 Excalibur_Z wrote:Show nested quote +On February 12 2010 03:34 Tsagacity wrote: And be very careful too -_- There will undoubtedly be countless scams/viruses offering you a chance to play SC2. haha. Remember when Warforge cracked the War3 beta? There were so many false torrents and newsgroup postings claiming to be the beta (IIRC they were all Age of Empires 2).
ya but its not that hard to read the comments for the torrent. most of the ones that are big releases but are fake versions have the comment windows filled with things like "FAKE" "doesn't work" "scam" etc etc
|
United States12235 Posts
On February 12 2010 03:47 youngblood wrote:Show nested quote +On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*.
I think it's actually a pretty interesting evolution. At first, games were all decided by macro. Then, players like Boxer emerged and showed how to maximize the potential of very small groups of units through intense micro before the macro game could ever get started. Now with the rise of players like Flash and the new map styles, it's gone back to a macro-oriented game.
Inevitably, SC2 will undergo a similar evolutionary transformation. Nobody knows whether micro or macro will win in the end, or whether the game is continuing to evolve at the point where most people believe the game has been mastered (as people thought when Giyom and Boxer were dominant).
|
On February 11 2010 12:54 KwarK wrote: You can talk about similar units if you like but they're not exclusive to sc1, ultimately it's just another RTS. A shiny new RTS with better graphics and a story I'm unfamiliar with holds very little interest to me. Even if it has a unit with the same name as a unit in bw. A story you're unfamiliar with? It's a continuation of the BW story. I fail to see how SC2 wouldn't be interesting to a BW fan. Sure, you may not like multiplayer gameplay once it balances out, but to not be interested? Weird...
|
On February 12 2010 03:02 gilligan wrote: just cleaned my monitor from that sticky white liquid Nice lol...
I'm very excited. Even if i have no beta key, i can still see the games trough streams ^^
|
Wow. Can't wait to see some material on streams and discussion on builds etc. Hope it doesn't completely kill of BW though.
|
On February 12 2010 03:47 youngblood wrote:Show nested quote +On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*. lol
|
On February 12 2010 03:56 Excalibur_Z wrote:Show nested quote +On February 12 2010 03:47 youngblood wrote:On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*. I think it's actually a pretty interesting evolution. At first, games were all decided by macro. Then, players like Boxer emerged and showed how to maximize the potential of very small groups of units through intense micro before the macro game could ever get started. Now with the rise of players like Flash and the new map styles, it's gone back to a macro-oriented game. Inevitably, SC2 will undergo a similar evolutionary transformation. Nobody knows whether micro or macro will win in the end, or whether the game is continuing to evolve at the point where most people believe the game has been mastered (as people thought when Giyom and Boxer were dominant).
how is macro style possible in a game where macro is basically pressing 2 buttons? its gonna be all micro Dependant, even a very slow player can macro when you can hotkey all your production facilities to 1 key, or even 2 keys
|
im really worried, i signed up for the beta with my blizzcon code months ago and i still haven't gotten a reminder =(
|
On February 12 2010 05:22 TheAntZ wrote:Show nested quote +On February 12 2010 03:56 Excalibur_Z wrote:On February 12 2010 03:47 youngblood wrote:On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*. I think it's actually a pretty interesting evolution. At first, games were all decided by macro. Then, players like Boxer emerged and showed how to maximize the potential of very small groups of units through intense micro before the macro game could ever get started. Now with the rise of players like Flash and the new map styles, it's gone back to a macro-oriented game. Inevitably, SC2 will undergo a similar evolutionary transformation. Nobody knows whether micro or macro will win in the end, or whether the game is continuing to evolve at the point where most people believe the game has been mastered (as people thought when Giyom and Boxer were dominant). how is macro style possible in a game where macro is basically pressing 2 buttons? its gonna be all micro Dependant, even a very slow player can macro when you can hotkey all your production facilities to 1 key, or even 2 keys Some korean semi-pros never miss a production round, always have 1 unit queued etc. but is their macro as good as the very top pros? No.
Because macro is not all about queuing units as efficiently and fast as possible ffs.
|
On February 12 2010 05:34 Puosu wrote:Show nested quote +On February 12 2010 05:22 TheAntZ wrote:On February 12 2010 03:56 Excalibur_Z wrote:On February 12 2010 03:47 youngblood wrote:On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*. I think it's actually a pretty interesting evolution. At first, games were all decided by macro. Then, players like Boxer emerged and showed how to maximize the potential of very small groups of units through intense micro before the macro game could ever get started. Now with the rise of players like Flash and the new map styles, it's gone back to a macro-oriented game. Inevitably, SC2 will undergo a similar evolutionary transformation. Nobody knows whether micro or macro will win in the end, or whether the game is continuing to evolve at the point where most people believe the game has been mastered (as people thought when Giyom and Boxer were dominant). how is macro style possible in a game where macro is basically pressing 2 buttons? its gonna be all micro Dependant, even a very slow player can macro when you can hotkey all your production facilities to 1 key, or even 2 keys Some korean semi-pros never miss a production round, always have 1 unit queued etc. but is their macro as good as the very top pros? No. Because macro is not all about queuing units as efficiently and fast as possible ffs. thats actually absolutely wrong, but tell me what is macro about if not efficiently queuing the appropriate units?
|
On February 12 2010 03:36 Excalibur_Z wrote:Show nested quote +On February 12 2010 03:34 Tsagacity wrote: And be very careful too -_- There will undoubtedly be countless scams/viruses offering you a chance to play SC2. haha. Remember when Warforge cracked the War3 beta? There were so many false torrents and newsgroup postings claiming to be the beta (IIRC they were all Age of Empires 2).
I wouldn't be surprised if that happened again. Blizzard games are a very popular target for hackers, so I foresee a lot more "ZOMG I GOT A KEYLOGGER" whines than ever before.
Luckily the single-player won't be in the beta-client, so we won't have to worry about that being leaked.
|
On February 12 2010 05:41 TheAntZ wrote:Show nested quote +On February 12 2010 05:34 Puosu wrote:On February 12 2010 05:22 TheAntZ wrote:On February 12 2010 03:56 Excalibur_Z wrote:On February 12 2010 03:47 youngblood wrote:On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*. I think it's actually a pretty interesting evolution. At first, games were all decided by macro. Then, players like Boxer emerged and showed how to maximize the potential of very small groups of units through intense micro before the macro game could ever get started. Now with the rise of players like Flash and the new map styles, it's gone back to a macro-oriented game. Inevitably, SC2 will undergo a similar evolutionary transformation. Nobody knows whether micro or macro will win in the end, or whether the game is continuing to evolve at the point where most people believe the game has been mastered (as people thought when Giyom and Boxer were dominant). how is macro style possible in a game where macro is basically pressing 2 buttons? its gonna be all micro Dependant, even a very slow player can macro when you can hotkey all your production facilities to 1 key, or even 2 keys Some korean semi-pros never miss a production round, always have 1 unit queued etc. but is their macro as good as the very top pros? No. Because macro is not all about queuing units as efficiently and fast as possible ffs. thats actually absolutely wrong, but tell me what is macro about if not efficiently queuing the appropriate units? I think his point is that macro is mostly about the appropriateness of the units made, as he didn't mention that in what macro is not, so in the end, it is about efficiency and appropriateness, but the latter did not enter the conversation until your most recent post. But that may just be my interpretation of his post.
|
On February 12 2010 05:41 TheAntZ wrote:Show nested quote +On February 12 2010 05:34 Puosu wrote:On February 12 2010 05:22 TheAntZ wrote:On February 12 2010 03:56 Excalibur_Z wrote:On February 12 2010 03:47 youngblood wrote:On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*. I think it's actually a pretty interesting evolution. At first, games were all decided by macro. Then, players like Boxer emerged and showed how to maximize the potential of very small groups of units through intense micro before the macro game could ever get started. Now with the rise of players like Flash and the new map styles, it's gone back to a macro-oriented game. Inevitably, SC2 will undergo a similar evolutionary transformation. Nobody knows whether micro or macro will win in the end, or whether the game is continuing to evolve at the point where most people believe the game has been mastered (as people thought when Giyom and Boxer were dominant). how is macro style possible in a game where macro is basically pressing 2 buttons? its gonna be all micro Dependant, even a very slow player can macro when you can hotkey all your production facilities to 1 key, or even 2 keys Some korean semi-pros never miss a production round, always have 1 unit queued etc. but is their macro as good as the very top pros? No. Because macro is not all about queuing units as efficiently and fast as possible ffs. thats actually absolutely wrong, but tell me what is macro about if not efficiently queuing the appropriate units? 1300 posts and you don't know what Macro is? You can que efficiently but still have bad macro.
I bet you there will be noobs who will be really good at queuing units but don't make enough factories. Or upgrade efficiently etc..
|
On February 12 2010 05:41 TheAntZ wrote:Show nested quote +On February 12 2010 05:34 Puosu wrote:On February 12 2010 05:22 TheAntZ wrote:On February 12 2010 03:56 Excalibur_Z wrote:On February 12 2010 03:47 youngblood wrote:On February 11 2010 16:45 Skyze wrote: I personally find BW has gotten incredibly boring within the past year or two, very little variety, heavy economy play wins out 95% of the time unless you cheese it now. I only watch pro games now when they are like finals, even then I found Flash vs Movie boring as heck, really any game with flash I find boring as hell. The only games that even excite me at all these days are when up and coming players do unique things other than cookie cutter builds everygame.
Foreigner games are 100% more exciting than progames in SC right now, because they know that the opponent they are going against aren't so robotic that they can experiment and get away with things that wouldnt work vs turtling macro players like Flash. You can call people like Flash and jaedong "masters", but it doesnt make exciting games.
(When watching replays from TL.net, any replay that goes past 40 minutes I dont bother watching, why should I sit there and watch them take the whole map without any microing/harassment , only to have one big attack at the end with 30 ultras to end it. SNORE!)
SC2 wont have that happen, harassment is going to be HUGE in SC2, with things like warping, reapers/cliff climbing, those macro mechanics to boost timing pushes.. Its going to be so intense, no boring 50 minute snorefests. Micro and Macro will be 50% each, which is so important on making a better game than BW, because that gives players style, theres no style anymore in BW. I find this post very strong, the longest replay i can watch is about 15 mins at the least. I don't watch games that go over the 20min mark. I mean Life kinda goes by for that 40 mins you could doing something much more valuble than to watch a macro game. *cough*sc2 will have less macro, more micro, strat*cough*. I think it's actually a pretty interesting evolution. At first, games were all decided by macro. Then, players like Boxer emerged and showed how to maximize the potential of very small groups of units through intense micro before the macro game could ever get started. Now with the rise of players like Flash and the new map styles, it's gone back to a macro-oriented game. Inevitably, SC2 will undergo a similar evolutionary transformation. Nobody knows whether micro or macro will win in the end, or whether the game is continuing to evolve at the point where most people believe the game has been mastered (as people thought when Giyom and Boxer were dominant). how is macro style possible in a game where macro is basically pressing 2 buttons? its gonna be all micro Dependant, even a very slow player can macro when you can hotkey all your production facilities to 1 key, or even 2 keys Some korean semi-pros never miss a production round, always have 1 unit queued etc. but is their macro as good as the very top pros? No. Because macro is not all about queuing units as efficiently and fast as possible ffs. thats actually absolutely wrong, but tell me what is macro about if not efficiently queuing the appropriate units? Making the right units making the correct amount of production buildings upgrading efficiently expoing at optimal times knowing when you can pump scvs for more efficient economy without having a huge risk of getting rolled over overall timing your tech etc.
and I'm sure I or someone else could think of more things that also wouldn't be affected by MBS in the slightest. and just fyi. I was a huge anti-mbs person back when SC2 was announced too.
|
|
|
|
|