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HOTS patch preview, leveling - Page 3

Forum Index > StarCraft 2 HotS
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Prev 1 2 3 4 5 26 27 28 Next All
Leth0
Profile Joined February 2012
856 Posts
October 25 2012 17:26 GMT
#41
Interesting. Not a big draw for me personally but I can see how this might peak some interests. I prefer my xp / lvls in my rpgs.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
October 25 2012 17:27 GMT
#42
Seems like a nice idea. I sincerely hope they don't stop at this, though. There's a lot more that can be improved in this game.
Noispaxen
Profile Joined March 2011
Poland150 Posts
October 25 2012 17:27 GMT
#43
On October 26 2012 02:25 IronMaidenPwnz wrote:
The reddit thread is filled with Blizzard bitches who just immediately downvote anyone who doesn't think it's a good idea. What a retarded community.


So maybe instead of making a whining post about it here, at least give some reasons for which you think it's a bad idea?
Cause I sure would downvote you for this post here on TL, if I had an option to...
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
October 25 2012 17:27 GMT
#44
On October 26 2012 02:25 SolidMoose wrote:
So is this some kind of backdoor method to reduce cheese? Anytime you introduce something like this players try to play as long as possible to get the most XP

Hmmm, interesting take on the system. I might reconsider my opinion on the matter if that happens. Got to try it out first.
"let your freak flag fly"
halfies
Profile Joined November 2011
United Kingdom327 Posts
October 25 2012 17:28 GMT
#45
it just seems like a rehash of the old portrait system -.-, theres nothing special about it
schaf
Profile Joined August 2010
Germany1326 Posts
Last Edited: 2012-10-25 17:29:09
October 25 2012 17:28 GMT
#46
yeah because we didn't have "play more to get icons" before... hmm...

They hav so many issues at hand and implement some of the most used and stalest features of modern games... damn, wasted opportunity
Axiom wins more than it loses. Most viewers don't. - <3 TB
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 25 2012 17:28 GMT
#47
On October 26 2012 02:26 Leyra wrote:
I don't get people saying RABBLE RABBLE CALL OF DUTY, lol. Warcraft 3 did basically the same thing. Dota2 does something similar as well. Lots of online games use some sort of leveling/progression system, not just Call of Duty, lol.

As for me, seems okay, something else to look at and keep people interested.

CALL OF DUTY INVENTED LEVELING RAWR.
Glorious SEA doto
baldgye
Profile Joined April 2011
United Kingdom1114 Posts
October 25 2012 17:28 GMT
#48
good! finally something that actually looks pretty cool... this added with a new interface that isn't total garbage might actually go along way to helping...

maybe the recent shit storm helped blizz push this stuff out faster, who knwos
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
October 25 2012 17:28 GMT
#49
this is not going to attract casuals.
s3x2-2 xiao3x2+2 bone3+2+2
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
October 25 2012 17:29 GMT
#50
A step in no particular direction.Meta progression is a fine addition. I'm ok with this. Does't make or break HotS, but I guess this will make a few people keep interest up.
Twitter: @VeNtiLSC
CursedRich
Profile Joined November 2010
United Kingdom737 Posts
October 25 2012 17:29 GMT
#51
Thanks good addition, games without these types of rewards just seem out of date
Chill Winston......
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
October 25 2012 17:29 GMT
#52
On October 26 2012 02:28 halfies wrote:
it just seems like a rehash of the old portrait system -.-, theres nothing special about it


nothing bad about it too right?
MidgetHumper
Profile Joined January 2011
United Kingdom280 Posts
October 25 2012 17:29 GMT
#53
When will this be?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255#1
Tamburlaine
Profile Joined April 2010
Canada288 Posts
October 25 2012 17:29 GMT
#54
Well.

This is one of the more... pointless things I've ever seen.

I mean, I could say, "Yeah, it'll be great for people who like farming for things", but... we already have portrait unlocks and decals and achievements and what-not. What is this adding to even that minor segment of the game? I'm not well versed enough in this sort of thang to be able to say if it's an improvement or not.
I like things.
TheWorldToCome
Profile Joined January 2012
United States452 Posts
Last Edited: 2012-10-25 17:32:02
October 25 2012 17:30 GMT
#55
On October 26 2012 02:22 Noispaxen wrote:
Show nested quote +
On October 26 2012 02:18 Kal_rA wrote:
why can't they just implement one ladder? 0__0


What do you mean by one ladder? You want to merge KR/TW/Americas/EU/SEA/China and what not into one? And then play with a few seconds of delay...?

I think it's really good idea, the kind of changes SC 2 needs in order to attract and keep casual players.


No, he means like what the wc3 ladder system was like.
Starcraft 2 was designed to have a best race. You play the worst one.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
October 25 2012 17:31 GMT
#56
Well, it's good that blizzard is using their developers time to make something that isn't going to make anything better.

Thanks Blizzard!


In all seriousness though, this is dumb. They've wasted their time developing something that's not going to help their game in the competitive scene. My faith in Blizzard slips further away...
A lesson without pain is meaningless for nothing can be gained without giving something in return.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
October 25 2012 17:31 GMT
#57
I thought it was a troll until i saw the link.
well why not i guess? :D
Cj hero | Zest
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2012-10-25 17:40:07
October 25 2012 17:31 GMT
#58
Am i reading this correctly?
You’ll earn XP for the race you’re playing with each unit you build or destroy.


So.. the fastest way to level is to quit every PvP so you face zerg more and even terran? Last i checked i have like 4-5x as many units created playing muta ling than playing standard toss. Im actuly really mad at this for no real reason, it just seems like a stupid as hell mistake to make.

Certain styles will ALWAYS have more units created, infact it seems as if the best way to level is to do something along the lines of 3hatch on ~30 drones and just mass lings, and not actuly play the game, just engage to trade armies repeatedly, sure you might lose, but then again it does not matter at all. The lower on ladder you go, the more t1 units you can mass without putting the game at risk, so the faster you level.

If they have some kind of multiplier like 0.3-0.4x for zerg relative to protoss for units built, it could be ok, but that heavily penalizes certain playstyles. The only way i can really see for it to work would be for units killed mostly, but if they based exp gained on units killed, everybody is going to just leave every game vs protoss. Its not like a win or loss on the ladder matters for anything at all other than Epeen unless you are really focusing on increasing skill level, and if everybody on the ladder was that bothered, it wouldnt be so easy to make it into the top 2%. If they leave this in its current state it will have a metagame destroying effect where the goal is not to win the game, but to create and destroy as many units as possible, it would be a joke.

Games against zerg would give you the most exp as well, you would have to go all the way down to individual unit multipliers to balance this. Killing 20 brood lords is not the same as killing 20 zerglings, and there needs to be motivation to sit through those NR20 games (half of pvz's at low master) instead of leaving them in favor of dropping MMR and potentially getting an opponent that will build lower tier units and be engageable
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZerO_0
Profile Joined October 2011
United States137 Posts
October 25 2012 17:31 GMT
#59
This sounds pretty cool will keep all the casuals playing more. Just makes getting everything more fun to do and doesn't make it such a grind to do.
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
speknek
Profile Joined February 2012
758 Posts
October 25 2012 17:31 GMT
#60
On October 26 2012 02:28 OopsOopsBaby wrote:
this is not going to attract casuals.

I have a lot of friends who just play pretty much any game just to level up to max. I understand this is anecdotal evidence, but I'm certain this is what a big percentage of casual gamers do.
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